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[MODEL] Ram 3500 LSSD 1.0.0

(6 reviews)

6 Screenshots

The Los Santos Sheriff Department presents the RAM 3500!!!

Recently, the LSSD confiscated multiple Ram 3500s tied to drug and human trafficking. While the truck is totally unnecessary, we at the LSSD do not care! 

Packed with power, there is nowhere where scum can hide! So join our ranks as a LSSD Deputy and drive the Ram!

 

 

MODEL IS EXCLUSIVE TO LCPDFR.COM, LINK TO MODEL WHEN UPLOADING .YTD FILES

 

known bugs: Some collisions need to be redone and interior is still a WIP.

Ram install location:
Just click the import button and import the models and textures for the ram models in patchday4ng. Replace 3500_sign_# for textures.
Grand Theft Auto V\mods\update\x64\dlcpacks\mpchristmas2\dlc.rpf\x64\levels\gta5\vehicles\xmas2vehicles.rpf


PLEASE, IF A BUG IS ALREADY ANNOUNCED, DO NOT POST IN COMMENTS
I ask only for helpful comments, suggestions, and reviews. I am in college, so please check forums and other comments to see if the problem has been fixed.


Add the following to the carvariations.meta file located in 
Grand Theft Auto V\mods\update\x64\dlcpacks\mpchristmas2\dlc.rpf\common\data 

Spoiler

<modelName>ram</modelName>
  <colors>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
    <Item>
      <indices content="char_array">
        134
        134
        156
        156
      </indices>
      <liveries>
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="true" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
        <Item value="false" />
      </liveries>
    </Item>
  </colors>
  <kits>
    <Item>157_massacaro2_modkit</Item>
  </kits>
  <windowsWithExposedEdges />
  <plateProbabilities>
    <Probabilities />
  </plateProbabilities>
  <lightSettings value="1" />
  <sirenSettings value="1" />
</Item>


Add the following to the vehicle.meta file located in
Grand Theft Auto V\mods\update\x64\dlcpacks\mpchristmas2\dlc.rpf\common\data\levels\gta5

Spoiler

<Item>
      <modelName>ram</modelName>
      <txdName>ram</txdName>
      <handlingId>BOBCATXL</handlingId>
      <gameName>BOBCATXL</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash>firetruk</audioNameHash>
      <layout>LAYOUT_RANGER</layout>
      <coverBoundOffsets>PRANGER_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND_MID</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.025000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
      <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.085000" z="0.003000" />
      <FirstPersonProjectileDriveByPassengerIKOffset x="0.020000" y="0.060000" z="-0.090000" />
      <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.058000" />
      <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.058000" />
      <FirstPersonDriveByLeftPassengerIKOffset x="-0.015000" y="0.010000" z="-0.050000" />
      <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="-0.040000" />
      <FirstPersonDriveByRightRearPassengerIKOffset x="-0.015000" y="0.010000" z="-0.050000" />
      <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
      <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="-0.020000" />
      <FirstPersonMobilePhoneOffset x="0.155000" y="0.260000" z="0.49300" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <FirstPersonMobilePhoneSeatIKOffset>
        <Item>
            <Offset x="0.156000" y="0.223000" z="0.493000" />
            <SeatIndex value="2" />
        </Item>
        <Item>
            <Offset x="0.156000" y="0.223000" z="0.493000" />
            <SeatIndex value="3" />
        </Item>
      </FirstPersonMobilePhoneSeatIKOffset>
      <PovCameraOffset x="0.000000" y="-0.148000" z="0.610000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.010000" z="0.070000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.010000" z="0.110000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_OFFROAD</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.268600" />
      <wheelScaleRear value="0.268600" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.850000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.800000" />
      <damageOffsetScale value="0.500000" />
      <diffuseTint value="0xAA0A0A0A" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        35.000000
        70.000000
        140.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.966" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="1" />
      <flags>FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_HAS_EXTRA FLAG_HAS_LIVERY FLAG_IS_OFFROAD_VEHICLE FLAG_HAS_INTERIOR_EXTRAS FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_BACK_PLATES</plateType>
      <dashboardType>VDT_CAVALCADE</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SUV</wheelType>
      <trailers>
        <Item>docktrailer</Item>
        <Item>trailers</Item>
        <Item>trailers2</Item>
        <Item>trailers3</Item>
        <Item>tanker</Item>
        <Item>trailerlogs</Item>
        <Item>tr2</Item>
        <Item>trflat</Item>
      </trailers>
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_F_Y_Ranger_01</driverName>
          <npcName />
        </Item>
        <Item>
          <driverName>S_M_Y_Ranger_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_CARBINERIFLE</Item>
        <Item>REWARD_AMMO_CARBINERIFLE</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_WIDE_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_WIDE_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>VAN_SPEEDO_FRONT_LEFT_LOOKAROUND</Item>
        <Item>RANGER_FRONT_RIGHT</Item>
        <Item>RANGER_PRANGER_REAR_LEFT</Item>
        <Item>RANGER_PRANGER_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>

 

User Feedback

Recommended Comments

Griff0928

Members

On 4/17/2016 at 5:49 PM, GlitchGamer said:

Just instead of going to Xmas one go to patchday8

I found where to put the vehicle files and vehicle.meta files, I just cant find the car variations area.

kcoynejr

Members

On 4/17/2016 at 2:51 PM, Officer27 said:

EASY WAY( NO ADDON): To make it work for sheriff2: replace sheriff2 files in patchday3ng and delete sheriff2+hi.ytd, thats it done, everything works fine, the rambar as an extra, the lights, sirens doors, trunk etc. its just that the dials aren't working and the hands are out of place in on the steering wheel

Files did not replace for me!

I still have issues with the unit, it still says invalid model

Delta4

Members

(edited)

[Deleted]

Edited by Delta4

On 4/16/2016 at 4:23 PM, Officer27 said:

Found out how to make it work for sheriff2: replace sheriff2 files in patchday3ng and delete sheriff2+hi.ytd, thats it done, everything works fine, the rambar as an extra, the lights, sirens doors, trunk etc. its just that the dials aren't working and the hands are out of place in on the steering wheel.

do I need to still install the .metas for this?

GlitchGamer

Members Author

8 minutes ago, lspdofficerinnewyork said:

do I need to still install the .metas for this?

If any, just the vehicles meta one. You can try without. If the handling is off try replacing the sheriff2 vehicle meta with the one in my read me.

Officer27

Members

(edited)

 

51 minutes ago, lspdofficerinnewyork said:

do I need to still install the .metas for this?

41 minutes ago, GlitchGamer said:

If any, just the vehicles meta one. You can try without. If the handling is off try replacing the sheriff2 vehicle meta with the one in my read me.

you don't need to replace any metas, meta will make the game crash ad the ram is perfect without the metas

 

Edited by Officer27

GlitchGamer

Members Author

Metas don't make the gam3 crash. Improperly installing them does. I hav3 almost every vehicl3 polic3 wise , having an edited meta.

2 minutes ago, Officer27 said:

 

you don't need to replace any metas, meta will make the game crash ad the ram is perfect without the metas

 

 

3 hours ago, GlitchGamer said:

Metas don't make the gam3 crash. Improperly installing them does. I hav3 almost every vehicl3 polic3 wise , having an edited meta.

 

 I put it in Sheriff2 but the light pattern is all f*cked up

Officer27

Members

get a trainer like this: https://www.gta5-mods.com/scripts/enhanced-native-trainer

press F4 and go to vehicles and then modifications and window tint and choose none

you have to do this every time you use the vehicle

12 hours ago, lspdofficerinnewyork said:

 I put it in Sheriff2 but the light pattern is all f*cked up

 

Molosse

Members

@GlitchGamer Hi, sorry, but i don't have twitter. I just ask to you the permission for use your model for new textures. Of course, with crédits and link to this page?

MobWulff

Members

Finally someone made a friggin dually!! Could you possibly make a Civilian version?

Molosse

Members

Up for civilian version...:thumbsup::thumbsup:

TheZui

Members

I am sorry if i am just dumb but i can´t understand your installation tutorial. it doesn´t make any sense to me.

JonRodSleepy

Members

On 5/1/2016 at 6:52 AM, TheZui said:

I am sorry if i am just dumb but i can´t understand your installation tutorial. it doesn´t make any sense to me.

dude i dont either. 

I dont seem to understand if the files go in xmas2 or patch4ng :wacko:


Ram install location:
Just click the import button and import the models and textures for the ram models in patchday4ng. Replace 3500_sign_# for textures.
Grand Theft Auto V\mods\update\x64\dlcpacks\mpchristmas2\dlc.rpf\x64\levels\gta5\vehicles\xmas2vehicles.rpf
 

TheZui

Members

6 hours ago, JonRodSleepy said:

dude i dont either. 

I dont seem to understand if the files go in xmas2 or patch4ng :wacko:


Ram install location:
Just click the import button and import the models and textures for the ram models in patchday4ng. Replace 3500_sign_# for textures.
Grand Theft Auto V\mods\update\x64\dlcpacks\mpchristmas2\dlc.rpf\x64\levels\gta5\vehicles\xmas2vehicles.rpf
 

I got it installed now. I can help you if you want.

I replaced it with the Parkranger and put the files into mpchristmas2. In the radme you can find the lines which you put into carvariations.meta/vehicles.meta :)

boxer84

Members

i will donate, if you fix the collisions. i do not care about dials, i got all the lights to work. i replaced as policeold1. seems to work fine except the people or objects get stuck in the right passanger side rear fender, infront of the rear passanger tire but, before the passenger side rear door.

@GlitchGamer I finally figured out why your truck doesn't work for me; but I don't know how to solve the issue. I ran the carvar through an xml validator after I edited it, and it said:

The element type "variationData" must be terminated by the matching end-tag "</variationData>"

carvariations.meta

Shaba111

Members

it ways when i go to add the .rpf file openiv warns me that i caould get banned for this if i go into online. is this true?

Czanrei

Members

" Replace 3500_sign_# for textures. " ...Where and with what? This part of the instructions is very vague.

Czanrei

Members

On 4/16/2016 at 9:35 PM, Brad Philips Townley said:

 

That meta is missing lines from the original meta...?

blackwell508

Members

can anybody help me with this please i really wanna use it

blackwell508

Members

can anyone else make this a little bit easier to use looks like a great truck but the instructions dont make any sense

 

 

On 10/16/2016 at 0:26 AM, Shaba111 said:

it ways when i go to add the .rpf file openiv warns me that i caould get banned for this if i go into online. is this true?

If you play online with mods you will get banned.

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