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[ELS] RCMP Pack 1.0.0

   (8 reviews)

10 Screenshots

Replacement pack for LSPDFR based on Saskatchewan/Alberta RCMP vehicles.

I've included 2 pics in the screenshots to show that the RCMP around here use Liberty lightbars, and do not use rambars (except on K9 vehicles).

Extra 10 - Rambars.

Extra 12 - ALPRs.

Multiple liveries. Slicktop units can have either a marked or unmarked livery.

Working takedowns all pointing the correct direction. Any lights that are in doors or trunks will stay on the door or trunk when you open it.

The rambars dont act as a solid object in game. As far as I can tell, this is due to ELS and there is no work around for this when the rambar is an extra. Due to vehicles here not using rambars I wont make them a permanent part of the vehicles.

 

Police - Taurus

Police2 - Explorer

Police3 - Tahoe 2014

Police4 - Tahoe 2019

Policeb - Harley

Sheriff - Crown Vic

Sheriff2 - Silverado

Fbi - Crown Vic, slicktop

Fbi2 - Tahoe 2014, slicktop

Lguard - Explorer, slicktop

Policeold1 - Taurus, slicktop

Policeold2 - Tahoe 2019, slicktop

Pranger - K9 Suburban

Riot - Bearcat

 

 

The helicopter is not my model, however, the livery on it is. The livery is included in this pack. The model it is made for is;

I will make reflective liveries and update this pack in the near future but for now the pack is complete.

 

I have not played LSPDFR in a long time. However, I did test these vehicles in the game for a short time and as far as I can tell they should all be working correctly with no issues. If you do discover any bugs, please report them to me so I can look at having them addressed.

Feel free to make skin packs for these vehicles, use them in YouTube videos, use them in FiveM, etc. you do not need my permission.

Do not reupload any/all of the pack to other sites, or take credit for any of the work done on it.

VEHICLES:
LENCO BEARCAT
- Cosmo
CVPI
- 2011 Forza CVPI Base Extracted by DMN
- Optimized, Converted, Textured and stuff by Thehurk
- Realisim Edits and more optimization by Lundy
- Major support with screenshots, feedback, IRL pictures, etc by Steinberg, Lundy, Problematic, and Taylor Swift
- Steelies and tires by Carper
- Hubcaps and tires by Carper
FPIS
- 2010 Ford Taurus SHO by Turn 10 Studios, modified into 2016 Ford Taurus Police Interceptor by OfficerUnderwood
- Rear bumper, headlamps, & dash by be fast, modified by OfficerUnderwood & Carper
- Front bumper by Ridgerunner, Grill by Vertex3D, modified by OfficerUnderwood
- Chassis parts by Ubisoft, Reverse lights by OfficerUnderwood
- Rims by BxBugs123, Centercap by Carper
FPIU
- Ford explorer Base model purchased by Thehurk, GTAxB0SS, Requiem and Windows446
- Poly Crunched, Textured, Converted by Thehurk.
- Interior purchased by TrentMU and FRGamer
- Textures by Taylor Swift, Thehurk, & OfficerUnderwood
- Heavily edited this piece of shit into a polished piece of shit by OfficerUnderwood
- Rims by BxBugs123, Centercap by Carper
- Interceptor Hood text by GTAxB0SS
HARLEY
- Harley Davidson Electraglide Purchased by beautiful bastards at Code Zero Gaming
- Bike poly Crunched by Thehurk
- Converted to GTA V by Thehurk
- Templated by Windows446 and Thehurk
- Released by Polecat324 & BayAreaBuggs for community enjoyment 1-3-17
SILVERADO
- 2017 Silverado Base By God's Work
-Conversion to SSV by XTheGreatJamesX
-Rims, Chevy logos and some textures by Thehurk
-Engine model and textures by Thero
SUBURBAN
- Carface
TAHOE 2014
- 2007 Tahoe by someone on 3dCadBrowser
- Modifed into 2014 and converted to GTA V by OfficerUnderwood
- Interior by ShadyDK14, fitted by Peralta, edited by Peralta and OfficerUnderwood with parts by Ubisoft
- Light textures by Peralta
- Mirrors & door handles by Ubisoft, fitted by Peralta
- Center area, steering wheel, door arm rests, & seats by Ubisoft, edited by OfficerUnderwood.
- Wheels by BxBugs123v
TAHOE 2019
- 2015 Suburban by Carface converted to a 2019-2020 Tahoe PPV by Dan with da van
- Countless Textures and parts redone and remodeled by Dan with da Van
- Most included parts modeled and textured by Dan with da van
- Door sticker redone by Billy J.
- Thanks to Bigams for providing high quality pictures of a real Tahoe
- Mayor edits by Dan with da Van
- ENV from some lspdfr post oof
- Templated and normals redon by Dan with da van
- A huge thanks to everyone below for helping make this project as good as it is.
- Krul, TickleMyElmo, Blaster, HP Deskjet, Bigams, INSAN1TY, Billy J and Maurice97

LIGHTS:
- Whelen Liberty II by Dannyboy1909
- Converted and edited for IV by IronicRainbow
- Materials and Textures assembled by Fabe
- Whelen ION modelled and textured by CEO.
- SoundOff Intersector modelled & textured by RobertTM
- Emissive Textures by Black Jesus
- Generic Linear light pack modeled, converted, and textured by Bueno
- MR6TC made by krul
- Emis textures for the MR6TC by OfficerFiveO
- Par28 3D modeling and texturing, Joshua Tanner
- Federal Signal Vanilla Edge modeled by - Wolf Senpai_Senpai Designs
- Textures for the Vanilla Edge created by - Wolf Senpai_Senpai Designs
- Whelen Avenger scratch made and texuterd by 0taku
- Whelen Lower Edge by .... *no credits/info in folder*
- Whelen Vertex Super-LED scratch modeled by Five0/OfficerFive0
- converted to gta 5 by Five0/OfficerFive0
- main texture by five0
- screw texture by neonlazer
- emis textures by Five0/OfficerFive0, based off of CJ24's

PARTS:
- Antennas made by Jay.
- Console by Twurtleee
- Laptop Stand by Twurtleee
- Radio and mic scatch made by 0taku
- Textuers made by 0taku
- Whelen Cencom Sapphire scratch modeled by Five0/OfficerFive0
- converted to gta 5 by Five0/OfficerFive0
- Whelen PCCS9LW Control Unit
- Made by YesAviation, Textures by YesAviation, Whelen Labels by Whelen
- Coban EDGE Modeled,Textured and UV mapped by Dan with da van
- Partitions by Twurtleee
- Kustom Signal Radars Modelled And Textured By - Jakub
- Setina by Twurtleee
- Setina textured by Twurtlee
- Textures provided by Matt
- Setina PB-400 modelled and converted by CEO.- Setina PB-400 modelled and converted by CEO.
- Roll-N-Lock Bed Cover, Scratch Modeled and Textured by Drexdor
- Whelen SA315P Speaker scratch modeled, textured, and converted to GTA V by HDgamerzPC
- Spotlight is from model provided by Cyrax on gamemodels.ru
- Converted and edited by Black Jesus
- Spot/Floodlights pack made by krul - only on GPM
- Tir3 emis textures by FiveO
- Roadcone Pack Conversion To Gta 4 By Michaelreedtomy And Model Edits By Michaelreedtomy
- Cabinet,shield and evidence box sratch modeled and textured by panos_zaf.
- Cones and metal sheet bump map by Rockstar.
- M16 Assault Rifle:
- Modeled By holymaness on TurboSquid,
- Textured By holymaness,
- Purchased By Walters,
- Converted To GTA V By Walters.
- Remington m870 Tactical Shotgun:
- Modeled By WarHead3D on TurboSquid,
- Textured By WarHead3D,
- Purchased By Walters,
- Converted To GTA V By Walters.
- D&R Window Bar Pack by tomcat8492.
If I have missed anyone, please let me know and I will correct it ASAP!

Vehicle pack made and textured by 0 Venom Snake 0

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  • User Feedback

    Recommended Comments



    These look great. Thank you for doing a solid RCMP pack. 

     

    Suggested additions:

    f150 vehicle

    more lights (unless your going for 100% realism)

    make an addon-pack please? hahah. 

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    Absolutely B-E-A-utiful I'm impressed. Finally somebody has taken the time to do this and I must say, it looks great. Definitely going to be adding this to an RCMP Patrol mod file. Keep up the great work.

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    11 hours ago, dferr said:

    These look great. Thank you for doing a solid RCMP pack. 

     

    Suggested additions:

    f150 vehicle

    more lights (unless your going for 100% realism)

    make an addon-pack please? hahah. 

    Thanks.

    I'll look into a F150 pickup aswell.

    Yeah the lighting I tried to keep as realistic as possible.

    I've never set up vehicles to be addons, but I will look into it and see whta I can do

    9 hours ago, Lockinloaded said:

    Absolutely B-E-A-utiful I'm impressed. Finally somebody has taken the time to do this and I must say, it looks great. Definitely going to be adding this to an RCMP Patrol mod file. Keep up the great work.

    Thanks, appreciate it.

    7 hours ago, Vincentsgm said:

    I'd suggest recoloring the emissives, it looks orange rather than red. Otherwise great work

    Sure, I'll take a closer look at the real light colours and see if I can match them

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    27 minutes ago, mrknecht said:

    idk if this is a dumb question but how do i spawn in the unmarked cars ?lmao

    nvm figured it out. but the brake lights and blinkers dont flash in stage 3 they just turn off

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    On 9/19/2020 at 11:37 PM, mrknecht said:

    nvm figured it out. but the brake lights and blinkers dont flash in stage 3 they just turn off

     

    On 9/20/2020 at 10:42 AM, gamer101010 said:

    same on my end too, i thought it was just me

     

    I'm at work so I cant double check the ELS documents for the vehicles just yet, but check in those files under the sections that I believe is called acoronas. That should be what sets the flashing patterns and colours for headlights, taillights, etc. All of the vehicles will have a 1 for the headlights, which is what causes the headlights to flash in the pattern in the above videos. The motorcycle is the only vehicle that has the headlights set to 0 as it looks weird with that headlight flashing otherwise. Taillights may be set to 0. Change that to 1 and that should have ELS controlling the taillights.

    If that doesnt work, I'm thinking its because I have a modified carcol.meta in my game for a non-els version of this pack that I'm putting together. The Carvariation meta likely has the vehicles set to the modified carcol.meta sirens, which is why in my game the taillights flash as they running of the modified sirens and in yours theyre not. I'll have to double check that this evening. 

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    1 hour ago, 0 Venom Snake 0 said:

     

     

    I'm at work so I cant double check the ELS documents for the vehicles just yet, but check in those files under the sections that I believe is called acoronas. That should be what sets the flashing patterns and colours for headlights, taillights, etc. All of the vehicles will have a 1 for the headlights, which is what causes the headlights to flash in the pattern in the above videos. The motorcycle is the only vehicle that has the headlights set to 0 as it looks weird with that headlight flashing otherwise. Taillights may be set to 0. Change that to 1 and that should have ELS controlling the taillights.

    If that doesnt work, I'm thinking its because I have a modified carcol.meta in my game for a non-els version of this pack that I'm putting together. The Carvariation meta likely has the vehicles set to the modified carcol.meta sirens, which is why in my game the taillights flash as they running of the modified sirens and in yours theyre not. I'll have to double check that this evening. 

    just tried that and it fixed it thanks.

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    18 hours ago, TheCanadianDream said:

    AMAZING, im from AB so its nice to have a AB based pack 

     

    What ped are you using in the videos ? 

    Thanks.

    I'm using EUP with the better vests, I just retextured some of the clothes myself to suit the RCMP uniforms

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    I'm having difficulty with the unmarked vehicles. Whenever I spawn the unmarked vehicles they spawn with the default RCMP texture. When I go to change the livery it just shows "0    0 Stock." Not sure what I'm doing wrong. 

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    when i delete the RCMP signs for the unmarked cars some of them turn yellow and purple in the OPEN IV viewer, am i doing something wrong or is it something with the textures

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    On 9/26/2020 at 7:02 PM, stings said:

    I'm having difficulty with the unmarked vehicles. Whenever I spawn the unmarked vehicles they spawn with the default RCMP texture. When I go to change the livery it just shows "0    0 Stock." Not sure what I'm doing wrong. 

    That happened to me once when I was testing the vehicles, and then when I respawned the vehicle it worked fine. I wasnt able to get it to do that again so I couldnt really test why that was happening. Does it happen to you ever time?

    On 9/26/2020 at 7:02 PM, Ndb20 said:

    Nice, make more packs.

    Thanks, I have some plans for other packs

    On 9/27/2020 at 2:48 PM, Ph4ntombytes said:

    is it possible for you to make the suburban have the push bar as an extra? would love to run it as a federal vehicle 🙂

    Yeah I could do that, its pretty simple. The only issue with that would be that the rambar wouldnt act as a solid object in game any more when its an extra on an ELS car, but thats a minor thing anyway

    On 9/28/2020 at 2:01 PM, Ninja99 said:

    when i delete the RCMP signs for the unmarked cars some of them turn yellow and purple in the OPEN IV viewer, am i doing something wrong or is it something with the textures

    I'm not too sure, when you spawn them in game do they show up properly?

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    Hey man love the pack, only one minor issue i'm facing, the taillights turn off completely when I have code 3 lighting on. 

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    On 9/30/2020 at 8:17 AM, 0 Venom Snake 0 said:

    That happened to me once when I was testing the vehicles, and then when I respawned the vehicle it worked fine. I wasnt able to get it to do that again so I couldnt really test why that was happening. Does it happen to you ever time?

    Yeah it happens every time. I've tried reinstalling the pack as well. Every thing works fine except I cannot get the unmarked vehicles liveries to work. 

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    Great pack, any plan to ever do a charger by chance? I have seen photos of them but they seem to be "rare" so to speak 

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    i noticed some of the lights dont work still. is that because of the carvariations ? and for the els files was i suppose to put all the 0s to 1s in cornas?

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