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ManiacCallouts 1.3.0.0

(7 reviews)

1 Screenshot

ManiacCallouts 

1.3.0.0

 

 

Requirements:

StopThePed By BejoIjo 

A Savegame With Clothing Stores, Barber and Tattoo shop Unlocked

(Needed For Store Robbery Callouts, Without Unlocked Clothing, Barber and Tattoo store´s they will be closed during callout)

 

Ambient Events:

Traffic

Pedestrian

 

Current Callouts:

Officer No Response

Bank Silent Alarm

Suspect Brandishing Firearm

Illegal Street Race Highway

Store Robbery City 

Store Robbery Sandy/Paleto 

Gang Attack 

Money Truck Panic Button 

Backup Traffic Stop 

Suspicious Activity (More scenarios is under development)

 

Expect to be prepared to shoot....

 

 

Edited by Sputtman

What's New in Version 1.3.0.0

Released

V 1.3.0.0

 

Added Ambient Events

V 1.2.6.0

 

Added Callout Officer No Response

 

V 1.2.5.5

 

Added Callout Illegal Street Race Highway

 

 

V 1.2.5.0

 

Added Callout Bank Silent Alarm!
(6 Fleeca Bank Locations)
(Paleto Bay Bank) <--- You have to try this 🙂

Added Callout Suspect Brandishing Firearm!

Paleto bay, Grapeseed and Sandy Shores locations is now added to the Callouts!

Updated INI config so user´s can change maximum distance of Callouts and Change keybindings!

 

 

 

 


Short Description

ManiacCallouts for LSPDFR

User Feedback

Recommended Comments

Serhat k

Members

2/20/2022 12:38:56 AM.517] LSPD İlk Yanıt: ==============================

[2/20/2022 12:38:56 AM.517] LSPD İlk Müdahale: OYUN FİBER TICK SIRASINDA İŞLENMEYEN İSTİSNA

[2/20/2022 12:38:56 AM.517] LSPD İlk Müdahale: ------------------------------

[2/20/2022 12:38:56 AM.517] LSPD İlk Yanıt: Menşei: Oyun fiberi "<UNNAMED THREAD>".

[2/20/2022 12:38:56 AM.517] LSPD İlk Müdahale: ------------------------------

[2/20/2022 12:38:56 AM.517] LSPD İlk Yanıt: İstisna türü: Rage.Exceptions.InvalidHandleableException

[2/20/2022 12:38:56 AM.517] LSPD İlk Yanıt: İstisna mesajı: Belirtilen Rage.Vehicle geçersiz olduğundan işlem geçerli değil.

[2/20/2022 12:38:56 AM.517] LSPD İlk Müdahale: ------------------------------

[2/20/2022 12:38:56 AM.517] LSPD İlk Müdahale: İç istisnalar:

[2/20/2022 12:38:56 AM.517] LSPD İlk Müdahale: ------------------------------

[2/20/2022 12:38:56 AM.517] LSPD İlk Müdahale: Yığın izleme:

[2/20/2022 12:38:56 AM.517] LSPD İlk Müdahale: Rage.TaskInvoker.LeaveVehicle'da(LeaveVehicleFlags flags)

[2/20/2022 12:38:56 AM.517] ManiacCallouts.Callouts.MoneyTruck.<Flee>b__35_0() içinde F:\ManiacCallout\ManiacCallouts\Callouts\MoneyTruck.cs:line 570

[2/20/2022 12:38:56 AM.517] Rage.GameFiber.Main() adresinde

[2/20/2022 12:38:56 AM.517] LSPD İlk Yanıt: ==============================

 

help

mrosloYT

Members

Hi,

 

I love your pack but it seems the last update doesn't work as expected (at least on my end).

 

I've tried the Suspect Brandishing Firearm  callout a few times in different locations and I can't get the suspect to spawn.

 

Had a similar issue with the Bank Silent Alarm but only in Phillbox Hill.

 

I don't know if it's only on my end

utechy

Members

On 2/12/2022 at 6:14 AM, tee said:

During the Stolen vehicle callout, an armed pursuit ensued. After the vehicle was stopped one of the suspects got killed while the other was arrested. When coroner came to pick up the body lspdfr crashed. I don't know if this was a random crash or was I suppose to arrest both of them to complete the call to not crash, but I thought I'd let you know.   

Same for me Stolen Vehicle causes a few probs frames drop and when stopped I eventually call the tow and coroner and it crashes LSPDFR I  wonder if it is due to being used with Callout manager? When I use the force a call X I never get crashes but when I use calloutmanager it crashes every time I choose stolen Vehicle! 😕

SlimInAZ

Insiders

I just experienced the issue with a store robbery where the doors are locked. I see your direction requiring "A Savegame With Clothing Stores, Barber and Tattoo shop Unlocked." How do I create such a saved game? I don't play "regular" GTA V, only LSPDFR, FiveM, and FivePD.

(I have Open All Interiors installed.)

Thanks in advance (and thanks for the callouts).

VentyBenty

Members

When theres a callout from maniac callouts, it just go straight to code 4, i didnt even press any button yet, any help please? this callout pack seems awesome

imjustepic420

Members

so i do play on controller and when i am trying to release hostages pressing (Y) it doesnt do anything during the bank heists callouts

CodeKasa

Members

Please check your script. IllegalStreetRace causing huge performance issues even after the callout ended.

Sputtman

Members Author

On 3/31/2022 at 4:36 PM, CodeKasa said:

Please check your script. IllegalStreetRace causing huge performance issues even after the callout ended.

Okey i will investigate it.

 

Reeve Barua

Members

Hii This callout pack is great but am having some issues...I don't know exactly that because of this callout or not..In robberies or any other scene when victim gets shot and I call ems ..when they are being treated automatically a pursuit initiates and my partner is trying to arrest him And he is running in the spot while being treated by ems... please help me

muhammad zoom

Members

Very excellent, great work, keep updating and adding callouts

muhammad zoom

Members

(edited)

هناك مشكلة في وسيلة الشرح ، سيارة مشبوهة ، Crash occurs. الرجاء تحديث وحل المشكلة

Edited by muhammad zoom

Sputtman

Members Author

On 11/30/2022 at 5:35 AM, muhammad zoom said:

هناك مشكلة في وسيلة الشرح ، سيارة مشبوهة ، Crash occurs. الرجاء تحديث وحل المشكلة

This ?
Suspicious Activity

jacalapar

Members

[12/9/2022 12:20:35 AM.151] LSPD First Response: ==============================
[12/9/2022 12:20:35 AM.151] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[12/9/2022 12:20:35 AM.151] LSPD First Response: ------------------------------
[12/9/2022 12:20:35 AM.151] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[12/9/2022 12:20:35 AM.151] LSPD First Response: ------------------------------
[12/9/2022 12:20:35 AM.151] LSPD First Response: Exception type: System.InvalidOperationException
[12/9/2022 12:20:35 AM.151] LSPD First Response: Exception message: Cannot load invalid model with hash 0xeca5cf95.
[12/9/2022 12:20:35 AM.151] LSPD First Response: ------------------------------
[12/9/2022 12:20:35 AM.151] LSPD First Response: Inner exceptions:
[12/9/2022 12:20:35 AM.151] LSPD First Response: ------------------------------
[12/9/2022 12:20:35 AM.151] LSPD First Response: Stack trace:
[12/9/2022 12:20:35 AM.152] LSPD First Response: at Rage.Model.LoadAndWait()
[12/9/2022 12:20:35 AM.152] at Rage.Vehicle.HandleVehicleCreation(Model model, Vector3 position, Single heading)
[12/9/2022 12:20:35 AM.152] at Rage.Vehicle..ctor(Model model, Vector3 position, Single heading)
[12/9/2022 12:20:35 AM.152] at ManiacCallouts.Callouts.Gangattack.<Lostvskorea>b__69_0() in F:\ManiacCallout\ManiacCallouts\Callouts\Gangattack.cs:line 3450
[12/9/2022 12:20:35 AM.152] at Rage.GameFiber.Main()
[12/9/2022 12:20:35 AM.152] LSPD First Response: ==============================

 

Might want to check this out...

Sputtman

Members Author

On 12/9/2022 at 9:47 AM, jacalapar said:

[12/9/2022 12:20:35 AM.151] LSPD First Response: ==============================
[12/9/2022 12:20:35 AM.151] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[12/9/2022 12:20:35 AM.151] LSPD First Response: ------------------------------
[12/9/2022 12:20:35 AM.151] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[12/9/2022 12:20:35 AM.151] LSPD First Response: ------------------------------
[12/9/2022 12:20:35 AM.151] LSPD First Response: Exception type: System.InvalidOperationException
[12/9/2022 12:20:35 AM.151] LSPD First Response: Exception message: Cannot load invalid model with hash 0xeca5cf95.
[12/9/2022 12:20:35 AM.151] LSPD First Response: ------------------------------
[12/9/2022 12:20:35 AM.151] LSPD First Response: Inner exceptions:
[12/9/2022 12:20:35 AM.151] LSPD First Response: ------------------------------
[12/9/2022 12:20:35 AM.151] LSPD First Response: Stack trace:
[12/9/2022 12:20:35 AM.152] LSPD First Response: at Rage.Model.LoadAndWait()
[12/9/2022 12:20:35 AM.152] at Rage.Vehicle.HandleVehicleCreation(Model model, Vector3 position, Single heading)
[12/9/2022 12:20:35 AM.152] at Rage.Vehicle..ctor(Model model, Vector3 position, Single heading)
[12/9/2022 12:20:35 AM.152] at ManiacCallouts.Callouts.Gangattack.<Lostvskorea>b__69_0() in F:\ManiacCallout\ManiacCallouts\Callouts\Gangattack.cs:line 3450
[12/9/2022 12:20:35 AM.152] at Rage.GameFiber.Main()
[12/9/2022 12:20:35 AM.152] LSPD First Response: ==============================

 

Might want to check this out...

Thanks, i will check it out.

 

Mathox

Members

I'm using interaction+ and when there ambiant event happing of somoene smoking weed, my game crash is it possible you can something about it ?

Mathox

Members

When there a drunk ped spawning with a weapon, my lspdfr crash. Here the logs if need : RagePluginHook.log

Mathox

Members

(edited)

Everytime i'm approching mission row, my game crash and i think is the ambiants events doing it becuase i when i remove it, is was no more causing issueRagePluginHook.log

Just now, Mathox said:

Everytime i'm approching mission row, my game crash and i think is the ambiants events doing it becuase i when i remove it, is was no more causing issue

 

Edited by Mathox

Sputtman

Members Author

On 12/25/2022 at 9:56 PM, Mathox said:

Everytime i'm approching mission row, my game crash and i think is the ambiants events doing it becuase i when i remove it, is was no more causing issueRagePluginHook.log

 

Okey i will take a look at it, Ty for report.

 

@Sputtman is there way I change the color of the blips? I keep getting vehicle targets confused with the targets that are being pursued.

Cyanotic

Members

Most of them just code 4 themselves as soon as they're called...

On 1/26/2023 at 6:27 PM, Cyanotic said:

Most of them just code 4 themselves as soon as they're called...

Do you have callout interface? If you do just set the callout max distance to 10,000. 

(This worked for me)

Cyanotic

Members

4 hours ago, AddictedToModding said:

Do you have callout interface? If you do just set the callout max distance to 10,000. 

(This worked for me)

I'll give it a shot. Thanks. 

pahuljko

Members

[2/18/2023 2:47:26 AM.114] LSPD First Response: ==============================
[2/18/2023 2:47:26 AM.114] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[2/18/2023 2:47:26 AM.114] LSPD First Response: ------------------------------
[2/18/2023 2:47:26 AM.114] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[2/18/2023 2:47:26 AM.114] LSPD First Response: ------------------------------
[2/18/2023 2:47:26 AM.114] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[2/18/2023 2:47:26 AM.114] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
[2/18/2023 2:47:26 AM.114] LSPD First Response: ------------------------------
[2/18/2023 2:47:26 AM.114] LSPD First Response: Inner exceptions:
[2/18/2023 2:47:26 AM.114] LSPD First Response: ------------------------------
[2/18/2023 2:47:26 AM.114] LSPD First Response: Stack trace:
[2/18/2023 2:47:26 AM.114] LSPD First Response: at Rage.Entity.get_Position()
[2/18/2023 2:47:26 AM.115] at ManiacCallouts.Event.Weapon.<Fleeing>b__21_1(Ped x) in F:\ManiacCallout\ManiacCallouts\Event\Weapon.cs:line 94
[2/18/2023 2:47:26 AM.115] at System.Linq.Enumerable.WhereArrayIterator`1.MoveNext()
[2/18/2023 2:47:26 AM.115] at ManiacCallouts.Event.Weapon.<Fleeing>b__21_0() in F:\ManiacCallout\ManiacCallouts\Event\Weapon.cs:line 94
[2/18/2023 2:47:26 AM.115] at Rage.GameFiber.Main()
[2/18/2023 2:47:26 AM.115] LSPD First Response: ==============================
[2/18/2023 2:47:26 AM.115] LSPD First Response: 
[2/18/2023 2:47:26 AM.120] LSPD First Response: [FATAL] Forced termination
[2/18/2023 2:47:26 AM.122] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[2/18/2023 2:47:28 AM.737] LSPD First Response: [INFO] LSPDFR has shut down
[2/18/2023 2:47:30 AM.276] LSPD First Response: All signs removed
[2/18/2023 2:47:30 AM.396] LSPD First Response: UB All Police Partners are removed

pahuljko

Members

[2/19/2023 2:05:53 AM.608] LSPD First Response: [ManiacEvents] Initialized
[2/19/2023 2:05:53 AM.610] LSPD First Response: [ManiacEvents]Creating Traffic Event
[2/19/2023 2:05:53 AM.610] LSPD First Response: [ManiacEvents]Traffic Event Created
[2/19/2023 2:05:53 AM.611] LSPD First Response: [ManiacEvents]No Lights Event Started
[2/19/2023 2:05:53 AM.613] LSPD First Response: [ManiacEvents] Initialized
[2/19/2023 2:05:53 AM.614] LSPD First Response: [ManiacEvents]Creating Pedestrian Event
[2/19/2023 2:05:53 AM.614] LSPD First Response: [ManiacEvents]Pedestrian Event Created
[2/19/2023 2:05:53 AM.614] LSPD First Response: [ManiacEvents]Weapon Event Started
[2/19/2023 2:05:53 AM.614] LSPD First Response: Setting drug levels
[2/19/2023 2:05:54 AM.170] LSPD First Response: [TRACE] Preloading POLICE4
[2/19/2023 2:05:54 AM.171] LSPD First Response: [TRACE] Created police4 at X:669.438 Y:-1248.708 Z:40.87738
[2/19/2023 2:05:54 AM.171] LSPD First Response: [TRACE] Forced Livery: 0
[2/19/2023 2:05:54 AM.204] LSPD First Response: [TRACE] Preloading MP_F_FREEMODE_01
[2/19/2023 2:05:54 AM.207] LSPD First Response: [TRACE] New ped created mp_f_freemode_01 (PedType: 6), Agency: CityPolice ()
[2/19/2023 2:05:54 AM.214] LSPD First Response: [TRACE] April Greenhough (MP_F_FREEMODE_01) was set as a cop
[2/19/2023 2:05:54 AM.253] LSPD First Response: [TRACE] AmbientSpawn - spawned: police4
[2/19/2023 2:05:57 AM.627] LSPD First Response: [ManiacEvents]Pedestrian Event Deleted
[2/19/2023 2:05:57 AM.640] LSPD First Response: 
[2/19/2023 2:05:57 AM.640] LSPD First Response: ==============================
[2/19/2023 2:05:57 AM.640] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[2/19/2023 2:05:57 AM.640] LSPD First Response: ------------------------------
[2/19/2023 2:05:57 AM.640] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[2/19/2023 2:05:57 AM.640] LSPD First Response: ------------------------------
[2/19/2023 2:05:57 AM.640] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[2/19/2023 2:05:57 AM.640] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Ped is invalid.
[2/19/2023 2:05:57 AM.640] LSPD First Response: ------------------------------
[2/19/2023 2:05:57 AM.640] LSPD First Response: Inner exceptions:
[2/19/2023 2:05:57 AM.640] LSPD First Response: ------------------------------
[2/19/2023 2:05:57 AM.640] LSPD First Response: Stack trace:
[2/19/2023 2:05:57 AM.640] LSPD First Response: at Rage.Entity.get_Position()
[2/19/2023 2:05:57 AM.640] at ManiacCallouts.Event.Weapon.<Fleeing>b__21_1(Ped x) in F:\ManiacCallout\ManiacCallouts\Event\Weapon.cs:line 94
[2/19/2023 2:05:57 AM.640] at System.Linq.Enumerable.WhereArrayIterator`1.MoveNext()
[2/19/2023 2:05:57 AM.640] at ManiacCallouts.Event.Weapon.<Fleeing>b__21_0() in F:\ManiacCallout\ManiacCallouts\Event\Weapon.cs:line 94
[2/19/2023 2:05:57 AM.640] at Rage.GameFiber.Main()
[2/19/2023 2:05:57 AM.640] LSPD First Response: ==============================
[2/19/2023 2:05:57 AM.640] LSPD First Response: 
[2/19/2023 2:05:57 AM.642] LSPD First Response: 
[2/19/2023 2:05:57 AM.642] LSPD First Response: ==============================
[2/19/2023 2:05:57 AM.642] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[2/19/2023 2:05:57 AM.642] LSPD First Response: ------------------------------
[2/19/2023 2:05:57 AM.642] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[2/19/2023 2:05:57 AM.642] LSPD First Response: ------------------------------
[2/19/2023 2:05:57 AM.642] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[2/19/2023 2:05:57 AM.642] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.ISpatial is invalid.
[2/19/2023 2:05:57 AM.642] LSPD First Response: ------------------------------
[2/19/2023 2:05:57 AM.642] LSPD First Response: Inner exceptions:
[2/19/2023 2:05:57 AM.642] LSPD First Response: ------------------------------
[2/19/2023 2:05:57 AM.642] LSPD First Response: Stack trace:
[2/19/2023 2:05:57 AM.642] LSPD First Response: at Rage.Entity.DistanceTo(ISpatial spatialObject)
[2/19/2023 2:05:57 AM.642] at ManiacCallouts.Event.Weapon.<Aim>b__22_0() in F:\ManiacCallout\ManiacCallouts\Event\Weapon.cs:line 121
[2/19/2023 2:05:57 AM.642] at Rage.GameFiber.Main()
[2/19/2023 2:05:57 AM.642] LSPD First Response: ==============================
[2/19/2023 2:05:57 AM.642] LSPD First Response: 
[2/19/2023 2:05:57 AM.645] LSPD First Response: [FATAL] Forced termination
[2/19/2023 2:05:57 AM.645] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[2/19/2023 2:06:02 AM.682] LSPD First Response: [INFO] LSPDFR has shut down
[2/19/2023 2:06:04 AM.227] LSPD First Response: All signs removed
[2/19/2023 2:06:04 AM.347] LSPD First Response: UB All Police Partners are removed
[2/19/2023 2:06:04 AM.847] LSPD First Response: UB All Police Buddy are removed
[2/19/2023 2:06:04 AM.853] LSPD First Response: UB: UNIT FULLY DISMISSED >> OSB-0 | TOTAL ACTIVE UNIT >> 0
[2/19/2023 2:06:04 AM.870] LSPD First Response: Added ambient event fibers to cleanup
 

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