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Traffic Callouts BETA 1.0.0

(5 reviews)

9 Screenshots

Traffic Callouts v1.0

 

Make sure to join my discord server: Join by clicking here

 

Callouts

1. Broken Car: A person's car is broken and stands on a road.

2. Dead animal on a street: Someone's dog has been ran over, get to the scene, talk to the victim and handle the situation.

3. Heavy vehicle on a dirt road: A heavy vehicle (6 tons+) has been spotted on a dirt road, perform a traffic stop and talk to the driver.

4. Person on a highway: Citizens are reporting a person on a hwy, get to the scene very fast and talk to the suspect.

5. Person refusing to pay for gas: Get to the gas station and talk to the seller and the suspect.

6. Wild animals on a highway: Various wild animals are on a highway and block the traffic, scare them off.

7. Unsecured load: A driver didn't secure his load, pull the suspect over and reprimand him.

 

... More coming very soon, you can suggest your traffic callout on my discord server in the #suggestions channel, I will try to make all of them.

 

 

Installation

  1. Drag and drop the content of 'Installation files' into your GTA V main dictionary
  2. Start GTAV
  3. Have fun 🙂

 

Installation tutorial by Matty is Ball

 

Traffic Callouts gameplay by mackergaming

 

Found an issue

Report the bug on my discord server.

 

Requirements

  • RagePluginHook 1.84 or higher
  • A legal copy of GTA V
  • LSPDFR 0.4.8

 

Recommendations (not required)

  • Stop The Ped
  • Any type of scene manager (to manage the traffic)
  • CompuLite or Computer+

 

Discord server

  • You can join my discord server here

 

Features

  • Press "End" key to force end the callout
  • Press "Y" key to continue the current dialog
  • Many different callouts
  • No FPS drops
  • 7 different callouts
  • Over 65 callout spawnpoints
  • Ini file for changing the keys and the callouts
  • Great dispatching Audios (Not for all callouts done yet)

 

A special thanks goes out to Vincentsgm, YobB1n, PNWParksFan, Albo1125, alexguirre, Rich who helped me getting used to the API.

Thanks to Mohammed who helped me with some of the positions and the callout ideas.

Thanks to BigOlBatman who helped me with the beta testing.

 

Changelog

1.0: Open beta

     Released Traffic Callouts

 

 

 

Picture7.jpg

Edited by Veteranfighter


Short Description

Traffic Callouts adds many different traffic callouts with lots of different dialogs.

User Feedback

Recommended Comments

Veteranfighter

Members Author

(edited)

14 hours ago, KristianWilk said:

why does it say 0.4.9?

The minimum LSPDFR version is 0.4.9 0.4.8, you should be alright with the latest one.

Edited by Veteranfighter

Vladislav0859

Members

Let them optimize the scripts for stopping traffic, so that when cars stop repeatedly,the mod does not crash,sometimes I stop cars on foot to check the license.Well, it is necessary to update the traffic stop on the car, so that drivers do not get stupid and immediately stop in the right to the curb,well, or the chase begins as in reality.There is also such a problem,there is a script in which a random intruder appears on the radar on the road,but after that, when you catch up with him, you can not arrest him, and you have to call an additional patrol to detain him.I wrote it here because it's important, and I hope it's for you too. the same thing matters.

Veteranfighter

Members Author

7 hours ago, Vladislav0859 said:

Let them optimize the scripts for stopping traffic, so that when cars stop repeatedly,the mod does not crash,sometimes I stop cars on foot to check the license.Well, it is necessary to update the traffic stop on the car, so that drivers do not get stupid and immediately stop in the right to the curb,well, or the chase begins as in reality.There is also such a problem,there is a script in which a random intruder appears on the radar on the road,but after that, when you catch up with him, you can not arrest him, and you have to call an additional patrol to detain him.I wrote it here because it's important, and I hope it's for you too. the same thing matters.

Alright, I have some problems understanding you, but I will try my best to fix the issues you mentioned

 

KristianWilk

Members

10 hours ago, Veteranfighter said:

The minimum LSPDFR version is 0.4.9, you should be alright with the latest one.

ah ok understand

Veteranfighter

Members Author

1 minute ago, KristianWilk said:

ah ok understand

If you need further help let me know 🙂

KristianWilk

Members

1 minute ago, Veteranfighter said:

If you need further help let me know 🙂

I have no more questions but thanks for the reply

 

Veteranfighter

Members Author

36 minutes ago, Christian Lineham said:

Hi,

It says MINIMUM LSPDFR: 0.4.9 but this version hasn't been released?

Oh my bad, I don't know why LSPDFR gives me the option to choose 0.4.9, gonna change it, thank you

38 minutes ago, Christian Lineham said:

Hi,

It says MINIMUM LSPDFR: 0.4.9 but this version hasn't been released?

grafik.png.a1b73538671ce190465243b7dfeb34f6.png
 

Seems like this is an issue by LSPDFR itself, thanks for reporting it.

ConnorFTW

Members

Hello! Great plugin got lots of variety just make sure you fix that callout that says "text" otherwise well done!

NWpilot07

Members

Love seeing new callouts, can't wait to try them out

NWpilot07

Members

Just finished trying out the callouts, for the most part they're pretty good, variety is always an awesome thing to see. My only recommendations are to try and polish things out some more, for example spelling errors, bugs, and other such things. Also one callout I had particular difficulty with was the insecure load callout, many times after leaving my vehicle to go and talk to the suspect they would warp back into the vehicle and drive off. And most importantly, clear your blips. I noticed not all callouts would clear blips if they were stopped mid callout, just make sure any blips created at any point during the callout are deleted in the End() section of the callout (If you have any questions about this please feel free to PM me). Overall though I was impressed and glad to see another callout developer out there, hope to see more packs and/or updates in the future!

Veteranfighter

Members Author

1 hour ago, NWpilot07 said:

Just finished trying out the callouts, for the most part they're pretty good, variety is always an awesome thing to see. My only recommendations are to try and polish things out some more, for example spelling errors, bugs, and other such things. Also one callout I had particular difficulty with was the insecure load callout, many times after leaving my vehicle to go and talk to the suspect they would warp back into the vehicle and drive off. And most importantly, clear your blips. I noticed not all callouts would clear blips if they were stopped mid callout, just make sure any blips created at any point during the callout are deleted in the End() section of the callout (If you have any questions about this please feel free to PM me). Overall though I was impressed and glad to see another callout developer out there, hope to see more packs and/or updates in the future!

Thanks, it should actually clear all of the Blips, I did around 60 test runs, I will check it. Thank you.

fritomnky

Members

On 1/27/2021 at 12:54 AM, NWpilot07 said:

Just finished trying out the callouts, for the most part they're pretty good, variety is always an awesome thing to see. My only recommendations are to try and polish things out some more, for example spelling errors, bugs, and other such things. Also one callout I had particular difficulty with was the insecure load callout, many times after leaving my vehicle to go and talk to the suspect they would warp back into the vehicle and drive off. And most importantly, clear your blips. I noticed not all callouts would clear blips if they were stopped mid callout, just make sure any blips created at any point during the callout are deleted in the End() section of the callout (If you have any questions about this please feel free to PM me). Overall though I was impressed and glad to see another callout developer out there, hope to see more packs and/or updates in the future!

 

On 1/27/2021 at 2:03 AM, Veteranfighter said:

Thanks, it should actually clear all of the Blips, I did around 60 test runs, I will check it. Thank you.

 

On 1/27/2021 at 12:54 AM, NWpilot07 said:

Just finished trying out the callouts, for the most part they're pretty good, variety is always an awesome thing to see. My only recommendations are to try and polish things out some more, for example spelling errors, bugs, and other such things. Also one callout I had particular difficulty with was the insecure load callout, many times after leaving my vehicle to go and talk to the suspect they would warp back into the vehicle and drive off. And most importantly, clear your blips. I noticed not all callouts would clear blips if they were stopped mid callout, just make sure any blips created at any point during the callout are deleted in the End() section of the callout (If you have any questions about this please feel free to PM me). Overall though I was impressed and glad to see another callout developer out there, hope to see more packs and/or updates in the future!

another note is that the 2 times i ran the insecure(should be unsecure load, if you're going by motor vehicle codes), when it auto did the plates, it says it registers to the sheriffs department, the first time i ran it, it did the suspect warp back into vehicle and drive off...second time it came back and said vehicle belongs to trucking company and the driver worked for said company.

the first time i had a call out it was for the dead animal call...and it had the motor vehicle as a helicopter! LOL

Veteranfighter

Members Author

8 hours ago, fritomnky said:

 

 

another note is that the 2 times i ran the insecure(should be unsecure load, if you're going by motor vehicle codes), when it auto did the plates, it says it registers to the sheriffs department, the first time i ran it, it did the suspect warp back into vehicle and drive off...second time it came back and said vehicle belongs to trucking company and the driver worked for said company.

the first time i had a call out it was for the dead animal call...and it had the motor vehicle as a helicopter! LOL

So, the helicopter thing shouldn't be so, LOL, will be fixed in the next version. The sheriff department vehicle record has something to do with general Rage Plugin Hook stuff. Every vehicle spawned by RagePluginHook spawns with the license plate 46EEK572. The police vehicle that you were using on your patrol was probably spawned by Rage Plugin Hook which will cause this issue, I'm currently working on a plate randomizer. The warp issue will probably be fixed in the next version but thank you very much for the report, I really appreciate it.


I would highly recommend using this mod:

 

fritomnky

Members

15 hours ago, Veteranfighter said:

So, the helicopter thing shouldn't be so, LOL, will be fixed in the next version. The sheriff department vehicle record has something to do with general Rage Plugin Hook stuff. Every vehicle spawned by RagePluginHook spawns with the license plate 46EEK572. The police vehicle that you were using on your patrol was probably spawned by Rage Plugin Hook which will cause this issue, I'm currently working on a plate randomizer. The warp issue will probably be fixed in the next version but thank you very much for the report, I really appreciate it.


I would highly recommend using this mod:

 

done and done. Installing that now. If you'd like any help with spell checking or how to word things, I'd be down to help out any way i can. If you just want to send me scripts to go over them I'd be happy to. I have lots of experience dealing with police vernacular and phrasing, some from being a 911 dispatcher, and some from being former reserve officer/current reserve deputy. 

TrooperA1868

Members

Hello I tried getting on to your discord but I couldn't. I have a few suggestions for callouts! For more realism you could add traffic collisions since there isn't a good updated callout pack that features accidents.

1. You could do a minor fender bender on the freeway.

2. Truck rollover!  a heavy truck took a turn on the highway and tipped over.

3. A drunk driver totals vehicle by hitting the guard rail

4. and basically your typical collisions on the highway could happen for any reason  

Veteranfighter

Members Author

1 minute ago, iGoDPrince said:

Hello I tried getting on to your discord but I couldn't. I have a few suggestions for callouts! For more realism you could add traffic collisions since there isn't a good updated callout pack that features accidents.

1. You could do a minor fender bender on the freeway.

2. Truck rollover!  a heavy truck took a turn on the highway and tipped over.

3. A drunk driver totals vehicle by hitting the guard rail

4. and basically your typical collisions on the highway could happen for any reason  

I'm currently planning some accident cases, thank you 😄

Veteranfighter

Members Author

27 minutes ago, iGoDPrince said:

Hello I tried getting on to your discord but I couldn't. I have a few suggestions for callouts! For more realism you could add traffic collisions since there isn't a good updated callout pack that features accidents.

1. You could do a minor fender bender on the freeway.

2. Truck rollover!  a heavy truck took a turn on the highway and tipped over.

3. A drunk driver totals vehicle by hitting the guard rail

4. and basically your typical collisions on the highway could happen for any reason  

Oh sorry, looks like that invite link just got invalid, you can use this one instead: https://discord.gg/Wj8enbVnn5

OfficerGeorge91

Members

Can't wait to try out your pack! Looks promising.

GabLeGamer

Members

So... this happened during my livestream tonight... I was wondering why I was asked to respond Code 3 to a dead animal on the street... until I got to the scene....
I'm not sure this was intended.... funny as hell though!

 

 

Veteranfighter

Members Author

That's not supposed to happen, thanks for reporting.

Peter.

Members

Hi I wanted to know if you will update this callout soon 😄 ?

249Xeno

Members

will there be an update or new callouts?

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