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Scene Manager 2.3.3

(24 reviews)

7 Screenshots

Retired - No more updates

Installation

Follow the instructions in the README and verify your settings in the .ini file.

 

FAQ

Q:  The plugin doesn't open.

A:  Read the README

 

Q:  Why do vehicles ignore the barriers?

A:  Read the README

 

Q:  Why does the virus check say anomaly detected?  Are you trying to hack my computer??  ARE YOU GOING TO STEAL ALL MY GTA MONEY?
A:  It's a false positive.  If the positive reviews and tens of thousands of downloads don't convince you it's safe, then don't download it.


About

Scene Manager is a standalone plugin which allows you to create custom AI paths to help manage your incident scenes.  Follow the README for instructions, and don't forget to load the plugin with Rage.


Included Features

  •     Create custom paths for the AI to follow
  •     Custom waypoint options to modify AI driving speed and behavior
  •     Direct nearest driver to a selected path
  •     Dismiss nearest driver to release them from your path
  •     Barrier management menu to add and remove barricades around your scene
  •     Save, load, and share paths with XML files


Dependencies

  •     RageNativeUI 1.8 (included)
  •     InputManager (included)

 

Recommended Mods

Basic how-to (menus are outdated, but functionality is the same)

 

Edited by Rich
Added link to README in description

What's New in Version 2.3.3

Released

  • Added checks to prevent crashes involving null paths
  • Removed ability to assign barriers to a path if no paths exist
  • Added an API for other developers to load and delete paths from within their plugin (information available in the README)
  • Updated RNUI to 1.8.1

Short Description

Control your scenes with custom AI pathing and traffic barrier management.

User Feedback

Recommended Comments

manu450

Members

1 hour ago, aecat said:

Awesome idea, I have been wanting something like this for a long time. Unfortunately I can't use it at all:

  • Cone placement is terrible, very difficult and frustrating to use because when you move your player he moves a bit more after you've stopped controlling him. Suggest the same method from Traffic Policer or StopThePed.
  • Heaps of crashes. When clicking end line creation, adding/removing cones. When you've gone to all the effort to lay out the cones and then it crashes...
  • Cones get knocked over by walking/driving in to them. Realistic but the AI knocks them over all the time which is very annoying after the above effort
  • Doesn't even work. AI is not following the paths and just drives straight through my cones.

 

  Hide contents

[5/26/2020 9:56:18 PM.563] Scene Manager V1.0: Path 1 finished with 11 waypoints.
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: 
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: ==============================
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: ------------------------------
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: Origin: Game fiber "<UNNAMED THREAD>".
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: ------------------------------
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: Exception type: System.NullReferenceException
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: Exception message: Object reference not set to an instance of an object.
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: ------------------------------
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: Inner exceptions:
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: ------------------------------
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: Stack trace:
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: at SceneManager.SceneManager.WaypointTasking(List`1 waypointData)
[5/26/2020 9:56:18 PM.619] at SceneManager.SceneManager.<>c.<PathCreation_OnItemSelected>b__50_0()
[5/26/2020 9:56:18 PM.619] at Rage.GameFiber.Main()
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: ==============================
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: 
[5/26/2020 9:56:25 PM.105] Loading plugin from path: D:\Rockstar Games\Grand Theft Auto V\Plugins\SceneManager.dll

  Reveal hidden contents

[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: 
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: ==============================
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: ------------------------------
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: Origin: Game fiber "<UNNAMED THREAD>".
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: ------------------------------
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: Exception type: Rage.Exceptions.InvalidHandleableException
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: Exception message: Operation is not valid because the specified  Rage.Object is invalid.
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: ------------------------------
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: Inner exceptions:
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: ------------------------------
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: Stack trace:
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: at Rage.Entity.DistanceTo(ISpatial spatialObject)
[5/26/2020 9:28:16 PM.006] at SceneManager.SceneManager.<>c.<ConeMenu_OnItemSelected>b__54_0(Object o)
[5/26/2020 9:28:16 PM.006] at System.Linq.EnumerableSorter`2.ComputeKeys(TElement[] elements, Int32 count)
[5/26/2020 9:28:16 PM.006] at System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count)
[5/26/2020 9:28:16 PM.006] at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__1.MoveNext()
[5/26/2020 9:28:16 PM.006] at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
[5/26/2020 9:28:16 PM.006] at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
[5/26/2020 9:28:16 PM.006] at SceneManager.SceneManager.ConeMenu_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, Int32 index)
[5/26/2020 9:28:16 PM.006] at RAGENativeUI.UIMenu.SelectItem()
[5/26/2020 9:28:16 PM.006] at RAGENativeUI.UIMenu.ProcessControl(Keys key)
[5/26/2020 9:28:16 PM.006] at RAGENativeUI.MenuPool.ProcessMenus()
[5/26/2020 9:28:16 PM.006] at SceneManager.SceneManager.Main()
[5/26/2020 9:28:16 PM.006] at SceneManager.EntryPoint.<>c.<Main>b__1_0()
[5/26/2020 9:28:16 PM.006] at Rage.GameFiber.Main()
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: ==============================
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: 

 

I noticed the same. It’s the initial release so I expect he will improve it. 

HazyTube

Members

10 hours ago, manu450 said:

What i could recommend is to make this plugin in the LSPDFR folder instead of plugin. Too many plugin tend to crash lspdfr

Having a plugin only depend on RPH is better in my opinion.

wizardman85

Members

@Rich thanks for this great mod makes the game look better!! 

Rich

Members Author

(edited)

3 hours ago, aecat said:

Awesome idea, I have been wanting something like this for a long time. Unfortunately I can't use it at all:

  • Cone placement is terrible, very difficult and frustrating to use because when you move your player he moves a bit more after you've stopped controlling him. Suggest the same method from Traffic Policer or StopThePed.
  • Heaps of crashes. When clicking end line creation, adding/removing cones. When you've gone to all the effort to lay out the cones and then it crashes...
  • Cones get knocked over by walking/driving in to them. Realistic but the AI knocks them over all the time which is very annoying after the above effort
  • Doesn't even work. AI is not following the paths and just drives straight through my cones.

 

  Reveal hidden contents

[5/26/2020 9:56:18 PM.563] Scene Manager V1.0: Path 1 finished with 11 waypoints.
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: 
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: ==============================
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: ------------------------------
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: Origin: Game fiber "<UNNAMED THREAD>".
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: ------------------------------
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: Exception type: System.NullReferenceException
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: Exception message: Object reference not set to an instance of an object.
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: ------------------------------
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: Inner exceptions:
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: ------------------------------
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: Stack trace:
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: at SceneManager.SceneManager.WaypointTasking(List`1 waypointData)
[5/26/2020 9:56:18 PM.619] at SceneManager.SceneManager.<>c.<PathCreation_OnItemSelected>b__50_0()
[5/26/2020 9:56:18 PM.619] at Rage.GameFiber.Main()
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: ==============================
[5/26/2020 9:56:18 PM.619] Scene Manager V1.0: 
[5/26/2020 9:56:25 PM.105] Loading plugin from path: D:\Rockstar Games\Grand Theft Auto V\Plugins\SceneManager.dll

  Reveal hidden contents

[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: 
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: ==============================
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: ------------------------------
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: Origin: Game fiber "<UNNAMED THREAD>".
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: ------------------------------
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: Exception type: Rage.Exceptions.InvalidHandleableException
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: Exception message: Operation is not valid because the specified  Rage.Object is invalid.
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: ------------------------------
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: Inner exceptions:
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: ------------------------------
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: Stack trace:
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: at Rage.Entity.DistanceTo(ISpatial spatialObject)
[5/26/2020 9:28:16 PM.006] at SceneManager.SceneManager.<>c.<ConeMenu_OnItemSelected>b__54_0(Object o)
[5/26/2020 9:28:16 PM.006] at System.Linq.EnumerableSorter`2.ComputeKeys(TElement[] elements, Int32 count)
[5/26/2020 9:28:16 PM.006] at System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count)
[5/26/2020 9:28:16 PM.006] at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__1.MoveNext()
[5/26/2020 9:28:16 PM.006] at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
[5/26/2020 9:28:16 PM.006] at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
[5/26/2020 9:28:16 PM.006] at SceneManager.SceneManager.ConeMenu_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, Int32 index)
[5/26/2020 9:28:16 PM.006] at RAGENativeUI.UIMenu.SelectItem()
[5/26/2020 9:28:16 PM.006] at RAGENativeUI.UIMenu.ProcessControl(Keys key)
[5/26/2020 9:28:16 PM.006] at RAGENativeUI.MenuPool.ProcessMenus()
[5/26/2020 9:28:16 PM.006] at SceneManager.SceneManager.Main()
[5/26/2020 9:28:16 PM.006] at SceneManager.EntryPoint.<>c.<Main>b__1_0()
[5/26/2020 9:28:16 PM.006] at Rage.GameFiber.Main()
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: ==============================
[5/26/2020 9:28:16 PM.006] Scene Manager V1.0: 

 

Thanks for the information.

  1. I'm not sure what method Traffic Policer or StopThePed use.  I recommend placing cones in first person like the readme suggests.
  2. I haven't gotten any crashes by end path creation or placing cones.  Can you be more specific in how to recreate the crash?
  3. AI cone behavior is addressed in the readme.
  4. I have not had the issue of the AI not following my paths.  Can you be more specific in how to recreate the problem?

Feel free to DM me your full crash logs with detailed information on how to recreate the crashes.

 

6 hours ago, doctorvita89 said:

I like It, but I have a question. When I create a stop waypoint and direct nearest driver to It, the car goes, stay 2-3 seconda e then go away. Is there a way to make It stop untill I decide to leave It?

  I'll look into this, thanks.

 

3 hours ago, manu450 said:

I don’t know what are you talking about? contradicting myself personally? 

The plugin crash 2 times last night when I tried it. I respect the author choice to have it as a stand-alone plugin and he makes good plugins. I won’t use it if it makes my game unstable. I’m using Enhanced vehicle action and ASC his other plugin I Really like as standalone and feel it’s all GTAV memory can handle on my end.  This I would love to use it but I hate having crashes in the middle of a traffic stop. It was just an open mind suggestion, an I don’t have anything wrong to say about his mod and He is awesome. I can live without this plugin for now. 

 Feel free to DM me your full crash logs with detailed information on how to recreate the crashes.

Edited by Rich

doudou110

Members

Excuse me, I tried this mod but I don't understand the utility ^^' I don't say the mod is useless, I just don't understand for what is it for ? please don't remove my comment I am not mad

Rich

Members Author

1 minute ago, doudou110 said:

Excuse me, I tried this mod but I don't understand the utility ^^' I don't say the mod is useless, I just don't understand for what is it for ? please don't remove my comment I am not mad

Redirect traffic.

MattCC16

Members

(edited)

13 hours ago, manu450 said:

I don’t know what are you talking about? contradicting myself personally? 

The plugin crash 2 times last night when I tried it. I respect the author choice to have it as a stand-alone plugin and he makes good plugins. I won’t use it if it makes my game unstable. I’m using Enhanced vehicle action and ASC his other plugin I Really like as standalone and feel it’s all GTAV memory can handle on my end.  This I would love to use it but I hate having crashes in the middle of a traffic stop. It was just an open mind suggestion, an I don’t have anything wrong to say about his mod and He is awesome. I can live without this plugin for now. 

Yeah. You said you want this to be an LSPDFR plugin, but then you said having too many crashes LSPDFR. Regardless, I bet the crashes will probably get fixed in the future. I haven’t had any as of yet.

Edited by Matt Cameron

Deactivated Member

Deactivated

13 hours ago, Rich said:

Thanks for the information.

  1. I'm not sure what method Traffic Policer or StopThePed use.  I recommend placing cones in first person like the readme suggests.
  2. I haven't gotten any crashes by end path creation or placing cones.  Can you be more specific in how to recreate the crash?
  3. AI cone behavior is addressed in the readme.
  4. I have not had the issue of the AI not following my paths.  Can you be more specific in how to recreate the problem?

Feel free to DM me your full crash logs with detailed information on how to recreate the crashes.

 

  I'll look into this, thanks.

 

 Feel free to DM me your full crash logs with detailed information on how to recreate the crashes.

Sorry, didn't notice the part about first person. 

I'll give it another go today and give you more info if it crashes or doesn't work again.

Deactivated Member

Deactivated

When I set a stop waypoint, first car stops and then all cars behind it smash into the first one, try to reverse and then keep driving into them like they want to go to that waypoint

Rich

Members Author

4 hours ago, aecat said:

When I set a stop waypoint, first car stops and then all cars behind it smash into the first one, try to reverse and then keep driving into them like they want to go to that waypoint

I'll look into it, thanks.

ceshi

Members

What's up @Rich, so I followed the instructions for following the installation of Scene Manager. But, I am having trouble setting it up in game. I launch LSPDFR, once everything is loaded up (plugins, any other additional mods) and I press "T", nothing pops up. I tried moving the modification to plugins/LSPDFR folder and then restarted the game. Even after that, Scene Manager did not load. I tried looking for the plugin in the beginning stages through the RAGE Plugin console by pressing shift and it didn't pop up there.

 

What next step would you recommend? Thanks in advance for letting me know.

Cpl. SHAFFER

Members

Hello There. was wondering if anyone knows how to extend the flare duration. I have managed to decrease the smoke and increase the brightness through another mod with the meta. files, But I cant figure out the duration settings. Just looking for an answer or a possible redirect to a forum. Please and Thank you. 

samrushy90

Members

Does anyone else have the same problem where police bikes stop at the way point end and don't move?

Rich

Members Author

5 hours ago, samrushy90 said:

Does anyone else have the same problem where police bikes stop at the way point end and don't move?

Does the problem happen with all police vehicles?

samrushy90

Members

12 hours ago, Rich said:

Does the problem happen with all police vehicles?

 

i have only noticed bikes so far. i will have a play around and see what happens with other police vehicles 

gameboyeg

Members

(edited)

Hello, the modifier key change worked, but I changed the menu key to C, but the menu still only opens with the T key. Also with the update when I delete the path, the plugin crashes everytime.

Edited by Gameboyeg

Rich

Members Author

59 minutes ago, Gameboyeg said:

Hello, the modifier key change worked, but I changed the menu key to C, but the menu still only opens with the T key. Also with the update when I delete the path, the plugin crashes everytime.

Unfortunately I'm not able to replicate either issue, and without a crash log, there's nothing I can do.

doctorvita89

Members

Unfortunately, the problem I mentioned a few days ago remains. When I direct the nearest driver to the waypoint, he goes, waits two seconds and then leaves. I have to intervene in these two seconds to get him out of the car.

Furthermore, I point out some bugs that I encountered, for example, when I press "Delete all paths", the plugin crashes. You can see the rage attached. (at the end)

I hope you can solve these problems so it will be a really nice mod

RagePluginHook.log

Rich

Members Author

2 hours ago, doctorvita89 said:

Unfortunately, the problem I mentioned a few days ago remains. When I direct the nearest driver to the waypoint, he goes, waits two seconds and then leaves. I have to intervene in these two seconds to get him out of the car.

Furthermore, I point out some bugs that I encountered, for example, when I press "Delete all paths", the plugin crashes. You can see the rage attached. (at the end)

I hope you can solve these problems so it will be a really nice mod

RagePluginHook.log 371.45 kB · 0 downloads

Thank you for reporting this and providing your log, it was very helpful.  I've fixed this problem for the next update.  However, when I direct the nearest driver to a waypoint (I'm assuming it's a stop waypoint you're using), they do not leave the waypoint themselves.

doctorvita89

Members

3 hours ago, Rich said:

Thank you for reporting this and providing your log, it was very helpful.  I've fixed this problem for the next update.  However, when I direct the nearest driver to a waypoint (I'm assuming it's a stop waypoint you're using), they do not leave the waypoint themselves.

Yes it's a stop but, believe me, After Two seconds the car leaves

Rich

Members Author

6 minutes ago, doctorvita89 said:

Yes it's a stop but, believe me, After Two seconds the car leaves

I don't doubt you, I just can't replicate the issue, so I'm not currently able to fix it.

gameboyeg

Members

17 hours ago, Rich said:

Unfortunately I'm not able to replicate either issue, and without a crash log, there's nothing I can do.

Version 1.1 keeps crashing when I delete the path. Also I am unable to change the menu key. I can only change the modifier key.

RagePluginHook.log

Rich

Members Author

51 minutes ago, Gameboyeg said:

Version 1.1 keeps crashing when I delete the path. Also I am unable to change the menu key. I can only change the modifier key.

RagePluginHook.log 133.16 kB · 0 downloads

I addressed the crash resulting from path deletion in a comment above.  As for not being able to change the menu key, I can not replicate this issue.  I changed my menu key from T to C in the .ini, and it functioned as intended.

(edited)

Just noting that i'm also having an issue with the keybinding for some reason. No matter what I set it to, the menu only opens when I use 'T' despite me changing it in the .ini and setting the modifier to 'none'. Was working in the previous version. 

SceneManager.txt

Edited by IJustWantAUsernameAlready

Rich

Members Author

(edited)

28 minutes ago, IJustWantAUsernameAlready said:

Just noting that i'm also having an issue with the keybinding for some reason. No matter what I set it to, the menu only opens when I use 'T' despite me changing it in the .ini and setting the modifier to 'none'. Was working in the previous version. 

SceneManager.txt 589 B · 1 download

I'll continue to look into this.

Edited by Rich

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