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DeLuca's County Callouts 1.0.0

(13 reviews)

15 Screenshots

CC1-Title.png

                                                               County Callouts Topic Here

                                                              [JOIN MY DISCORD]: https://discord.com/invite/ujWXXrdXGR [GET HOTFIX VERSIONS AVAILABLE NOW]

 

[Overview]:

Back with a massive internal overhaul County Callouts 1.0 will now use a newly created global master resource to pull common internal elements from. This will help expedite future updates of not only County Callouts but all my plugins that are soon to release. The biggest addition to CC 1.0 is the implemented XML files for each unique location callout. Previously we had up to 140+ unique locations for CC callouts but it still felt stale after visiting the same house for a domestic dispute over and over. Now you can add as many different unique locations as you want for each callout type. Navigate to the DModding folder within Plugins\LSPDFR and open the desired XML file. Each file has a description within on how to add more locations. I've also added some minor updates to calls such as the domestic dispute now has more dynamic locations for the suspects when entering an interior. There are also more scenario possibilities for certain callouts. I did however have to rush the cleaning up process just because I was so ready to finally have an update for everyone again. I have removed implementation of StopThePed and UltimateBackup. I've decided to remove them because I plan on advancing County Callouts to a point it will have enough features itself to make the need for another optional plugin redundant. I also do not want my plugins to feel they need to rely on another party to continuously update other plugins to ensure the best experience. I may implement it again in future versions but for now it will not directly implement the API. You may still use them but they will not being working together as before. Another version is already in the works and will feature some strong enhancements to the existing calls and AI behavior. If you encounter any bugs or glitches please report them ASAP so I can get them resolved. Check back frequently for the Highway Callouts preview release and future County Callouts updates.   

[original description]
County Callouts is a callout add-on for LSPD:FR featuring rural themed callouts. Most of these calls will not trigger within Los Santos city limits. They feature unique multi-scenario and dynamic calls that offer a higher replay value. As of the 0.4 beta version, there is now a full interaction menu system for CC spawned callouts. Lots of updates and touch ups to existing callouts but also the addition of two new calls: Domestic Dispute and Public Dispute. The domestic callout features full interior interaction on a variety of different scenarios. Please note that there are currently only two interiors used and they may not be the most 'fitting' in all locations but I hope to improve this in the future. The config file has also received some new settings for callout spawn chances. If there are any bugs, glitches, requests, complaints, or other then please feel free to let me know! 

 

[Callouts]:
Currently Complete:

  • Vehicle collision with animal
  • No response from Deputy, check requested (Multi-scenario Call)
  • Reports of Illegal Off-Roading
  • Stolen Sheriff Unit (Multi-scenario Call)
  • Meth Lab Explosion (Multi-scenario/3 Unique Locations) [More locations coming soon!]
  • Unstable Individual (Multi-scenario/30+ Unique Locations)
  • Domestic Dispute (Multi-scenario/Unique Locations/Interiors)
  • Public Dispute (Multi-scenario/Unique Locations)

 

[How To Install]:

Place CountyCalls.dll, dlGlobal.dll, and the DModding folder into GTA V Directory/plugins/LSPDFR.

Place the CC audio folder into GTA V Directory/lspdfr/audio/scanner.

Place RAGENATIVEUI in your GTA V directory.
Load up LSPD:FR and go on-duty. Wait for County Callouts.

Edited by Adam DeLuca

What's New in Version 1.0.0

Released

1.0.0 Public - Update Release - The Customization Update 

 

  • Implemented new dlGlobal master reference
  • New! XML customization for each unique location callout
  • New! Master settings config and customization config for use with all my plugins
  • Update! Revamped domestic dispute interior suspect spawns & scenarios
  • Update! Additional vehicle models added to calls featuring vehicles
  • Update! Added text display when player is shouting for peds to stop (default key is numpad1)
  • Update! Changed default value of Talk/Interact key to Y to correspond with other plugins better
  • Update! Some changes to how peds were handled internally when interacting/stopped
  • Removed compatibility with StopThePed & UltimateBackup (See why above and wait for future releases)
  • Many more little optimizations and fixes!

Short Description

County themed callouts for LSPD:FR

User Feedback

Recommended Comments

MrBigP

Members

Can you make a bait car mod?

Hadyfaik

Members

I am having a small problem with the new update.

 

Sometimes the callouts don't come up automatically, i have to request a callout from my menu 

Adam DeLuca

Members Author

On 10/30/2020 at 6:36 PM, Hadyfaik said:

I am having a small problem with the new update.

 

Sometimes the callouts don't come up automatically, i have to request a callout from my menu 

 

I'll add an additional config setting for probability of each call in the next update.

sosezi

Members

On 10/21/2020 at 2:59 AM, Adam DeLuca said:

There will be in the next update 0.3. I do not have an estimated release date yet but hopefully it'll be soon.

yes please make callout menu like true/false for callout on/off in the game 🙂 

Officerporci

Members

the last update is 0.3?

Adam DeLuca

Members Author

16 minutes ago, Officerporci said:

the last update is 0.3?

 

0.4 is the latest but it is pending approval. Hopefully it'll be accepted soon.

Officerporci

Members

9 minutes ago, Adam DeLuca said:

 

0.4 is the latest but it is pending approval. Hopefully it'll be accepted soon.

ok, nice, thanks

GeantPoire7906

Members

@Adam DeLucaI suggest making an option in the .ini file that chooses which cars spawn in Blaine County

Adam DeLuca

Members Author

(edited)

8 hours ago, GeantPoire7906 said:

@Adam DeLucaI suggest making an option in the .ini file that chooses which cars spawn in Blaine County

 

6 hours ago, Lapd Code 3 said:

@Adam DeLuca Great Work and i agree with @GeantPoire7906that option could be useful in a future update 😃

 

Absolutely! Something like this was a planned addition, but I felt it had been far too long since my last update so I went ahead and released 0.4. I can have this added relatively soon. Are you referring to customizable sheriff cars for callouts or just in general such as patrolling?

 

Also, please be patient as the new 0.4 version is still pending approval. Hopefully it won't take too long. You can get my 0.4 version now on my personal modding index which can be found here on my profile page.

 

UPDATE 2 minutes later...

Just my timing. Right as I update with the waiting approval info it has been approved! Big thanks to LSPDFR team on the quick response.

Edited by Adam DeLuca

GuppieMann5000

Members

What graphics mod was used for those screen shots?

Adam DeLuca

Members Author

6 minutes ago, GuppieMann5000 said:

What graphics mod was used for those screen shots?

 

Natural Vision Evolved by Razed.

GuppieMann5000

Members

Are these callout limited to just Blaine county or is it LS county aswell? Because I wanna make sure that this callout doesn't interfere with my jurisdictions.

Lapd Code 3

Members

2 hours ago, Adam DeLuca said:

 

 

Absolutely! Something like this was a planned addition, but I felt it had been far too long since my last update so I went ahead and released 0.4. I can have this added relatively soon. Are you referring to customizable sheriff cars for callouts or just in general such as patrolling?

 

Also, please be patient as the new 0.4 version is still pending approval. Hopefully it won't take too long. You can get my 0.4 version now on my personal modding index which can be found here on my profile page.

 

UPDATE 2 minutes later...

Just my timing. Right as I update with the waiting approval info it has been approved! Big thanks to LSPDFR team on the quick response.

yes @Adam DeLuca customizable in general so we can use our own vehicles of choice and peds who drive them 

SandmanPlayz

Members

Love the work my man, I will say unfortunately that since I installed 0.4 my game has been crashing a decent amount especially after or during a call.

Adam DeLuca

Members Author

1 hour ago, PresidentRy said:

Love the work my man, I will say unfortunately that since I installed 0.4 my game has been crashing a decent amount especially after or during a call.

 

Could you send me your ragepluginhook log so I can help pin point the issue please? And thank you for the kind words.

GeantPoire7906

Members

15 hours ago, Adam DeLuca said:

 

 

Absolutely! Something like this was a planned addition, but I felt it had been far too long since my last update so I went ahead and released 0.4. I can have this added relatively soon. Are you referring to customizable sheriff cars for callouts or just in general such as patrolling?

 

Also, please be patient as the new 0.4 version is still pending approval. Hopefully it won't take too long. You can get my 0.4 version now on my personal modding index which can be found here on my profile page.

 

UPDATE 2 minutes later...

Just my timing. Right as I update with the waiting approval info it has been approved! Big thanks to LSPDFR team on the quick response.

I meant the cars in the callouts.

SandmanPlayz

Members

@Adam DeLuca I'm gonna keep playing around with it a bit and the next time it crashes I'll send you the log.

Adam DeLuca

Members Author

Can you please put the log file in a spoiler tag so it doesn't take up so much space? Also it seems you're running quite a few callout plugins all at once. This can make it more difficult to pinpoint an issue.

 

Just from what I can see though, it doesn't appear County Callouts is throwing any error codes. Is it crashing during any County Callouts specific calls?

SandmanPlayz

Members

Sorry man I'm not sure how to do that and I'm only running call outs that are up to date with the newest LSPDFR. As far as when it's crashing, It's crashing after I end the callout. No specific one I've had it do it twice on different callouts.

Adam DeLuca

Members Author

36 minutes ago, PresidentRy said:

Sorry man I'm not sure how to do that and I'm only running call outs that are up to date with the newest LSPDFR. As far as when it's crashing, It's crashing after I end the callout. No specific one I've had it do it twice on different callouts.

 

Highlight the whole log you pasted and push the eye icon so it puts in all in a nice dropdown spoiler tag. 

 

As for your crashing issue the most recent problem you ran into was:

[3/9/2021 2:06:45 PM.393] LSPD First Response: ‭[Section136Callouts] (Unarmed) Store Robbery:: There is no reported end reason for this callout. ** WARNING ** The callout probably crashed.

	[3/9/2021 2:06:45 PM.395] LSPD First Response: [FATAL] Forced termination

 

So something went wrong with this callout while the Section136Callouts plugin was running which resulted in LSPD: FR completely shutting down. Remove this plugin and see if the problem persists or visit the content creators release file and seek support there.

Hadyfaik

Members

Welcome back!

GHOSTBUSTER2019

Members

hello love the call out pack but one major issue is that the call out pack crashes the lspdfr 5seconds after forcing Duty (via f4 console) RagePluginHook.log idk what is causing that issue or what is conflicting with this mods

Adam DeLuca

Members Author

14 minutes ago, GHOSTBUSTER2019 said:

hello love the call out pack but one major issue is that the call out pack crashes the lspdfr 5seconds after forcing Duty (via f4 console) RagePluginHook.log idk what is causing that issue or what is conflicting with this mods

 

That is my fault. County Callouts 0.4 and newer will require RAGENativeUI for the menus on the interaction system. A quick google search should bring you to the latest version.

Hyfrith

Members

2 minutes ago, Adam DeLuca said:

 

That is my fault. County Callouts 0.4 and newer will require RAGENativeUI for the menus on the interaction system. A quick google search should bring you to the latest version.

I also have the same crashing issue as the above user, and I do have RageNativeUI installed though which is odd. 
RagePluginHook.log

8 minutes ago, Hyfrith said:

I also have the same crashing issue as the above user, and I do have RageNativeUI installed though which is odd. 
RagePluginHook.log

Just did some further testing, including making sure I had the latest RagenativeUI installed and it seems to be working now? I thought I was on the latest version, but perhaps I wasn't.

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