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AmbientAICallouts 0.9.9.02

(42 reviews)

11 Screenshots

AmbientAICallouts for LSPDFR

Copyright (C) 2021 ziipzaaapM16A4. All rights reserved.

Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.

PLEASE DO NOT  POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE AS A COMMENT ON THIS PAGE.

FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE.

 

Join our Discord --->   here

Need Help? Open a support ticket --->   here (discord support channel link)

Want Early Access? Become a Patreon! --->   here


AAIC Banner

Update V0.9.9.02 Released
Better late than never.

 

Feature/Function:

AmbientResponse system wich triggers AiCallouts.

- Get police scanner feedback.

--> Units get their own call sign. Less redundancy.
 

AiCallouts can turn into LSPDFR Callouts.

- 6 AiCallouts included.

- 4 LSPDFR Callouts included. ==> execution only by AiCallout
 

RageNativeUI Menu
- Watch over the entire Neighborhood and Start Emergency's and other stuff

   with the convenience of a easy controllable Menu and a big mini map.
- Partial Settings editor

- Settings Save function
 

AiCallout API & documentation. Create your own AiCallouts.

--> reload AiCallouts without reloading LSPDFR.

- GrammarPolice Support: no interruption by Dispatch [Outdated API]

- Heli Assistance Support: Helicopter responding to AiCallouts.

Meet other Units while their Breake

- StandingAmbientAI has been developed to make your units more immersive.

   Meet your colleagues in the street and idle for emergencies.
 

RejectedCalloutAI 

--> If you don't take the call, AI has to Respond

- The Unit will respond to the location of the call you denied.
 

Ressource friendly Cop Car Pool

- Units will only be claimed and persistent while emergency's allowing them to be used by other mods. 

- Units get their persistent Callsign by writing it on the License Plate.
 

Custom Voice Line System (API integration later)

- A Custom Voice Line System that allowed us to implement different available voice lines.
- Brian Watts (Homepage Voice Actor) is a Police Officer on Duty with custom voice lines. He drives 1-Lincoln-35.

 

 

Here is a List of all development demos & other videos:

Spoiler

https://www.youtube.com/watch?v=BMPmnLqKzmE - GTA V : LSPDFR - AmbientAICallouts Plugin demo
https://streamable.com/r58x7h - AAIC - Crime Fighting - development demo 2

https://streamable.com/xk4ey6 - AAIC - RejectedCalloutAI - development demo 3

https://streamable.com/81ehq7- AAIC - Crime Prankcall - development demo 4

https://streamable.com/0c15t2 - AAIC - Crime MVA - development demo 5

https://streamable.com/0xxwc6 - AAIC - Crime Shooting - development demo 6

https://streamable.com/mbpbx3 - AAIC - Heli Assistance support - development demo 7

https://www.youtube.com/watch?v=y6O7oll1BN4 - AmbientAICallouts - Teaser

 

 

 

How to Use:

- Automatic separate AmbientResponse System which triggers AiCallouts.
- The AI will call for Backup if they need you. It will be shown as a LSPDFR Callout.
(you have to be available for calls)
- Attach yourself to an AiCallout

      simply use GrammarPolice and tell dispatch "show me responding in addition"

      or by pressing CTRL + X (can be changed in .ini)

- Menu for AAIC by pressing LCTRL + F8

- You cannot attach yourself to an Rejected LSPDFR Callout from the RejectectedCalloutAI Feature.

- Console Commands for...

    StartRandomAiCallout => Forcing an random AiCallout,
    StartAiCallout AiCalloutName => Forcing an specific AiCallout,

    AbortAllRunningAiCallouts => Aborting/Cleaning up all AiCallout,

    AbortAiCallout FiberNumber => Aborting/Cleanup an specific AiCallout,  

    ReloadAmbientAICalloutSettings => Reloading AmbientAiCallout Settings,
    ReloadAiCalloutPlugins => Reloading the AiCallout dll's from /plugins/LSPDFR/AAIC

 

 

Installation:

Paste everything into your main Grand Theft Auto V folder.

Except for the READ_ME.

 

Requirements:

LSPD First Response.dll
RagePluginHook.dll

 

Recommended Addon:

Grammar Police V1.4.1.3

Heli Assistance V2.4.2

 


API and Documentation:

Create your own AiCallout. We provide a textual and visual documentation and template to easily create an AiCallout.

Learn from existing AiCallouts. OpenSource AiCallouts: https://github.com/ziipzaaapM16A4/Default-AiCallouts-Pack

Use the Template to jump right into development. All necessary and recommended are already there and with comments:
https://github.com/ziipzaaapM16A4/AiC_Example

 

 

 

Please don't forget to rate this plugin afterwards.

if you find a bug then give me the chance to take a look at it before posting a negative rating.

 

 

Attention: AAIC is penetrating the boundaries of GTA V's ability to manage/tasks objects in the GTA world objects. That doesn't mean that its likely to crash. It just means that if objects are to far from the player, GTA is more likely to prioritize things in the near. It can result in object not tasking things in the distance or GTA cleaning themselves up. This is one of the main reason why AiCallouts aborts themselves. So far this Theory could never be approved by senior developers i want to say i've reviewed the code a dozen times, i cannot find a piece of code causing vehicles to go invalid.
We do prevent crashes but we cannot prevent the abort of an AiCallout.
Important Note:
The more mods that are loaded onto the game, the more the instability rises.
Large vehicle packs can greatly reduce an entity's lifetime before it is deleted from the pool by whatever visual or scripted mods.

 

Known Issue:     Please open supportticket on our Discord if you encountered an Error.

- Most of the issues are invalid object errors but they should not lead lspdfr to crash, these errors just give back log.

   The Reason might be older versions of ELS which would despawn police vehicles left alone.
   Visit Changelog from Released June 28, 2024. Version 1.05

- Sometimes if you are to far from an AiCallout the process will sleep until you're nearby due to rage not executing tasks to reduce resource usage. 

 

Edited by ziipzaaapM16A4
removed incompability statement + added PR developer to Credits

What's New in Version 0.9.9.02

Released

0.9.9.02:
- [edit] Supported GrammarPolice version
0.9.9.01:
- [added] #25 Save Settings to .ini Button for RNUI Menu
0.9.9.0:
- [fix] Aborting invalid AiCallout in RNUI leads to crash
- [fix] #24 Replacing "" string with actual no sound file. Workaround
- [improve] ExternalPluginLoader class -> limited Max Version for GrammarPolice due to missing API Feature.
- [added] RageNativeUI Menu
- [added] New Animations to StandingAmbientAI
Default-AiCallouts-Pack:
- Reworked some AICallouts for more Stability

0.9.8.8:
- [added] Additional Radio Voice -> Voice Actor: Brian Watts.
- [added] Multiple Vehicles Response.
- [added] StandingAmbientAI. Units will rest be able to rest around and standingby for incomming calls. 3 Scenarios include.
- [added] Radio Communication 10-8
- [added] Radio Communication On_Scene
  currently only fixed positions. One of them is Pillbox Hill at the Local Fleeca Bank. (Do not stand to close to the bank)
- [fixed] Code 2 driving task.
- [edit] increased probability for an short radio comunitcation when giving call to unit.
- [fix] RCAI fiber crash when resquested unit from lspdfr is not valid.
- [improved] EnterAndDismiss() & AllEnterVehicle(): targeting now correct side of the vehicle before entering vehicle  
- [improved] LSPDFR Callouts: when officer reports help the ai around is only able to respond before the emergency message when player near enough to the call. else they will respond until dispatch requested help. 
Default-AiCallouts-Pack:
- [improved] Shots fired: compleately reworked shotsfired call.
- [added] LSPDFR Unarmed AI Arrest for MVA and Outstanding Warrant. (This feature is very new. I currently cannot handle proberly that the suspect stays on scene)
- [improved] EmergencyCall: increased timespan until unit need to be on scene when responding code 2
API:
- [added] XML which can be loaded by any lint to show what the Function does.
- [added] Multiple Vehicles Response. Calls can now contain a number of required units and AAIC will fill the Units array. -> UnitsNeeded = ...
- [edit] Units are now a type of the struct PatrolUnit(fom AAIC API) containing callsign, officers, voiceline and vehicle.
- [removed] Compability for Old third party AiC plugins. They will be depricated. -> to many changes to the api due to Multiple Vehicle Response.

0.9.8.5:
- [added] Units keep their callsign through callouts
- [added] Unit licensplates are now named like their callsign 
- [added] PlayerCallsign added to .ini setting. Avoid Ai from taking your callsign
- [added] new LSPDFR API: Unit radio sounds for units instead of dispatch sounds for units
- [fixed] Arrival timout when already nearby. 
- [fixed] EnterAndDissmis(): improved task assignment (i tried my best but sometimes gta fakes a task)
- [fixed] All LSPDFR Callouts: improved stability
- [fixed] RejectedCalloutAI: sometimes grabs a unit which is already in a callout when code 2
- [improved] Overall Code Refactor
- And a lot more minor changes.
Default-AiCallouts-Pack:
- All: Added OfficerReportOnScene();
- [fixed] Prankcall: different animations
- [added] OutstandingWarrant: people flee from gunpoint
API:
- [added] documentation XML file with all and up to date API functions

0.9.7.3: 
- fixed random units apearing and not moving when AiCallout has been canceled at Setup() part.
- Added Code 4 Notification when LSPDFR callout ends.
- Added HeliAssistance request probability in the .ini file. Decide yourself how often a Helicopter should get requested by dispatch.
- [fixed] AmbientResponse taking HeliAssistance Helicopter from Player when in use.
- [fixed] RejectedCalloutAI validity check to prevent crashes.
- [fixed] OfficerUnderFire: End(): crash.
- Reduced unnessesary error log when fibers aborts
- Vehicles will never be dismissed now. they will be non-persistent and disapear from itself after time.
- Added Heli request when AAIC-OfficerDown Callout.
- GrammarPolice status handler has been stabilized.
- Key Watcher has been changed.
- And many other big and small changes.
API:

- AiCallouts must now match the MinimumAiCalloutDistance and MaximumAiCalloutDistance

   to prevent beeing aborted by AmbientResponse.

- Added Code3 & Code2 Response difference. ResponseType can now be set in a AiCallout. 
  (Units will drive with lights and siren or normal) (take a look at Example_AiC online at GitHub.com for an Example)
- EnterAndDismiss() overload: can now only dismiss officers.
- EnterAndDismiss(): [fixed] can now dismiss even when original driver doesn't exist anymore and more other validity checks.
- EnterAndDismiss(): [fixed] unit not despawning when officers despawned before entering the vehicle.
- COM_OnScene(): the function which simply calls ai "OnScene" if possible has been fixed.
- IsAiTakingCare(): improved algorithm with probability in percent (take a look at AmbientAICallouts.ini)
Default-AiCallouts-Pack:
- ALL: callout distance self check added.

   Each Default-AiCallout has now its own distance self check to prevent beeing aborted by AmbientResponse due to invalid callout location.
- ALL: Reduced unnessesary error log when fibers aborts.
- Fighting: is now able to handle interaction by the player.
- Example_AiC: more comments and updated Example_AiC.cs
- [fixed] MVA: checking validity before calling LSPDFR functions to prevent crashes.
- Shotfired: Reduced task assignment for the GetInCoverTask.


Short Description

First fully automatic Ambient Emergency System for LSPDFR. You’re not the only cop in San Andreas.

User Feedback

Recommended Comments

DarkKnight87

Members

I've noticed it doesn't seem to pull my Ultimate Backup units even when I make that true in the INI. Is there a way to make it actually pull them and/or update it to do so? I work in Paleto Bay a lot and have my custom regions set up with that, but it always seems to just pull either from default regions or just the sheriff slots.

ziipzaaapM16A4

Insiders Author

21 hours ago, DarkKnight87 said:

I've noticed it doesn't seem to pull my Ultimate Backup units even when I make that true in the INI. Is there a way to make it actually pull them and/or update it to do so? I work in Paleto Bay a lot and have my custom regions set up with that, but it always seems to just pull either from default regions or just the sheriff slots.

They should be pulled. 
Where they "free for Calls"(Dismissed)?

DarkKnight87

Members

2 hours ago, ziipzaaapM16A4 said:

They should be pulled. 
Where they "free for Calls"(Dismissed)?

I believe so. I just notice that when they are spawned, it will pull one of the sheriff slot units. I have my Custom Regions in UB set to a totally different vehicle in that area, and the callouts in that area only pull the default units. Essentially it seems to be only pulling from the Default Regions, and isn't recognizing anything in Custom Regions.

ziipzaaapM16A4

Insiders Author

10 minutes ago, DarkKnight87 said:

I believe so. I just notice that when they are spawned, it will pull one of the sheriff slot units. I have my Custom Regions in UB set to a totally different vehicle in that area, and the callouts in that area only pull the default units. Essentially it seems to be only pulling from the Default Regions, and isn't recognizing anything in Custom Regions.

yes. you will have to edit the custom regions file for lspdfr. because i didn't created an integration for the custom regions file from ub.
Creating one yourself isn't hard. you just copy the default regions file to the custom regions folder and then show an ChatAI both files and tell it you want to adapt the values of the ub custom regions to the lspdfr file. Easiest way.

DarkKnight87

Members

7 minutes ago, ziipzaaapM16A4 said:

yes. you will have to edit the custom regions file for lspdfr. because i didn't created an integration for the custom regions file from ub.
Creating one yourself isn't hard. you just copy the default regions file to the custom regions folder and then show an ChatAI both files and tell it you want to adapt the values of the ub custom regions to the lspdfr file. Easiest way.

I'll have to look into that. Is there a chance you can release an update at some point to integrate custom regions for UB as well?

Gruntelicious

Members

1 hour ago, ziipzaaapM16A4 said:

yes. you will have to edit the custom regions file for lspdfr. because i didn't created an integration for the custom regions file from ub.
Creating one yourself isn't hard. you just copy the default regions file to the custom regions folder and then show an ChatAI both files and tell it you want to adapt the values of the ub custom regions to the lspdfr file. Easiest way.

Was ein Lifehack Bruder... ^^

Legendary6amer9

Members

[10/1/2025 8:46:40 AM.221] LSPD First Response: [AmbientAICallouts] [Fiber 101] ERROR: Aborting AiCallout because of missing spawnpoint matching the callout distance
[10/1/2025 8:46:40 AM.221] LSPD First Response: [AmbientAICallouts] [Fiber 101] INFO: OutstandingWarrant  -->  Setup(): ended
[10/1/2025 8:46:40 AM.221] LSPD First Response: [AmbientAICallouts] [Fiber 101] INFO: Multiple Units needed: False
[10/1/2025 8:46:40 AM.221] LSPD First Response: [AmbientAICallouts] [Fiber 101] ERROR: in Setup() from AICallout object: Read if existing AiC log above.

 

Does this has something dealing w/me did I not install something correctly?

RagePluginHook.log

ziipzaaapM16A4

Insiders Author

8 hours ago, Legendary6amer9 said:

[10/1/2025 8:46:40 AM.221] LSPD First Response: [AmbientAICallouts] [Fiber 101] ERROR: Aborting AiCallout because of missing spawnpoint matching the callout distance
[10/1/2025 8:46:40 AM.221] LSPD First Response: [AmbientAICallouts] [Fiber 101] INFO: OutstandingWarrant  -->  Setup(): ended
[10/1/2025 8:46:40 AM.221] LSPD First Response: [AmbientAICallouts] [Fiber 101] INFO: Multiple Units needed: False
[10/1/2025 8:46:40 AM.221] LSPD First Response: [AmbientAICallouts] [Fiber 101] ERROR: in Setup() from AICallout object: Read if existing AiC log above.

 

Does this has something dealing w/me did I not install something correctly?

RagePluginHook.log 2.54 MB · 0 downloads

No. no. You're fine. 
This AICallout has only static spawns means they can only get executed when you're nearby a predefined location. there are some in pillboxhill. try there.

I just noticed...
This AICallout has been renamed and reworked. Thereby this has to be an old AICallout file (probably incompatible with the current version).
Please make sure to remove any file from plugins/lspdfr/AmbientAICallouts with the title "OutstandingWarrant".

ziipzaaapM16A4

Insiders Author

(edited)

You are required to delete the OutstandingWarrant.dll
in "GTA V/plugins/lspdfr/AAIC".
This file has been renamed and is an outdated version of ArrestWarrant.dll.

Edited by ziipzaaapM16A4

Legendary6amer9

Members

On 10/1/2025 at 6:01 PM, ziipzaaapM16A4 said:

No. no. You're fine. 
This AICallout has only static spawns means they can only get executed when you're nearby a predefined location. there are some in pillboxhill. try there.

I just noticed...
This AICallout has been renamed and reworked. Thereby this has to be an old AICallout file (probably incompatible with the current version).
Please make sure to remove any file from plugins/lspdfr/AmbientAICallouts with the title "OutstandingWarrant".

I didnt see any (unless they’re hidden)

nick_g44

Members

Is there a way of disabling a specific callout? The shots fired one specifically.

ziipzaaapM16A4

Insiders Author

2 minutes ago, nick_g44 said:

Is there a way of disabling a specific callout? The shots fired one specifically.

Remove the file

GTAV/plugin/lspdfr/AAIC/ShotsFired.dll

Legendary6amer9

Members

is this suppose to be updated?

is this suppose to be updated?

Charlie S40

Members

I love this plug in. If you could add more calls into that would be awesome. This would be fire if it included callouts like super callouts in it. 

ziipzaaapM16A4

Insiders Author

On 10/12/2025 at 9:38 PM, Legendary6amer9 said:

is this suppose to be updated?

what do you mean
 

 

On 10/15/2025 at 4:38 AM, Charlie S40 said:

I love this plug in. If you could add more calls into that would be awesome. This would be fire if it included callouts like super callouts in it. 

That is impossible because that would mean i would have to write code for every single lspdfr callout.
But what is indeed possible is to make it compatible in a way that Units would respond with you to the lspdfr callout and these units would then transform to policing redefined police officers which can watch suspects check corpses or whatever they are able to do so in general. This could be really cool but requires some API Functions from the developer of Policing Redefined. And it would work seamlessly with Radio Dispatcher.

JMMA2506

Members

llevo mucho esperando este mod ya que por lo que por lo visto es el único mod que hace que no sea yo el único policía . lo único  malo que le veo por pulir es el sistema de descanso con los compañeros y algunas llamadas que se buguean  y añadirle compatibilidad a pólice redefinied

Evdp4

Members

This is mod is great addition to my game, but I have only two problems (might be on me idk):

 

1- is it possible to disable some callouts/events? like for example the shootout ones. I looked through the ini and the in-game menu but I didn't see any option.

 

2- I noticed when responding to a callout and I arrive early, and then when the ai arrives after I arrested the suspects  they'll say "you have all undercontrol...etc" then everything despawns (the peds and responding police to the callout only).

 

 

other than these two problems this mod is great, and makes the feel world more alive.

ziipzaaapM16A4

Insiders Author

On 10/27/2025 at 11:44 AM, Evdp4 said:

This is mod is great addition to my game, but I have only two problems (might be on me idk):

 

1- is it possible to disable some callouts/events? like for example the shootout ones. I looked through the ini and the in-game menu but I didn't see any option.

 

2- I noticed when responding to a callout and I arrive early, and then when the ai arrives after I arrested the suspects  they'll say "you have all undercontrol...etc" then everything despawns (the peds and responding police to the callout only).

 

 

other than these two problems this mod is great, and makes the feel world more alive.

1:
you can remove any callout you want from the "GTA V/Plugings/LSPDFR/AAIC" folder

2:
hmmm they shouldn't despawn. But yes. if you arrest everyone the callout is basically finished.

Charlie S40

Members

I still love this feature!!! By far one of the best packs. I wish you could add more integrated calls to it. Such as silent alarms and such. Routine things ran during the day. Noise complaints, neighbors complaining on neighbors and so on. Even a bolo.

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