Mobile Command Center [ELS]
By Candice Mods Updated
This is an upgrade of my MOC Trailer, works better this way as one unit, and looks alot better. hope you guys enjoy.
Vehicle Chassis - International 4700 Delivery Truck Chassis
Two Versions: V3 with and without holding cell in back!!!
Scene Lighting, exterior floods lights and rear loading lights
3 stage ELS lighting.
Green Mobile Command Beacon in SCL lights
Alt + ] to activate scene lighting
Use trainer to open the trunk / ramp.
*new* new sat dish and roof equipment
This vehicle can replace any vehicle in game, if you want police slot id suggest riot or policet slots with Benson Handling ID. You can rename the files and the xml as well. use benson handling.
known bugs: interior col is default bension, no col on walls and desk, hopefully in the next update. textures on some items should not be black in game not sure why is this, in zmod and openiv its there.
To install: To install, use open IV in edit mode and place in latest patchday or in
\Grand Theft Auto V\mods\update\x64\dlcpacks\patchday9ng\dlc.rpf\x64\levels\gta5\vehicles.rpf
Also copy the vcf xml to you ELS Folder >> \Grand Theft Auto V\ELS\pack_default"
When in game use Trainer to access vehicle component menu to toggle extras on/off or to change the livery.
Credits
Converted Vapid Benson by Candice
Sat dish from game, tv, and ramp retextures by candice
Interior from my previous mod Command Trailer by candice
Converted ambulance lightbar to mod mounted light by candice
Side flood/scene lamps by JamesR textures by candice.
Federal Signal Quadraflare lighting by tomcat
Whelen Dominator 8 Module by tomcat
Code 3 SD-24 LED / LL273 SERIES surface mount LED By OfficerFive0
UV Mapping by Thero
Liverys by HDBadger, Lewis, and Candice
Screenshots by Canadian Operator and HDBadger
Special Thanks to the Beta Testers:
SAPS Role Play
HDBadger
Lewis
Canadian Operator
Template included in download
Known bugs: interior env lighting is buggy at times especially if you have a visual mod installed you may see some ENV lighting seeping from the back in other places. No worries this is unavoidable with your visual mods installed.
Handling in Riot slot is terrible, benson handling is the best, stand by for updated handling metas
Atm you can change the lights colors from red/blue to all blue, or all red.
No interior collisions in the back of the trailer, it would not work as i intended it to. Made everything a projectile then a steady object in a moving vehicle.
For faster response please report bugs on Discord so i can push out updates, especially if you happen to notice something i missed or the beta testers missed. Id had for ppl to download something that is easily fix.
Join the Discord Server for GTA Modding, Dev resources, dev supports, and feedback https://discord.gg/YkPN2BN
please report bugs in discord, review, and rate this download if you like it.
Support Chat & Bug Reports
Disclaimer and terms of use
I hold all rights to my designs and reserve the right to revoke its use if you fail to follow the terms of use guidelines.
you are permitted to use the template included and to upload you livery's to LSPDFR just link to this download please. you are also permitted to use this vehicle on your FiveM server provided you give proper credits on your site website and information section.
You are NOT permitted to reupload, rip parts, repackage, or redistribute this modification.
Meta>> C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\mods\update\update.rpf\common\data\levels\gta5
<Item> <modelName>riot</modelName> <txdName>riot</txdName> <handlingId>BENSON</handlingId> <gameName>RIOT</gameName> <vehicleMakeName /> <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash /> <layout>LAYOUT_RIOT_VAN</layout> <coverBoundOffsets>RIOT_COVER_OFFSET_INFO</coverBoundOffsets> <explosionInfo>EXPLOSION_INFO_TRUCK</explosionInfo> <scenarioLayout /> <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName> <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName> <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID</bonnetCameraName> <povCameraName>DEFAULT_POV_CAMERA_NO_REVERSE</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.130000" y="0.003000" z="-0.045000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="-0.108000" y="-0.053000" z="-0.075000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.155000" y="0.333000" z="0.555000" /> <FirstPersonPassengerMobilePhoneOffset x="0.169000" y="0.306000" z="0.423000" /> <FirstPersonMobilePhoneSeatIKOffset> <Item> <Offset x="0.281000" y="0.491000" z="0.506000" /> <SeatIndex value="2" /> </Item> <Item> <Offset x="0.156000" y="0.533000" z="0.506000" /> <SeatIndex value="3" /> </Item> </FirstPersonMobilePhoneSeatIKOffset> <PovCameraOffset x="0.000000" y="-0.080000" z="0.680000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_TRUCK_HIDDEN_EXHAUST</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="true" /> <AllowJoyriding value="false" /> <AllowSundayDriving value="false" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.324000" /> <wheelScaleRear value="0.324000" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.850000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.100000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x00FFFFFF" /> <steerWheelMult value="1.000000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 20.000000 35.000000 90.000000 180.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="1.185" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="10" /> <swankness>SWANKNESS_1</swankness> <maxNum value="5" /> <flags>FLAG_LAW_ENFORCEMENT FLAG_BIG FLAG_NO_BOOT FLAG_AVOID_TURNS FLAG_EXTRAS_STRONG FLAG_EXTRAS_ALL FLAG_PEDS_CAN_STAND_ON_TOP FLAG_DAMPEN_STICKBOMB_DAMAGE FLAG_DONT_SPAWN_IN_CARGEN FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_HAS_BULLETPROOF_GLASS</flags> <type>VEHICLE_TYPE_CAR</type> <plateType>VPT_NONE</plateType> <dashboardType>VDT_TRUCK</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_SPORT</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_Y_SWAT_01</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards> <Item>REWARD_ARMOUR</Item> </rewards> <cinematicPartCamera> <Item>WHEEL_FRONT_RIGHT_CAMERA</Item> <Item>WHEEL_FRONT_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> <Item>WHEEL_REAR_LEFT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet>Truck</NmBraceOverrideSet> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>VAN_BOXVILLE_FRONT_LEFT</Item> <Item>VAN_BOXVILLE_FRONT_RIGHT</Item> </firstPersonDrivebyData> </Item>
What's New in Version 3.0
Released
Converted Vapid Benson by Candice
Sat dish from game, tv, and ramp retextures by candice
Interior from my previous mod Command Trailer by candice
Converted ambulance lightbar to mod mounted light by candice
Side flood/scene lamps by JamesR textures by candice.
Federal Signal Quadraflare lighting by tomcat
Whelen Dominator 8 Module by tomcat
Code 3 SD-24 LED / LL273 SERIES surface mount LED By OfficerFive0
Sat Parts Purchased from Turbosquid, textured by Candice
UV Mapping by Thero
Recommended Comments
Pin
Recommended by Candice
Create an account or sign in to comment