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2013 [ELS] Unmarked Tahoe 0.2

(26 reviews)

4 Screenshots

 

Untitled.png.16fdc1e7324559803915e468bf0ace39.png

 

 

 

Model 2013 Unmarked Tahoe

 

Here is another model i have been working on for you guys! 2013 Unmakred Tahoe the model comes with one extra set which is the 

pushbar extra_12 it has working takedowns in the front visor bar. Please remember if you like my models then be sure to give me 

a review and any donations are always welcome  enjoy!

 

Links will be below for my other Unmarked vehicles 

 

 

 

 

 

 

Please install all the files correctly before you leave a review

 

 

 

Readme is in the download folder 

 

 

 

DO NOT COPY/RIP OR UPLOAD ANYWHERE ELSE 

 

 

I WILL NOT BE HELD RESPONSIBLE FOR DAMAGED TO YOUR GAME

 

Thanks POLICESCO

 

 

 

 

 

Credits

 Vehicle textures by POLICESCO 
 Lights Edits/Setup by POLICESCO 
Computer Ripped From Unconverted DSF Crown Victoria By Ubisoft Reflections By KillerFirstHand -
  
 Converted And Modified To A Motorola Mobile Workstation By KillerFirstHand -
  Textures By KillerFirstHand 

 M/A-Com Radio by OfficerUnderwood

Whelen Cencom Sapphire scratch modeled by Five0/OfficerFive0 
converted to gta 5 by Five0/OfficerFive0

Soundoff Fascia by SgtGoetz

Computer Ripped From Unconverted DSF Crown Victoria By Ubisoft Reflections By KillerFirstHand -
Converted And Modified To A Motorola Mobile Workstation By KillerFirstHand -
Textures By KillerFirstHand

Rear TA Plus bumper lights by Bueno

Spotlight Model from Dodge Charger provided by Cynax 
Converted and edited by Black Jesus

Whelen Vertex scratch modeled by Five0/OfficerFive0
converted to gta 5 by Five0/OfficerFive0W

Wheels by GTAxBOSS

 

Model Credits

 2013 Chevy Tahoe scratch modeled by ShadyDK13
Converted and textured by Thehurk
Steeringwheel and Seats from the crew, textured and converted by Thehurk

Dials from OfficerUnderwood's Tahoe release

 

 

Untitled.png.16fdc1e7324559803915e468bf0ace39.png

What's New in Version 0.2

Released

Fixed issues with passenger/driver side window glass

User Feedback

Recommended Comments

Officer24

Members

can you make a non els version for a policeold slot??

ALLENjr12

Members

Amzin job my man,lovin the vehicles you have put out lately xD

POLICESCO

Members Author

1 minute ago, ALLENjr12 said:

Amzin job my man,lovin the vehicles you have put out lately xD

Thanks man

OfficerMasson

Members

Very nice! All of you'r vehicles are looking great! Keep up the good work!

wantedelf

Members

Was just getting ready to ask about the window, but i see you are already aware of that. 

been waiting for something to put in that slot... just got to go back and download it again

 Thanks                                                   All blue lights on the way.....

 

 

POLICESCO

Members Author

2 minutes ago, wantedelf said:

Was just getting ready to ask about the window, but i see you are already aware of that. 

been waiting for something to put in that slot... just got to go back and download it again

 Thanks                                                   All blue lights on the way.....

 

 

yeah man just noticed it after i was doing a patrol myself enjoy! 

wantedelf

Members

7 minutes ago, POLICESCO said:

yeah man just noticed it after i was doing a patrol myself enjoy! 

just a minor thing, i would of kept it in my game even if you couldn't of fixed !!

POLICESCO

Members Author

1 minute ago, wantedelf said:

just a minor thing, i would of kept it in my game even if you couldn't of fixed !!

hope you like the lights setup!

wantedelf

Members

1 minute ago, POLICESCO said:

hope you like the lights setup!

I'm  a fan of the lights you use across the top front window, i like the bigger light verse's

the smaller ones, you can see them so much better when you are away from your unit a little ways. 

Adam L

Members

Your awesome thanks for making another great model.

RINGISKONG

Members

You just keep coming out with amazing cars!!! Keep up the fantastic work!!!!

B-7

Members

Excuse me, but why the included vehicles.meta contains an awful lot of the tweaks obviously unrelated to the fbi2 model? They actually corrupt some of the stock models, like redefining the police3 handling file to police2.

I understand you may see it better, but we didn't ask you for that.

POLICESCO

Members Author

(edited)

15 minutes ago, B-7 said:

Excuse me, but why the included vehicles.meta contains an awful lot of the tweaks obviously unrelated to the fbi2 model? They actually corrupt some of the stock models, like redefining the police3 handling file to police2.

I understand you may see it better, but we didn't ask you for that.

Simply don't install it then! The meta is provided for my pack I put in the download to change the diffuse colour for vehicle glass its there to support all my models 

And changing handling is hardly corrupting a file is it? 

Edited by POLICESCO

minddriver

Members

46 minutes ago, B-7 said:

Excuse me, but why the included vehicles.meta contains an awful lot of the tweaks obviously unrelated to the fbi2 model? They actually corrupt some of the stock models, like redefining the police3 handling file to police2.

I understand you may see it better, but we didn't ask you for that.

You don't need to replace vehicles.meta at all. Just copy the part for fbi2 and replace it with yours. I make some small changes in POLICESCO' meta because I want to spawn the Tahoe with pushbar and added some more flags.

 

<Item>
      <modelName>fbi2</modelName>
      <txdName>fbi2</txdName>
      <handlingId>FBI2</handlingId>
      <gameName>FBI2</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_RANGER</layout>
      <coverBoundOffsets>FBI2_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.050000" z="-0.030000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.088000" z="0.093000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.055000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.055000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
      <FirstPersonDriveByRightPassengerIKOffset x="-0.045000" y="-0.048000" z="-0.040000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonMobilePhoneOffset x="0.150000" y="0.288000" z="0.503000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.136000" y="0.223000" z="0.475000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.136000" y="0.223000" z="0.475000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.138000" z="0.645000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.030000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.268600" />
      <wheelScaleRear value="0.268600" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.850000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        100.000000    
        120.000000    
       150.000000    
        180.000000    
        500.000000    
        700.000000
      </lodDistances>
      <minSeatHeight value="0.966" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="999" />
      <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_ALL FLAG_LAW_ENFORCEMENT FLAG_HAS_INTERIOR_EXTRAS FLAG_DONT_SPAWN_IN_CARGEN FLAG_IS_OFFROAD_VEHICLE</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_CAVALCADE</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SUV</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_FIBOffice_01</driverName>
          <npcName />
        </Item>
        <Item>
          <driverName>S_M_M_FIBOffice_02</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras>EXTRA_12</requiredExtras>
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
       <Item>RANGER_CAVALCADE_FRONT_LEFT</Item>
       <Item>RANGER_FRONT_RIGHT</Item>
       <Item>RANGER_PRANGER_REAR_LEFT</Item>
       <Item>RANGER_PRANGER_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

 

Fmr MSPR

Members

Love this Tahoe!!! Great job @POLICESCO!!!  Can you fix the wheel texture like TacticalPotatos shown in picture and also make the wheels more convcave? Spot light oversized too lol. Other than that Tahoe is great!!

Grand Theft Auto V 02.12.2017 - 12.00.16.02.png

Grand Theft Auto V 02.12.2017 - 12.01.23.04.png

B-7

Members

12 minutes ago, minddriver said:

You don't need to replace vehicles.meta at all. Just copy the part for fbi2 and replace it with yours. I make some small changes in POLICESCO' meta because I want to spawn the Tahoe with pushbar and added some more flags.

 

Thanks, I’m familiar with the concept of vehicles.meta, that’s exactly what I did. I’m mostly worried about those who could mindlessly replace everything then complain about the broken mods or game. On the other hand, if you’re doing anything “mindlessly” in case of the game modding, it’s on you.

Kelford

Members

Beautiful model! Would you mind telling us which lighting mod you are using for your screenshots?

ironthug

Members

(edited)

esco with the clutch...great job i have @ least 4 vehicles in my game from you...replaced a less then desirable tahoe unmarked with yours...thanks high quality...the pushbar isnt my cup of tea but its removable

 

 

Edited by ironthug

Deputy Brand

Members

15 reviews! and every with 5 stars OMG

THATS AN LSPDFR RECORD:woot:

Firedepartment1

Members

@POLICESCO i installed it in my latest patchday which is patchday14 and i tried it in patchday11 like you said in the readme and it doesn't show up in game i put it in i put it in my patchday/dlc.rpf/x64/levels/gta5/vehicles.rpf am i doing something wrong because every time i go in my game it is the default fib granger and not the tahoe can you help please?.

Kilyin

Members

9 minutes ago, Firedepartment1 said:

@POLICESCO i installed it in my latest patchday which is patchday14 and i tried it in patchday11 like you said in the readme and it doesn't show up in game i put it in i put it in my patchday/dlc.rpf/x64/levels/gta5/vehicles.rpf am i doing something wrong because every time i go in my game it is the default fib granger and not the tahoe can you help please?.

 

there is no patchday14, are you using a mods folder?

Kilyin

Members

31 minutes ago, Firedepartment1 said:

@Kilyin yes and i meant patchday13 the latest one

 

should work then, do your other car mods show up?

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