Are you tired of clocking AI drivers at a max speed of 78 MPH? Then this the script for you! This is probably my favorite script I've been working on. This really does add a new layer to speed traps/patrols.
Files go into the GTA/scripts folder. DO NOT run both the scripts, one is a test script, one is the fully functioning script. The .cs /txt files are for open source reference. I plan to continue to update this. Any community notes/suggestions will be taken into consideration.
Showcase:
https://www.youtube.com/watch?v=muJ_mrpz3Zg
Version 1.6 (Updated 3/2/26):
-rename to 1803 Speeders, ini file does not need replaced, just renamed if updating.
-Rewrite from Scripthookdotnet V2 to V3.
-Added over 100 ped models to now spawn
-Game chooses name so should be random and not often repeating
Version 1.5 (Updated 2/4/26):
Added and removed locations. Maps of locations also added with download.
Fixed issue with spawning cars driving through scenes. They should now stop if they see cars with EMS lights blocking the road instead of driving through them.
Version 1.4 (Updated 1/23/25):
Turned off notifications by default. Notifications can be turned on/off in the ini file now.
Version 1.3: (Updated 1/19/25)
Fixed cleanup logic in code, now when drivers exit their car and/or are arrested, they do not delete.
Cars/drivers only delete if driving and over 1000M away from player.
Version 1.2: (Updated 1/18/25)
.INI file added. This file goes into the scripts folder. You can now customize: cars (add-on if you wish), Min and Max spawn distance, and how often cars spawn (currently set to every 10 seconds if distance checks pass). Make sure to update all files (MoreSpeeders) in the scripts folder for this to work. Old versions will not read/use the .ini file.
-Includes spawn points for all highways. All LS and BL county highways now have spawn points. The only possible dead zone (no speeders) could be near LSIA airport. If you all really want a speeding spawn point near the airport, I can add one in a later release.
Note: Testing script still included and has not changed. Will still spawn Infernus at the one spawn point shown in the Version 1.1 testing Youtube video link.
Just a fun note: I clocked a new speeding record during my recent testing. I clocked the (add-on) car "teslax" at 106 MPH.
What's New in Version 1.1
NOW INCLUDED: MoreSpeedersSpawnTest FILES. Use these files if you think you are having issues with the script. The test script spawns only at one location and does not have the distance checks on so you can see exactly what/how the script is spawning cars. DO NOT install/run both at the same time. You will get a notification when the Infernus car spawns.
Video for testing spawner:
https://youtu.be/ZZPelfO7U2E
Script (non-testing version) description is below:
How to update:
Replace old files. They have the same name. DO NOT run the test script and the morespeeders scripts together. Run only one at a time.
Cars now spawn at fixed locations on the highway, (currently in Blaine County only as testing continues)
Spawn point is less than 600M but greater than 300M away, checks right before spawning so if traveling fast or in pursuit, new point is changed if distance checks fail.
AI drivers should be able to engage in normal pull over behavior. Does work with Riskier Traffic Stops and vanilla lspdfr pull over.
Clean-up added to delete vehicles/peds once they are over 1000M away.
-Notification for each spawned car. Currently using just the Infernus for easy testing and visibility. Will expand this later on.
Plans Version 1.2:
-Add more locations like Los Santos County Highways
-Add more Cars
-.ini file coming in the future for add-on cars. Working on getting it to work right with game cars first.
Version 1.0
This script spawns a car every 10 seconds at approx. 350 meters away from the player.
Once spawned and snapped to the road, the AI driver is able to drive up to approx 100 MPH if on a straight road with no other cars in the way.
When testing this mod, I have been able to clock AI drivers around 80-90 MPH on highways, at least one every 30 seconds.
I have told the script to change driving behavior and let the game control driving behavior f near EMS lights which allows the cars to be slowed down to be pulled over and/or allows for them not to wreck scene management during other callouts or scenes.
--This will spawn cars everywhere you are near. If you are in the middle of a forest, beach, airport, or military base, you will notice the cars spawning inside those locations.
--If you are in a pursuit and/or traveling over 100MPH, you will likely see the cars spawn on the map, if you are stationary/driving under 80 mph, you shouldn't see the cars spawn on the map.
--Sometimes the spawned cars will drive off the road or not drive correctly. Just use a "clean world" mod if you see more than a couple of cars off the road. All/any spawned units can be safely deleted without any issues. I would say over 90% of the spawned cars spawn correctly so you may get a couple every 5 mins that are not driving right.
Edited by 1803 Creations
What's New in Version 1.6
Released
Version 1.6 (Updated 3/2/26):
-Rewrite from Scripthookdotnet V2 to V3.
-Added over 100 ped models to now spaw
-Game chooses name so should be random and not often repeating
Version 1.5 (Updated 2/4/26):
Added and removed locations. Maps of locations also added with download.
Fixed issue with spawning cars driving through scenes. They should now stop if they see cars with EMS lights blocking the road instead of driving through them.
Version 1.4 (Updated 1/23/25):
Turned off notifications by default. Notifications can be turned on/off in the ini file now.
Version 1.3: (Updated 1/19/25)
Fixed cleanup logic in code, now when drivers exit their car and/or are arrested, they do not delete.
Cars/drivers only delete if driving and over 1000M away from player.
Version 1.2: (Updated 1/18/25)
Now included: .INI file. This file goes into the script folder. If you are updating, replace/add all files from the old version in the GTA/scripts folder.
You can now customize: cars (add-on if you wish), Min and Max spawn distance, and how often cars spawn (currently set to every 10 seconds if distance checks pass).
(
-Includes spawn points for all highways. All LS and BL county highways now have spawn points. The only possible dead zone (no speeders) could be near LSIA airport. If you all really want a speeding spawn point near the airport, I can add one in a later release.
Note: Testing script still included and has not changed. Will still spawn Infernus at the one spawn point shown in the testing Youtube video link in version 1.1 details. DO NOT run both at the same time. Run one script at a time. There is no .ini file included for test spawning script.
-renamed test files to make sure they work
Just a fun note: I clocked a new speeding record during my recent testing. I clocked the (add-on) car "teslax" at 106 MPH.
-
Version 1.1 has been changed:
NOW INCLUDED: MoreSpeedersSpawnTest FILES. Use these files if you think you are having issues with the script. The test script spawns only at one location and does not have the distance checks on so you can see exactly what/how the script is spawning cars. DO NOT install/run both at the same time. You will get a notification when the Infernus car spawns.
Video for testing spawner:
https://youtu.be/ZZPelfO7U2E
Script (non-testing version) description is below:
How to update:
Replace old files. They have the same name. DO NOT run the test script and the morespeeders scripts together. Run only one at a time.
Cars now spawn at fixed locations on the highway, (currently in Blaine County only as testing continues)
Spawn point is less than 600M but greater than 300M away, checks right before spawning so if traveling fast or in pursuit, new point is changed if distance checks fail.
AI drivers should be able to engage in normal pull over behavior. Does work with Riskier Traffic Stops and vanilla lspdfr pull over.
Clean-up added to delete vehicles/peds once they are over 1000M away.
-Notification for each spawned car. Currently using just the Infernus for easy testing and visibility. Will expand this later on.
Plans Version 1.2:
-Add more locations like Los Santos County Highways
-Add more Cars
-.ini file coming in the future for add-on cars. Working on getting it to work right with game cars first.
Short Description
AI disclosure
The author has disclosed that AI tools were used in creating the following aspects of this file:
- Mod and Mod Content (Substantial)
AI helped me code this project.
Recommended Comments
Create an account or sign in to comment