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Ransom Ambience 1.6.7

(17 reviews)

18 Screenshots

Ransom Ambience by MarcelWRLD
Version: 1.6.7

 

Ransom Ambience is a LSPDFR plugin that implements location-based ambient events to increase realism

during your patrols across Los Santos and Blaine County.

 

Features

  • Variety: Ransom Ambience offers you plenty of events of which some even have different scenarios! This way you won't get bored and you don't have to play the same stuff over and over again. The plugin is also under active development which means that new events are added every update to keep you busy during your patrols across the whole map!
     
  • Lightweight: Ransom Ambience isn't heavily scripted which gives you the full range of opportunities on how you want to deal with an event.
    You want to arrest the ped? Go on. You want let the ped go? Go on. You want to ignore the crimes they are commiting? Sure, go on. No annoying scripting that forces you to do something or react in some kind of way. It's just you and your own judgement!
     
  • Location System: Ransom Ambience is dependent on the zone/neighborhood that you are currently in. Some events have a higher chance of occuring in certain areas while others have a lower chance of occuring or don't occur at all. Want action? Try patrolling in high-crime neighborhoods but pay close attention to your surroundings. Want to relax? Just patrol in a different area of the map, sit back and enjoy your chill patrol with only small crimes happening.
     
  • Customizable: Don't like the probabilities of crimes in certain areas? Want to increase or decrease action in certain areas? Well, no problem! Ransom Ambience allows you to fully customize the chances of crimes occuring. Read the README of the 'RansomAmbience' folder for a (almost) step-by-step tutorial on how to adjust your game experience.
     
  • Pursuit System: Ransom Ambience of course offers you plenty of situations where you are able to participate in a pursuit. However, can you still remember how I was talking about your freedom of dealing with events? Exactly: You are not forced to participate in a pursuit, instead you will be asked if you want to initiate a pursuit. If not, simply ignore the prompt and continue your patrol! 

 

Requirements

 

As already mentioned the ambient events are location-based meaning certain events have a higher chance of

occuring at certain places while others have a lower chance.

 

In order for events to spawn you have to make yourself available for calls which you can do using two ways:

1. If you use "GrammarPolice" you have to change your status to "Available" (e.g. going 10-8/Code 4).

2. You can open your LSPDFR interaction menu (default: M), go to "Police Radio" and switch "Available for calls" to "Yes".

If you want events to happen regardless whether you are available for calls or not, head to the plugins config menu (default: F6) and tick "Always allow events". 🙂

 

These are not callouts but events that may happen around you at random.

Spoiler

Pedestrian Events

  • Ambush
  • Brandishing weapon
  • Burglary
  • Carjacking
  • Fight
  • Indecent exposure
  • Injured person
  • Public disturbance

 

Traffic Events

  • Animal accident
  • Broken equipment
  • Car on fire
  • DUI
  • Drive-by shooting
  • MVA
  • Pursuit
  • Reckless driver
  • Street race
  • Use of phone

 

Traffic Stop Events

Guidelines for Traffic Stop Events

  • Collision
  • Carjacking
  • Disturbance

 

Upcoming

  • "Friendly" events (stay tuned...)
  • ...contact me if you have ideas 🙂


Reports and Feedback
Discord: marcelwrld
If you experience bugs or crashes please contact me here or through discord so I can fix them for you.

Showcase by @OfficerBenzo

 

Credits

  • LSPDFR Team: Creating this mod
  • RAGE Plugin Hook Team: Providing GTA5 API
  • Bejoljo: Creating StopThePed
  • Ragemp Wiki: Providing zone names

 

 

Don't hesitate to reach out to me if you need help or if you have questions.

Thank you for reading and have fun!

 

 

This mod is fully compatible with Immersive Ambient Events!

 



DO NOT republish or reupload this file to other websites. This plugin is only available on LCPDFR.com. If you stumble upon a reupload please let me know!

Edited by MarcelWRLD
new screenshots

What's New in Version 1.6.7

Released

Changelog V1.6.7

This version fixes several bugs. 🙂

After a long time I finally found time to fix some issues with RA. You can read the reason for this long period of no updates here.

 

New

  • StopThePed: Ransom Ambience is no longer dependent on StopThePed, which means that you can play without having STP installed!
    (However you are required to use the vanilla LSPDFR ped stop menu to interact with ped events when playing without STP.)

 

Bug Fixes

  • Fight: Fixed an error being thrown at the end of the event.
  • Ped Choosing: Fixed peds (e.g. cops) being chosen for events, which of course should NOT happen.
    If you were previously using the "Ignore Addon..." settings within RA you no longer need to use those. The plugin should handle everything automatically now.

 

Updated files
How to update

  • Updated RansomAmbience.dll
  • Added/Updated RansomAmbience.pdb
  • Updated RansomAmbience.ini

 

Have fun! If you encounter any issues please report them to me.

Changelog V1.6.6 (Previous)

Spoiler

This version fixes several bugs, changes and adds some small details. 😄

 

New

  • Pursuit System: You can disable the automatic spawning of a helicopter now (this should fix an issue with the 'Heli Assistance' plugin).
    Check 'DisableAutoHeliSupport' in the .ini or look it up in the config menu!
  • Event Menu: Added a 'Random' option to the force event button which selects a random event (self-explanatory lol).

 

Bug Fixes

  • Animal Accident: Fixed the event being canceled almost immediately.
  • Injured Person: Injuries should be more visible now.
  • Drive-By Shooting: Fixed possible issues with the event.
  • Broken Equipment, DUI, Reckless Driver, Use Of Phone: Fixed an issue where the plugin would run into an error.
  • Traffic Stop Collision: Reduced the amount of which the driver would miss your vehicle (it's still not perfect though; the missing is not really intended).
  • Traffic Stop Disturbance: Fixed an issue with animations.
  • Pursuit System: Fixed a display issue of the controller button in the notification.
  • Menu System: "Kind of" fixed the key modifier issue. If you press the normal key and then the modifier it should work without spamming.
  • Check for update: It should no longer lag your game for a split second when pressing the button.

 

Thank you for reading! ❤️

 


Short Description

Ransom Ambience is a LSPDFR plugin that implements location-based ambient events.

User Feedback

Recommended Comments

MarcelWRLD

Members Author

6 minutes ago, 1XRAY80 said:

it seems to happen with any of the ambient events. there was a point where id get into a traffic stop and it would just crash. i will say after i did a fresh install this last time it happens way more infrequently than it used to but im not gonna solely put that on your mod. although when i didnt have it in i had zero crashes at all even left it sitting open for a couple of hours to see if it would crash on its own. if my game starts acting wonky ill send some logs. do you have a discord??

my discord is "marcelwrld". It happened on a traffic stop? Thats odd...If there wasn't a traffic stop event happening then it might be a broken install of GTA 🤷🏻‍♂️

1XRAY80

Members

On 8/22/2024 at 4:02 PM, MarcelWRLD said:

my discord is "marcelwrld". It happened on a traffic stop? Thats odd...If there wasn't a traffic stop event happening then it might be a broken install of GTA 🤷🏻‍♂️

a couple of more crashes today. seems to happen with the armed individual situations. auto loggers are saying the newtonsoft.json is missing which it isnt. its in my main gtav directory

RagePluginHook.log

MarcelWRLD

Members Author

On 8/24/2024 at 4:23 AM, 1XRAY80 said:

a couple of more crashes today. seems to happen with the armed individual situations. auto loggers are saying the newtonsoft.json is missing which it isnt. its in my main gtav directory

RagePluginHook.log 341.43 kB · 1 download

It is so weird that it does not show any error before crashing. Did you reinstall your GTA? Also the newtonsoft error is coming from NARCOS, which is outdated afaik.

1XRAY80

Members

On 8/25/2024 at 11:52 AM, MarcelWRLD said:

It is so weird that it does not show any error before crashing. Did you reinstall your GTA? Also the newtonsoft error is coming from NARCOS, which is outdated afaik.

nah lol its just regular gta v through epic games which i see usually has the most issues amongst the pc users. i took out narcos so ill see if things become more stable. love the mod but i see what you mean that ppl have issues with it! hopefully thats the change i needed

Mathox

Members

For some reason, i don't get anymore burglars activities.

1XRAY80

Members

On 8/25/2024 at 11:52 AM, MarcelWRLD said:

It is so weird that it does not show any error before crashing. Did you reinstall your GTA? Also the newtonsoft error is coming from NARCOS, which is outdated afaik.

just a lil update! with narcos out i have literally zero problems now so that looks like it was the issue! your plugin works great and is a must for immersion

MarcelWRLD

Members Author

On 8/29/2024 at 10:34 PM, Mathox said:

For some reason, i don't get anymore burglars activities.

Are you sure you have it enabled? You can always send me a .log of a session in which you didn't get any burglar activities.

Mathox

Members

On 9/8/2024 at 5:44 PM, MarcelWRLD said:

Are you sure you have it enabled? You can always send me a .log of a session in which you didn't get any burglar activities.

Burglaries rate are 0.5 to 0.1 depending on the zone RagePluginHook.log

MarcelWRLD

Members Author

15 hours ago, Mathox said:

Burglaries rate are 0.5 to 0.1 depending on the zone RagePluginHook.log

Is it possible for you to contact me on discord so I can assist you further?

 

Mathox

Members

On 9/13/2024 at 8:36 AM, MarcelWRLD said:

Is it possible for you to contact me on discord so I can assist you further?

 

I did

Nemesisx101

Members

(edited)

Hello there, not entirely sure if it’s a feature or a third party cause but your events keep triggering pursuits when on-foot. It’s really annoying. 

Edited by Wolfx101

arsenuhl

Members

Hey I really like this mod! Would it be possible to add some vehicle equipment events like headlights not on at night, disabled vehicle on the side of the road, etc?

MarcelWRLD

Members Author

1 hour ago, arsenuhl said:

Hey I really like this mod! Would it be possible to add some vehicle equipment events like headlights not on at night, disabled vehicle on the side of the road, etc?

There are some events that include such situations like the BrokenEquipment event. Im currently working on rewriting RA (would be released as V2.0.0) on the side so I will be improving most events. It might take a while though since I'm currently very busy. If you or someone else got more suggestions lmk so I can try including them! 😄

249Xeno

Members

so, when will this get an update?

MarcelWRLD

Members Author

On 11/21/2024 at 1:01 PM, 249PD said:

so, when will this get an update?

Unsure, I don't have any ETA right now. I will keep you posted though 🙂

 

249Xeno

Members

all good. I can wait, I'm not in a hurry for anything 😃

OutCast

Members

(edited)

Plugin had two consecutive crashes. I was on a helicopter above the city freeway using both helicam and wilderness cam at the same time (simulating speed radar and citations):

 

Spoiler

[12/24/2024 9:48:53 AM.946] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[12/24/2024 9:48:58 AM.741] LSPD First Response: [TRACE] World event StealCar #1 reports that it can be freed
[12/24/2024 9:48:58 AM.742] LSPD First Response: [TRACE] Removing ped from StealCar #1 (Ambient)
[12/24/2024 9:48:58 AM.742] LSPD First Response: [TRACE] Released 0 entities from StealCar #1 Content Manager
[12/24/2024 9:48:58 AM.742] LSPD First Response: [TRACE] Instance cleaned (StealCar #1)
[12/24/2024 9:48:58 AM.742] LSPD First Response: [TRACE] World event StealCar #1 has ended
[12/24/2024 9:48:58 AM.762] LSPD First Response: [TRACE] Ped Dan Jensen has become idle again
[12/24/2024 9:48:58 AM.909] LSPD First Response: [Ransom Ambience] Event: A new event should be started.
[12/24/2024 9:48:58 AM.909] LSPD First Response: [Ransom Ambience] DEBUG: Detected zone '526756180' (X:604.7477 Y:-846.1567 Z:101.4626).
[12/24/2024 9:48:58 AM.909] LSPD First Response: [Ransom Ambience] Detected event weights with id '-2141920054'
[12/24/2024 9:48:58 AM.909] LSPD First Response: [Ransom Ambience] DEBUG: LeftoverEntities: Dismissed 0 entities.
[12/24/2024 9:48:58 AM.909] LSPD First Response: [Ransom Ambience] Start Event: 'BrokenEquipment'.
[12/24/2024 9:48:58 AM.930] LSPD First Response: [TRACE] Preloading POLICEB
[12/24/2024 9:48:58 AM.930] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[12/24/2024 9:48:58 AM.935] LSPD First Response: [Ransom Ambience] Start Thread: Event Thread.
[12/24/2024 9:48:58 AM.939] LSPD First Response: [Ransom Ambience] Abort Event: Could not find nearby vehicle.
[12/24/2024 9:48:58 AM.939] LSPD First Response: [Ransom Ambience] End Event: BrokenEquipment
[12/24/2024 9:48:58 AM.939] LSPD First Response: [Ransom Ambience] Abort Event: '<BrokenEquipment>.Start' returned 'False'.
[12/24/2024 9:48:58 AM.939] LSPD First Response: [Ransom Ambience] Event Thread: Choosing new event.
[12/24/2024 9:48:58 AM.939] LSPD First Response: [Ransom Ambience] DEBUG: ChooseEventUntilSuccess: Trying 'CarFire'.
[12/24/2024 9:48:58 AM.950] LSPD First Response: [Ransom Ambience] ERROR: Rage.Exceptions.InvalidHandleableException: Operation is not valid because the specified  Rage.Ped is invalid.
[12/24/2024 9:48:58 AM.950] at Rage.Entity.SetPositionWithSnap(Vector3 position)
[12/24/2024 9:48:58 AM.950] at RansomAmbience.AmbientEvents.Traffic.CarFire.Start() in C:\Users\Marcel\RiderProjects\RansomAmbience\AmbientEvents\Traffic\CarFire.cs:line 63
[12/24/2024 9:48:58 AM.950] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 725
[12/24/2024 9:48:58 AM.950] at RansomAmbience.RansomAmbience.<>c__DisplayClass39_0.<StartEventThread>b__0() in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 533
[12/24/2024 9:48:58 AM.950] LSPD First Response: [Ransom Ambience] ERROR:    at Rage.Entity.SetPositionWithSnap(Vector3 position)
[12/24/2024 9:48:58 AM.950] at RansomAmbience.AmbientEvents.Traffic.CarFire.Start() in C:\Users\Marcel\RiderProjects\RansomAmbience\AmbientEvents\Traffic\CarFire.cs:line 63
[12/24/2024 9:48:58 AM.950] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 725
[12/24/2024 9:48:58 AM.950] at RansomAmbience.RansomAmbience.<>c__DisplayClass39_0.<StartEventThread>b__0() in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 533
[12/24/2024 9:48:58 AM.950] LSPD First Response: [Ransom Ambience] New interval has been set to: 231134ms.
[12/24/2024 9:48:58 AM.950] LSPD First Response: [Ransom Ambience] End Event: BrokenEquipment
[12/24/2024 9:48:58 AM.950] LSPD First Response: [Ransom Ambience] Abort Thread: EventThread
[12/24/2024 9:48:58 AM.968] LSPD First Response: [TRACE] Preloading POLICEB
[12/24/2024 9:48:58 AM.968] LSPD First Response: [TRACE] Created policeb at X:1804.249 Y:-820.7708 Z:75.79025
[12/24/2024 9:48:58 AM.968] LSPD First Response: [TRACE] Forced Livery: 2
[12/24/2024 9:48:58 AM.968] LSPD First Response: [TRACE] AmbientSpawn - spawned: policeb
[12/24/2024 9:49:03 AM.938] LSPD First Response: [TRACE] Preloading FBI
[12/24/2024 9:49:03 AM.938] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[12/24/2024 9:49:04 AM.375] LSPD First Response: [TRACE] Preloading FBI
[12/24/2024 9:49:04 AM.376] LSPD First Response: [TRACE] Created fbi at X:1882.037 Y:-785.2902 Z:82.05168
[12/24/2024 9:49:04 AM.376] LSPD First Response: [TRACE] AmbientSpawn - spawned: fbi
[12/24/2024 9:49:04 AM.575] LSPD First Response: [TRACE] It has been 49 seconds since the last callout
[12/24/2024 9:49:04 AM.575] LSPD First Response: Creating AbandonedVehicle from KucheraCallouts.Callouts.AbandonedVehicle, KucheraCallouts, Version=2.0.2.1, Culture=neutral, PublicKeyToken=null
[12/24/2024 9:49:04 AM.582] LSPD First Response: [TRACE] Callout created:  #4
[12/24/2024 9:49:19 AM.605] LSPD First Response: [TRACE] Cleaning UI
[12/24/2024 9:50:13 AM.951] LSPD First Response: [Ransom Ambience] DEBUG: LeftoverMillis has been triggered. LeftoverEntities should be cleared.
[12/24/2024 9:50:13 AM.952] LSPD First Response: [Ransom Ambience] DEBUG: LeftoverEntities: Dismissed 1 entities.
[12/24/2024 9:52:50 AM.084] LSPD First Response: [Ransom Ambience] Event: A new event should be started.
[12/24/2024 9:52:50 AM.084] LSPD First Response: [Ransom Ambience] DEBUG: Detected zone '526756180' (X:604.3889 Y:-846.4346 Z:93.33655).
[12/24/2024 9:52:50 AM.084] LSPD First Response: [Ransom Ambience] DEBUG: GetEventBasedOfPositionOrTransportation: Using 'LastEventZone' (526756180).
[12/24/2024 9:52:50 AM.084] LSPD First Response: [Ransom Ambience] DEBUG: LeftoverEntities: Dismissed 0 entities.
[12/24/2024 9:52:50 AM.085] LSPD First Response: [Ransom Ambience] Start Event: 'PublicDisturbance'.
[12/24/2024 9:52:50 AM.098] LSPD First Response: [Ransom Ambience] Start Thread: Event Thread.
[12/24/2024 9:52:50 AM.106] LSPD First Response: [Ransom Ambience] Abort Event: Could not find nearby ped.
[12/24/2024 9:52:50 AM.107] LSPD First Response: [Ransom Ambience] End Event: PublicDisturbance
[12/24/2024 9:52:50 AM.107] LSPD First Response: [Ransom Ambience] Abort Event: '<PublicDisturbance>.Start' returned 'False'.
[12/24/2024 9:52:50 AM.107] LSPD First Response: [Ransom Ambience] Event Thread: Choosing new event.
[12/24/2024 9:52:50 AM.107] LSPD First Response: [Ransom Ambience] DEBUG: ChooseEventUntilSuccess: Trying 'BrandishingWeapon'.
[12/24/2024 9:52:50 AM.111] LSPD First Response: [Ransom Ambience] Abort Event: Could not find nearby ped.
[12/24/2024 9:52:50 AM.111] LSPD First Response: [Ransom Ambience] End Event: BrandishingWeapon
[12/24/2024 9:52:50 AM.112] LSPD First Response: [Ransom Ambience] DEBUG: ChooseEventUntilSuccess: Trying 'BrokenEquipment'.
[12/24/2024 9:52:50 AM.114] LSPD First Response: [Ransom Ambience] Abort Event: Could not find nearby vehicle.
[12/24/2024 9:52:50 AM.114] LSPD First Response: [Ransom Ambience] End Event: BrokenEquipment
[12/24/2024 9:52:50 AM.115] LSPD First Response: [Ransom Ambience] DEBUG: ChooseEventUntilSuccess: Trying 'Burglary'.
[12/24/2024 9:52:50 AM.119] LSPD First Response: [Ransom Ambience] Abort Event: Could not find nearby ped.
[12/24/2024 9:52:50 AM.119] LSPD First Response: [Ransom Ambience] End Event: Burglary
[12/24/2024 9:52:50 AM.120] LSPD First Response: [Ransom Ambience] DEBUG: ChooseEventUntilSuccess: Trying 'Ambush'.
[12/24/2024 9:52:50 AM.127] LSPD First Response: [Ransom Ambience] Abort Event: Could not find nearby peds.
[12/24/2024 9:52:50 AM.127] LSPD First Response: [Ransom Ambience] End Event: Ambush
[12/24/2024 9:52:50 AM.127] LSPD First Response: [Ransom Ambience] DEBUG: ChooseEventUntilSuccess: Trying 'CarFire'.
[12/24/2024 9:52:50 AM.130] LSPD First Response: [Ransom Ambience] Abort Event: Could not find nearby vehicle.
[12/24/2024 9:52:50 AM.130] LSPD First Response: [Ransom Ambience] End Event: CarFire
[12/24/2024 9:52:50 AM.130] LSPD First Response: [Ransom Ambience] DEBUG: ChooseEventUntilSuccess: Trying 'DriveByShooting'.
[12/24/2024 9:52:50 AM.135] LSPD First Response: [Ransom Ambience] Abort Event: Could not find nearby vehicle.
[12/24/2024 9:52:50 AM.135] LSPD First Response: [Ransom Ambience] End Event: DriveByShooting
[12/24/2024 9:52:50 AM.135] LSPD First Response: [Ransom Ambience] DEBUG: ChooseEventUntilSuccess: Trying 'DUI'.
[12/24/2024 9:52:50 AM.139] LSPD First Response: [Ransom Ambience] Abort Event: Could not find nearby vehicle.
[12/24/2024 9:52:50 AM.139] LSPD First Response: [Ransom Ambience] End Event: DUI
[12/24/2024 9:52:50 AM.139] LSPD First Response: [Ransom Ambience] DEBUG: ChooseEventUntilSuccess: Trying 'UseOfPhone'.
[12/24/2024 9:52:50 AM.143] LSPD First Response: [Ransom Ambience] Abort Event: Could not find nearby vehicle.
[12/24/2024 9:52:50 AM.143] LSPD First Response: [Ransom Ambience] End Event: UseOfPhone
[12/24/2024 9:52:50 AM.143] LSPD First Response: [Ransom Ambience] DEBUG: ChooseEventUntilSuccess: Trying 'InjuredPerson'.
[12/24/2024 9:52:50 AM.150] LSPD First Response: [Ransom Ambience] Abort Event: Could not find nearby ped.
[12/24/2024 9:52:50 AM.150] LSPD First Response: [Ransom Ambience] End Event: InjuredPerson
[12/24/2024 9:52:50 AM.150] LSPD First Response: [Ransom Ambience] DEBUG: ChooseEventUntilSuccess: Trying 'Pursuit'.
[12/24/2024 9:52:50 AM.151] LSPD First Response: [Ransom Ambience] DEBUG: Event: Pursuit: Suspect vehicle model: 4067225593.
[12/24/2024 9:52:50 AM.235] LSPD First Response: [Ransom Ambience] ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
[12/24/2024 9:52:50 AM.235] at RansomAmbience.AmbientEvents.Traffic.Pursuit.Start() in C:\Users\Marcel\RiderProjects\RansomAmbience\AmbientEvents\Traffic\Pursuit.cs:line 53
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 725
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 735
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 735
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 735
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 735
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 735
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 735
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 735
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 735
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 735
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.<>c__DisplayClass39_0.<StartEventThread>b__0() in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 533
[12/24/2024 9:52:50 AM.235] LSPD First Response: [Ransom Ambience] ERROR:    at RansomAmbience.AmbientEvents.Traffic.Pursuit.Start() in C:\Users\Marcel\RiderProjects\RansomAmbience\AmbientEvents\Traffic\Pursuit.cs:line 53
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 725
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 735
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 735
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 735
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 735
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 735
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 735
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 735
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 735
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.ChooseEventUntilSuccess(Dictionary`2 availableEvents) in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 735
[12/24/2024 9:52:50 AM.235] at RansomAmbience.RansomAmbience.<>c__DisplayClass39_0.<StartEventThread>b__0() in C:\Users\Marcel\RiderProjects\RansomAmbience\RansomAmbience.cs:line 533
[12/24/2024 9:52:50 AM.235] LSPD First Response: [Ransom Ambience] New interval has been set to: 279048ms.
[12/24/2024 9:52:50 AM.235] LSPD First Response: [Ransom Ambience] End Event: PublicDisturbance
[12/24/2024 9:52:50 AM.235] LSPD First Response: [Ransom Ambience] Abort Thread: EventThread

 

Edited by OutCast

Off. Alison

Members

Hey man i have a problem The Plugin ignores the Changes in the INI File.. 

Changing TIme between events show up dont change i can try any number but hey always spawn another Event after 2 Minutes.. I Can not change the Value of this even when i change it to 10 minutes nothing change... 

MarcelWRLD

Members Author

(edited)

7 hours ago, Off. Alison said:

Hey man i have a problem The Plugin ignores the Changes in the INI File.. 

Changing TIme between events show up dont change i can try any number but hey always spawn another Event after 2 Minutes.. I Can not change the Value of this even when i change it to 10 minutes nothing change... 

What value do you put

Edited by MarcelWRLD

BlueLine Vibes

Members

On 11/23/2024 at 4:59 AM, MarcelWRLD said:

Unsure, I don't have any ETA right now. I will keep you posted though 🙂

 


I look forward to it

LAPD67

Members

RA went toast sometime in the last week or so. No changes to my LSPDFR, only now with RA left in, the simulation always freezes and crashes 2 minutes after starting in. When removing it everything works smooth each time. 

nova2727

Members

Next update please include rogue cop killer or cop impersonator 

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