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LSPDFR True Dispatch-All SA street names (improvement that works for real) 2.0

(0 reviews)

2 Screenshots

Those audio files were taken directly from the x64/audio/sfx/Police_Scanner folder of gta v and renamed by my self to be read by the lspdfr dispatch system.
Now the dispatch will specify the street/highway/freeway/boulevard communicating the exact location of the crime scene instead areas only, for an immersive gameplay.

 

  •  example ----- the dispatch will say : "We have a Grand Theft Auto on... (name of the road/street/way) ...units responds code 3" or  "Officer reports a PC... on... (name of the street)"

 

WHEN U CALL FOR BACKUP DURING PURSUITS THE DISPATCH NOW WILL SAY THE NAME OF THE STREET INSTEAD  THE AREA ONLY

 

Recomended: 

>>>it's possible that for some developed callouts (NOT built in lspdfr callouts) the street won't be specified at all , so only the area will be specified (it does not depends by me, but from the callout u are using) <<<

 

HOW TO INSTALL:  delete the old STREET folder in audio/scanner folder and just drag and drop in GTAV main folder.

 

Showcase videos: 

 

 

 

If you want you can use it in your videos

 

i just wanna serve the comunity and improve the LSPDFR gameplay for every user, nothing else.

Edited by Officerporci

What's New in Version 2.0

Released

Final version for Radio Realism FR


Short Description

All street audio fix for police scanner dispatch

User Feedback

Recommended Comments

Officerporci

Members Author

(edited)

57 minutes ago, Play3r2 said:

i have already download that but it doesn't work properly for the 100% of the roads cause the name of some location files are incomplete (example: STREET_ABATTOIR_AVE.wav should be STREET_ABATTOIR_AVENUE.wav but it isn't)  , test it  your self

Edited by Officerporci

Deactivated Member

Deactivated

Just now, Officerporci said:

i have already download that but it doesn't work properly for the 100% of the roads, test it  your self

 

Yes, I noticed that too. So better use yours?

Officerporci

Members Author

3 minutes ago, Yoko Daisuke said:

 

Yes, I noticed that too. So better use yours?

i ensure that mine works, but you can test it your self

Lapd Code 3

Members

so will this Fix all streets in San Andreas?
 

Officerporci

Members Author

(edited)

42 minutes ago, Lapd Code 3 said:

so will this Fix all streets in San Andreas?
 

Not the 100% of  streets, but the 90% yes and it depends by the callout you recive... it's more probable (95% of the times) that the street is specified for a built in(default lspdfr) callout 

Edited by Officerporci

Sopphic

Members

20 hours ago, Officerporci said:

i have already download that but it doesn't work properly for the 100% of the roads cause the name of some location files are incomplete (example: STREET_ABATTOIR_AVE.wav should be STREET_ABATTOIR_AVENUE.wav but it isn't)  , test it  your self

thank you so much for clarifying. great work!

Officerporci

Members Author

14 minutes ago, Play3r2 said:

thank you so much for clarifying. great work!

let me now , i'am available for oder explainations

hotrodford

Members

can i use it in videos

Officerporci

Members Author

2 hours ago, hotrodford said:

can i use it in videos

Yes you can, i 'll write it in the desscription

ItszWindy

Members

what sound is he using for the first video? It sounds soo good

Officerporci

Members Author

1 hour ago, AAAsoFAB said:

what sound is he using for the first video? It sounds soo good

which sound?

 

DarrOw FR

Members

Doesn't work for me... I've got no audio when requesting callouts

 

Officerporci

Members Author

49 minutes ago, DarrOw FR said:

Doesn't work for me... I've got no audio when requesting callouts

 

every developer creates his callout with specific audio to play, so isn't sure that an added callout have the street audio , so more the callout position on the map is accurate , more probability of listen the street audio we have, the built-in callouts (hold up and Grand Theft Auto in progress) have not position problems, so them are able to be reported by the dispatch with the exact position on the map and the right street audio. And in case of requiring backup DURING PURSUIT u should be able to listen the streets audios without problems. If u can't listen streets audios it does not depend by me but depends by added callouts u have in plugins/LSPDFR folder.

if you want you can send me a RPH log and lemme see what esactly is going on and i'll try to help you.

Lenrage550

Members

I ve hadd up the street names but they dont say when getting callaouts

Officerporci

Members Author

(edited)

3 hours ago, Lenrage550 said:

I ve hadd up the street names but they dont say when getting callaouts

it depends from the callout it selves, but usually it should be workc(e.g. Pursuit in progress  built in lspdfr callouts)

Edited by Officerporci

MCannon

Members

(edited)

Great!

Edited by Jemand507

zmateny

Members

(edited)

Can someone please help me? I installed it how it says in the install instructions, but I still only hear the areas, not streets, I would really appreciate help. I tested it on default LSPDFR “pursuit in progress” callout.

Edited by zmateny

Officerporci

Members Author

(edited)

9 hours ago, zmateny said:

Can someone please help me? I installed it how it says in the install instructions, but I still only hear the areas, not streets, I would really appreciate help. I tested it on default LSPDFR “pursuit in progress” callout.

Try also keep the default (lspdfr) STREET audios, without delete them

Edited by Officerporci

Zensucht

Members

(edited)

Man, I don't know why I just cannot get this to work. Sounds like a fantastic idea in practice, but it's quite literally the only mod I can't get to work. Which is ironic considering it seems like the most basic install.

Edited by SimpsonAH

Officerporci

Members Author

10 minutes ago, SimpsonAH said:

Man, I don't know why I just cannot get this to work. Sounds like a fantastic idea in practice, but it's quite literally the only mod I can't get to work. Which is ironic considering it seems like the most basic install.

be more specific

 

(edited)

  • Community Team

Seems like certain zones have no street names, like Rockford Hill and Mirror Park.

Edited by unitedOrange66

CombatDoc2002

Members

For some reason when I installed it my game started crashing on load-up.  There were no new addon/mods installed at this time

for me the audio is muted any idea how to fix it?

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