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Scene Manager 2.3.3

(24 reviews)

7 Screenshots

Retired - No more updates

Installation

Follow the instructions in the README and verify your settings in the .ini file.

 

FAQ

Q:  The plugin doesn't open.

A:  Read the README

 

Q:  Why do vehicles ignore the barriers?

A:  Read the README

 

Q:  Why does the virus check say anomaly detected?  Are you trying to hack my computer??  ARE YOU GOING TO STEAL ALL MY GTA MONEY?
A:  It's a false positive.  If the positive reviews and tens of thousands of downloads don't convince you it's safe, then don't download it.


About

Scene Manager is a standalone plugin which allows you to create custom AI paths to help manage your incident scenes.  Follow the README for instructions, and don't forget to load the plugin with Rage.


Included Features

  •     Create custom paths for the AI to follow
  •     Custom waypoint options to modify AI driving speed and behavior
  •     Direct nearest driver to a selected path
  •     Dismiss nearest driver to release them from your path
  •     Barrier management menu to add and remove barricades around your scene
  •     Save, load, and share paths with XML files


Dependencies

  •     RageNativeUI 1.8 (included)
  •     InputManager (included)

 

Recommended Mods

Basic how-to (menus are outdated, but functionality is the same)

 

Edited by Rich
Added link to README in description

What's New in Version 2.3.3

Released

  • Added checks to prevent crashes involving null paths
  • Removed ability to assign barriers to a path if no paths exist
  • Added an API for other developers to load and delete paths from within their plugin (information available in the README)
  • Updated RNUI to 1.8.1

Short Description

Control your scenes with custom AI pathing and traffic barrier management.

User Feedback

Recommended Comments

Rich

Members Author

5 minutes ago, BMaggiori said:

I really need a tutorial of how to use...

The police car dobt care about path.. they just hit behind the other cars...😅

 

Police vehicles are currently not affected by the paths.  This was in the release notes for an earlier version.

cody1

Members

me to cause i made a path just now im in game and i made a path and they go all stupied!!!! and drive in cyrcles.

for me its the ai drivers not fallowing the path

you should make a video man

doctorvita89

Members

The issue doesn't seems to be solved. It keep crashing when I ask driver to go out his car. It's strange because first time I tried it worked but next twice not. You can see the crashes at time 10.33.22 and 10.35.51

RagePluginHook.log

BMaggiori

Members

Hi @Rich,
I had another crash... It happened when I had a Tow truck on scene...

Some cars was running over my cones... but I'm not sure if it's my fault or some bug... 

RagePluginHook.log

Rich

Members Author

1 minute ago, BMaggiori said:

Hi @Rich,
I had another crash... It happened when I had a Tow truck on scene...

Some cars was running over my cones... but I'm not sure if it's my fault or some bug... 

RagePluginHook.log 110.84 kB · 0 downloads

Thanks, I plan on releasing an update today to address crashes that have been reported with the current version.

BMaggiori

Members

1 hour ago, Rich said:

Thanks, I plan on releasing an update today to address crashes that have been reported with the current version.

Nice...
I was trying again, and crashed again, this time when I pressed E 2x to activate STP.. just crashed....

Thanks again... 

RagePluginHook.log

bruhmomentus

Members

cant wait to try it and im here before 10k downloads

Darky27

Members

When I make a path and put a stop waypoint, the cars drive through it.  They don't respect the speed. What can be the problem?

alrightdude

Members

2 hours ago, Darky27 said:

When I make a path and put a stop waypoint, the cars drive through it.  They don't respect the speed. What can be the problem?

Yeah me too I have the same problem they just drive normally no matter what I do. 

Rich

Members Author

The problem has been identified as stop waypoints in the middle of paths thanks to Darky.  I will work on a fix for this.  Until then, stop points only function if they are the only waypoint in a path, or the last waypoint in a path.

BMaggiori

Members

Hi @Rich,
I dont know if Im doing something wrong...

I created a Path.. 1 Drive to point and 1 Stop point . . . The drivers Stop stay for a few seconds and leave . . 
then I created a single point (STOP), the drivers didn't stop at all
and then I created 2 Paths with 1 point each, both Stops.. The driver stops in the first path, I sent the drive to the second path, and the driver just drove by and left...

I can't make the drivers stop and stay in the STOP point . . 
Any help? 

Rich

Members Author

5 minutes ago, BMaggiori said:

Hi @Rich,
I dont know if Im doing something wrong...

I created a Path.. 1 Drive to point and 1 Stop point . . . The drivers Stop stay for a few seconds and leave . . 
then I created a single point (STOP), the drivers didn't stop at all
and then I created 2 Paths with 1 point each, both Stops.. The driver stops in the first path, I sent the drive to the second path, and the driver just drove by and left...

I can't make the drivers stop and stay in the STOP point . . 
Any help? 

Could be a bug with 1.6.  I'm waiting for my patrons to test V1.7 a little more before I release it.

I do not know, whether I'm doing something wrong (highly doubt it, though, as I watched the video and did everything the same way) but the paths didn't do anything. When I was trying this plugin out (multiple times), the NPCs couldn't care less - they fully ignored the paths.

Matthew Evans

Members

I tried, and I have almost the same problem than @disagreeablefusrodah, but for me, it's half working:
If I place only a Start point and an End point, without any waypoint between them, it's working. But as soon as I place more than 2 points, NPCs are ignoring the path, and even if I manually ask them to follow the path, they are ignoring it.

And PS: your Discord link is dead 🙂

Rich

Members Author

1 hour ago, Matthew Evans said:

I tried, and I have almost the same problem than @disagreeablefusrodah, but for me, it's half working:
If I place only a Start point and an End point, without any waypoint between them, it's working. But as soon as I place more than 2 points, NPCs are ignoring the path, and even if I manually ask them to follow the path, they are ignoring it.

And PS: your Discord link is dead 🙂

Thanks, I fixed it.  You should be able to join now to get help

cody1

Members

SO NOT TRYING TO BE MEAN BUT YOU FIXED NO CRASHES AT ALL!!!! I MADE 2 PATHS AND AFTER I ENDED THE 2ND PATH AND GO IN MY CAR AND MOVED 1 FOOT IT YOUR MOD CRASHED!!!!! IM NOT GOING TO SEND A CRASH REPROT CAUSE I GOT A HEAD ACHE.

BUT DON'T GET ME WRONG ITS A AWSOME MOD IT!!!!! JUST NEEDS TO NOT CRASH  🙂 LSPDFR DONT CRASH ITS JUST YOUR MOD

 

Rich

Members Author

Sorry, can't fix crashes without a log.

GabLeGamer

Members

On 5/26/2020 at 1:58 AM, Teekay said:

Right on Rich!  This is exactly what LSPDFR needs.  Thank you!!  Have you figured out how to get road flares to look better and stay burning for several minutes instead of the default 40 seconds  or so?  Cheers


There's an OLD OLD mod for that, it still works but you can't copy the whole file in to replace the original one, you have to open it, find the section about the flare and copy/paste it in your weapons.meta and explosionfx.dat ** MAKE SURE YOU MAKE BACKUPS BEFORE MODYFYING, i'm not responsible if you break your shit doing this wrong**
 

 

MitchRandell

Members

Any chance you would be able to include the barriers feature in traffic policer?

Rich

Members Author

On 7/4/2020 at 7:54 PM, MitchRandell said:

Any chance you would be able to include the barriers feature in traffic policer?

Do you mean adding the barrier props to the cone menu?

MitchRandell

Members

@Rich Yea man like the Police Do Not Cross Barrier, Watch For Stopped Cars etc.. Think this could improve an awesome mod 🙂

Rich

Members Author

15 hours ago, MitchRandell said:

@Rich Yea man like the Police Do Not Cross Barrier, Watch For Stopped Cars etc.. Think this could improve an awesome mod 🙂

I can add those in the next update, shouldn't be a problem.

MitchRandell

Members

7 hours ago, Rich said:

I can add those in the next update, shouldn't be a problem.

Ah awesome mate thank you so much, cant wait for the update! 

10 DAVID 01

Members

(edited)

constantly crashes.

do i have to be a patreon person to use this script ???!

Edited by 10 DAVID 01

Rich

Members Author

11 hours ago, 10 DAVID 01 said:

constantly crashes.

do i have to be a patreon person to use this script ???!

Nope

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