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PoliceMenu V 2.6

(6 reviews)

18 Screenshots

 

Description

PoliceMenuV is a mod menu developed by Abel Gaming for players who seek to have quick and easy access to police items within Grand Theft Auto V. This is much like a mod menu, or trainer, strictly dedicated to police items. If you have any suggestions, feel free to leave them below! 

 

Configuration Tool

Place the configuration tool, MetroFramework.dll, and MetroFramework.Fonts.dll inside your scripts folder as well, run it, then when done editing, click save settings in the top corner. It will generate a new .INI file with your configurations! 

 

Controls

Open Menu - F5 (By default) 
Quick Vehicle Repair - F1 (By default) 

 

Install Instructions

Simply drag the scripts folder into your GTA V directory OR drag the files from inside the scripts folder into your scripts folder if you already have one! 

 

Requirements

ScriptHook V

ScriptHook V Dot Net

Native UI

.Net Framework 4.5.2+

 

Important Things To Remember About Comments

Modding takes a lot of time and hard work. It doesn't matter if you're on my file or someone else, please be considerate of their hard work and their dedicated time as they probably worked very hard towards making their mod. 

What's New in Version 2.6

Released

  • Removed Police Tools as it kept crashing the game for people
  • Fixed the issue of the menu randomly disappearing or not appearing after first open

User Feedback

Recommended Comments

Ravalli

Members

Does this conflict with using EUP?

Any chance the spawn vehicle can support using add-on vehicles, maybe a way we can add them in the ini file.

Abel Gaming

Members Author

11 minutes ago, Ravalli said:

Does this conflict with using EUP?

Any chance the spawn vehicle can support using add-on vehicles, maybe a way we can add them in the ini file.

Does no conflict EUP, and currently working on the add-on vehicles feature as someone over on GTA5-Mods requested it as well :)

Ravalli

Members

3 minutes ago, AbelSoftware said:

Does no conflict EUP, and currently working on the add-on vehicles feature as someone over on GTA5-Mods requested it as well :)

Cool

Abel Gaming

Members Author

7 minutes ago, jg45042 said:

ooooooh i can't wait to try this!! thanks abel!

No problem man! Hope you enjoy! :)

Madmex

Members

I can only say it is not working at all, No F5 ore F7 and yes I have ScripthookV and .NET Framework 4.6.1

 

 

Abel Gaming

Members Author

6 hours ago, Madmex said:

I can only say it is not working at all, No F5 ore F7 and yes I have ScripthookV and .NET Framework 4.6.1

 

 

No one else seems to be having trouble, did you put NativeUI.dll in the scripts folder as well?

Madmex

Members

yes both are in the scripts folder  NativeUI and PoliceMenu V

Abel Gaming

Members Author

2 minutes ago, Madmex said:

yes both are in the scripts folder  NativeUI and PoliceMenu V

Not sure if this has anything to do with it, but in your GTA V directory, do you have ScriptHookDotNet as well?

Madmex

Members

58 minutes ago, AbelSoftware said:

Not sure if this has anything to do with it, but in your GTA V directory, do you have ScriptHookDotNet as well?

No that I have not in my GTAV directory

 

Abel Gaming

Members Author

1 hour ago, Madmex said:

No that I have not in my GTAV directory

 

Might try it

DirtSailor

Members

On 8/14/2016 at 1:31 PM, AbelSoftware said:

Might try it

I've done all of the above and not working in 5Reborn

Abel Gaming

Members Author

23 hours ago, DirtSailor said:

I've done all of the above and not working in 5Reborn

In FiveReborn what you have to do is make a "plugins" folder then inside the plugins folder, add "ScriptHookVDotNet.asi" then create another folder inside your "plugins" folder and call it "scripts" then place the following files in your scripts folder

  • NativeUI.dll
  • PoliceMenu V.net.dll

That should work :D

fstlaneukraine

Members

Any idea why this randomly stops working mid-game? At the beginning, all is well with F7. 20 minutes into the game, no crashes as far as I know, and F7 does nothing.

Abel Gaming

Members Author

20 minutes ago, fstlaneukraine said:

Any idea why this randomly stops working mid-game? At the beginning, all is well with F7. 20 minutes into the game, no crashes as far as I know, and F7 does nothing.

Not sure what's going on with it. Maybe a conflicting mod, but I'm not sure what it could be.

bugzbunny

Members

(edited)

There's no where in your instructions, you need scripthookvnet.

Edited by bugzbunny

TK LEGIt

Members

On 8/18/2016 at 6:58 PM, AbelSoftware said:

In FiveReborn what you have to do is make a "plugins" folder then inside the plugins folder, add "ScriptHookVDotNet.asi" then create another folder inside your "plugins" folder and call it "scripts" then place the following files in your scripts folder

  • NativeUI.dll
  • PoliceMenu V.net.dll

That should work 😄

I tried this also, have no luck. I installed everything but have no luck. Please help. Im still a extreme noob to pc lol.

Abel Gaming

Members Author

On 6/29/2018 at 8:08 AM, TK LEGIt said:

I tried this also, have no luck. I installed everything but have no luck. Please help. Im still a extreme noob to pc lol.

It's been a while since I have done anything with FiveM or modding in general, do a search on using client side script mods with FiveM

420Chuur

Members

@AbelSoftware Any chance you can share the code you use to add the Heart, Armour & Clothing Icons? I would like to do something similar.

sledge5557

Members

ok finally got it to work, wrong dui, but whend i spawn a partner he always sits in the back and dosent like to chase crooks !!! FEEZES MY GAME !!! or WORST CLOSE THE GAME !!!

 

WHAT CAN I DO ??

Reddington

Members

On 8/18/2016 at 5:58 PM, AbelSoftware said:

In FiveReborn what you have to do is make a "plugins" folder then inside the plugins folder, add "ScriptHookVDotNet.asi" then create another folder inside your "plugins" folder and call it "scripts" then place the following files in your scripts folder

  • NativeUI.dll
  • PoliceMenu V.net.dll

That should work 😄

 

Quick Q for you.  If I wanted to use the numpad keys for the quick repair, would NumPad6 work?

Abel Gaming

Members Author

2 hours ago, Giordano said:

 

Quick Q for you.  If I wanted to use the numpad keys for the quick repair, would NumPad6 work?

Yes, the script would look for it in this format, "NumPad6"

Reddington

Members

1 minute ago, AbelSoftware said:

Yes, the script would look for it in this format, "NumPad6"

 

Awesome, thanks!

Reddington

Members

@AbelSoftware  I assume this might be something you have planned in the future to address, I'm just mentioning it here just in case.

 

I tested out the road cones, and while they do their job, I noticed immediately that the AI lose their shit and continuously ram the cones and try driving around.  I'm not sure how other people did it, but at least for Albo's TP, the AI would sit there and just honk.   Sometimes they'd still try and drive, but I think it might have to do with whatever the cone is inputted as.

 

The road barrier and the arrow barrier always spawn in the exact same position and direction.  No matter where I moved to, or which direction I faced, they spawned the same was as seen here.  I was unable to make it spawn where it actually blocked traffic.

 

314a421adb654009408a9b1b1f19141a.jpg

 

There's also no current way to remove the cones and barriers - to my knowledge, anyway.

 

Again, I realize you just implemented them, and it's no problem at all!  Just wanted to report it to you.

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