You don't need to download anything, just modify a file with OpenIV.
After installing martinct's German Shepherd / Malinois - K9 Dog (link below) I've noticed that this k9 model was spawning randomly around the world, so I made a fix:
If you don't want to see this model being spawned in the world, used by peds as a pet, go to
mods/update/update.rpf/common/data/ai/ambientpedmodelsets.meta:
and search for <Name>ANIMAL_DOG_SHEPHERD</Name>
You will see this:
...
<Item type="CAmbientModelSet">
<Name>ANIMAL_DOG_SHEPHERD</Name>
<Models>
<Item>
<Name>A_C_shepherd</Name>
<Variations type="NULL" />
<Probability value="1.000000" />
</Item>
...
Two Options:
1. Replace the model (some people have issues having the new replaced dog model spawning still with the vest on, dunno why this issue is, I think due to be using another k9 model mod).
...
<Item type="CAmbientModelSet">
<Name>ANIMAL_DOG_SHEPHERD</Name>
<Models>
<Item>
<Name>A_C_shepherd</Name> REPLACE TO <Name>A_C_Rottweiler</Name> FOR EXAMPLE
<Variations type="NULL" />
<Probability value="1.000000" />
</Item>
...
or
2. Set to 0 the spawn probability to make it not spawn at all. Works for everyone.
<Item type="CAmbientModelSet">
<Name>ANIMAL_DOG_SHEPHERD</Name>
<Models>
<Item>
<Name>A_C_shepherd</Name>
<Variations type="NULL" />
<Probability value="1.000000" /> SET TO <Probability value="0.000000" /> TO NOT SPAWN AT ALL
</Item>
Retriever. Using martinct mod I can replace the model without any issues, tried this with a fresh k9 mod install.
Here is a list of the 6 dogs (excluding Chop and Border Collie) that you can also try to replace to.
Golden Retriever - (working well as seen in the pic, but some users reported an issue that it spawns with vest for some reason)
A_C_Retriever
Husky -
A_C_Husky
Poodle -
A_C_Poodle
Pug -
A_C_Pug
Rottweiler - (working well)
A_C_Rottweiler
West Highland Terrier -
A_C_Westy
Edited by OutCast
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