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DisarmThePedLSPDFR Script for GTA V 1.0

(5 reviews)

1 Screenshot

🎮 DisarmThePedLSPDFR Mod for GTA V

 

📝 Description

After a long time, effort, and dedication, the first version of the DisarmThePed plugin for Grand Theft Auto V Fully LSPDFR Compatible is finally here!
This mod, directly inspired by the “DropTheWeapon Mod” from Fenix2525WOT, allows players to disarm Peds in the game and make them surrender.
This Plugin has been developed with LSPDFR usage in mind, so YOU CAN’T DISARM emergency service members, such as cops, firefighters, SWAT, army, etc.

The Script No Longer Depends on ScriptHookVDotNet.

 

🌟 Features

DisarmThePedLSPDFR.Ini File for Script Configuration: Keyboard and Controller Activation, Disarm Chances, Resist Chances...

 

Disarm by Keyboard (E) or Controller(DPadRight) Input (Configurable in .ini): The player can Disarm any Ped in the game Aiming at Ped and using Keyboard or Controller.-

 

Disarm Peds by Shooting on Arms: The player can Disarm any Ped in the game if Shoot the Ped on Arms or Some Upper Body Parts.

 

Different Ped Responses: After ordering a suspect to drop the weapon, they can react in two ways:

  • Dropping the weapon and surrendering
  • Attacking the player.
  • Flee starting a pursuit.

After Disarm A Suspect by Shooting Him, There are many Reactions for him:

   - Depending on Situation, Will Surrender, Flee or Attack to You.

 

    (Plugin Configurable in DisarmThePedLSPDFR.ini)

  Keyboard Key and Controller Button: By Default: Keyboard (E) or Controller(DPadRight).

 

  BaseChance: This is the base probability of disarming the character when the disarm key is pressed. By default, it is set to 60.

 

  PedLessHealthChance: Indicates how much the disarm probability increases when the health of the targeted character is less than that of the player.

 

  PedMeleeArmed: How much the disarm probability decreases if the targeted character is armed with a melee weapon.

  PedPistolArmed: How much the disarm probability decreases if the targeted character is armed with a pistol.

  PedHeavyArmed: How much the disarm probability decreases if the targeted character is armed with a rifle, sniper, or shotgun.

 

  CopsInRadiusChances: How much the disarm probabilities increase if there are more cops in the radius.

  NoCopsInRadiusChances: How much the disarm probabilities decrease if there are fewer cops in the radius.

 

  SurrenderProbability: Probabilities of Targeted Character Surrendering After Being Shot in Hand.

  FleeProbability: Probabilities of Targeted Character Fleeing After Being Shot in Hand.

  AttackProbability: Probabilities of Targeted Character Attacking You After Being Shot in Hand.

 

  EnableNotifications: Enable/Disable Notifications.

  EnableVoice:  Enable/Disable Yell audio when attempting to disarm the suspect.

 

🔮 Future Features

This section will be updated with planned features for future versions of the mod.

  • Enhanced suspect reactions: Improve the interaction between the mod and the game's ragdoll mechanics to provide smoother and more natural reactions for suspects. This includes refining their behaviors after being disarmed to eliminate abrupt transitions and enhance realism.
  • Expanded Voice Variety: Currently, the plugin uses a limited selection of voice lines, mainly from the sheriff voice pack. Future updates will introduce a greater variety of male and female voices to enhance realism and immersion.

 

🔧 Installation

  1. Download the latest release of DisarmThePedLSPDFR from this repository.
  2. Paste the files into your main GTA V folder.
  3. If you were using a previous version of this mod (which depended on ScriptHookVDotNet), delete the following files from the Scripts folder in your GTA V directory:
    • DisarmThePed.dll
    • DisarmThePed.ini

Note: This version has been reworked as an LSPDFR Plugin and no longer requires ScriptHookVDotNet.

 

🐞 Knowns Bugs / Limitations

Weapon respawn on ped inventory, so they keep Shooting - Some Peds (Like Strip Club Security Guards) Are Hardcoded, so will Spawn a New Weapon After Being Disarmed.

(This behavior is related to how certain NPCs are programmed in GTA V and should not affect the overall experience with LSPDFR.)

 

📢 Suggestions / Bug Report

¡BUG REPORTS AND SUGGESTIONS FOR MOD IMPROVEMENTS ARE WELCOME!

 

📜 License

Please do not reupload this mod without permission.

 

Edited by JuanjitoDev
 Future Feature Added

What's New in Version 1.0

Released

DisarmThePedLSPDFR 1.0 is a complete overhaul of the code and the approach to the script.

No Longer Depends on ScriptHookVDotNet

The base structure of the script's functionality has been rebuilt, ensuring greater stability, better performance, and increased scalability for future updates.

  • The general functionality of the script has been fixed.
  • New mechanics have been added for the logic of deciding whether the suspect should be disarmed or not.
  • Different reactions have been added depending on various factors.
  • Logic functionalities for disarming the suspect when shot in certain parts of the body have been added and improved.
  • Many Mayor and Minor Bug Fixes.

Future Updates:

Minor Bug Fixes are Planned.


Short Description

Take control of every encounter! Disarm suspects dynamically with realistic mechanics, making every arrest a tactical challenge.

User Feedback

Recommended Comments

JuanjitoDev

Members Author

Hello everyone!

I am pleased to announce version 2.0 of DisarmThePed for GTA V.
This update represents a significant change in the structure, focus, and functionality of the script. It brings various improvements and new features to enhance the gaming experience.

I hope you enjoy your patrols in LSPDFR like never before thanks to this work.

For any suggestions or reports, please feel free to comment. Any kind of review or feedback on the state and performance of the script is welcome and appreciated.
Cheers!

JuanjitoDev

Members Author

Hello everyone,

First of all, I want to thank you all for the incredible support, feedback, and positive reception that this Script has received since its release.
I've been working hard to improve performance, fix bugs, and introduce new content with each update, but we’ve reached a point where compatibility with LSPDFR; which is the foundation for this project has become an impossible challenge.

I am currently in the process of rewriting the Script from scratch to ensure full compatibility and smooth functionality alongside LSPDFR. This is a complex task that not only requires updating my knowledge but also takes time, especially since my work commitments have limited the amount of time I can dedicate to this project.

On top of that, due to upcoming work-related travel, I won’t be able to continue development until next month, which will unfortunately push the release back even further.
I know many of you are eagerly waiting for a stable version, and I genuinely appreciate your patience. I’m doing everything I can, but I kindly ask for a bit more understanding until my work commitments are fulfilled.

My goal remains to deliver a high-quality experience without compromising the game’s performance or stability. I’ll keep you updated with any important news as development progresses.
 

Thank you again for your support and understanding! 

 

 
WIP DisarmThePed, Disarming Suspect by Input

 

JuanjitoDev

Members Author

🚨 DisarmThePedLSPDFR - Stable Version NOW AVAILABLE! 🚨
Dear community,

I am beyond excited to announce that the stable version of DisarmThePedLSPDFR is finally here! This marks a major milestone in the development of the mod, and I’m incredibly proud to share it with all of you.

I know this update has taken longer than expected, and I sincerely thank you for your patience. It’s been a challenging journey, but every delay was aimed at ensuring this version meets the high standards we all expect.

This new version represents a significant improvement and a major step forward from previous releases. I’ve worked hard to resolve numerous issues related to stability, performance, and overall functionality. The result is a much more solid, reliable, and exciting experience.

💡 What’s new in this version?

  • A smoother and more stable performance.
  • Resolution of critical issues reported in previous versions.
  • Significant improvements to ensure the mod works exactly as envisioned.

📢 Your feedback is vital!
This project has been an incredible experience, but I’m certain it can go even further with your suggestions and insights. Please don’t hesitate to share your thoughts, ideas, or any issues you encounter!

Thank you from the bottom of my heart for being part of this journey. I truly hope you enjoy this version as much as I enjoyed developing it for you.
 

Download the stable version now and give it a try 🎮
I can’t wait to hear your feedback!

JuanjitoDev

Members Author

2 hours ago, officerIIIburak said:

What's the difference between this mod and your mod? In your mod the ragdoll is stops suddenly.

 

Disarm - GTA5-Mods.com

Hi, thanks for your comment!
The differences between both mods can be noticed by reading my mod’s description, but I’ll explain them here for clarity:

Dependencies

The mod you mentioned uses ScriptHookVDotNet, whereas my mod is specifically designed for LSPDFR. This means it only depends on LSPDFR itself and is loaded as a plugin when going on duty. This approach addresses feedback from users who experienced issues using SHVDN and allows for better utilization of LSPDFR’s native functions.

Additional Features

My mod goes beyond simply disarming Peds when they’re shot, adding new mechanics such as the ability to order a suspect to drop their weapon. By aiming at the suspect and pressing a configurable button in the .ini file, you can trigger various reactions, such as:

  • Surrendering and raising their hands.
  • Running away.
  • Attacking the player.

Additionally, these reactions depend on factors such as:

  • The type of weapon the suspect is carrying.
  • The number of police officers or armed suspects in the area.
  • The suspect’s health.

This provides a more realistic interaction and helps avoid situations with armed suspects always ending in shootouts.

Police-Focused

The mod is designed for use as a police officer interacting with armed suspects, so it’s not possible to disarm police officers, firefighters, military personnel, or other public service members.

Ragdoll and Reactions

It’s true that Ragdoll might be affected due to how the mod controls suspect reactions after being disarmed.
This may give the impression that the Ragdoll behavior “stops” abruptly. I’m currently working on improving this aspect to achieve more natural reactions in future updates.

I hope this explanation clears up your doubts. If you have any further questions or suggestions, feel free to reach out. I hope my mod meets your expectations and enhances your patrol experience with LSPDFR!

Best regards!

officerIIIburak

Members

(edited)

14 minutes ago, JuanjitoDev said:

Hi, thanks for your comment!
The differences between both mods can be noticed by reading my mod’s description, but I’ll explain them here for clarity:

Dependencies

The mod you mentioned uses ScriptHookVDotNet, whereas my mod is specifically designed for LSPDFR. This means it only depends on LSPDFR itself and is loaded as a plugin when going on duty. This approach addresses feedback from users who experienced issues using SHVDN and allows for better utilization of LSPDFR’s native functions.

Additional Features

My mod goes beyond simply disarming Peds when they’re shot, adding new mechanics such as the ability to order a suspect to drop their weapon. By aiming at the suspect and pressing a configurable button in the .ini file, you can trigger various reactions, such as:

  • Surrendering and raising their hands.
  • Running away.
  • Attacking the player.

Additionally, these reactions depend on factors such as:

  • The type of weapon the suspect is carrying.
  • The number of police officers or armed suspects in the area.
  • The suspect’s health.

This provides a more realistic interaction and helps avoid situations with armed suspects always ending in shootouts.

Police-Focused

The mod is designed for use as a police officer interacting with armed suspects, so it’s not possible to disarm police officers, firefighters, military personnel, or other public service members.

Ragdoll and Reactions

It’s true that Ragdoll might be affected due to how the mod controls suspect reactions after being disarmed.
This may give the impression that the Ragdoll behavior “stops” abruptly. I’m currently working on improving this aspect to achieve more natural reactions in future updates.

I hope this explanation clears up your doubts. If you have any further questions or suggestions, feel free to reach out. I hope my mod meets your expectations and enhances your patrol experience with LSPDFR!

Best regards!

i love you🫶

Edited by officerIIIburak

Mathox

Members

The plugin don't have other males voice and only the sheriff voice and do not have at all female voices

JuanjitoDev

Members Author

On 1/20/2025 at 2:34 AM, Mathox said:

The plugin don't have other males voice and only the sheriff voice and do not have at all female voices

Thank you for your feedback! I truly appreciate your comment and humbly acknowledge this limitation.
Since the plugin is still in its initial development phase, the available voice lines are currently limited, mainly to the sheriff voice pack. At the moment, there are no female voice lines, but I am actively working on expanding the plugin’s features. This limitation will be addressed in future updates as I continue to improve and extend its functionality.
Your support and patience mean a lot to me!

Mathox

Members

Would be nice to create a option in the ini to remove or change the chance of a ped being disarm when being shot in the hand.

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