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2016 LSPD FPIU 1.2.0

(67 reviews)

10 Screenshots

 

THIS MODEL IS NOW OUTDATED, AND I DO NOT RECCOMEND USING IT! I HAVE UPLOADED A BRAND NEW MODEL

OF THE 2016 UTILITY WITH A HQ INTERIOR, WITH GENERALLY THE SAME LIGHT SETUP. FIND IT HERE:

 

 

 

 

MODEL OVERVIEW
=================================
- NAME: 2016 LSPD FPIU
- VERSION: V1.0
- EXTRA PARTS: N/A
- OPTIMIZED FOR: ANY 

!!!!!IMPORTANT NOTE!!!!!!

iF YOU WISH TO HAVE THIS VEHICLE AS ANY OTHER SLOT YOU MUST INSTALL THE FILE 
NAMED: use this file to make any slot act like sheriff2

IF YOU DO NOT USE THIS FILE, THEN THE VEHICLE WILL NOT LIGHT UP PROPERLY

Instillation Instructions
=================================
To install this model, all you have to do is just put it in 
Mods>Update>x64>dlcpacks>patchday9>dlc.rpf>x64>levels>gta5>vehicles.rpf

To install the CarVariations line, all you have to do is go to:
mods\update\x64\dlcpacks\mpvalentines2\dlc.rpf\common\data

Add what i put in the carvar.txt to the end of your carvariations.

If you dont have patch day 9 in your mods folder, then just copy it from the base files

Extras List
=================================
Extra 1: Hood Interceptor Text
Extra 2: Whelen Inner Edge 
Extra 3: Whelen Legacy
Extra 4: Westin Rambar
Extra 5: Rambar Wrap Lower
Extra 6: Rambar Wrap Upper
Extra 7: Spotlight
Extra 8: Traffic Advisor 
Extra 9: Boot Whelen Ions

Model Notes
=================================
- "YA FUCKIN CUNTS" -Goose, The man who Flys

- YOU MUST HAVE RADIANCE V INSTALLED FOR THE LIGHTS TO HAVE BLOOM AND LOOK GOOD!!!!!!!

- This is probably one of the most customizable vehicles i have ever made, and it actually features
the use of every single siren available to GTA V.

- There has been over 30 hours to get this vehicle to be in its current state. There are a few small bugs,
but they aren't too noticable.

- The interior is nothing how I want it to be, which is unfortunate but I have nothing better to put in the 
vehicle.

- If there are any bugs with the model, please feel free to let me know.

- This model is very highpoly, around 220k pollys. The file size is also on the larger size, around 6.5mb,
I apologize for this.

- I have included Multiple skins that you can install with the model, or you can install them all if you want to. 
**To install the skins, you must name them explorer_sign_# (replace # with whatever number you want)**

- All skins are in 4k, so adding them all will increase file size

- The file size of this model is quite large, as is the poly count (220k). If you cant use the vehicle, i'm sorry
but i cant make it any lower for what i have on the vehicle.

- Please check the extras folder for anything you need with the model, including templates, extra files, etc...

- A huge thank you to everyone who made this vehicle possible to convert; Jasonct203, GTAxB0SS, and IronicRainbow

- Enjoy! And before you ask, yes i will be doing a 13-15 Utility with a lightbar.

Disclaimer
=================================
-You are not to attempt to modify or rip this model in any way shape or form.
-I (Thehurk) am not resposible for any damages done to your game. Please make a backup of any edited files!
-Do not attempt to make a profit off this model in any way shape or form.
-Do not upload this file to any other site, claiming it as your own. 
-Do not re-upload this file, make a link to it.
-If you want to use this file in a clan, PLEASE ask me before doing so. 


Enjoy!!

BEAUTIFUL video of the utility by MrOxPlay
 

 

visualsettings.dat

What's New in Version 1.2.0

Released

- Updated lights not being bright at a distance
- Updated headlights/running lights

User Feedback

Recommended Comments

2 hours ago, Thehurk said:

I apologize man, but i cant understand your broken english.

 

 

If you install Visual V after you install radiance, it replaces the numbers that radiance replaces

Here is my visual settings

 

visualsettings.dat

I clicked the link but it just went to a blank page with no download/

Deactivated Member

Deactivated

The dirt level is messed up... when the car gets dirty, the "dirt" only covers half of the cars roof, for example.

Thehurk

Members Author

33 minutes ago, Niedosik said:

The dirt level is messed up... when the car gets dirty, the "dirt" only covers half of the cars roof, for example.

I know, the dirt mapping in zmod wouldn't stick for some odd reason.

 

40 minutes ago, Officer Steel said:

I clicked the link but it just went to a blank page with no download/

 

visualsettings.dat

21 minutes ago, Thehurk said:

I know, the dirt mapping in zmod wouldn't stick for some odd reason.

 

 

visualsettings.dat

Dont seem to make a differance. I guess I will just copy my backup gta folder an transfer the mods expect visual v an stuff

 

Deactivated Member

Deactivated

1 hour ago, Thehurk said:

I know, the dirt mapping in zmod wouldn't stick for some odd reason.

 

 

visualsettings.dat

If I remove the dirt level file in the .ytd, will it fix it?

halomeister

Members

is carvariations needed for sheriff 2 or is that just for if you want it on the police slots?

RJ

Members

(edited)

Slight fix is needed with the dirt mapping on the roof of the vehicle, I've included a screenshot of the roof.

http://prntscr.com/aude9d

 

Edited by David Shepherd

Cartres

Members

Amazing model, for sure. Is there a chance we could see a version with all blue lights?

 

Well done dude, definitely staying in my Police3 slot for a while.

Jibril

Members

I would greatly appreciate it if anyone can help, for some reason, I can cycle through the vehicle components menu 1 through 9 but nothing shows up. (On simple trainer)

I did install both models & modify carvariations.meta, so I'm not so sure what went wrong here.

Officer19

Deactivated

I have a question in the directory that you have written it i can't find sheriff name :( ?

Jibril

Members

Responding to my own post, I figured it out, it turns out I have to click to enable it!

@Officer19 Just put it in the directory anyways, mine didn't have it either, but when i put it in it worked like a charm!

Officer19

Deactivated

its okay i am going to do it and and i am going to let you know soon :D

Thehurk

Members Author

4 hours ago, Niedosik said:

If I remove the dirt level file in the .ytd, will it fix it?

No, the base vehicle uses the generic textures.

 

2 hours ago, Cartres said:

Amazing model, for sure. Is there a chance we could see a version with all blue lights?

 

Well done dude, definitely staying in my Police3 slot for a while.

All blue lights will cause the lights that are dual mapped to be steadyburn blues. So no there wont be a chance of that.

 

3 hours ago, RJ said:

Slight fix is needed with the dirt mapping on the roof of the vehicle, I've included a screenshot of the roof.

http://prntscr.com/aude9d

 

I'm aware of this issue, the vehicle's dirt mapping wouldnt stick like i said in an earlier comment.

Officer19

Deactivated

1 hour ago, Jibril said:

Responding to my own post, I figured it out, it turns out I have to click to enable it!

@Officer19 Just put it in the directory anyways, mine didn't have it either, but when i put it in it worked like a charm!

Okay Thank you for that it worked finally but i met another issue 

The headlights do not turn off :(

Thehurk

Members Author

5 minutes ago, Officer19 said:

Okay Thank you for that it worked finally but i met another issue 

The headlights do not turn off :(

It's the way i made the running lights, which is unfortunate, but next time i get a bug with the model, ill go back and attach the running lights to the headlights

Officer19

Deactivated

so this is won't be fixed

 

OfficerFive0

Members

1 hour ago, Thehurk said:

All blue lights will cause the lights that are dual mapped to be steadyburn blues. So no there wont be a chance of that.

 

you can change it to blue/white

Thehurk

Members Author

1 hour ago, Officer19 said:

so this is won't be fixed

 

It will at a later date.

 

23 minutes ago, OfficerFive0 said:

you can change it to blue/white

That is possible, but i wont include it in my file, its not hard at all to do.

OfficerFive0

Members

Just now, Thehurk said:

It will at a later date.

 

That is possible, but i wont include it in my file, its not hard at all to do.

yea ik, just saying for whoever wanted all blue

keger

Members

Any chance I can get a comment about the size. I asked in an earlier post. The model is amazing but it still seems smaller than even your other model.

Thehurk

Members Author

19 minutes ago, keger said:

Any chance I can get a comment about the size. I asked in an earlier post. The model is amazing but it still seems smaller than even your other model.

the model was scaled to the original Gresley. Because of all the collision issues and stuff i had with the base model when i converted it, i wont be scaling it up at all. It doesn't really bug me in the slightest because i don't notice it.

keger

Members

14 minutes ago, Thehurk said:

the model was scaled to the original Gresley. Because of all the collision issues and stuff i had with the base model when i converted it, i wont be scaling it up at all. It doesn't really bug me in the slightest because i don't notice it.

As the creator its definitely your prerogative. Thanks for explaining why. It bugs me a little but I will live with it. I only notice if there are other cars close by. 

Manawave

Members

10 minutes ago, keger said:

As the creator its definitely your prerogative. Thanks for explaining why. It bugs me a little but I will live with it. I only notice if there are other cars close by. 

I agree, when I pull up next to the 2012 in game, it looks a little ridiculous.  I'd be willing to shrink every other car in game. :)

AMSAGENT000

Members

47 minutes ago, keger said:

As the creator its definitely your prerogative. Thanks for explaining why. It bugs me a little but I will live with it. I only notice if there are other cars close by. 

 

31 minutes ago, Manawave said:

I agree, when I pull up next to the 2012 in game, it looks a little ridiculous.  I'd be willing to shrink every other car in game. :)

The only thing that bothers me about the size is that the first person hands don't align with the steering wheel. 

Officer19

Deactivated

8 hours ago, Thehurk said:

It will at a later date.

 

 

I have good news i fixed it finally :D thanks for  your hard work and thanks for the car :D

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