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Traffic Spawner 0.6 BETA

(12 reviews)

2 Screenshots

This mod lets you have any car you want with any ped you want spawn in traffic. The original idea was to spawn NOOSE vehicles and EFLC vehicles in traffic, but it is more general than that. This is a beta; ideas and bug reports are welcome. I'll be starting a thread; post stuff there, instead of PMing me.

Thanks go to jitsuin, thaCURSEDpie, LMS, MulleDK19, and everyone else at #gtaivnetscripthook for help and support with this script.

Note: This requires Scripthook .NET v1.7.1.7. LCPDFR, last I checked, came with 1.7.1.4. This mod has 1.7.1.7 included; simply put that in your GTA IV directory and you'll be good. This shouldn't cause issues with LCPDFR (it doesn't on my computer), but it may. Just a warning.

Installation instructions:

Put ScriptHookDotNet.asi in your main GTA IV directory, and put SpawnCars.net.dll in your scripts folder.

READ THE README.

This is the correct 0.6. If you downloaded it before, redownload it. Sorry for the mistake.

What's New in Version 0.6 BETA

Released

  • 0.6: Debugging features added

User Feedback

Recommended Comments

Deactivated Member

Deactivated

(edited)

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Edited by Account Deleted

Nutt

Members

Been using the old version for a second... the new one is much more stable. Using this mod strictly for police3, police4, policeb and few other patrol vehicles. The current version yields good results and gives a more authentic feel of other jurisdictions being around, but not overbearing. I still use Sam's traffic-flow mod for civilian vehicles only - keeps things balance and has no conflict with cp702 mod. There's also a few tricks you can do between these mods and the common folder data on improving police patrol...Anyhow, my police flow setup looks like this...

[state Police FTPI]Active = TrueVehicle = POLICEBPed = M_Y_STATEPOLICEHats = 1Response = TrueNumPeds = 1Chances = 3[state Police CVPI]Active = TrueVehicle = POLICE3Ped = M_Y_STATEPOLICEHats = 1Response = TrueNumPeds = 1Chances = 3[state Police Motorcycle]Active = TrueVehicle = POLICE4Ped = M_Y_STATEPOLICEHats = 1Response = TrueNumPeds = 1Chances = 3[Oakland County Swat]Active = TrueVehicle = PSTOCKADEPed = M_Y_SWATHats = 1Response = TrueNumPeds = 4Chances = 3[border Patrol]Active = TrueVehicle = NSTOCKADEPed = M_Y_SWATHats = 1Response = TrueNumPeds = 4Chances = 3[Detroit Swat]Active = TrueVehicle = POLPATRIOTPed = M_Y_COPHats = 1Response = TrueNumPeds = 4Chances = 2
FYI: The "M_Y_STATEPOLICE" is one of three installed police peds in my componentpeds.img - not replacing any other police peds.

Yard1

Friends of LSPDFR

Been using the old version for a second... the new one is much more stable. Using this mod strictly for police3, police4, policeb and few other patrol vehicles. The current version yields good results and gives a more authentic feel of other jurisdictions being around, but not overbearing. I still use Sam's traffic-flow mod for civilian vehicles only - keeps things balance and has no conflict with cp702 mod. There's also a few tricks you can do between these mods and the common folder data on improving police patrol...
Can you share these tricks with us? And BTW, if I put Hats = 1 all peds inside will have their corresponding hat?

Chris780

Members

Not what I expected. I get the noose car spawning in groups of 3 and the fat cop driving. Im going to swap back to traffic flow :)

Nutt

Members

Not what I expected. I get the noose car spawning in groups of 3 and the fat cop driving. Im going to swap back to traffic flow :)
Good piece of advice "USE BOTH MODS TOGETHER"... use cp702 Traffic Spawner for the police vehicles and Sam's TrafficFlow mod for the civilian vehicles only. Please make sure that your TrafficFlow.ini has all 20 car slots completely loaded with civilian vehicles. Lastly, set the vehicle density within the game between 21-23 ... once all this is completed, the TrafficFlow mod acts like the main "spawning" mod boss... while Traffic Spawner only "gets in where it fits in".... meaning any open space on doing so.
Can you share these tricks with us? And BTW, if I put Hats = 1 all peds inside will have their corresponding hat?
Soon...

Chris780

Members

Good piece of advice "USE BOTH MODS TOGETHER"... use cp702 Traffic Spawner for the police vehicles and Sam's TrafficFlow mod for the civilian vehicles only. Please make sure that your TrafficFlow.ini has all 20 car slots completely loaded with civilian vehicles. Lastly, set the vehicle density within the game between 21-23 ... once all this is completed, the TrafficFlow mod acts like the main "spawning"
I use Traffic Load over traffic flow xD But I use both mods as it is, which is hectic enough. I tried using this mod and they spawn in chunks. I dont like it

CEO

Members

this is awesome man! Now the State Troopers drive the right vehichle!THANKSTHANKSTHANKS

J T

Members

the other squad cars tend to run into walls and go in circles

badboy100

Members

How Can I make my FBI car spawn too?

The Loot

Members

@badboy100, try something like this...

[FBI]

Active = True

Vehicle = FBI

Ped = m_m_fbi

Hats = 1

Response = True or False (1 or 0 if using test 0.7 version posted in forum thread)

NumPeds = 2

Chances = 2

TheDanishGuy

Members

can i get the police car

Custo

Members

@TheDanishGuy

Wut.

xyz 123

Members

I have got a problem with using the Traffic Spawner and LCPDFR.

As I had to change the Scripthook data in order making the spawner working my Engine Script of LCPDFR doesn´t work anymore.

Did someone noticed the same problem as I have with using the Traffic Spawner.

cp702

Friends of LSPDFR Author

@TheDanishGuy: The CVPI is Caine's, I'm not sure if I found or made the skin for it (it's his design, but I may adapted it to CVPI - can't remember)

The Enforcer is CJ24's, with a version of Break's skin that I modified to black and white.

The Tahoe is also Caine's; here, I used an existing black/white template set, and put Caine's (transparent) LCPD textures on it to make a black and white set.

@xyz 123: What Engine Script? CSharp.Core or something along those lines? That may be just an incompatibility (LCPDFR is designed and optimized for SHDN 1.7.1.4; I use 1.7.1.7, b/c it has some better exception handling, and is easier for me to get help with).

EscobarJP

Members

I haven't quite figured out how to get this to work. I turn the mod on using the console command and none of the vehicles spawn. I've only see a Stockade spawn once.

The Loot

Members

You shouldn't have to use the console to turn it on when loading the game.

As for spawning, you may not see them all the time as they could spawn out of view and despawn before you ever encounter them. Use "TsbDbgOn" and it will throw a dot on the radar for each vehicle it spawns.

Also, go through your list using ForceSpawn setname to see if they immediately disappear, as there bugs with some setups.

PCa

Members

Did anyone figure out a way to make them stop driving in circles and run into walls?

mrflint

Members

Has this mod pretty much been abandoned? Looks like the the last post was about 5 months ago in this thread. Anyway, I love what the script can do, but have some issues if anyone's listening and may be able to help. I can get this to spawn everything but the police bike for some reason. I'm using a mod that brings all EFLC vehicles into GTA IV, which has separate .img files handling files, etc., but they all load just fine. And like I said, Traffic Spawner gets police3 and police4 into traffic with no problem, but policeb just will not show. I've also added an FBI entry and that doesn't show up either.

The Loot

Members

I've never had issues with spawning FBI, but when I had a motorcycle in the policeb spot, it wouldn't spawn either. I've used it for cars since then with no problem. Maybe post the settings you have for FBI.

mrflint

Members

Was just about to paste my settings in here and realized there was a typo. FBI works fine now. Still have an issue with stability though. I'm using v.5 which works for the police bike, but I can't play for more than 30 or 40 minutes before the script stops working. This happens whether or not I have other scripts running, so it doesn't seem to be any sort of a conflict (at least not that I can tell). I will have to try v.6, maybe I'll have better luck there. I think it might have something to do with the global settings, but I can't be sure. Which version are you using and how stable has it been for you?

mrflint

Members

Did anyone figure out a way to make them stop driving in circles and run into walls?

Andrew1396

Members

Would be awesome if this mod also had a Livery option for each vehicle

Ragnrok

Members

while this sure is something i want to try out, i is way above my current gta skills

Hans300

Members

Great script, but when i fly to maximum altitude (with a chopper), the game always crashes.

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