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Section136Callouts v1.12.1913.8 (Build 1913)

(25 reviews)

5 Screenshots

Could contain: dance, screenshot, person

 

Section136Callouts is a LSPDFR callout package featuring a verity of callouts which spice up your LSPDFR experience. Developed over nearly two years now, it certainly has the content to keep you on your feet in the city of Los Santos!

 

Support the pack!

99% of players will enjoy the pack for free. That's fine! However, if you'd like to chip in an financially support future development of the pack, then please consider taking out my Section136Callouts Early Access Club membership! For just £5.00 a month, you will receive all Section136Callouts beta builds with the freshest functionality, plus get a massive influence on what comes next! Get started at https://www.buymeacoffee.com/maxplayle

 

Join the conversation!

For discussion, information about upcoming updates, and more regarding Section136Callouts, LSPDFR in general and more - join my Discord server! You can join using the link: https://discord.gg/3bq88pY

 

Current Callouts

  • Area Search
  • Armed Suspect
  • Attempted Sexual Assault
  • Detainee Transport Required
  • Interior Burglary
  • Mental Health Patient Escaped
  • Officer Panic Button 
  • Person With Knife
  • Prisoner Transfer
  • Racing Vehicles
  • COVID-19 Self Isolation Violation
  • Shoplifting
  • Stolen Emergency Vehicle
  • Stolen Vehicle (disabled by default)
  • Suicidal Subject
  • Theft from Person
  • Traffic Stop Backup Required
  • Metro Station - Assistance Requested 
  • Airport Security Threat
  • Commercial Vehicle Theft
  • Concern for Welfare 

 

Copyright and Legal Stuff

This mod (compiled plugin, compiled patch to Grand Theft Auto V source, henceforth "Mod" or "The Mod"), is the sole property of the Mod author (Max Playle, henceforth "Owner" or "The Owner"). By default it may only be distributed on its own from https://lcpdfr.com. It may not be distributed on its own from any other source unless given explicit permission. It may be included in any video as long as it does not attempt to make money off The Owner's Mods. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission. Attempts to modify the Mod, and distribute modified versions are Strictly Prohibited, regardless of the modifications in question.

 

YouTube Content Creators / Twitch Streamers

You can include this script in any of your YouTube videos or Twitch Streams. However, I politely request that you include a link to this page (or to https://section136.maxplayledev.org, which will redirect here) in the description/show notes of your video. Please do send me a link to any videos that include Section136Callouts, I'd be curious to know your thoughts and to see playback of the callouts from a third party perspective!

 

AV False Positive

Section136Callouts will trigger some online virus searching engines, such as VirusTotal. This is because the engines used to scan files submitted to sites such as VirusTotal use extremely aggressive heuristics to determine whether something contains a virus. However, as a side effect of this - binaries such as GTA plugins, which make use of memory hooking to achieve a large amount of what they do, will be flagged up. Section136Callouts does not contain any malicious code whatsoever, and you can safely ignore any warnings you receive as a false positive. 

 

Section136Callouts should not flag up in any desktop antivirus engines, however may - on occasion, when a new version is released. 

 

Dependencies

Whilst every effort is made to keep the dependencies bundled with the Section136Callouts download up-to-date, sometimes - being human - I do miss things. As such, you can download the following Section136Callouts dependencies externally:

 

RageNativeUI - https://github.com/alexguirre/ragenativeui/releases (you may need to update this library after a game update)

Newtonsoft.Json - https://www.newtonsoft.com/json

 

Section136Callouts may interact with maxplayledev.org Online Services to report plugin issues, authenticate users against Early Access Club and perform update checks.

If you'd rather Section136Callouts not reach out to the network whatsoever, just enable Prohibit Network Transmission in the configuration file. More information on that is at https://maxplayledev.org/section136callouts/configuration. All currently active network functionality is toggleable using the main configuration file. 

 

 

 

 

 

 

Edited by thatmaxplayle
Update banner

What's New in Version v1.12.1913.8 (Build 1913)

Released

Spoiler

Hotfix Changelog - Build 1913

 

This build has been published following issues reported by the community.

 

  • Fixed an issue resulting in a NullReferenceException which was spamming the log (it seems the previous patch didn't quite fix this). 

 

Known issues:
Not 100% sure if the Player Statistics Menu works on this build. I will assume not many people use it, so have gone ahead and fixed the underlying issue anyway - but please note that you may experience bugs with this functionality if you use it. I'll be patching them soon. 

 

 

Spoiler

Hotfix Changelog - Build 1912

 

This build has been published following issues reported by the community. 

 

  • Fixed an issue relating to the obfuscation of the Player Statistics file preventing deserialization, causing a crash.
  • Fixed an issue with NullReferenceException's being spammed to the log during initialization of the Statistics Menu.
  • Added a fallback which will disable the statistics menu for this session if something goes wrong during initialisation.

 

Hopefully this will fix the issues reported to me by the community. I've been made aware of another bug just today, and will push a silent update sorting that shortly. 

 

 

 

Section136Callouts v1.12 is finally here!

 

External 

The new Section136Callouts configuration utility is now live. You can check it out at https://maxplayledev.org/apps/section136callouts/configurator if you're having trouble modifying the new configuration file, now in JSON format.

 

New Content

  • Added callout: Concern for Welfare
    • This is quite a beefy callout, and because of its nature, it delayed this update from release significantly. 
    • This callout is playable now, however I'm already looking at adding some new content and improvements to it over the next couple of weeks/months.
    • This callout has a number of situations, and for patrols in Blaine County, only some will fire. The callout will not fire all scenarios in Blaine County as this would involve a long drive. I'll be adding more county-based scenarios soon, however at present the callout does work throughout the entire map. 
  • Added Setup Assistance functionality to the Section136Callouts in-game Settings Menu. This menu contains "one-time-fix" and can reconfigure other plugins when selected if it will aid Section136Callouts to work.
    • An example of this is the "Disable ELS Traffic Control" option which can cause some conflictions with the Player Tail scenario used within the new Concern for Welfare callout.
  • If the user is using an old configuration file, they will now be prompted to reset it on startup. This will appear automatically, and will allow the user to reset and regenerate their configuration file at the touch of a button.
  • Added "Reset Configuration File" functionality to the Section136Callouts menu. Please note that this will require an LSPDFR restart to take effect.
  • Made the "S136.ReloadLSPDFR" command public, which allows you to remove any problematic entities and restart LSPDFR in case of a soft-lock within a callout from any plugin.

 

Existing Feature Overhauls

  • The Coroner service has been entirely rewritten, refreshing code I wrote 3 years ago - safe to say it's been optimised a fair bit too.
  • Rewrote the Police Radio menu for the Section136Callouts menu, updating it to use the new Section136Callouts Menu base classes, and updating functionality within it also.
  • Rewrote the update checker, following internal systems restructuring on the server-side. 
  • Rewrote the Early Access Club authentication manager, following internal systems restructuring on the server-side.

 

Default Configuration Changes

  • The "COVID-19 Self Isolation Violation" callout is now disabled by default. It may be removed in a future release.
  • Removed the following unused configuration options from the configuration file:
    • ENABLE_FEATURES > EnablePursuitOptionsInRadioMenu
    • ENABLE_FEATURES > EnableEndCalloutButtonInPoliceRadioMenu
    • ENABLE_FEATURES > Ambient Features
  • The following configuration options have had their default values changed: 
    • ENBABLE_CALLOUTS > SelfIsolationViolation | Now has a default value of false - previously true
    • AI_SETTINGS > AiOfficersUseLethalForce | Now has a default value of true - previously false
  • Added the following new settings:
    • ENABLE_CALLOUTS > ConcernForWelfare | Used to control whether the Concern for Welfare callout is registered, provided IgnoreCalloutEnableStatus is not enabled.
  • Restructured settings:
    • CALLOUT_SETTINGS > WELFARE_CALLOUT_GROUP has been renamed and is now shared between the following callouts:
      • Mental Health Patient Escaped
      • Suicidal Subject
      • Concern for Welfare

 

Bug Fixes

  • Fixed a bug causing the Protest callout to periodically fail with error message "Value cannot be null" - this was due to a buggy world location check.
  • Fixed a bug in the Protest Callout causing excessive log output. This logging has now been removed, and the logic related to tasking free members of the RIOT Squad has now been improved.
  • Removed the Legacy Police Radio option from the Section136Callouts menu.
  • Fixed a bug causing the Attempted Sexual Assault callout to crash if entities related to the Ambulance became invalid whilst en route to your location.
  • Fixed a bug which caused Section136Callouts to crash if Early Access Club Authentication failed.
  • Fixed a bug which caused Section136Callouts to crash if Update Checking could not be completed successfully.
  • Fixed a bug involving an invalid call to a GTA native which could cause LSPDFR, or the game entirely, to crash.
  • Fixed a typo in the PluginConfigVersion setting in the main configuration file, used to determine an out-of-date configuration file. 

 

Quality of Life Fixes

  • If the Coroner (or another service unit) encounters an error because related peds/vehicles go invalid due to increasing proximity to the player, these errors are no longer displayed on-screen if the player has left the scene.
  • Section136Callouts will now fade the game screen in when it loads, to prevent the need to restart the game if it, or another plugin, encounters an issue during a previous session.
  • Added the "Oops" command which can now be used to circumvent the need to restart the game if a callout goes wrong whilst player controls are disabled, or the game screen is faded to black. This will also work if another plugin caused one of these issues to occur.
  • The configuration file is now in JSON format, making it easier to edit. I've also just launched a neat new Online Configurator which explains all configuration properties and allows you to customise them using a GUI - and download a completed configuration file.

 

 

Spoiler

Previous update changelog: 

 

Bug Fix Update - Changelog

 

BUILD 1796 - MINOR COMPATIBILITY UPDATE

This update fixes a bunch of bugs with regards to the Update Checking and Early Access Club authentication systems. This is required because the server-side software was recently rewritten, meaning it broke the endpoints used by previous versions of the pack.

 

If you're looking for new functionality, it's on the way - however recent game updates have made it incredibly difficult to test this (even on a rather beastly computer) so I'm not really sure where to go from here...

 

BUILD 1553 - HOT FIX + MINOR FEATURE UPADTES:

Attention was brought to bugs in previous builds with the help of the Automatic Bug Reporting system. If you haven't yet enabled this functionality, do so today! It helps everybody in the Section136Callouts community. If it weren't for users who use the ABR system, these bugs would not have been fixed - and it's likely I would never have known about them.

 

Bug Fixes:

  • Fixed a bug involving a small 1 second hang when callouts are accepted whilst Live Activity is enabled. This functionality is now utilised on a new thread, to remove any impact on the time taken to load a callout.
  • Fixed a bug causing the Stolen Commercial Vehicle callout to crash during instances where the passenger wasn't spawned.
  • Fixed a bug causing a crash if the mainconfig.xml configuration file wasn't deleted and allowed to regenerate after updating to v1.11.* from any previous version.

 

Feature Updates:

  • Automatic Bug Reporting (Network Bug Reporting) settings are now accessible via the Section136Callouts Menu. Press X (by default) and head into the Settings Menu to see these options. It can now be toggled in-game, and you can learn more by selecting the corresponding button in the menu.
  • Live Activity now supports an Anonymous Mode, allowing you to utilise the functionality without broadcasting your in-game username.
  • Live Activity settings are now accessible via the Section136Callouts Menu. Press X (by default) and head into the Settings Menu to see these options. You can enable/disable Live Activity, enable/disable Anonymous Mode, and learn more about how Live Activity works with the Learn More link displayed in the menu.
  • You can now enable/disable individual callouts from the pack via the Section136Callouts Settings Menu. Hit X (by default) and click Settings Menu > Callouts to individually enable or disable callouts. Bare in mind that your changes from within this menu are not applied until you reload LSPDFR.

 

Removed Functionality:

  • Removed the "Automatic Bug Reporting" information screen which appears when you first install Section136Callouts (or clear the data folder) as this functionality is now stored within the Settings Menu.

 

Default Configuration Options:

  • Network Bug Reporting is now enabled by default, but can easily be disabled from within the Section136Callouts menu.
  • Live Activity is now enabled by default, however in the new Anonymous Mode. You can disable it altogether if you wish, or disable Anonymous Mode to show your player's name from within the Section136Callouts menu.

 

BUILD 1478 - HOTFIX:
Fixed an urgent bug which broke the serialization code for the configuration XML file.

 

BUILD 1465 - RELEASE:

 

A relatively small update containing a brand new callout, some bug fixes, along with a requested feature.

 

🆕 New Features

- Added a brand new (optional) system, called Section136Callouts Live Activity. Using this, you can see what your fellow Section136Callouts officers are doing (where enabled) by broadcasting it to my Discord Server, along with https://beta.maxplayledev.org/section136callouts/liveactivity. This functionality is disabled by default, however can be enabled via the standard, main_config.xml file you're all used to editing. Privacy information and a sample network request is included in the above URL. Note that this functionality will only run if the callout accepted is from the Section136Callouts pack.

 

- Added a brand new callout, Commercial Vehicle Theft.

 

- Added a brand new dependency checker, replaing the old one, which checks all dependencies when you start LSPDFR with the pack - and will notify you if something is wrong.

- The configuration file now contains a reference to the build it was created using, and Section136Callouts will warn you if you are using an out-of-date configuration file. If you see this warning, be sure to delete your configuration file, and let the plugin regenerate it when it next loads. That way, you'll have access to all the latest and greatest settings!

 


Short Description

High quality, customisable callouts based on both new ideas and ideas from our old favourites!

User Feedback

Recommended Comments

Heisenberg456

Members

1 hour ago, thatmaxplayle said:


You'll need to modify the configuration file found at:

GRAND THEFT AUTO V > PLUGINS > LSPDFR > SECTION136CALLOUTS > mainconfig.json

 

Search for <MainMenu> (including the angled brackets) and it should send you to the right line. You'll need to use the numerical key code. You can see a full list of the available key codes here: https://learn.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=windowsdesktop-8.0

I checked :    MainMenu": 88 you mean this one only ı found that ?

Angil

Members

Hello, I had a rather strange "crash"... When the callout ended it didn't crash. But suddenly I got a star and I was wanted by the police... They didn't shoot me. Another mission was launched afterward. Looking in the log file there actually seems to be a problem when the callout ends, right ?

 

 

RagePluginHook.log

thatmaxplayle

Members Author

(edited)

On 3/31/2024 at 3:36 PM, Heisenberg456 said:

I checked :    MainMenu": 88 you mean this one only ı found that ?

 

Sorry - yes that is correct. I had completely forgotten that I changed the format of the configuration file. Yes, 88 will be the default, which is the key code for X.

On 4/1/2024 at 4:31 PM, Angil said:

Hello, I had a rather strange "crash"... When the callout ended it didn't crash. But suddenly I got a star and I was wanted by the police... They didn't shoot me. Another mission was launched afterward. Looking in the log file there actually seems to be a problem when the callout ends, right ?

 

 

RagePluginHook.log 473.59 kB · 0 downloads

Hey there!

Thanks for reporting this. Although, after closer inspection, it appears that the riot van became invalid inside of the Protest callout. There's not really much I can do about invalid vehicles - which are caused by the game cleaning up information about vehicles internally. It does this to conserve memory.

 

If you find yourself encountering InvalidHandleableException's frequently within a given session, restart the game, or better yet - restart your PC. You can minimise the amount of open programs in the background to ensure GTA is allocated the maximum amount of memory your computer can give it. Installing a Heap Adjuster and custom gameconfig.xml if you haven't already will also theoretically help reduce these issues, by instructing the game to allocate more memory to game mechanics like the entity memory pool, which is the "container" (for the lack of a better way to put it) controlling all living entities in the game world. 

 

If your game thinks it's running out of memory, it'll start removing random things, even if I tell it not to. In light of this, there's unfortunately not much else I can do other than handling errors efficiently. 

 

As to why you were wanted by the police after the callout ended, I really cannot explain that - I can only assume this is caused by a bug in the game and/or another plugin behaving weirdly. I can assure you there is no calls to the Player::WantedLevel - calls to which would be necessary in order to make you wanted by the police. This is a police mod after all, so I would consider doing that to be rather counterproductive!

 

Anyhow, I hope this explanation helps you to understand why this might've happened. Sorry I can't do much more to help you! 

 

TL;DR

- Restart your game/PC if this happens frequently.

- Install a custom gameconfig.xml and heap adjuster if you haven't already.

- Thank you for reporting an issue you encountered, although there's not a whole lot I can do.. sadly...

 

Have a great day!

Max

Edited by thatmaxplayle

Heisenberg456

Members

On 4/3/2024 at 12:32 AM, thatmaxplayle said:

 

Sorry - yes that is correct. I had completely forgotten that I changed the format of the configuration file. Yes, 88 will be the default, which is the key code for X.

Hey there!

Thanks for reporting this. Although, after closer inspection, it appears that the riot van became invalid inside of the Protest callout. There's not really much I can do about invalid vehicles - which are caused by the game cleaning up information about vehicles internally. It does this to conserve memory.

 

If you find yourself encountering InvalidHandleableException's frequently within a given session, restart the game, or better yet - restart your PC. You can minimise the amount of open programs in the background to ensure GTA is allocated the maximum amount of memory your computer can give it. Installing a Heap Adjuster and custom gameconfig.xml if you haven't already will also theoretically help reduce these issues, by instructing the game to allocate more memory to game mechanics like the entity memory pool, which is the "container" (for the lack of a better way to put it) controlling all living entities in the game world. 

 

If your game thinks it's running out of memory, it'll start removing random things, even if I tell it not to. In light of this, there's unfortunately not much else I can do other than handling errors efficiently. 

 

As to why you were wanted by the police after the callout ended, I really cannot explain that - I can only assume this is caused by a bug in the game and/or another plugin behaving weirdly. I can assure you there is no calls to the Player::WantedLevel - calls to which would be necessary in order to make you wanted by the police. This is a police mod after all, so I would consider doing that to be rather counterproductive!

 

Anyhow, I hope this explanation helps you to understand why this might've happened. Sorry I can't do much more to help you! 

 

TL;DR

- Restart your game/PC if this happens frequently.

- Install a custom gameconfig.xml and heap adjuster if you haven't already.

- Thank you for reporting an issue you encountered, although there's not a whole lot I can do.. sadly...

 

Have a great day!

Max

ı saw it but how can ı disabled the 88(X) key ? ı wrote note ''none'' but nothing changed?

thatmaxplayle

Members Author

On 4/4/2024 at 8:56 AM, Heisenberg456 said:

ı saw it but how can ı disabled the 88(X) key ? ı wrote note ''none'' but nothing changed?

 

You cannot just type "none" - you must type the numerical key code for the none key, which is 0. See the example below.

 

{

 "MainMenu": 0,

}

 

On 4/3/2024 at 2:27 AM, Officer John.Nolan said:

unfortunately it still crashing my game even after the new update

 

Please send me your RPH.log, else I cannot do anything about this.

7 hours ago, thatmaxplayle said:

 

You cannot just type "none" - you must type the numerical key code for the none key, which is 0. See the example below.

 

{

 "MainMenu": 0,

}

it's crashing when i shoot pursuit target .. i hope the rph explain the issue

 

Please send me your RPH.log, else I cannot do anything about this.

 

RagePluginHook.log

thatmaxplayle

Members Author

(edited)

17 hours ago, Officer John.Nolan said:

 

I'm currently away from home but have noted this log and will take a look into it once I am home. Thank you.

 

UPDATE: this issue has been added to the bug tracker. If you have Discord, you can track it's progress over on my Discord Server. https://dsc.gg/maxshangout

 

Edited by thatmaxplayle

Su Ying Cheng

Members

The Callout menu overlaps with my STP (Stop The Ped) button.

thatmaxplayle

Members Author

On 4/15/2024 at 12:46 PM, Su Ying Cheng said:

The Callout menu overlaps with my STP (Stop The Ped) button.

 

You can change the keybindings in the configuration file available at GTA > Plugins > LSPDFR > Section136Callouts. The file is called mainconfig.json. 

 

Note that you'll have to use the numerical key codes within this file. These can be found at https://learn.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=windowsdesktop-8.0.

 

Cheers,

Max

cristian304

Members

(edited)

buongiorno ho un problema, dopo 5/10 lspdfr si blocca e segnala questa mod potete aiutarmi?response. 

Edited by cristian304

thatmaxplayle

Members Author

21 hours ago, cristian304 said:

buongiorno ho un problema, dopo 5/10 lspdfr si blocca e segnala questa mod potete aiutarmi?response. 

Hello, 

I can't help you without any information on what went wrong. I'll need a RagePluginHook.log file to achieve this.

Regards,

Max

cristian304

Members

Good morning for now I fixed that it doesn’t crash but won’t start my calls even from the callaout manager.
I downloaded the new version Jonson.net from the site version 6.
Always failed me. I hope you can help me thanks

thatmaxplayle

Members Author

On 5/21/2024 at 7:10 AM, cristian304 said:

Good morning for now I fixed that it doesn’t crash but won’t start my calls even from the callaout manager.
I downloaded the new version Jonson.net from the site version 6.
Always failed me. I hope you can help me thanks

 

Section136Callouts isn't designed to work with Callout Manager. It's designed to work with the callout manager built into LSPDFR (i.e. the one that offers you calls periodically)

 

The differences are:

  • When LSPDFR is about to offer a callout, it first "asks the callout" if it should start now? Callouts within 136 use this as an opportunity to check location information, and check we can spawn a scenario close enough that the player doesn't have to drive half way up the map to attend the call. If the callout decides it should not be offered in the current conditions, it fails, silently. The player isn't made aware of this. 
  • When you force a callout to start with Callout Manager, this process is still carried out. However, if the callout decides that it shouldn't start given the current conditions, callout manager will display a "Failed to start _______" message. 

Some calls support the `AllowLongDistanceDrivesToCalloutScenarios` setting, which can be found in `Plugins > LSPDFR > Section136Callouts > mainconfig.json" which will mitigate this, however not all calls are built to support this yet. 

 

There is no way, as a developer, to know how the call was started. We cannot tell whether LSPDFR started it naturally, or you used something like Callout Manager to start it forcefully, so we cannot apply logic to force the callout to run when you force it to start.

 

If you're using callout manager, I'd recommend enabling the aforementioned setting. 

 

TL;DR - Not all calls will work in all locations on the map. That's by design.

Cyanotic

Members

@thatmaxplayle I have some various welfare check audio that I'm working on implementing  if you would be interested in working together.

BlueLine Vibes

Members

Thanks for the upload.  I did read in your copyright info in description: " It may be included in any video as long as it does not attempt to make money off The Owner's Mods."  I am assuming money of any kind.  If I am reading this correctly, this would include YouTube ad revenue as well?   Just wanted to make sure as I would need to take this out before recording or streaming any type of content with this callout pack. 

thatmaxplayle

Members Author

(edited)

5 hours ago, BlueLine Vibes said:

Thanks for the upload.  I did read in your copyright info in description: " It may be included in any video as long as it does not attempt to make money off The Owner's Mods."  I am assuming money of any kind.  If I am reading this correctly, this would include YouTube ad revenue as well?   Just wanted to make sure as I would need to take this out before recording or streaming any type of content with this callout pack. 

 

Hey there,

Ad Revenue is fine - it's more that you're not charging for access to a download link or anything. You are fine to include this in a YouTube video, even if it is monetised. Although, if you do include the pack in your video, I'd appreciate a download link in the description (though this is completely at your discretion) 

 

Please do send me a link to the video if you do play one of my callouts in a video though! Shoot me a message on this website, drop it in the comments or send me a message on Discord (@thatmaxplayle) 

 

Cheers for asking, though!

 

EDIT: I've updated the Copyright + Legal Stuff section in the file description to reflect this permission. Thank you for bringing this to my attention, and I appreciate you taking the time to ask before just including the pack in your video without any form of clarification. 🙂

 

13 hours ago, Cyanotic said:

@thatmaxplayle I have some various welfare check audio that I'm working on implementing  if you would be interested in working together.

 

Please send me a message either on here or on Discord (@thatmaxplayle) to discuss this, I'd be interested to see what you've got. 

Edited by thatmaxplayle

DivineHustle

Members

Callout crash when accepting the Lost Suspect callout in Sandy Shores area playing as BCSO, crashed within 3 seconds of accepting the call

RagePluginHook.log

DivineHustle

Members

Getting a lot of crashes in general. Experienced one here in the middle of the traffic stop backup call.

RagePluginHook.log

powerfulwrist82

Members

Crashes my game no matter how many times I uninstall and reinstall

thatmaxplayle

Members Author

Hey everyone! 👋

 

For those who are unaware, I'm the developer of Section136Callouts.

 

I'm often asked about the future of the plugin, and when the next update is, and to be quite honest - the short answer is "I'm not sure" - Section136Callouts was started as a passion-project during the pandemic, after finding an abundance of spare time because they made going outside illegal 😂. These days, when everything is more than back to normal, time is on the "hard to come by" side with a multiple day-jobs and a software business to run (yes, I like to keep busy)...

 

So - in short - something has to give, despite how much I've loved being a small part of this community over the few years I've been here.

 

If I have any wild new ideas for S136, I'll definitely implement them. However, in the meantime - I'm happy to leave it in its current state, whilst maintaining support for it.

 

To be honest, I'm not really the creative type, therefore I find coming up with new ideas/storylines for callouts quite difficult. To add to this, and in no small part due to the amazing work of G17/The LSPDFR Team, the community has flourished - encouraging a wash of people to start developing their own callouts, often times - as their first projects, thus serving as their introduction to programming - which is an amazing achievement. Because whilst not all will pursue it, that 10% who do may go on to do amazing things in the field.

 

However there is one problem with this - with a lot of new callout developers, comes a lot of new callouts. Some based on existing ideas, others not so much. And when you have thousands of callout developers making plugins, fresh ideas become scarce.

 

I would also like to take the opportunity to thank each and every one of you for your unwavering support for the pack over the years. Like I said, I started this as a simple lockdown project, I had no intentions of even publishing it - but instead of making some LSPDFR videos. Weirdly, I never published any LSPDFR let's play videos, and instead just published the callout pack - but never would I even have imagined the amount of support and usage it attracted. 

 

Whilst the server-side API has now been deprecated, I still see in the server logs, tens of thousands of hits per day. That's a good 7-8 thousand people still using the pack on the daily basis, and that blows my mind. So thank you.

 

Also wanted to extend an extra hand of thanks to my Support Team on Discord, and the people who have helped out with he support in the comments section here. It's been great working with you all, and I hope to stay in touch. 

 

Lastly, thanks to G17/The LSPDFR Staff team for the work you do here. The community is growing by the day and I can see why. Delivering a stable platform on this scale is no easy task, and I know that from experience. 

 

Some final notes:

Let me be clear...

 

  • I'm not abandoning the plugin. If I suddenly have a wild idea, or want to get back into it - I will. 
    • If you have any callout ideas that you might want to bring to my attention, please do!
  • I will continue to support the plugin both on Discord, and on LSPDFR.com. Though, I might add - that I'm not regularly logged into LSPDFR all that much these days, therefore the best way to reach me is via Discord.
  • I'm not planning to open-source the project at this stage because I'm not washing my hands of it.
    • With this in mind, the license, and security section of the file description - still apply. Do not reverse engineer (or attempt to) and do not take this plugin and sell it as your own. 

 

Happy patrolling!

- Max 

 

JohnNolan7A15

Members

I’ve been getting crashes whenever the AI arrests a ped. And it was working fine before. My log consistently points to a callout-related issue, and removing the callouts stopped the crashes. Has anyone else experienced this or found a fix? Thanks in advance.

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