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Turn on Emergency Car Headlights 1.0.0

(0 reviews)

2 Screenshots

Files go into the GTAV\Scripts folder. The .cs file is for open source reference.

Video Showcase:

This is a simple open-source script I have created that turns on the headlights of all emergency cars (excluding the player, the player is allowed to control their own lights).

In some countries/states/territories, it is law that police must have their headlights/taillights on during patrol. This script will do that.

By default: Sitting police patrols have their lights off. If you want to keep the lights off, don't use this script. If you want sitting police patrols to have headlights/taillights on, then use the script.

This works well with my other mod that spawns ambient AI police. The sitting patrols will now have their headlights/taillights on when on patrol.

Edited by 1803 Creations


Short Description

Turns on Headlights for all emergency vehicles with a driver/engine running. Excludes player, player is able to control lights.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Mod and Mod Content (Substantial)

AI helped me code this project.

User Feedback

Recommended Comments

nova2727

Members

Will this work for all emergency vehicles

1803 Creations

Members Author

2 minutes ago, nova2727 said:

Will this work for all emergency vehicles

Yes, any car that is set to be an emergency vehicle (in vehicles.meta file).

Haze Studios

Members

I do not have any experience with SHVDN code, but
- You are using a Try/Catch on tick, no real need to do that.
- You don't have the catch statement to do anything, so basically you are just using the try/catch as a safety blanket so the plugin doesn't crash.
- You are getting every vehicle in the word every 0.5 seconds, sounds pretty expensive.
- You check "veh.Driver != null && veh.Driver.Exists()", which is pointless as they basically do the same thing.
- You enable head lights / full beams every 0.5 seconds on the emergency vehicles.

By looking at the code this project seems very AI heavy, would be nice to disclose if it is :)

I like the idea though.

1803 Creations

Members Author

1 hour ago, Haze Studios said:

I do not have any experience with SHVDN code, but
- You are using a Try/Catch on tick, no real need to do that.
- You don't have the catch statement to do anything, so basically you are just using the try/catch as a safety blanket so the plugin doesn't crash.
- You are getting every vehicle in the word every 0.5 seconds, sounds pretty expensive.
- You check "veh.Driver != null && veh.Driver.Exists()", which is pointless as they basically do the same thing.
- You enable head lights / full beams every 0.5 seconds on the emergency vehicles.

By looking at the code this project seems very AI heavy, would be nice to disclose if it is :)

I like the idea though.

Thanks for your opinions/suggestions. How often do you think the script should check for vehicles and/or turn on the lights? I have another mod that spawns sitting patrol ambient police with the possibility of every 20 seconds.

I decided to use both veh driver null and exists so it works with clean world mods:
If the vehicle has no ped in the driver seat, veh.Driver is null.

Without this, trying to call veh.Driver.Exists() would throw a NullReferenceException.

Even if veh.Driver != null, the ped might have been deleted (explosion, despawn, or other script).

I dont think using both should cause any performance issues.

Yes, I use AI to help me code, I use multiple algorithms to debug, give logic suggestions, increase performance, and/or to help create new ideas for things I want to see but maybe don't know how to 100% code without help. I am by no means an expert programmer. I would define myself as a beginner who is continuing to learn. I hope my mods/scripts can inspire other people to look at the code and give whatever idea's they may have a go. Weather that means open a book/source, using AI, or both, I hope I can inspire at least one person to create their idea into a mod/script (:

impliedstone

Members

whats the point of this????

1803 Creations

Members Author

(edited)

9 hours ago, impliedstone said:

whats the point of this????

By default, sitting patrols do not have their lights on. This turns them on. If you want your sitting patrols to have their lights off, don't use this script. If you want sitting patrol to have their headlights/taillights on, then use this script.

Edited by GTAPatrol2026

mahamlyrics

Members

53 minutes ago, GTAPatrol2026 said:

By default, sitting patrols do not have their lights on. This turns them on. If you want your sitting patrols to have their lights off, don't use this script. If you want sitting patrol to have their headlights/taillights on, then use this script.

Thanks for explaining this.

impliedstone

Members

cant you just hit the A button on the controller to turn lights on and off???

1803 Creations

Members Author

(edited)

4 minutes ago, impliedstone said:

cant you just hit the A button on the controller to turn lights on and off???

What you are referring to is for the player car.

This mod turns on the headlights\taillights of AI emergency vehicles with drivers/engine running.

By default: Sitting police patrols have their lights off. If you want to keep the lights off, don't use this script. If you want sitting police patrols to have headlights/taillights on, then use the script.

Edited by GTAPatrol2026

boomer2840

Members

people really need to start reading the description of the mod so they don't ask silly questions!

D3adSh8t

Members

On 1/25/2026 at 8:15 AM, boomer2840 said:

people really need to start reading the description of the mod so they don't ask silly questions!

You're god damn right. Reading comprehension is at an all time low.

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