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[Discontinued] AI Fuel (Give fuel to AI during pursuits!) 1.0.0

(1 review)

4 Screenshots

As of December 2025, this plugin is discontinued and will not get any updates or fixes.

Showcase

 

Hey!🙂 Ever had a pursuit that lasted so long you had to get spike strips placed so it could finally end? This plugin aims to fix this issue by giving the suspect's vehicle a random amount of fuel and make it go down over time. When the suspect's vehicle is low on fuel, it will start having issues like moving forward or backward automatically, have sparks come out of the exhausts and eventually come to a full stop. You can watch the showcase below for more information.

 

Customization

The configuration file includes:

  • Minimum fuel level (Default = 15.0)

  • Maximum fuel level (Default = 98.0)

  • Fuel drainage multiplier (Default = 1.0 (10% per minute)

  • Log the new fuel level to console (Default = true)

 

Showcase Video:

 

Feel free to give any suggestions and an honest review

Edited by Poncho's Development


Short Description

[Discontinued] Fix infinitely long pursuits by giving fuel to the suspect's vehicle!

User Feedback

Recommended Comments

249Xeno

Members

i like that.

 

Can you make all AI vehicles use fuel? They would have to pour gas like everyone else. If they run out of gas, they will pull to the side of the road and/or stop where they are and call a tow truck. I have some great ideas for this plugin if you would like to hear it.

Poncho's Development

Members Author

37 minutes ago, 249Xeno said:

i like that.

 

Can you make all AI vehicles use fuel? They would have to pour gas like everyone else. If they run out of gas, they will pull to the side of the road and/or stop where they are and call a tow truck. I have some great ideas for this plugin if you would like to hear it.

I could try. I can't promise much though since I just started learning C# and that sounds pretty advanced but I love the idea

SrVenuh

Members

The idea is good, I will try it

Wigleg

Members

(edited)

Every time I tow a vehicle or even delete it via menyoo it crashes the whole LSPDFR. And I don't know if it's rubbing against some plugin but it still crashes if the vehicle drives off or I tow it.

RagePluginHook.log

And I don't know if it's rubbing on some plug-in element, but it still crashes when the vehicle drives off or I tow it.

Edited by Wigleg

Poncho's Development

Members Author

(edited)

2 hours ago, Wigleg said:

Every time I tow a vehicle or even delete it via menyoo it crashes the whole LSPDFR. And I don't know if it's rubbing against some plugin but it still crashes if the vehicle drives off or I tow it.

RagePluginHook.log 850.42 kB · 0 downloads

And I don't know if it's rubbing on some plug-in element, but it still crashes when the vehicle drives off or I tow it.

AI Fuel only works when you're in a pursuit. As long as it ended there shouldn't be any issue. I'll look at the log when I'm on my computer

The crash is happening because Rage.Vehicle is invalid. Looks like you were still in a pursuit when it was deleted. I'll work on fixing this soon but for now make sure you end the pursuit and it stops logging "Drained fuel, new fuel level: number" before deleting the vehicle

Edited by Poncho's Development

Poncho's Development

Members Author

15 minutes ago, daniel3424 said:

any way to disable the in game notification popup? other than that, good plugin

Will be added in the next update

0pheIia

Members

This is a great mod i really liked it. Sadly I had to remove it due to it causing crashes in my game whenever the vehicle gets deleted or if you go to far from the vehicle after it runs out of fuel. I hope this plugins gets a update because it doesn't deserve to die.

Yeah sadly it needs to be updated. Theres a few things I have noticed that cause crashes 1.) being to far away from the vehicle when the pursuit gets terminated or when the vehicle runs out of fuel

2.) If you end up deleting the vehicle after the pursuit the game may also crash.

3.) Sometimes lspdfr crashes for no reason but when reading my log it stated that aifueling is what caused the crash.

(It may be bc we have a mod installed that isn't compatible with this one mod although to me sounds like a long shot)

BJ USA

Members

This is an amazing mod. So if someone runs and the car never runs out of fuel, and I arrest the person and tow their car, then go code 4, soon after, the AI Fuel mod seems to still be ticking down:

[5/30/2025 22:06:20.536] LSPD First Response: Inner exceptions:
[5/30/2025 22:06:20.536] LSPD First Response: ------------------------------
[5/30/2025 22:06:20.536] LSPD First Response: Stack trace:
[5/30/2025 22:06:20.536] LSPD First Response: at Rage.Vehicle.get_FuelLevel()
[5/30/2025 22:06:20.536] at AI_Fuel.PursuitHandler.<>c__DisplayClass2_1.<CheckPursuitPeds>b__0() in C:\Users\jayde\Documents\Coding\LSPDFR Projects\AI Fuel\PursuitHandler.cs:line 63
[5/30/2025 22:06:20.536] at Rage.GameFiber.Main()
[5/30/2025 22:06:20.536] LSPD First Response: ==============================
[5/30/2025 22:06:20.536] LSPD First Response: 
[5/30/2025 22:06:20.538] LSPD First Response: 
[5/30/2025 22:06:20.538] LSPD First Response: ==============================
[5/30/2025 22:06:20.538] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[5/30/2025 22:06:20.538] LSPD First Response: ------------------------------
[5/30/2025 22:06:20.538] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[5/30/2025 22:06:20.538] LSPD First Response: ------------------------------
[5/30/2025 22:06:20.538] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[5/30/2025 22:06:20.538] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Vehicle is invalid.
[5/30/2025 22:06:20.538] LSPD First Response: ------------------------------
[5/30/2025 22:06:20.538] LSPD First Response: Inner exceptions:
[5/30/2025 22:06:20.538] LSPD First Response: ------------------------------
[5/30/2025 22:06:20.538] LSPD First Response: Stack trace:
[5/30/2025 22:06:20.538] LSPD First Response: at Rage.Vehicle.get_FuelLevel()
[5/30/2025 22:06:20.538] at AI_Fuel.PursuitHandler.<>c__DisplayClass2_1.<CheckPursuitPeds>b__0() in C:\Users\jayde\Documents\Coding\LSPDFR Projects\AI Fuel\PursuitHandler.cs:line 63
[5/30/2025 22:06:20.538] at Rage.GameFiber.Main()
[5/30/2025 22:06:20.538] LSPD First Response: ==============================
[5/30/2025 22:06:20.538] LSPD First Response: 
[5/30/2025 22:06:20.541] LSPD First Response: [FATAL] Forced termination
[5/30/2025 22:06:20.543] LSPD First Response: [TRACE] Released 1 entities from DefaultContentManager

SoCal Thero

Members

(edited)

Love the idea of this mod as I agree the chases can go on and on and on and never end unless you start having to spike stripe or shoot the car lol.

Sadly though, I've found that if I terminate a pursuit or the suspect gets away after I've lost visual for a good while, it'll crash my game and I've had to remove it because of this.

I very much look forward to future updates that may address this issue.

Edited by SoCal Thero

TopCityPD

Members

This is good, I wish it were out a few years ago. I had a pursuit with a golf cart that lasted over two hours. Had I not shot the guy, it probably would have kept going!

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