Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Enhanced Vehicle Actions 2 (Engine Keybinding and a Bug Fix!) 2.8.1

(21 reviews)

8 Screenshots

Apologies for the break between the last update, I have been extremely busy with school so I want to thank everyone for their patience!

While I was gone, EVA2 has hit another milestone of 25,000 downloads so I want to thank everyone for their support!

I added a toggle for seatbelt animations and an engine keybinding in this small update.

(7/6/20 Hotfix 2.8.1: Made seatbelt animations toggleable due to continuous issues)

-holexion

 

DESCRIPTION: 
Enhanced Vehicle Actions 2 is aimed to allow you to play more realistically with LSPDFR! With more features always coming on the way, it allows for a more enjoyable LSPDFR experience without being intrusive on your game play due to the focus on the performance-focused nature of this mod. This mod will continue to be regularly updated with new features that are suggested in the comments section down below, so please follow my content if you want to stay up with the latest updates and report any issues that arise!

DEFAULT CONTROLS (Editable with .ini file):
Vehicle Actions Menu: F7
Left Blinker: Press opening bracket ([)
Right Blinker: Press closing bracket (])
Hazard Lights: Press backslash (\)

Engine: Disabled by Default

 

CONTROLLER CONTROLS (Editable with .ini file):

Vehicle Actions Menu: Press down on right thumb-stick
Left Blinker: Press left shoulder
Right Blinker: Press right shoulder
Hazard Lights: Press both left blinker and right blinker keybindings simultaneously

 

ADDITIONAL FEATURES (Toggle On/Off in .ini file):

Auto Turn Signal: Automatically shuts off blinker once a turn is made*
Tire Retainment: Keeps tires aligned to left or right when vehicle is stopped

Brake Lights: Brake lights activate when your vehicle is stopped

Full Controller Support: Key bindings are editable in ini file, automatically detects and uses controller keybindings if controller is present*

Toggleable Speedometer: Activate a speedometer that can be turned off/on

Toggleable Seatbelt: Wear a seatbelt to prevent flying out of the windshield

Toggleable Seatbelt Animation: Animated seatbelts (Default off)

Toggleable Radio Station: Set a default radio station that will be used for all vehicles entered

Toggleable Vehicle Lock: Lock and unlock your vehicle to prevent it from being stolen

Toggleable Engine: Set your engine to be on auto, always on, or always off

Toggleable Vehicle Windows: Lower and raise your windows for more realism*

Door System: Long press to shut the door, short press to leave the door open when exiting a vehicle

Felony Stop Animations (Police vehicles only): Press exit vehicle keys (Long press for primary weapon/Long press for secondary) while simultaneously aiming (Right mouse/Left trigger)

*Features marked with asterisk are not toggleable in .ini file

 

FAQ:

Spoiler
  • Why is version 2.0 marked as EnhancedVehicleActions2?

Due to the rewritten nature of the script and its utilization of RageNativeUI, I wanted to differentiate it from versions 1.0-1.9 as the keybindings and way of interacting with the script has completely changed; additionally, the mod has been rewritten from the ground-up for utilization of RageNativeUI, so this was to avoid confusion with which versions needed this dependency.

  • Why are there some features missing in version 2.0?

The new version of the script has been rewritten, and in that process I decided to eliminate some of the features that were not working as intended to be re-implemented later to match the proper vision that I wanted.

  • I have an suggestion/issue with your script! What can I do?

Write a comment regarding your issue and I will respond as soon as I can! All suggestions and bug reports are highly welcomed, as they help me see which new features need to be added or problems that need to be fixed for the next version.

  • How do you determine which suggestions are chosen to be added?

Many factors play a role in which suggestions I choose to add to the game: how well it improves gameplay with vehicles, how easy and if it is even possible to implement using Rage Plugin Hook, and which priority it is alongside other suggestions are the factors I consider. If your suggestion wasn't added, it may be either impossible to implement or very difficult to implement, which may require some more time for me to develop and may be added later!

  • How do I change a keybinding?

First, use the link provided in the EnhancedVehicleActions2.ini file to find the corresponding key code for the key you want to use. Then replace the written keycode in the .ini file with the one you want to replace. For example, RightBlinker=Oem6 in the .iniFile can be replaced with RightBlinker=OemPeriod if you want to use the period to activate the right blinker instead of the Oem6 (which the link says represents the close bracket)

  • How do I disable a keybinding?

Set the keybinding to "None" (Ensure the N is capitalized) and it will disable the keybinding.

  • What can I do to support you?

If you enjoyed my mod, giving a good review would be great! If you are feeling extra generous you can donate too!


VERSION HISTORY:

Spoiler

1.0

-Initial Release 
1.1 
-.ini file support added for changing controls 
-Code tidying 
1.2 
-Added auto blinkers option 
-Added toggle for auto blinkers in .ini file 
-Complete overhaul of code to increase performance and reduce memory usage 
1.3 
-Added toggle tile angle retainment in .ini file  (hold left/right when leaving a car to keep tire angled)
-Changed wording in .ini file

1.4

-Improved tire angle retainment to work whenever vehicle is stopped for more realistic traffic stops

-Added quick shortcut key for driver door for realistic felony stops

-Added quick door open key keybinding in .ini file
-Changed wording in .ini file and installation instructions

1.5

-Added Quick Door Keys for Passenger Doors and the Trunk

-Quick Door Keys for front and back doors will now automatically detect the side of the vehicle the player is standing on and open the corresponding door for which side the player is standing on

-Removed Quick Shortcut Key for driver door as that has been replaced with the new updated Quick Door Keys

-Added quick door open key keybindings for front, back, and trunk in .ini file

1.6

-Added Car Inventory Option

-Added Car Storage Key as keybinding

-Added Help Notification for Car Inventory

1.7

-Added Engine Key

-Added Engine Key as keybinding

-Added Full Controller Support for blinkers, hazards, storage, interior lights, and alarm

-Added Controller keybindings for blinkers, hazards, storage, interior lights, and alarm

1.8

-Fixed alarm key not working when inside vehicle

-Fixed smart vehicle doors not opening properly when player is on right side of vehicle

-Fixed tire retainment jittery tires bug when vehicle is stopped

-Improved tire retainment to work even when vehicle is at low speeds

-Restricted engine key from engaging when inside vehicle due to bugs

-Performance improvements and reduced memory usage with overhaul of tire retainment system

-Reduced file size with code overhaul

1.8.1

-Fixed critical issue where vehicles would not start when not turned on from outside

1.9

-Added Speedometer

-Added toggle for Speedometer in .ini file

-Added Toggleable Speedometer as keybinding

-Reworked Engine Ignition System

-Changed wording in .ini file to make controller bindings more clear

2.0

-Added Vehicle Actions menu utilizing RageNativeUI

-Added menu list for doors, hood, and trunk in Vehicle Actions menu

-Added toggles for speedometer, interior lights, and alarm in Vehicle Actions menu

-Reworked from ground-up for multi-threading utilization vastly improving response time

-Reworked code for performance improvements for speedometer, door keybindings, car alarm, and interior lights

-Changed .ini file to show new keybindings and options with utilization of RageNativeUI

-Changed controller keybindings to be more intuitive

-Changed wording in installation instructions to reflect changes

-Changed media present on website

-Fixed Speedometer issue where it would remove dialogue

-Removed inventory system as it will be reworked in future update

-Removed engine system as it was not working as intended

-Removed keybindings for doors and trunk as it has been replaced with Vehicle Actions menu

2.1

-Added radio list for changing of default radio stations

-Added toggles for radio station in Vehicle Actions menu

-Changed .ini file and installation instructions to demonstrate how to disable keybindings

2.2

-Added new door system

-GitHub migration for bug tracking

2.3

-Added custom felony stop animations for vehicle exits

-Added toggle felony stop animations in .ini file

-Added primary and secondary weapon options for felony stop animations in .ini file

-Improved door system judgement between short/long presses

-Code tidying

2.4

-Added a toggle for vehicle lock in Vehicle Actions menu

-Added vehicle lock toggle in .ini file

-Retarget .NET to Version 4.8

-Changed compatibility to x64

-Changed media present on website

2.5

-Added brake lights functionality

-Added a toggle for vehicle windows in Vehicle Action Menu

-Added brake lights toggle in .ini file

-Added media present on website

2.6

-Added seatbelt functionality

-Added a switch for seatbelt in Vehicle Action Menu

-Added seatbelt toggle in .ini file

-Added clarifying information in .ini file

-Reorganized code

2.7

-Added toggleable engine
-Added a switch for engine in Vehicle Action Menu
-Added engine toggle in .ini file
-Fixed seatbelt animation bug

2.8
-Added keybinding for engine in .ini file
2.8.1
-Added ability to toggle seatbelt animation in .ini file


REQUIREMENTS:

This mod requires RageNativeUI (located in the install folder) and Rage Plugin Hook to function.

 

INSTALLATION: 
After downloading and installing Rage Plugin Hook and RageNativeUI.dll into your GTA V folder, add EnhancedVehicleActions.dll and EnhancedVehicleActions.ini to your Plugins folder in your GTA V folder. Open up the game and either select Enhanced Vehicle Actions to be launched when game starts through Rage Plugin Hook's launch interface or press F4 and type "LoadPluginEnhancedVehicleActions.dll" and press enter.  For general game or plugin support visit the unofficial LSPDFR support server here: https://discord.gg/xsdAXJb

UNINSTALLATION: 
Remove EnhancedVehicleActions2.dll and EnhancedVehicleActions2.ini from your Plugins folder in main GTA V root folder. Then remove RageNativeUI.dll in main GTA V root folder.

 

Thanks for the support! More features are on the way, so be sure to check in, and please leave a review if you enjoyed the mod!

If you enjoyed this script, please leave a positive review! If you are feeling generous, you can also donate through my Paypal link located underneath the download buttons! But leaving suggestions and bug reports helps a lot too!

Thanks to @HANAKO for the help!

What's New in Version 2.8.1

Released

-Added ability to toggle seatbelt animation

User Feedback

Recommended Comments

hexdex321

Members Author

On 1/15/2020 at 6:19 AM, StickyWicky95 said:

When you want to unbind a key, do we simply type 'none'? 

@StickyWicky95 Leaving it blank should do the trick! Hope this helps!

Pumpk1in

Members

(edited)

Hi, Thanks for your work 🙂

I'm mainly using it for trunk opening and blinkers. Work like a charm with automatic blinkers !

 

But... this engine stuff is really annoying me. Could you add an option to turn that off ?

Two reasons : the player still do the animation to start the engine. It's a nonsense. Also, it shuts down the engine when I exit my vehicle on a traffic stop.

 

Thanks !

 

Ps : the default keys are only working on an US keyboard. All the "oem_whatever" keys does not exists on other layouts.

(Ex I use Divide instead of OemPipe, Substract instead of OemMinus... and so on.)

Edited by Pumpk1in

hexdex321

Members Author

(edited)

15 hours ago, Pumpk1in said:

Hi, Thanks for your work 🙂

I'm mainly using it for trunk opening and blinkers. Work like a charm with automatic blinkers !

 

But... this engine stuff is really annoying me. Could you add an option to turn that off ?

Two reasons : the player still do the animation to start the engine. It's a nonsense. Also, it shuts down the engine when I exit my vehicle on a traffic stop.

 

Thanks !

 

Ps : the default keys are only working on an US keyboard. All the "oem_whatever" keys does not exists on other layouts.

(Ex I use Divide instead of OemPipe, Substract instead of OemMinus... and so on.)

@Pumpk1in Yeah, I  totally understand your point which is why its being redone in the next version! Thanks for the info about the keyboard layout too! You can use an older version which does not have the new engine system for the time being though. Thanks for the suggestions and bug report!

Edited by holexion

Vicecop859

Members

So when i load this plugin, i can no longer see answers of Peds i talk to through Stoptheped menu. happy to provide video for proof as i have tested back and forth to try and identify this issue and it stems from loading the plugin.

 

any idea what causes that?

 

none the less i really enjoy this plugin, so any idea on how to rectify my issue would be appreciated 

Drew0099

Members

Love the plugin, with all the updates it has really helped but I am running into one issue. When i load this plugin, once i pull someone over, no matter what plugin i am using to ask the driver questions, the statements from the Driver/Ped do not show when asking them questions but if i do not load this plugin then I can see the statements and responses on the bottom of the screen. Just wanted to put that out there, thank you so much for all your hard work!

hexdex321

Members Author

On 1/18/2020 at 4:20 AM, Vicecop859 said:

So when i load this plugin, i can no longer see answers of Peds i talk to through Stoptheped menu. happy to provide video for proof as i have tested back and forth to try and identify this issue and it stems from loading the plugin.

 

any idea what causes that?

 

none the less i really enjoy this plugin, so any idea on how to rectify my issue would be appreciated 

15 hours ago, Drew0099 said:

Love the plugin, with all the updates it has really helped but I am running into one issue. When i load this plugin, once i pull someone over, no matter what plugin i am using to ask the driver questions, the statements from the Driver/Ped do not show when asking them questions but if i do not load this plugin then I can see the statements and responses on the bottom of the screen. Just wanted to put that out there, thank you so much for all your hard work!

@Vicecop859 and @Drew0099 Sorry, that's a bug that will be fixed in the next update! For the time being disable the speedometer in the .ini  file to temporarily fix your issue. Thanks for the bug reports! 

 

hexdex321

Members Author

(edited)

Dev Update: 2.0 is coming out this weekend! Get ready, it's a massive update that took me a month to develop! -holexion

Edited by holexion

thisridiculous

Members

ok so I set the action key to none and rightthumb still makes the menu pop up. im pretty sure a majority of us use UB and UB usually is accessed through RightThumb. Kind of annoying I cant seem to turn it off. Otherwise this is still a very nice plugin. 

hexdex321

Members Author

15 minutes ago, thisridiculous said:

ok so I set the action key to none and rightthumb still makes the menu pop up. im pretty sure a majority of us use UB and UB usually is accessed through RightThumb. Kind of annoying I cant seem to turn it off. Otherwise this is still a very nice plugin. 

@thisridiculous Interesting, have you tried setting it to None with the n capitalized? It may be case-sensitive.

thisridiculous

Members

(edited)

15 minutes ago, holexion said:

@thisridiculous Interesting, have you tried setting it to None with the n capitalized? It may be case-sensitive.

noted, ill try that

 

Update: You are correct, it is case sensitive thank u

Edited by thisridiculous

hexdex321

Members Author

17 minutes ago, thisridiculous said:

noted, ill try that

 

Update: You are correct, it is case sensitive thank u

@thisridiculous No worries, glad to help!

bruh moment

Members

Can you add a feature where the headlights of the vehicle stay on normal brightness when you exit the car? (Headlights of cars will dim when you exit in normal GTA, nobody has made a mod for this yet) 

HANAKO

Members

Awesome MOD!
Could you add an "exit_to_aim" animation?

(like veh@std@ds@exit_to_aim_2h)

hexdex321

Members Author

On 2/24/2020 at 2:09 PM, bruh moment said:

Can you add a feature where the headlights of the vehicle stay on normal brightness when you exit the car? (Headlights of cars will dim when you exit in normal GTA, nobody has made a mod for this yet) 

@bruh moment I will take a look into it, however since there are no mods for it there may be chance that it would be impossible to do with the limitations of Rage Plugin Hook or GTA itself, so unfortunately I cannot promise anything, but thanks for the suggestion and I promise I will try if possible!

9 hours ago, HANAKO said:

Awesome MOD!
Could you add an "exit_to_aim" animation?

(like veh@std@ds@exit_to_aim_2h)

@HANAKO I was working on adding animations, the only difficulty being that there are so many in the list that it's hard to know which animation does what based solely on the name. If you're good with animations and the names would you be willing to help me out? If so, send me a Direct Message! Thanks!

hexdex321

Members Author

Hello everyone! I've just update the mod to 2.1 with the ability to change the default radio station when entering a vehicle. There are other suggestions and features I'm working on, however they are taking a lot longer than expected (especially learning how animations work) so it was going to take a lot longer to implement; therefore I decided to release a small update and work on the other features. Thanks for everyone's continued support!

pcGAMEZguy

Members

Love it So Far!! Any idea or recommendations on still using the Left Bumper without breaking my drivers side window while having it zoom in lol 

hexdex321

Members Author

6 hours ago, pcGAMEZguy said:

Love it So Far!! Any idea or recommendations on still using the Left Bumper without breaking my drivers side window while having it zoom in lol 

@pcGAMEZguy Unfortunately there are only so many buttons on a controller, so the two best options are to either disable the keybinding for the driver side window action through GTA V keybindings or to change the keybinding for left blinker to something else through the .ini file! Hope this helps!

pcGAMEZguy

Members

1 hour ago, holexion said:

@pcGAMEZguy Unfortunately there are only so many buttons on a controller, so the two best options are to either disable the keybinding for the driver side window action through GTA V keybindings or to change the keybinding for left blinker to something else through the .ini file! Hope this helps!

Thanks man I'll take any advice given.

hexdex321

Members Author

16 hours ago, skyred50 said:

When do you think you would be able to add sounds?

@skyred50 I was able to get it working in game a month ago, but there is a lot of lag and performance issues with it so I had to shelve the idea for a bit, but that is  still on my list of to-do items so don't worry, I haven't forgotten! Thanks for the interest and reminder though!

OVERRISE

Members

tireRetainment  is not working for me, or is there certain ways to do it?

hexdex321

Members Author

1 hour ago, ShayneOY said:

tireRetainment  is not working for me, or is there certain ways to do it?

It seems to be working on my end, make sure tire retainment is set to "true" in the .ini file.

To use it, make sure the vehicle is stopped, then hold the right/left keys to turn the wheel into position. When you release the key the tires will remain turned and will not go back into the neutral position to make traffic stops more realistic. Hope this helps!

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.