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Paleto Bay SAHP/CHP Station (DLC) 2.7

(4 reviews)

8 Screenshots

INTRODUCTION:

I like to play as SAHP more than any other agency, and after a while, the lack of a dedicated SAHP station makes the experience feel quite unimmersive—especially when using LSPDFR Enhanced/Extended.

After searching on the internet for stations to download, none of them satisfied me (either too basic/unimmersive or too complex (e.g., poorly mapeditor/menyoo autoloads, FIVEM, extra dlcprops, paywalled)). So I started making my own ones.

I took the Davis station as a base and remodeled it to better fit the SAHP aesthetic—removing unnecessary assets, resizing elements, adding blue window bars, SAHP logos, flags, some vegetation, and additional props to enhance realism. I usually play around the east side of the map, and after searching for a suitable location, I found an empty lot in Paleto Bay that seemed perfect. This location also provides flexibility in choosing which direction (east or west) to patrol to.

 

 

 

WHAT'S NEW IN V2.7?: 

  • Reworked Parking Lot.  Remodeled and fixed glitched polygons, custom HD textures with terrain blending, more decals, one more parking slot. Also improved the backyard/doghouse area.
  • Added a custom edited security hut model (scale, textures, door, collisions) as an access control. Fully enhanced with props.
  • Improved the stations banner, resized and added holes to match the hanging ropes.
  • Beautified a lot of props and areas around the station.

 

Hotfix 29/03/2025: 

  • Updated the dropoff location due to conflict with the booth. Now is:
            <DropOffPosition>-281.25f, 6127.16f, 31.31f</DropOffPosition>

 

 

HOW TO INSTALL: 

  1. Drop bpsahp folder in mods/update/x64/dlcpacks/
  2. Add this line as the last item in mods/update/update.rpf/common/data/dlclist.xml:
        <Item>dlcpacks:/bpsahp/</Item>


    LSPDFR Station functionalities (Optional) (skip if updating):
  3. Add these lines to \Grand Theft Auto V\lspdfr\data\stations.xml in order to have LSPDFR station functionalities:

        <Station>
            <Name>Paleto Bay SAHP Station</Name>
            <Agency>sahp</Agency>
            <ScriptName>pbsahp</ScriptName>
            <Position>-289.5428f, 6120.8761f, 31.5151f</Position>
            <Heading>110</Heading>
            <CamPointOffset>-17f, -43f, 3f</CamPointOffset>
            <CamEndOffset>10f, -5f, 1f</CamEndOffset>
            <DropOffPosition>-281.25f, 6127.16f, 31.31f</DropOffPosition>
            <GaragePosition>-299.21f, -6131.80f, 31.50f; 121.31</GaragePosition>
            <GarageSpawnPosition>-297.41f, 6132.11f, 31.49f; 279.8097</GarageSpawnPosition>
        </Station>


    Skaters spawning in lot fix + Hwaycops ped ambient spawn. (Optional) (if updating replace cluckin_bell.ymt to add extra hwaycop in hut):
  4. Replace cluckin_bell.ymt in mods/update/update.rpf/x64/levels/gta5/scenario/
     
  5. Add (not replace) the line bellow in mods/update/update.rpf/common/data/ai/ambientpedmodelsets.meta: (if you already have done this from any of my other SAHP station mods, then it's already done, skip it)

 

Spoiler

Paste the code bellow after this Office one (use ctrl+f "office"):     

  <Item type="CAmbientModelSet">
            <Name>OFFICE</Name>
            <Models>
                <Item>
                    <Name>A_F_Y_Business_01</Name>
                    <Variations type="NULL"/>
                    <Probability value="1.000000"/>
                </Item>
                <Item>
                    <Name>A_F_Y_Business_02</Name>
                    <Variations type="NULL"/>
                    <Probability value="1.000000"/>
                </Item>
                <Item>
                    <Name>A_F_M_Business_02</Name>
                    <Variations type="NULL"/>
                    <Probability value="1.000000"/>
                </Item>
                <Item>
                    <Name>A_M_Y_Business_01</Name>
                    <Variations type="NULL"/>
                    <Probability value="1.000000"/>
                </Item>
                <Item>
                    <Name>A_M_Y_Business_02</Name>
                    <Variations type="NULL"/>
                    <Probability value="1.000000"/>
                </Item>
                <Item>
                    <Name>A_M_Y_Business_03</Name>
                    <Variations type="NULL"/>
                    <Probability value="1.000000"/>
                </Item>
                <Item>
                    <Name>A_M_M_Business_01</Name>
                    <Variations type="NULL"/>
                    <Probability value="1.000000"/>
                </Item>
                <Item>
                    <Name>A_M_Y_BusiCas_01</Name>
                    <Variations type="NULL"/>
                    <Probability value="1.000000"/>
                </Item>
            </Models>
        </Item>
(paste the code below at here)

         

        <Item type="CAmbientModelSet">
            <Name>SAHP</Name>
            <Models>
                <Item>
                    <Name>s_m_y_hwaycop_01</Name>
                    <Variations type="NULL"/>
                    <Probability value="1.000000"/>
                </Item>
            </Models>
        </Item>

 

KNOWN ISSUES & TROUBLESHOOTING

  1. Stop The Ped Conflict (Jail Drop-Off)

    • Issue: Stop The Ped overrides LSPDFR’s jail drop-off system, making it non-functional with any new/custom station.
    • Solution:
      • Use the Arrest Manager plugin to add extra jail drop-off locations.
      • Simply call for transport or use the nearby Sheriff Station for processing.
         
  2. Crash when nearing the station

    • Cause: It happens because the game tries to call the added "SAHP" peds but they don't exist (aren't added). Can be due to installing a mod that replaces ambientmodelsets.meta therefore removing the added code for SAHP peds, or the existance of another new ambientmodelsets.meta that is loaded after this one
    • Fix: Add the SAHP peds code in the last loading ambientmodelsets.meta or use the original cluckin_bell.ymt (backup provided in the .rar).

 

FUTURE PLANS (TBD)

  • Remove litter and grass props.
  • Improve LODs.
  • Add nighttime window emissions.
  • Make an installer.
  • Make spawned cars not stealable. Just had a carjacking event lol.
  • Add interiors.

 

25/03/2025:

I've made a garage interior and also have an office interior to add in. But I don't know how to activate the garage mlo once the player has selected vehicle and tp'd there via lspdfr (tping above a portal doesn't work), or to make it exterior but need to remove the original props (weeds) first that spawn inside without copying the whole rpf (3gb) to mods folder. Editing the props in hei_cs1_06_strm_2.ymap (and also it's LOD versions) directly and copying them into the dlc makes the hd/stream ymap not load while all area goes to a LOD level, editing using guid  from my custom ymaps does't work either. Any advise will be helpful, until then I'm stuck and holding the new update/release.

 

CHECK OUT MY OTHER STATION

 

Whatever question, request or advise, feel free to share as everything can be improved (read TBD). Thanks.

Edited by OutCast
new version

What's New in Version 2.7

Released

Reworked lot, added hut, improved a bit of everything.


Short Description

Addon SAPH and CHP stations in Paleto Bay

User Feedback

Recommended Comments

So to verify in the instructions, everything in the folder goes into your custom maps folder, correct? 

 

249Xeno

Members

installed into my game

 

Could contain: outdoor, tree, sky, cloud, ground, monochrome, black, monochrome photography, black and white, street, night, darkCould contain: cloud, tree, outdoor, sky, screenshot, ground

Look fantastic.

I did see a ped there, one off the officer standing by the tree at the corner

now it would be nice if you have an SAHP vehicle parked at the station with the door locked so it can't be stolen and/or an SAHP vehicle going in and out of the station...

So I did put all the stuff in the folder, minus the stations one, and it seems to work fine. First off, I like it! There needs to be a Highway patrol station in the game! I would ask to see if you could find a place close to Los Santos and put another one there as I think that would be really cool to have also. Like have Station 1 and Station two, or maybe have one Troop A and the other Troop B. 

249Xeno

Members

1 minute ago, Firefighter 3620 said:

So I did put all the stuff in the folder, minus the stations one, and it seems to work fine. First off, I like it! There needs to be a Highway patrol station in the game! I would ask to see if you could find a place close to Los Santos and put another one there as I think that would be really cool to have also. Like have Station 1 and Station two, or maybe have one Troop A and the other Troop B. 

if that is the case. I think La Mesa would be a good spot, right off of Vinewood Downtown and/or Rockford Hills for the secondary since both are close to Highway.

Is there any possibility that we will be able to go inside of it at any point? 

OutCast

Members Author

(edited)

14 hours ago, 249Xeno said:

installed into my game

 

 

Could contain: outdoor, tree, sky, cloud, ground, monochrome, black, monochrome photography, black and white, street, night, darkCould contain: cloud, tree, outdoor, sky, screenshot, ground

Look fantastic.

I did see a ped there, one off the officer standing by the tree at the corner

now it would be nice if you have an SAHP vehicle parked at the station with the door locked so it can't be stolen and/or an SAHP vehicle going in and out of the station...

Thanks! I still don't like the ground much tho, I have to take a look how to revamp it (it's the original ground from the empty lot).

 

The barrier, adding peds and vehicles will require some scripting or messing around the game files.

14 hours ago, Firefighter 3620 said:

So I did put all the stuff in the folder, minus the stations one, and it seems to work fine. First off, I like it! There needs to be a Highway patrol station in the game! I would ask to see if you could find a place close to Los Santos and put another one there as I think that would be really cool to have also. Like have Station 1 and Station two, or maybe have one Troop A and the other Troop B. 

 

Mmmh, can look forward to it, wouldn't require as much (just copy paste the existing stuff). But tbh I'm tired right now, making this got me more than one headache (at one point, I had even abandoned this project), need some days off from this work. But having a station north and another south i like that idea (can you find a good spot for it? ideally a flat paved ground, or an existing building I can revamp on). Will improve this one first before copying it tho.

14 hours ago, Firefighter 3620 said:

Is there any possibility that we will be able to go inside of it at any point? 

Too much work, too much effort for not really much gain. But, I can take a look at already existing indoor models that can fit inside and replace the static for dynamic the doors tho 🤔

Edited by OutCast

OutCast

Members Author

16 hours ago, Firefighter 3620 said:

So to verify in the instructions, everything in the folder goes into your custom maps folder, correct? 

 

All but the img, Readme and stations.xml

I'll have to scope out the south for another station location and get back to you. I was just thinking that if you had like a Troop A that patrols only Blaine County, and a Troop B that Patrols Los Santos, or visa versa, that would be pretty cool.

 

Yat Yun Sei

Members

Could contain: wheel, vehicle, outdoor, land vehicle, ground, tire, auto part, building, parked, automotive design, vehicle door, transport, car, sittingCould contain: outdoor, clothing, plant, flower, funeral, person, garden, ground, statue, stone

Very gooooooood mod , I was always wondering enhance my lspdfr with more playable stations on maps and this is the one I've expecting for all these years.
And seems like peds and cars spawn by lspdfr itself are more tend to spawn on this fountain .

OutCast

Members Author

(edited)

14 hours ago, Firefighter 3620 said:

I'll have to scope out the south for another station location and get back to you. I was just thinking that if you had like a Troop A that patrols only Blaine County, and a Troop B that Patrols Los Santos, or visa versa, that would be pretty cool.

 

Like two different agencies? If it's just about the uniforms, it can be done with Ultimate Backup, and I think the ambient spawns can be tweaked as well in lspdfr/data.

Edit: I've been looking for a spot too, and it's being hard. Found a few that potentially can be but they are a bit too far at the south of the city.

 

7 hours ago, Yat Yun Sei said:

Could contain: wheel, vehicle, outdoor, land vehicle, ground, tire, auto part, building, parked, automotive design, vehicle door, transport, car, sittingCould contain: outdoor, clothing, plant, flower, funeral, person, garden, ground, statue, stone

Very gooooooood mod , I was always wondering enhance my lspdfr with more playable stations on maps and this is the one I've expecting for all these years.
And seems like peds and cars spawn by lspdfr itself are more tend to spawn on this fountain .

Thanks, I'm already working at the improvements.

About the pic, what's that? how did you manage to get sahp ncps there? did you swap the models from ambientpedmodelsets.meta? I thought doing that as well but you will get random sahp ncps in some lots around the map so I discard it.

I think I will move the fountain away, as that reduced the change of them spawning there, but with this new fix I found it's not really longer necessary (and looks weird xD)

Edited by OutCast

249Xeno

Members

4 minutes ago, OutCast said:

Like two different agencies? If it's just about the uniforms, it can be done with Ultimate Backup, and I think the ambient spawns can be tweaked as well in lspdfr/data.

 

He meant to be in a different location, but with the same agency. Its like you have stations at a different area.

 

Also, I was testing out a model. It spawned me within the SAHP building, and I could not exit it. Is there a way to spawn out of the building and not be in the building?

7 hours ago, Yat Yun Sei said:

Could contain: wheel, vehicle, outdoor, land vehicle, ground, tire, auto part, building, parked, automotive design, vehicle door, transport, car, sittingCould contain: outdoor, clothing, plant, flower, funeral, person, garden, ground, statue, stone

Very gooooooood mod , I was always wondering enhance my lspdfr with more playable stations on maps and this is the one I've expecting for all these years.
And seems like peds and cars spawn by lspdfr itself are more tend to spawn on this fountain .

They gotta stop playing at the fountain...

OutCast

Members Author

Just now, 249Xeno said:

He meant to be in a different location, but with the same agency. Its like you have stations at a different area.

 

Also, I was testing out a model. It spawned me within the SAHP building, and I could not exit it. Is there a way to spawn out of the building and not be in the building?

How did you spawn inside the building? 🤔 What happened exactly?

249Xeno

Members

3 minutes ago, OutCast said:

How did you spawn inside the building? 🤔 What happened exactly?

you got me there. I'm not sure myself.

 

All I did was load my game and the next thing I knew, I was inside of the building and could not exit until I teleported with the trainer.

OutCast

Members Author

1 minute ago, 249Xeno said:

you got me there. I'm not sure myself.

 

All I did was load my game and the next thing I knew, I was inside of the building and could not exit until I teleported with the trainer.

I will have a look at the spawning coordinates, thanks.

Yat Yun Sei

Members

(edited)

8 hours ago, OutCast said:

 

I'm using EUPFR config and set every agencies spawn ambitiently , and looks like this line will not just spawn peds on streets but also spawn them near the station randomly .

Edited by Yat Yun Sei

249Xeno

Members

Quote

 

ISSUES:

If you are using Stop The Ped, you won’t be able to use jail dropoff functionality because that plugin replaces the LSPDR dropoff system and it's not customizable. However, you can patch this issue using ArrestManager by adding more jail dropoff locations (coordinates above and inside the .rar). Or use the Sheriff station just nearby.

Peds spawn naturally in the lot, however:

 

so we can't use STP which that is fine. Can I drop off the subject at the office and pass it to another ped for jail time? I don't usually transport them but drive them to the jail myself.

6 minutes ago, Yat Yun Sei said:

I'm using EUPFR config and set every agencies spawn ambitiently , and looks like this line will not just spawn peds on streets but also spawn them near the station randomly .

I am hoping of not spawning them in the fountains

OutCast

Members Author

17 minutes ago, Yat Yun Sei said:

I'm using EUPFR config and set every agencies spawn ambitiently , and looks like this line will not just spawn peds on streets but also spawn them near the station randomly .

 

I have moved the fountain so if anyone wants to replace the model instead of avoiding the spawn of that scenario, you won't get peds into it. 

If you feel replacing the models it's a problem, just set the chance of spawn to 0.

I will do what you did to see what happens.

19 minutes ago, 249Xeno said:

so we can't use STP which that is fine. Can I drop off the subject at the office and pass it to another ped for jail time? I don't usually transport them but drive them to the jail myself.

I am hoping of not spawning them in the fountains

You can use STP, actually I prefer to use it, problem is that this plugin kidnaps LSPDFR original jail dropoff and replaces it for its own, while not letting you to add new ones.

The spawning spot is at the stairs of the garden (where the fountain is), no ped will spawn inside there now. And you can disable that spawn if needed as I shared at the description.

(edited)

So same agency, just different troops. So, I'm from Kansas, and we have many different KHP troops in the state. For example, Troop A is the KC metro area. Troop B is like around Topeka. Troop C is around Salina. Since you have two counties in GTA, I thought it might be cool to have two separate troops. So troop A or B could patrol Blaine county and the other troop patrols Los Santos county. But same uniform. 

And in regards to the south station location, what about the Los Santos Government building that's just northeast of the city? It's not to far off the highway. Strangely I must have a mod that is already making it a highway patrol building because I'm able to drop prisoners off there and when I walk up to the back of the build entrance it says this! It also should one of my highway patrol units parked in the back. Seems like all you'd have to do is change the sign out front, and maybe some around it. 

 

 

 

 

 

 

 

 

Could contain: clothing, building, person, man, door, outdoor, trousers, window, houseplant, flowerpot, standing, street 

Edited by Firefighter 3620

249Xeno

Members

(edited)

25 minutes ago, Firefighter 3620 said:

So same agency, just different troops. So, I'm from Kansas, and we have many different KHP troops in the state. For example, Troop A is the KC metro area. Troop B is like around Topeka. Troop C is around Salina. Since you have two counties in GTA, I thought it might be cool to have two separate troops. So troop A or B could patrol Blaine county and the other troop patrols Los Santos county. But same uniform. 

And in regards to the south station location, what about the Los Santos Government building that's just northeast of the city? It's not to far off the highway. Strangely I must have a mod that is already making it a highway patrol building because I'm able to drop prisoners off there and when I walk up to the back of the build entrance it says this! It also should one of my highway patrol units parked in the back. Seems like all you'd have to do is change the sign out front, and maybe some around it. 

 

 

 

 

 

 

 

 

Could contain: clothing, building, person, man, door, outdoor, trousers, window, houseplant, flowerpot, standing, street 

speaking of dropoff I think it would be nice to only drop ped off at your own station and not other stations that are not the same agency.

 

What I meant regarding that issue would be that if you are playing SAHP or SAST, you can only drop off PEDs at the station that is for SAHP and/or SAST. I Understand that at times LSPD or Sandy Shores stations are closer, but it would not look right yk. If that can be done, that would be great. No other agency will accept the inmate unless it is a drop-off at the same station.

Edited by 249Xeno

OutCast

Members Author

(edited)

40 minutes ago, 249Xeno said:

speaking of dropoff I think it would be nice to only drop ped off at your own station and not other stations that are not the same agency.

 

What I meant regarding that issue would be that if you are playing SAHP or SAST, you can only drop off PEDs at the station that is for SAHP and/or SAST. I Understand that at times LSPD or Sandy Shores stations are closer, but it would not look right yk. If that can be done, that would be great. No other agency will accept the inmate unless it is a drop-off at the same station.

 

Yeah IK, but that's something that can't be customize with STP nor with the basic LSPDFR files. That would require a script or a plugin, and I have not written a code for gta5 yet other than xml. When something like that happens what I usually do is call for transport or try to roleplay finding a reason to justify that they have the jurisdiction over the detainee and hand them over.

1 hour ago, Firefighter 3620 said:

So same agency, just different troops. So, I'm from Kansas, and we have many different KHP troops in the state. For example, Troop A is the KC metro area. Troop B is like around Topeka. Troop C is around Salina. Since you have two counties in GTA, I thought it might be cool to have two separate troops. So troop A or B could patrol Blaine county and the other troop patrols Los Santos county. But same uniform. 

And in regards to the south station location, what about the Los Santos Government building that's just northeast of the city? It's not to far off the highway. Strangely I must have a mod that is already making it a highway patrol building because I'm able to drop prisoners off there and when I walk up to the back of the build entrance it says this! It also should one of my highway patrol units parked in the back. Seems like all you'd have to do is change the sign out front, and maybe some around it. 

 

 

 

 

 

 

 

 

Could contain: clothing, building, person, man, door, outdoor, trousers, window, houseplant, flowerpot, standing, street 

 

Mmmh sounds well, will have a look at it. I've been looking for spots or buildings too and what I see most promising is either the Weasel News building, revamping it to a SAHP station; or the Vinewood PD making it a mix for both agencies (it's where I always started from when playing SAHP).

Edited by OutCast

249Xeno

Members

1 hour ago, OutCast said:

 

Yeah IK, but that's something that can't be customize with STP nor with the basic LSPDFR files. That would require a script or a plugin, and I have not written a code for gta5 yet other than xml. When something like that happens what I usually do is call for transport or try to roleplay finding a reason to justify that they have the jurisdiction over the detainee and hand them over.

 

Mmmh sounds well, will have a look at it. I've been looking for spots or buildings too and what I see most promising is either the Weasel News building, revamping it to a SAHP station; or the Vinewood PD making it a mix for both agencies (it's where I always started from when playing SAHP).

ya know, that sounds interesting to battle out for a jurisdiction to get custody of the suspect for transport. I seen jurisdiction arguing and fighting each other because of a simple traffic stop, that is something ibwould like to see ingame lol.

OutCast

Members Author

(edited)

On 1/10/2025 at 10:49 AM, 249Xeno said:

you got me there. I'm not sure myself.

 

All I did was load my game and the next thing I knew, I was inside of the building and could not exit until I teleported with the trainer.

 

Found the issue, for some reason the heading ingame is inversed, so instead of going forwards you go backwards. Replace the heading in stations.xml with 110

 

    <Station>
        <Name>San Andreas Highway Patrol Station</Name>
        <Agency>sahp</Agency>
        <ScriptName>saph</ScriptName>
        <Position>-289.8428f, 6120.7861f, 31.5451f</Position>
        <Heading>110</Heading>
        <CamEndOffset>-17f, -43f, 3f</CamEndOffset>
        <CamPointOffset>10f, -5f, 1f</CamPointOffset>
        <DropOffPosition>-284.27f, 6121.67f, 31.51f</DropOffPosition>
        <GaragePosition>-299.21f, -6131.80f, 31.50f; 121.31</GaragePosition>
        <GarageSpawnPosition>-297.41f, 6132.11f, 31.49f; 279.8097</GarageSpawnPosition>
    </Station>

Edited by OutCast

249Xeno

Members

3 hours ago, OutCast said:

 

Found the issue, for some reason the heading ingame is inversed, so instead of going forwards you go backwards. Replace the heading in stations.xml with 110

 

    <Station>
        <Name>San Andreas Highway Patrol Station</Name>
        <Agency>sahp</Agency>
        <ScriptName>saph</ScriptName>
        <Position>-289.8428f, 6120.7861f, 31.5451f</Position>
        <Heading>110</Heading>
        <CamEndOffset>-17f, -43f, 3f</CamEndOffset>
        <CamPointOffset>10f, -5f, 1f</CamPointOffset>
        <DropOffPosition>-284.27f, 6121.67f, 31.51f</DropOffPosition>
        <GaragePosition>-299.21f, -6131.80f, 31.50f; 121.31</GaragePosition>
        <GarageSpawnPosition>-297.41f, 6132.11f, 31.49f; 279.8097</GarageSpawnPosition>
    </Station>

Cool, thanks. I’ll do that when I am back home from out of town

OutCast

Members Author

On 1/8/2025 at 10:11 PM, Firefighter 3620 said:

So I did put all the stuff in the folder, minus the stations one, and it seems to work fine. First off, I like it! There needs to be a Highway patrol station in the game! I would ask to see if you could find a place close to Los Santos and put another one there as I think that would be really cool to have also. Like have Station 1 and Station two, or maybe have one Troop A and the other Troop B. 

 

On 1/8/2025 at 10:14 PM, 249Xeno said:

if that is the case. I think La Mesa would be a good spot, right off of Vinewood Downtown and/or Rockford Hills for the secondary since both are close to Highway.

 

 

SAHP station in LS has been made.

DCarausu

Members

@OutCast I haven't had a chance to read through all of the messages, but would you be able to please package this as a DLC like the Weazel SAHP Station for those of us that don't use Custom Maps?

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