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2016 [ELS] Unmarked FPIS 0.2

(25 reviews)

7 Screenshots

 

Untitled.png.16fdc1e7324559803915e468bf0ace39.png

 

Version 0.2 added the following 

Added realistic vertexs to the front headlight housing  

Changed antennas 

 

also thanks to @GravelRoadCop for helping me out

 

 

 

 

 

 

 

Model 2016 Unmarked FPIS

 

Yeah not another model right? Here is my version of the 2016 Unmarked FPIS its made for the policeold2 slot old sheriff cruiser in game because all my other slots were full you can use as fbi or police4 but you may have to edit the handling because i haven't tested it in those slots its comes with a gorhino pushbar same as before set as extra12 you can use this as you see fit i have spent a lot of time lately doing models so if you do like them be sure to leave me a review

 

If you wish to download my other ELS Unmarked vehicles the links are below

 

 

 

 

 

Please install all the files correctly before you leave a review

 

 

 

Readme is in the download folder 

 

 

 

DO NOT COPY/RIP OR UPLOAD ANYWHERE ELSE 

 

 

I WILL NOT BE HELD RESPONSIBLE FOR DAMAGED TO YOUR GAME

 

Thanks POLICESCO

 

 

 

 

 

Credits

 Vehicle textures by POLICESCO 
 Lights Edits/Setup by POLICESCO 
Computer Ripped From Unconverted DSF Crown Victoria By Ubisoft Reflections By KillerFirstHand -
  
 Converted And Modified To A Motorola Mobile Workstation By KillerFirstHand -
  Textures By KillerFirstHand 

 M/A-Com Radio by OfficerUnderwood

Whelen Cencom Sapphire scratch modeled by Five0/OfficerFive0 
converted to gta 5 by Five0/OfficerFive0

Soundoff Fascia by SgtGoetz

Computer Ripped From Unconverted DSF Crown Victoria By Ubisoft Reflections By KillerFirstHand -
Converted And Modified To A Motorola Mobile Workstation By KillerFirstHand -
Textures By KillerFirstHand

Rear TA Plus bumper lights by Bueno

Spotlight Model from Dodge Charger provided by Cynax 
Converted and edited by Black Jesus

GoRhino Wraparound by Carper, Textures by Carper

Whelen Vertex scratch modeled by Five0/OfficerFive0
converted to gta 5 by Five0/OfficerFive0

Lojack antennas scratch modeled by Five0/OfficerFive0

 

Model Credits

2010 Ford Taurus SHO by Turn 10 Studios, modified into 2016 Ford Taurus Police Interceptor by OfficerUnderwood
Rear bumper, headlamps, & dash by be fast, modified by OfficerUnderwood & Carper
Front bumper by Ridgerunner, Grill by Vertex3D, modified by OfficerUnderwood
Chassis parts by Ubisoft, Reverse lights by OfficerUnderwood
Rims by BxBugs123, Centercap by Carper

 

 

Untitled.png.16fdc1e7324559803915e468bf0ace39.png

What's New in Version 0.2

Released

Added realistic vertexs to the front headlight housing  

Changed antennas 

User Feedback

Recommended Comments

MattBravo

Members

The policeold2 slot causes the vehicle to sound the same and have the same yellowed front and rear lights as the original policeold2 car. Dont know if there has been a fix or if i should just replace the policeold2 carvariation with a police one.

POLICESCO

Members Author

9 minutes ago, Mattbravo said:

The policeold2 slot causes the vehicle to sound the same and have the same yellowed front and rear lights as the original policeold2 car. Dont know if there has been a fix or if i should just replace the policeold2 carvariation with a police one.

It can be changed by the car variation file I'll look into it later on 

MattBravo

Members

24 minutes ago, POLICESCO said:

It can be changed by the car variation file I'll look into it later on 

do you know what exactly needs to be changed? Or should i just copy over the police one and rename it.

POLICESCO

Members Author

47 minutes ago, Mattbravo said:

do you know what exactly needs to be changed? Or should i just copy over the police one and rename it.

i think it may be in the carcols file 

MattBravo

Members

13 minutes ago, POLICESCO said:

i think it may be in the carcols file 

damn. Im not messin with that.

POLICESCO

Members Author

2 minutes ago, Mattbravo said:

damn. Im not messin with that.

I only set it up for Policeold slot because all mine were full. You can use it in fbi or Police 4 

MattBravo

Members

16 minutes ago, POLICESCO said:

I only set it up for Policeold slot because all mine were full. You can use it in fbi or Police 4 

I will probably just put it in as an add on. My slots are full too. Thanks.

TL1223

Members

Is there a way to remove the rear window tint? My settings are set to off in the vehicle.meta file but it seems like the model has tint on it. Maybe i need a untinted window file?

Kilyin

Members

55 minutes ago, Mattbravo said:

damn. Im not messin with that.

 

it's carvariations, try this:

 

Spoiler

    <Item>
      <modelName>policeold2</modelName>
      <colors>
        <Item>
          <indices content="char_array">
       134
           134
           156
           156
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>0_default_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>

 

MattBravo

Members

4 minutes ago, Kilyin said:

 

it's carvariations, try this:

 

  Hide contents

    <Item>
      <modelName>policeold2</modelName>
      <colors>
        <Item>
          <indices content="char_array">
       134
           134
           156
           156
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156
            156    
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>0_default_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>

 

do you know where the po2 carvar is before i search for 15 mins?

Kilyin

Members

Just now, Mattbravo said:

do you know where the po2 carvar is before i search for 15 mins?

 

the default one is encrypted, you can just paste that wherever you make carvariations edits, like mpchristmas2 or whatever.

MattBravo

Members

5 minutes ago, Kilyin said:

 

the default one is encrypted, you can just paste that wherever you make carvariations edits, like mpchristmas2 or whatever.

ah yes thank you that worked :thumbsup:

Kilyin

Members

2 minutes ago, Mattbravo said:

ah yes thank you that worked :thumbsup:

 

Should also make the paint look better, policeold2 by default has dull paint.

POLICESCO

Members Author

12 minutes ago, Kilyin said:

 

Should also make the paint look better, policeold2 by default has dull paint.

Thanks for helping out man 

MattBravo

Members

Also dont know if its just for me but some bugs ive found are..

1. When the vehicle gets dirty, the lightbar in the rear window doesnt show up

2. The dirt mapping only covers half the car

 

This may be a common problem with the '16 FPIS but this is the only one im using so idk.

 

20170210194225_1.jpg

MURFMANJR2416

Members

Hey I followed the install path into Patchday 11 and dropped the vehicle files in there but it doesn't appear in game when I spawn policeold2 just the default car. I also installed the vehical meta and els xml. Please help!

POLICESCO

Members Author

15 hours ago, Mattbravo said:

Also dont know if its just for me but some bugs ive found are..

1. When the vehicle gets dirty, the lightbar in the rear window doesnt show up

2. The dirt mapping only covers half the car

 

This may be a common problem with the '16 FPIS but this is the only one im using so idk.

 

20170210194225_1.jpg

I'll have a look into it for the next update man 

Singleton

Members

Is there anyway to activate the textures? I see that there are textures within the YFT file and I want to make this into the marked variant but I can't seem to figure out how to enable the textures.

POLICESCO

Members Author

Just now, Singleton said:

Is there anyway to activate the textures? I see that there are textures within the YFT file and I want to make this into the marked variant but I can't seem to figure out how to enable the textures.

no you cant 

rolyasmatt

Members

Awesome ride!

 

How do I get the black skin, I am only getting white in game with the install.

Kilyin

Members

9 minutes ago, rolyasmatt said:

Awesome ride!

 

How do I get the black skin, I am only getting white in game with the install.

 

change the color via trainer or carvariations

rolyasmatt

Members

3 hours ago, Kilyin said:

 

change the color via trainer or carvariations

 Ok thanks, I actually uninstalled the trainer a long time ago, do you have a link for it. Forget where I got it.

wilstouff

Members

I wish the antennas spotlights and those side LEDs were extras so you can toggle them on/off to make it a fully unmarked car. It's still an awesome car though thank you OP. 

POLICESCO

Members Author

1 hour ago, wilstouff said:

I wish the antennas spotlights and those side LEDs were extras so you can toggle them on/off to make it a fully unmarked car. It's still an awesome car though thank you OP. 

Well you can't because of ELS it uses the vehicle extras only limited to one or two 

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