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Enhanced Vehicle Actions 2 (Engine Keybinding and a Bug Fix!) 2.8.1

(21 reviews)

8 Screenshots

Apologies for the break between the last update, I have been extremely busy with school so I want to thank everyone for their patience!

While I was gone, EVA2 has hit another milestone of 25,000 downloads so I want to thank everyone for their support!

I added a toggle for seatbelt animations and an engine keybinding in this small update.

(7/6/20 Hotfix 2.8.1: Made seatbelt animations toggleable due to continuous issues)

-holexion

 

DESCRIPTION: 
Enhanced Vehicle Actions 2 is aimed to allow you to play more realistically with LSPDFR! With more features always coming on the way, it allows for a more enjoyable LSPDFR experience without being intrusive on your game play due to the focus on the performance-focused nature of this mod. This mod will continue to be regularly updated with new features that are suggested in the comments section down below, so please follow my content if you want to stay up with the latest updates and report any issues that arise!

DEFAULT CONTROLS (Editable with .ini file):
Vehicle Actions Menu: F7
Left Blinker: Press opening bracket ([)
Right Blinker: Press closing bracket (])
Hazard Lights: Press backslash (\)

Engine: Disabled by Default

 

CONTROLLER CONTROLS (Editable with .ini file):

Vehicle Actions Menu: Press down on right thumb-stick
Left Blinker: Press left shoulder
Right Blinker: Press right shoulder
Hazard Lights: Press both left blinker and right blinker keybindings simultaneously

 

ADDITIONAL FEATURES (Toggle On/Off in .ini file):

Auto Turn Signal: Automatically shuts off blinker once a turn is made*
Tire Retainment: Keeps tires aligned to left or right when vehicle is stopped

Brake Lights: Brake lights activate when your vehicle is stopped

Full Controller Support: Key bindings are editable in ini file, automatically detects and uses controller keybindings if controller is present*

Toggleable Speedometer: Activate a speedometer that can be turned off/on

Toggleable Seatbelt: Wear a seatbelt to prevent flying out of the windshield

Toggleable Seatbelt Animation: Animated seatbelts (Default off)

Toggleable Radio Station: Set a default radio station that will be used for all vehicles entered

Toggleable Vehicle Lock: Lock and unlock your vehicle to prevent it from being stolen

Toggleable Engine: Set your engine to be on auto, always on, or always off

Toggleable Vehicle Windows: Lower and raise your windows for more realism*

Door System: Long press to shut the door, short press to leave the door open when exiting a vehicle

Felony Stop Animations (Police vehicles only): Press exit vehicle keys (Long press for primary weapon/Long press for secondary) while simultaneously aiming (Right mouse/Left trigger)

*Features marked with asterisk are not toggleable in .ini file

 

FAQ:

Spoiler
  • Why is version 2.0 marked as EnhancedVehicleActions2?

Due to the rewritten nature of the script and its utilization of RageNativeUI, I wanted to differentiate it from versions 1.0-1.9 as the keybindings and way of interacting with the script has completely changed; additionally, the mod has been rewritten from the ground-up for utilization of RageNativeUI, so this was to avoid confusion with which versions needed this dependency.

  • Why are there some features missing in version 2.0?

The new version of the script has been rewritten, and in that process I decided to eliminate some of the features that were not working as intended to be re-implemented later to match the proper vision that I wanted.

  • I have an suggestion/issue with your script! What can I do?

Write a comment regarding your issue and I will respond as soon as I can! All suggestions and bug reports are highly welcomed, as they help me see which new features need to be added or problems that need to be fixed for the next version.

  • How do you determine which suggestions are chosen to be added?

Many factors play a role in which suggestions I choose to add to the game: how well it improves gameplay with vehicles, how easy and if it is even possible to implement using Rage Plugin Hook, and which priority it is alongside other suggestions are the factors I consider. If your suggestion wasn't added, it may be either impossible to implement or very difficult to implement, which may require some more time for me to develop and may be added later!

  • How do I change a keybinding?

First, use the link provided in the EnhancedVehicleActions2.ini file to find the corresponding key code for the key you want to use. Then replace the written keycode in the .ini file with the one you want to replace. For example, RightBlinker=Oem6 in the .iniFile can be replaced with RightBlinker=OemPeriod if you want to use the period to activate the right blinker instead of the Oem6 (which the link says represents the close bracket)

  • How do I disable a keybinding?

Set the keybinding to "None" (Ensure the N is capitalized) and it will disable the keybinding.

  • What can I do to support you?

If you enjoyed my mod, giving a good review would be great! If you are feeling extra generous you can donate too!


VERSION HISTORY:

Spoiler

1.0

-Initial Release 
1.1 
-.ini file support added for changing controls 
-Code tidying 
1.2 
-Added auto blinkers option 
-Added toggle for auto blinkers in .ini file 
-Complete overhaul of code to increase performance and reduce memory usage 
1.3 
-Added toggle tile angle retainment in .ini file  (hold left/right when leaving a car to keep tire angled)
-Changed wording in .ini file

1.4

-Improved tire angle retainment to work whenever vehicle is stopped for more realistic traffic stops

-Added quick shortcut key for driver door for realistic felony stops

-Added quick door open key keybinding in .ini file
-Changed wording in .ini file and installation instructions

1.5

-Added Quick Door Keys for Passenger Doors and the Trunk

-Quick Door Keys for front and back doors will now automatically detect the side of the vehicle the player is standing on and open the corresponding door for which side the player is standing on

-Removed Quick Shortcut Key for driver door as that has been replaced with the new updated Quick Door Keys

-Added quick door open key keybindings for front, back, and trunk in .ini file

1.6

-Added Car Inventory Option

-Added Car Storage Key as keybinding

-Added Help Notification for Car Inventory

1.7

-Added Engine Key

-Added Engine Key as keybinding

-Added Full Controller Support for blinkers, hazards, storage, interior lights, and alarm

-Added Controller keybindings for blinkers, hazards, storage, interior lights, and alarm

1.8

-Fixed alarm key not working when inside vehicle

-Fixed smart vehicle doors not opening properly when player is on right side of vehicle

-Fixed tire retainment jittery tires bug when vehicle is stopped

-Improved tire retainment to work even when vehicle is at low speeds

-Restricted engine key from engaging when inside vehicle due to bugs

-Performance improvements and reduced memory usage with overhaul of tire retainment system

-Reduced file size with code overhaul

1.8.1

-Fixed critical issue where vehicles would not start when not turned on from outside

1.9

-Added Speedometer

-Added toggle for Speedometer in .ini file

-Added Toggleable Speedometer as keybinding

-Reworked Engine Ignition System

-Changed wording in .ini file to make controller bindings more clear

2.0

-Added Vehicle Actions menu utilizing RageNativeUI

-Added menu list for doors, hood, and trunk in Vehicle Actions menu

-Added toggles for speedometer, interior lights, and alarm in Vehicle Actions menu

-Reworked from ground-up for multi-threading utilization vastly improving response time

-Reworked code for performance improvements for speedometer, door keybindings, car alarm, and interior lights

-Changed .ini file to show new keybindings and options with utilization of RageNativeUI

-Changed controller keybindings to be more intuitive

-Changed wording in installation instructions to reflect changes

-Changed media present on website

-Fixed Speedometer issue where it would remove dialogue

-Removed inventory system as it will be reworked in future update

-Removed engine system as it was not working as intended

-Removed keybindings for doors and trunk as it has been replaced with Vehicle Actions menu

2.1

-Added radio list for changing of default radio stations

-Added toggles for radio station in Vehicle Actions menu

-Changed .ini file and installation instructions to demonstrate how to disable keybindings

2.2

-Added new door system

-GitHub migration for bug tracking

2.3

-Added custom felony stop animations for vehicle exits

-Added toggle felony stop animations in .ini file

-Added primary and secondary weapon options for felony stop animations in .ini file

-Improved door system judgement between short/long presses

-Code tidying

2.4

-Added a toggle for vehicle lock in Vehicle Actions menu

-Added vehicle lock toggle in .ini file

-Retarget .NET to Version 4.8

-Changed compatibility to x64

-Changed media present on website

2.5

-Added brake lights functionality

-Added a toggle for vehicle windows in Vehicle Action Menu

-Added brake lights toggle in .ini file

-Added media present on website

2.6

-Added seatbelt functionality

-Added a switch for seatbelt in Vehicle Action Menu

-Added seatbelt toggle in .ini file

-Added clarifying information in .ini file

-Reorganized code

2.7

-Added toggleable engine
-Added a switch for engine in Vehicle Action Menu
-Added engine toggle in .ini file
-Fixed seatbelt animation bug

2.8
-Added keybinding for engine in .ini file
2.8.1
-Added ability to toggle seatbelt animation in .ini file


REQUIREMENTS:

This mod requires RageNativeUI (located in the install folder) and Rage Plugin Hook to function.

 

INSTALLATION: 
After downloading and installing Rage Plugin Hook and RageNativeUI.dll into your GTA V folder, add EnhancedVehicleActions.dll and EnhancedVehicleActions.ini to your Plugins folder in your GTA V folder. Open up the game and either select Enhanced Vehicle Actions to be launched when game starts through Rage Plugin Hook's launch interface or press F4 and type "LoadPluginEnhancedVehicleActions.dll" and press enter.  For general game or plugin support visit the unofficial LSPDFR support server here: https://discord.gg/xsdAXJb

UNINSTALLATION: 
Remove EnhancedVehicleActions2.dll and EnhancedVehicleActions2.ini from your Plugins folder in main GTA V root folder. Then remove RageNativeUI.dll in main GTA V root folder.

 

Thanks for the support! More features are on the way, so be sure to check in, and please leave a review if you enjoyed the mod!

If you enjoyed this script, please leave a positive review! If you are feeling generous, you can also donate through my Paypal link located underneath the download buttons! But leaving suggestions and bug reports helps a lot too!

Thanks to @HANAKO for the help!

What's New in Version 2.8.1

Released

-Added ability to toggle seatbelt animation

User Feedback

Recommended Comments

Nick18

Members

By existing the vehicle when you press Y on the controller for so long the player won’t close the door?

viperwolf

Members

6 hours ago, Nick18 said:

By existing the vehicle when you press Y on the controller for so long the player won’t close the door?

If you tap Y the player will leave the door open. If you hold Y, the player will close the door after getting out.

KOR707

Members

In the previous version, the vehicle stopped while driving and immediately opened the door in natural motion.
Or the door closed right away.

Not now.
Right now, there's a little delay after the car's completely stopped.
The door opens, the door closes, and the door doesn't look like it was in the previous version.

I can see an unnatural figure.
Please correct it as soon as soon as possible.

I thought it was a trainer problem, so I also asked the trainer.
I'm waiting for an answer, and I've used the file in the previous version, but it's happening the same way.
I'm using it.

If I'm right, if I'm not the only one.
Please correct it as soon as soon as possible.
Please reply. Have a nice day.

hexdex321

Members Author

20 hours ago, Nick18 said:

By existing the vehicle when you press Y on the controller for so long the player won’t close the door?

@Nick18 I'm looking into the issue, thanks for the report!

 

9 hours ago, zindongyi said:

In the previous version, the vehicle stopped while driving and immediately opened the door in natural motion.
Or the door closed right away.
Not now.
Right now, there's a little delay after the car's completely stopped.
The door opens, the door closes, and the door doesn't look like it was in the previous version.
I can see an unnatural figure.
Please correct it as soon as soon as possible.
I thought it was a trainer problem, so I also asked the trainer.
I'm waiting for an answer, and I've used the file in the previous version, but it's happening the same way.
I'm using it.
If I'm right, if I'm not the only one.
Please correct it as soon as soon as possible.
Please reply. Have a nice day.

@zindongyi I will try to fix it in the next update, you can disable seatbelts from the .ini file or use an older version (all past versions are available on LSPDFR), it may have to do with a conflict between the seatbelts and felony stop animations, thanks for the report!

Asm424

Members

is there anyway to move the spedometer? it mixes up with another mod and i cant see it behind speed radarlite 

Xotic

Members

I don't think theres a way to move the speedometer, you can only turn it on/off.

On 7/18/2020 at 8:37 AM, Asm424 said:

is there anyway to move the spedometer? it mixes up with another mod and i cant see it behind speed radarlite 

I don't think theres a way to remove the speedometer, you can only turn it on/off.

 

Asm424

Members

On 8/5/2020 at 7:52 AM, Xotic said:

I don't think theres a way to move the speedometer, you can only turn it on/off.

I don't think theres a way to remove the speedometer, you can only turn it on/off.

 

i dont want to remove it, i just simply would like to move where it shows on screen. 

Xotic

Members

23 hours ago, Asm424 said:

i dont want to remove it, i just simply would like to move where it shows on screen. 

Oh my bad, I don't think you can move it, there isnt any option on the ini but I'm not entirely sure if there's another way to move it.

Asm424

Members

On 8/7/2020 at 2:03 PM, Xotic said:

Oh my bad, I don't think you can move it, there isnt any option on the ini but I'm not entirely sure if there's another way to move it.

No worries, thank you anyway!

 

Xotic

Members

16 hours ago, Asm424 said:

No worries, thank you anyway!

 

Also, if you really want a speedometer you can move, try out the one menyoo has available. The 2nd one you can can move.

Asm424

Members

10 hours ago, Xotic said:

Also, if you really want a speedometer you can move, try out the one menyoo has available. The 2nd one you can can move.

do you happen to havee a link??

 

Euz

Members

There is a bug now when you press Y to exit a vehicle i have to press it multiple times for it to register and also when i want to enter a vehicle i have to stand right next to the door handle for my character to get in otherwise nothing happens and when i remove this plugin i have no issue with exit and entering a vehicle pls try and find a fix as this is a good mod!

Synthacrat

Members

So I am using the PistolMk2 as the secondary weapon and it is not working for the felony stop animations.

computergeek

Members

(edited)

On 8/20/2020 at 2:31 PM, Euz said:

There is a bug now when you press Y to exit a vehicle i have to press it multiple times for it to register and also when i want to enter a vehicle i have to stand right next to the door handle for my character to get in otherwise nothing happens and when i remove this plugin i have no issue with exit and entering a vehicle pls try and find a fix as this is a good mod!

@holexionSame issue here... any solution?

 

EDIT: (@Euz)

I turned off the seat belt in the ini file, that seems to have fixed it!

 

The ini file options settings look like so:

[Options]
toggleableSpeedometer=true
toggleableLock=false
toggleableSeatbelt=false
toggleableSeatbeltAnimation=false
toggleableEngine=true
tireRetainment=true
doorSystem=true
brakeLights=false

 

Edited by computergeek

GabLeGamer

Members

@holexion I don't know if I'm growing old and blind, but I can't seem to find the keybinds for the doorlock, seatbelt and shutting off the engine... and can they be changed?

TheRedDevils75

Members

I have put it in my directory but my blinkers, engine nothing is working.

Dylan59

Members

Pouvez vous mettre à jour svp ?

 

Euz

Members

what buttons do we press for the seatbelt ?

Core0001

Members

Great mod and does achieve most of what it says it does, however with this mod I have to press F (The button to get in my car) about 20 times before my character actually gets in it, the door system doesn't really work either, the brake lights system, indicators and engine toggles all work fine; I just can no longer use this as I cant get in the car.

Faya

Members

(edited)

Maybe add a modified vehicles.meta where if you press spacebalk, it actually brakes very well, so more people hold spacebalk instead of 'S'  

Edited by Faya

TheGaminWolf

Members

hey man it would be really nice if in the config file you could see what keys you have to press for other features like seatbely and engine also ive turned engine to alays off in the menu and made and engine key but vehicles still turn their engines on even though ive set it to always off

 

blankbit

Members

Quote

Felony Stop Animations (Police vehicles only): Press exit vehicle keys (Long press for primary weapon/Long press for secondary) while simultaneously aiming (Right mouse/Left trigger)

So which is it? What does long press do? Primary or secondary weapon?

Midwest Mods

Members

I'm not sure if I'm doing something wrong but this mod is causing my game to crash. It looks like an awesome mod otherwise. 

BlindGaming

Members

Hey! Love this mod and have been using for a while now. A quick suggestion though, would it be possible to manually with one key put on and take off your seatbelt as this feature and animation is both smooth and useful however, when on a traffic stop or in a shootout and you need to move from point to point or when arriving on scene to a shootout its time consuming and somewhat irritating at times to have to wait for the seatbelt. I think a manual seatbelt (like the one that can be used in FiveM) would be incredibly useful. 🙂 

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