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[ELS] RCMP Pack 1.0.0

(8 reviews)

10 Screenshots

Replacement pack for LSPDFR based on Saskatchewan/Alberta RCMP vehicles.

I've included 2 pics in the screenshots to show that the RCMP around here use Liberty lightbars, and do not use rambars (except on K9 vehicles).

Extra 10 - Rambars.

Extra 12 - ALPRs.

Multiple liveries. Slicktop units can have either a marked or unmarked livery.

Working takedowns all pointing the correct direction. Any lights that are in doors or trunks will stay on the door or trunk when you open it.

The rambars dont act as a solid object in game. As far as I can tell, this is due to ELS and there is no work around for this when the rambar is an extra. Due to vehicles here not using rambars I wont make them a permanent part of the vehicles.

 

Police - Taurus

Police2 - Explorer

Police3 - Tahoe 2014

Police4 - Tahoe 2019

Policeb - Harley

Sheriff - Crown Vic

Sheriff2 - Silverado

Fbi - Crown Vic, slicktop

Fbi2 - Tahoe 2014, slicktop

Lguard - Explorer, slicktop

Policeold1 - Taurus, slicktop

Policeold2 - Tahoe 2019, slicktop

Pranger - K9 Suburban

Riot - Bearcat

 

 

The helicopter is not my model, however, the livery on it is. The livery is included in this pack. The model it is made for is;

I will make reflective liveries and update this pack in the near future but for now the pack is complete.

 

I have not played LSPDFR in a long time. However, I did test these vehicles in the game for a short time and as far as I can tell they should all be working correctly with no issues. If you do discover any bugs, please report them to me so I can look at having them addressed.

Feel free to make skin packs for these vehicles, use them in YouTube videos, use them in FiveM, etc. you do not need my permission.

Do not reupload any/all of the pack to other sites, or take credit for any of the work done on it.

User Feedback

Recommended Comments

dferr

Members

These look great. Thank you for doing a solid RCMP pack. 

 

Suggested additions:

f150 vehicle

more lights (unless your going for 100% realism)

make an addon-pack please? hahah. 

Palfy205

Members

Absolutely B-E-A-utiful I'm impressed. Finally somebody has taken the time to do this and I must say, it looks great. Definitely going to be adding this to an RCMP Patrol mod file. Keep up the great work.

Vincentsgm

Friends of LSPDFR

I'd suggest recoloring the emissives, it looks orange rather than red. Otherwise great work

mrknecht

Members

thanks dude !!!! ill try this pack out tonight !!

SK 116

Members Author

11 hours ago, dferr said:

These look great. Thank you for doing a solid RCMP pack. 

 

Suggested additions:

f150 vehicle

more lights (unless your going for 100% realism)

make an addon-pack please? hahah. 

Thanks.

I'll look into a F150 pickup aswell.

Yeah the lighting I tried to keep as realistic as possible.

I've never set up vehicles to be addons, but I will look into it and see whta I can do

9 hours ago, Lockinloaded said:

Absolutely B-E-A-utiful I'm impressed. Finally somebody has taken the time to do this and I must say, it looks great. Definitely going to be adding this to an RCMP Patrol mod file. Keep up the great work.

Thanks, appreciate it.

7 hours ago, Vincentsgm said:

I'd suggest recoloring the emissives, it looks orange rather than red. Otherwise great work

Sure, I'll take a closer look at the real light colours and see if I can match them

Jake P.

Members

i love this pack and youre EUP to

 

SK 116

Members Author

3 hours ago, Jake P. Onwer Of BCRP said:

i love this pack and youre EUP to

 

Thanks, appreciate it

mrknecht

Members

idk if this is a dumb question but how do i spawn in the unmarked cars ?lmao

mrknecht

Members

27 minutes ago, mrknecht said:

idk if this is a dumb question but how do i spawn in the unmarked cars ?lmao

nvm figured it out. but the brake lights and blinkers dont flash in stage 3 they just turn off

gamer101010

Members

11 hours ago, mrknecht said:

nvm figured it out. but the brake lights and blinkers dont flash in stage 3 they just turn off

same on my end too, i thought it was just me

SK 116

Members Author

On 9/19/2020 at 11:37 PM, mrknecht said:

nvm figured it out. but the brake lights and blinkers dont flash in stage 3 they just turn off

 

On 9/20/2020 at 10:42 AM, gamer101010 said:

same on my end too, i thought it was just me

 

I'm at work so I cant double check the ELS documents for the vehicles just yet, but check in those files under the sections that I believe is called acoronas. That should be what sets the flashing patterns and colours for headlights, taillights, etc. All of the vehicles will have a 1 for the headlights, which is what causes the headlights to flash in the pattern in the above videos. The motorcycle is the only vehicle that has the headlights set to 0 as it looks weird with that headlight flashing otherwise. Taillights may be set to 0. Change that to 1 and that should have ELS controlling the taillights.

If that doesnt work, I'm thinking its because I have a modified carcol.meta in my game for a non-els version of this pack that I'm putting together. The Carvariation meta likely has the vehicles set to the modified carcol.meta sirens, which is why in my game the taillights flash as they running of the modified sirens and in yours theyre not. I'll have to double check that this evening. 

mrknecht

Members

1 hour ago, 0 Venom Snake 0 said:

 

 

I'm at work so I cant double check the ELS documents for the vehicles just yet, but check in those files under the sections that I believe is called acoronas. That should be what sets the flashing patterns and colours for headlights, taillights, etc. All of the vehicles will have a 1 for the headlights, which is what causes the headlights to flash in the pattern in the above videos. The motorcycle is the only vehicle that has the headlights set to 0 as it looks weird with that headlight flashing otherwise. Taillights may be set to 0. Change that to 1 and that should have ELS controlling the taillights.

If that doesnt work, I'm thinking its because I have a modified carcol.meta in my game for a non-els version of this pack that I'm putting together. The Carvariation meta likely has the vehicles set to the modified carcol.meta sirens, which is why in my game the taillights flash as they running of the modified sirens and in yours theyre not. I'll have to double check that this evening. 

just tried that and it fixed it thanks.

SK 116

Members Author

1 hour ago, mrknecht said:

just tried that and it fixed it thanks.

Perfect. Good to hear

(edited)

AMAZING, im from AB so its nice to have a AB based pack 

 

What ped are you using in the videos ? 

Edited by TheCanadianDream

SK 116

Members Author

18 hours ago, TheCanadianDream said:

AMAZING, im from AB so its nice to have a AB based pack 

 

What ped are you using in the videos ? 

Thanks.

I'm using EUP with the better vests, I just retextured some of the clothes myself to suit the RCMP uniforms

SicKesT

Members

I'm having difficulty with the unmarked vehicles. Whenever I spawn the unmarked vehicles they spawn with the default RCMP texture. When I go to change the livery it just shows "0    0 Stock." Not sure what I'm doing wrong. 

Ndb20

Members

Nice, make more packs.

Ph4ntombytes

Members

is it possible for you to make the suburban have the push bar as an extra? would love to run it as a federal vehicle 🙂

Ninja99

Members

when i delete the RCMP signs for the unmarked cars some of them turn yellow and purple in the OPEN IV viewer, am i doing something wrong or is it something with the textures

SK 116

Members Author

On 9/26/2020 at 7:02 PM, stings said:

I'm having difficulty with the unmarked vehicles. Whenever I spawn the unmarked vehicles they spawn with the default RCMP texture. When I go to change the livery it just shows "0    0 Stock." Not sure what I'm doing wrong. 

That happened to me once when I was testing the vehicles, and then when I respawned the vehicle it worked fine. I wasnt able to get it to do that again so I couldnt really test why that was happening. Does it happen to you ever time?

On 9/26/2020 at 7:02 PM, Ndb20 said:

Nice, make more packs.

Thanks, I have some plans for other packs

On 9/27/2020 at 2:48 PM, Ph4ntombytes said:

is it possible for you to make the suburban have the push bar as an extra? would love to run it as a federal vehicle 🙂

Yeah I could do that, its pretty simple. The only issue with that would be that the rambar wouldnt act as a solid object in game any more when its an extra on an ELS car, but thats a minor thing anyway

On 9/28/2020 at 2:01 PM, Ninja99 said:

when i delete the RCMP signs for the unmarked cars some of them turn yellow and purple in the OPEN IV viewer, am i doing something wrong or is it something with the textures

I'm not too sure, when you spawn them in game do they show up properly?

Ninja99

Members

im good now i just messed something up on my end

Littleluser

Members

Hey man love the pack, only one minor issue i'm facing, the taillights turn off completely when I have code 3 lighting on. 

SicKesT

Members

On 9/30/2020 at 8:17 AM, 0 Venom Snake 0 said:

That happened to me once when I was testing the vehicles, and then when I respawned the vehicle it worked fine. I wasnt able to get it to do that again so I couldnt really test why that was happening. Does it happen to you ever time?

Yeah it happens every time. I've tried reinstalling the pack as well. Every thing works fine except I cannot get the unmarked vehicles liveries to work. 

Ninja99

Members

Great pack, any plan to ever do a charger by chance? I have seen photos of them but they seem to be "rare" so to speak 

mrknecht

Members

i noticed some of the lights dont work still. is that because of the carvariations ? and for the els files was i suppose to put all the 0s to 1s in cornas?

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