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San Andreas Highway Patrol Sandking Pick-up [Add-On ] 1.0.0

(1 review)

6 Screenshots

Highway patrol and trucks – now that’s an amusing combination. Brought into service by stubborn fools who think a horde of cruisers and SUVs is not enough, this Sandking Utility truck serves the San Andreas Highway Patrol with pride and hope – for adequacy, road safety and positive chances of survival for yet another day. Fully kitted out with all the necessary police tech, it can certainly provide the latter - or at least go up in smokes trying. 

Installation guide in a readme file in the archive. 

==================== 

1.1 =\updated assets 

==================== 

FEATURES: 
• NEW! - improved interior equipment - replaced laptops with toughbooks. 

modified model by Myself: 
• Template rendered in 4K include inside the .zip package 
• Wheels: new unique wheels remade from vanilla assets by 11John11, and small edits by myself 
• Handling: new Handling made by Eddlm. 


• SAHP: Power Metal branded pushbar with angled red LED lights and a loudspeaker; new lightbar based closely on Whelen Liberty used on CHP vehicles - custom model with LED-based lighting setup or a rear deck traffic advisor lightbar (slicktop),Unique wheels made by 11John11. 
• All basic vehicle functions: breaking glass, dirt mapping, all LODs etc. 


CREDITS: 

Rockstar Games - original vehicle and police equipment models and textures. 
IlayArye - vehicle model, UV mapping and templating, law enforcement variants, livery designs, working spotlights. 
Eddlm - custom handling. 
(Ambient) - screenshots. 

3D ARTISTS: 

Voit Turyv - Liberty lightbar remodified,rear TA original 7 slot. 
11john11 - emergency lighting setups. 
GCT - SWB Sandking 
Bob322 - converting to V 
Skitty - Wiwang Emergency Lighting System model. 
Vx5 Voltage - police toughbook model, police console model improvements. 

GRAPHICS AND LIVERY ARTISTS: 

AlexanderLB - Wiwang Emergency Lighting System texture, police toughbook case and wallpaper textures, additional decals. 
GCT - Light textures 
Jacobmaate - SAHP decals. 

-If you want to modify the model or reupload it somewhere else, make sure to contact me via forums.

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Recommended Comments

WiseBear

Members

(edited)

Love this idea of taking the Sandking2, and making it into a SAHP unit.  The vehicle seems a little top heavy, and flips easily if going 95mph+.
It spawns in perfectly, it isn't missing tires until it's closer like some other models I have found.
Instructions on how to install this was clear.
I also decided to modify my agency.xml file, so that this truck isn't part of the "Motor Unit", but is now instead it's own "Evidence Response Unit". I decided this would be ideal, so that I don't have SAHP getting into roll over accidents during chases. Also had to make it so they could spawn in the trucks either solo, or with a passenger cop, and removed their helmets.  (My code for this below)
 

	<Agency>
		<Name>San Andreas Highway Patrol</Name>
		<ShortName>SAHP</ShortName>
		<ScriptName>sahp</ScriptName>
		<Inventory>default</Inventory>
		<TextureDictionary>s_m_y_hwaycop_01</TextureDictionary>
		<TextureName>decl_diff_001_a_uni</TextureName>
		<Loadout>	<!-- Made this Loadout for non pursuit units -->
			<Name>Evidence Response Unit</Name>	<!-- You can name this unit to whatever you like -->
			<Vehicles>
				<Vehicle>hwaysandk</Vehicle>
			</Vehicles>
			<Peds>
				<Ped comp_uppr="1" comp_decl="1" comp_lowr="0" inventory="biker">s_m_y_hwaycop_01</Ped>	<!-- This was set so SAHP units will not respond with helmets -->
			</Peds>
			<NumPeds min="1" max="2" />	<!-- Set this to allow for passenger cops, change max value to 1 if you don't want passenger cops for this unit -->
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
				<Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
			</Flags>
		</Loadout>
		<Loadout>
			<Name>Motor Unit</Name>
			<Vehicles>
				<Vehicle>policeb</Vehicle>
			</Vehicles>
			<Peds>
				<Ped comp_uppr="1" comp_decl="1" comp_lowr="0" prop_head="0" helmet="true" inventory="biker">s_m_y_hwaycop_01</Ped>
			</Peds>
			<NumPeds min="1" max="1" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
				<Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
			</Flags>
		</Loadout>
	</Agency>

 

Edited by WiseBear

Dbeehler73

Members

Do the other cars in the screenshots have download links?

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