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Custom Backup 3.3

(23 reviews)

9 Screenshots

NOTICE: Custom Backup will not be updated for LSPDFR 0.4. The main features, including region customization and weapon selection, have been added to the built-in LSPDFR backup customization files. 

 

 

Custom backup gives you a new level of control in LSPDFR. The key feature of this mod is regionally customized backup, allowing you to set a different response for any area on the map. For any named area of the game (like "Rockford Hills", "Los Santos International Airport", "Sandy Shores", etc.) you can completely customize every level of response just like the built-in backup.xml. The syntax of the CustomBackup.xml file is very similar to the built-in backup.xml, but has numerous additions to increase your control over the game: 

  • Set a chance for anything! Peds, vehicles, and vehiclesets now all take a chance attribute which controls how likely they are to be chosen. (The built-in backup.xml only lets you set a chance on peds.)
  • Configure vehicle extras, liveries, and colors! You can now set any color you want for any response vehicle, opening up a whole new level of customization for unmarked units. Vehicle extra configuration also works reliably, whereas it seems to have some issues in the built-in backup.xml. 
  • Cop weapon selection! Set a list of weapons to give your backup units, set the probability for each weapon, and decide whether you want them to pick one at random or always get the most powerful one. 
  • Set spawn distance range for each vehicle entry! Every vehicle entry can have a minimum and maximum spawn distance set. This allows for additional realism by making certain units spawn closer or further away. NOOSE SWAT probably isn't just hanging out around the corner, so make them drive in from a mile away. On top of Mt. Chiliad your backup will probably be coming from a long distance, but in Downtown there's probably local patrol units very near by. Your imagination is the limit for leveraging these settings. 
  • Code 2 response with lights! Let's be honest, how often do cops really respond "code 2" with no lights? You can now configure your Code 2 units to respond with lights (but no siren), or to respond with their lights off but turn them on once they arrive and park on scene. YouTube video demo.
  • Integration with Better EMS: Download and install Better EMS, and you can call for an advanced EMS response through the Custom Backup menu. 
  • Integration with Police Smart Radio: Call for backup from your radio! Call Code 2 or Code 3 local backup, or Pursuit and Air Support units.

 

Installation instructions are included in the download. Basic installation is pretty easy; just make sure to choose a CustomBackup.xml file to use and put it in place. Advanced usage of the CustomBackup.xml file is explained in great detail in the documentation PDF. 

INSTRUCTIONS TO OVERRIDE DEFAULT LSPDFR BACKUP MENU:

To completely disable the built-in LSPDFR backup menu and use the custom menu instead, follow these instructions.

  • Edit CustomBackupLocations.ini. Set these settings:
    • CustomBackupMenuKey=B
    • CustomBackupModifier=None
    • OverrideLSPDFRBackup=false
  • Go to the GTA V settings menu 
  • Under Keybindings, go to GTA Online section
  • Change "Look At" from B to something you don't use, like the numpad period

Thank you to @vladimir850 for figuring this out!

 

 

PLEASE DO NOT ASK FOR SUPPORT IF YOU HAVE NOT READ THE DOCUMENTATION PDF! THERE ARE EXPLICIT INSTRUCTIONS IN THE PDF ON WHAT TO DO IF YOU ARE HAVING TROUBLE!

Requirements: 

  • RPH 0.45+ (compiled for 0.51)
  • LSPDFR 0.3.1
  • RageNativeUI 1.4.1 

 

Please post suggestions, support requests, etc in the forum thread: 

To share your CustomBackup.xml or get ideas on what customizations to make, visit the sharing thread: 

Special thanks to everybody who made this mod possible:

  • The LSPDFR team, especially Sam and LMS
  • All contributors to the LSPDFR-API examples on Github: 
    • Alexguirre, Albo1125, LMS, Stealth22, Stray, LtFlash, and LukeD
  • Everybody who helped answer questions about the API and development on the forums, especially @Albo1125 and @alexguirre
  • The original beta testing team for this mod:

 

SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: Kilyin, anters, Sergeant Anderson, winglesschip, Dsonke1, and PolGuin255. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.

What's New in Version 3.3

Released

New in 3.3:

  • Updated for RPH 0.51 (recommended); compatible with RPH 0.45+
  • Integration with Police Smart Radio (call Code 2, Code 3, Pursuit, and Air Support backup from Smart Radio)
  • Compatible with Better EMS 3.0
  • Assorted bug fixes and API enhancements

 

Old changelogs:

Spoiler

New in 3.2:

  • Updated for RPH 0.45 and newer
  • Minor bugfixes
  • Compatibility with Better EMS 2.1 and ParksTools updates
  • New API methods added for developers

New in 3.1:

  • Updated for RPH 0.42
  • Added integration with LSPDFR+ statistics
  • Improved dependency checking

New in 3.0.0:

  • Updated for RPH 0.39. Compatible with RPH 0.38. 
  • Integrated with Better EMS - call advanced EMS response from the backup menu.
  • Added support for vehicle mods: Configure spoilers, bumpers, wheels, etc. 
  • Improved detection of XML file errors to reduce support issues.
  • Improved developer API, giving developers access to full response capabilities. 

Fixed in 2.2.1:

  • Fixed bug in ParksTools.dll causing some vehicles to spawn all black. 
  • Fixed bug where calling for suspect transport when no suspect is arrested did not display a notification to the user. 
  • Updated dependency check to expect RPH 0.38. Plugin still loads with older versions but is not guaranteed to work and is not tested. 

New in 2.2.0:

  • Added support for spawning boats as backup units, and added Coast Guard to additional backup entries in stock CustomBackup.xml.
  • Added support for GTA V RGBA color hashes in color definitions of XML file.
  • Added support for ped texture variants in XML file, and improved detection and compatibility of ped texture changes.
  • If officers are more than 30m from you when they arrive on scene, they will just wander the area instead of running to you. Prevents them from running all around the map if you call backup and then move. 
  • Split some common functionality for other mods in development into separate ParksTools.dll
  • Lots of internal code cleanup
  • Updated for RageNativeUI 1.3.1 and RPH 0.37+.

New in 2.0.1:

  • Fixed a minor bug where dependency version check fails if file doesn't exist at all

New in 2.0.0:

  • Added ability to define custom backup menu entries, letting you add any unit type you want.
  • Added "additional options" menu to prevent main backup menu from getting too crowded.
  • Added support for sending custom prisoner transport unit depending on location using the Arrest Manager API by Albo1125.
  • Added developer API.
  • Improved code for dismissing backup units.
  • Added dependency check for RageNativeUI, RagePluginHook, and LSPDFR.
  • Lots of bug fixes and code cleanup. 
  • Compiled against RPH 0.37

 

 

User Feedback

Recommended Comments

draze67

Members

I have an issue when calling code 2. I noticed when you arrest person, and have them sit on the ground. The NPC cop will not transport them in their vehicle, as they usually would do in LSPDFR. Any knowledge to this?

PNWParksFan

Insiders Author

4 minutes ago, draze67 said:

I have an issue when calling code 2. I noticed when you arrest person, and have them sit on the ground. The NPC cop will not transport them in their vehicle, as they usually would do in LSPDFR. Any knowledge to this?

Calling for LSPDFR transport backup isn't available through the custom menu, because LSPDFR doesn't offer that ability through the API. You'll have to either keep the default menu enabled and put the custom menu on a different key, or I would really recommend installing Arrest Manager which has a much better system for picking up suspects you've arrested. 

 

vladimir850

Members

suggestion: 

add opportunity to call backup while aiming and while in cover (like calling default lspdfr backup)

________________

any way to fix default interaction and backup menus blinking for a second when press Custom backup key?

The Loot

Members

2 hours ago, vladimir850 said:

any way to fix default interaction and backup menus blinking for a second when press Custom backup key?

This is how the script overrides the default backup menu if you set it to the same key/button. If you use a different key, you might as well disable the option since you wouldn't need it.

PNWParksFan

Insiders Author

2 hours ago, vladimir850 said:

suggestion: 

add opportunity to call backup while aiming and while in cover (like calling default lspdfr backup)

I'll have to check, I didn't realize that you couldn't call for backup while aiming or in cover. Does it just not register the keypresses? 

vladimir850

Members

49 minutes ago, The Loot said:

This is how the script overrides the default backup menu if you set it to the same key/button. If you use a different key, you might as well disable the option since you wouldn't need it.

I changed default lspdfr backup to quotes key and custom backup to Ctrl+B and after that I have the same issue

 

39 minutes ago, PNWParksFan said:

I'll have to check, I didn't realize that you couldn't call for backup while aiming or in cover. Does it just not register the keypresses? 

it works but I mean player force stop hiding in cover and stop aiming while calling custom backup, maybe it is because shoulder radio animation used :)

PNWParksFan

Insiders Author

7 minutes ago, vladimir850 said:

I changed default lspdfr backup to quotes key and custom backup to Ctrl+B and after that I have the same issue

 

it works but I mean player force stop hiding in cover and stop aiming while calling custom backup, maybe it is because shoulder radio animation used :)

There is a setting in the INI file to turn off the LSPDFR backup override. Try setting it to false and see if it fixes those issues. 

Also how did you "change the default LSPDFR backup key"? As far as I know that isn't possible. 

vladimir850

Members

(edited)

56 minutes ago, PNWParksFan said:

There is a setting in the INI file to turn off the LSPDFR backup override. Try setting it to false and see if it fixes those issues. 

Also how did you "change the default LSPDFR backup key"? As far as I know that isn't possible. 

okay, I will try it

its very simpe to change the lspdfr backup key, just change the "point at" key in the online section of the keybrings :) default is B, u set it even to mouse button)

________________________________

SOLVED

yep, turning off lspdfr backup override works well, in cover bug solved too, because no more interaction menu blinking :)

and I can't call backup while aiming because of cursor spawn with the custom backup menu, so now I understand everything, thank you :)

Edited by vladimir850

PNWParksFan

Insiders Author

24 minutes ago, vladimir850 said:

 

its very simpe to change the lspdfr backup key, just change the "point at" key in the online section of the keybrings :) default is B, u set it even to mouse button

Whoa, you just blew my mind. I'll have to test this out when I get home!

DeathTag

Members

Awesome mod! Will it be possible to choose weapons for local air units? Having a swat team with carbines on the side of the helicopter as an example.

PNWParksFan

Insiders Author

5 hours ago, DeathTag said:

Awesome mod! Will it be possible to choose weapons for local air units? Having a swat team with carbines on the side of the helicopter as an example.

You can customize the <WEAPONS> entry under LocalAir, although sometimes LSPDFR's API takes control of police peds during a pursuit and changes what weapons they use. 

DeathTag

Members

17 hours ago, PNWParksFan said:

You can customize the <WEAPONS> entry under LocalAir, although sometimes LSPDFR's API takes control of police peds during a pursuit and changes what weapons they use. 

I can't seem to find anything related to Weapons under local air =O Only thing i see related to local air is:

Spoiler

<LocalAir>
    <BackupRegion nickname="Fort Zancudo">
      <BackupAreas>
        <Area>ARMYB</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle>annihilator</Vehicle>
          <Vehicle>buzzard2</Vehicle>
          <Vehicle>savage</Vehicle>
        </Vehicles>
        <Peds>
          <Ped comp_tasks="1" comp_decals="0" helmet="true">s_m_y_pilot_01</Ped>
        </Peds>
        <NumPeds min="2" max="4" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Parks">
      <BackupAreas>
        <Area>CANNY</Area>
        <Area>MTChil</Area>
        <Area>CMSW</Area>
        <Area>SANCHIA</Area>
        <Area>LAct</Area>
        <Area>Tatamo</Area>
        <Area>CCreak</Area>
        <Area>MTGordo</Area>
        <Area>MTJose</Area>
        <Area>PalFor</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle>annihilator</Vehicle>
          <Vehicle>sheriffmav</Vehicle>
        </Vehicles>
        <Peds>
          <Ped comp_tasks="1" comp_decals="0" helmet="true">s_m_y_pilot_01</Ped>
        </Peds>
        <NumPeds min="3" max="8" />
      </VehicleSet>
    </BackupRegion>
  </LocalAir>

 

The Loot

Members

4 minutes ago, DeathTag said:

I can't seem to find anything related to Weapons under local air

Copy it from one of the other entries.

DeathTag

Members

2 minutes ago, The Loot said:

Copy it from one of the other entries.

Thanks for the fast reply, what line should i add it after?

The Loot

Members

Add the WEAPONS section after the PEDS section, just like the other entries are set up.

DeathTag

Members

23 hours ago, The Loot said:

Add the WEAPONS section after the PEDS section, just like the other entries are set up.

Awesome i managed to get it to work! They only shoot one bullet from their carbines though, was wondering if it would be possible to make them shoot it in full auto or something like that, because atm they only shoot once and then aim in and shoot once etc etc

The Loot

Members

That's all up to LSPDFR, when it comes to cop AI.

DeathTag

Members

1 minute ago, The Loot said:

That's all up to LSPDFR, when it comes to cop AI.

I see, thanks anyways! I really appreciate your help :D

Schecter004

Members

I don't know, why it crashes all the time.

Maybe you can help me.

Spoiler

<CustomBackup>
  <NooseAir>
    <BackupRegion nickname="Fort Zancudo">
      <BackupAreas>
        <Area>ARMYB</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle>lazer</Vehicle>
          <Vehicle>hydra</Vehicle>
        </Vehicles>
        <Peds>
          <Ped comp_tasks="1" comp_decals="0" helmet="true">s_m_y_pilot_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Noose HQ">
      <BackupAreas>
        <Area>Noose</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle>annihilator</Vehicle>
        </Vehicles>
        <Peds>
          <Ped comp_tasks="1" comp_decals="0" helmet="true">s_m_y_pilot_01</Ped>
        </Peds>
        <NumPeds min="2" max="4" />
      </VehicleSet>
    </BackupRegion>
  </NooseAir>
  <LocalAir>
    <BackupRegion nickname="Fort Zancudo">
      <BackupAreas>
        <Area>ARMYB</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle>annihilator</Vehicle>
          <Vehicle>buzzard2</Vehicle>
          <Vehicle>savage</Vehicle>
        </Vehicles>
        <Peds>
          <Ped comp_tasks="1" comp_decals="0" helmet="true">s_m_y_pilot_01</Ped>
        </Peds>
        <NumPeds min="2" max="4" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Parks">
      <BackupAreas>
        <Area>CANNY</Area>
        <Area>MTChil</Area>
        <Area>CMSW</Area>
        <Area>SANCHIA</Area>
        <Area>LAct</Area>
        <Area>Tatamo</Area>
        <Area>CCreak</Area>
        <Area>MTGordo</Area>
        <Area>MTJose</Area>
        <Area>PalFor</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle>annihilator</Vehicle>
        </Vehicles>
        <Peds>
          <Ped comp_tasks="1" comp_decals="0" helmet="true">s_m_y_pilot_01</Ped>
        </Peds>
        <NumPeds min="3" max="8" />
      </VehicleSet>
    </BackupRegion>
  </LocalAir>
  <LocalPatrol>
    <BackupRegion nickname="Parks">
      <BackupAreas>
        <Area>CANNY</Area>
        <Area>MTChil</Area>
        <Area>CMSW</Area>
        <Area>SANCHIA</Area>
        <Area>LAct</Area>
        <Area>Tatamo</Area>
        <Area>CCreak</Area>
        <Area>MTGordo</Area>
        <Area>MTJose</Area>
        <Area>PalFor</Area>
      </BackupAreas>
      <VehicleSet chance="70">
        <Vehicles>
          <Vehicle chance="80">pranger</Vehicle>
          <Vehicle chance="20" color="#2B4A21">fbi2</Vehicle>
        </Vehicles>
        <Peds>
          <Ped chance="70" prop_head="0">s_m_y_ranger_01</Ped>
          <Ped chance="30" comp_hair="2">s_f_y_ranger_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
      <VehicleSet chance="30">
        <Vehicles>
          <Vehicle chance="80">sheriff2</Vehicle>
          <Vehicle chance="20" color="#331F18">fbi2</Vehicle>
        </Vehicles>
        <Peds>
          <Ped chance="70">s_m_y_sheriff_01</Ped>
          <Ped chance="30">s_f_y_sheriff_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Fort Zancudo">
      <BackupAreas>
        <Area>ARMYB</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle chance="30">crusader</Vehicle>
          <Vehicle chance="30" color="#2B4222">fbi2</Vehicle>
          <Vehicle chance="20">mesa3</Vehicle>
          <Vehicle chance="10">insurgent</Vehicle>
          <Vehicle chance="10">insurgent2</Vehicle>
        </Vehicles>
        <Peds>
          <Ped>csb_ramp_marine</Ped>
          <Ped>s_m_m_marine_01</Ped>
          <Ped>s_m_y_marine_01</Ped>
          <Ped>s_m_y_marine_03</Ped>
        </Peds>
        <NumPeds min="4" max="8" />
        <Weapons>
          <Weapon chance="100">WEAPON_CARBINERIFLE</Weapon>
        </Weapons>
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Airport">
      <BackupAreas>
        <Area>AirP</Area>
      </BackupAreas>
      <VehicleSet chance="50">
        <Vehicles>
          <Vehicle chance="50" color="White">police4</Vehicle>
          <Vehicle chance="50" color="White">fbi2</Vehicle>
        </Vehicles>
        <Peds>
          <Ped>s_m_m_ciasec_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
      <VehicleSet chance="50">
        <Vehicles>
          <!-- you can replace these with the custom airport police models you have installed -->
          <Vehicle chance="10">police2</Vehicle>
          <Vehicle chance="30">police3</Vehicle>
          <Vehicle chance="60">police</Vehicle>
        </Vehicles>
        <Peds>
          <Ped chance="70">s_m_y_cop_01</Ped>
          <Ped chance="30">s_f_y_cop_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Ports">
      <BackupAreas>
        <Area>Elysian</Area>
        <Area>ZP_ORT</Area>
        <Area>Terminal</Area>
      </BackupAreas>
      <VehicleSet chance="50">
        <Vehicles>
          <Vehicle chance="60" color="white">police4</Vehicle>
          <Vehicle chance="40" color="White">fbi2</Vehicle>
        </Vehicles>
        <Peds>
          <Ped>s_m_m_chemsec_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
      <VehicleSet chance="50">
        <Vehicles>
          <!-- you can replace these with the custom port police models you have installed -->
          <Vehicle chance="10">police2</Vehicle>
          <Vehicle chance="30">police3</Vehicle>
          <Vehicle chance="60">police</Vehicle>
        </Vehicles>
        <Peds>
          <Ped chance="70">s_m_y_cop_01</Ped>
          <Ped chance="30">s_f_y_cop_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="NOOSE HQ">
      <BackupAreas>
        <Area>Noose</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle chance="40" color="White">police4</Vehicle>
          <Vehicle chance="60" color="White">fbi2</Vehicle>
        </Vehicles>
        <Peds>
          <Ped>s_m_m_ciasec_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="High Crime Areas">
      <BackupAreas>
        <Area>STRAW</Area>
        <Area>Davis</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle chance="40" extra_1="false" extra_2="false">police</Vehicle>
          <Vehicle chance="20">police3</Vehicle>
          <Vehicle chance="40" color="black" extra_1="false">police4</Vehicle>
        </Vehicles>
        <Peds>
          <Ped comp_accessories="3">s_m_y_cop_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Counties">
      <BackupAreas>
        <Area>BlaineCounty</Area>
        <Area>LosSantosCounty</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle chance="40">sheriff</Vehicle>
          <Vehicle chance="40">sheriff2</Vehicle>
          <Vehicle chance="10" color="#331F18">fbi2</Vehicle>
          <Vehicle chance="10" color="#331F18">police4</Vehicle>
        </Vehicles>
        <Peds>
          <Ped chance="70">s_m_y_sheriff_01</Ped>
          <Ped chance="30">s_f_y_sheriff_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
    </BackupRegion>
  </LocalPatrol>
  <LocalSWAT>
    
  </LocalSWAT>
  <StatePatrol>
  <StatePatrol>
    <BackupRegion nickname="HWY">
      <BackupAreas>
        <Area>_ALL_</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle>fbi</Vehicle>
        </Vehicles>
        <Peds>
      <Ped comp_shirt="1" comp_decals="1" comp_pants="1" helmet="False">s_m_y_hwaycop_01</Ped>
        </Peds>
        <NumPeds min="1" max="1" />
      </VehicleSet>
    </BackupRegion>   
  </StatePatrol>
    
  </StatePatrol>
  <NooseSWAT>
    <BackupRegion nickname="NOOSE HQ">
      <BackupAreas>
        <Area>Noose</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle chance="50">riot</Vehicle>
          <Vehicle chance="50" color="Black">fbi2</Vehicle>
        </Vehicles>
        <Peds>
          <Ped prop_head="0">s_m_y_swat_01</Ped>
        </Peds>
        <NumPeds min="1" max="2" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Fort Zancudo">
      <BackupAreas>
        <Area>ARMYB</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle>rhino</Vehicle>
        </Vehicles>
        <Peds>
          <Ped>csb_ramp_marine</Ped>
          <Ped>s_m_m_marine_01</Ped>
          <Ped>s_m_y_marine_01</Ped>
          <Ped>s_m_y_marine_03</Ped>
        </Peds>
        <NumPeds min="1" max="1" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Ports">
      <BackupAreas>
        <Area>AirP</Area>
        <Area>Elysian</Area>
        <Area>ZP_ORT</Area>
        <Area>Terminal</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle chance="40" color="Black" extra_1="false">police4</Vehicle>
          <Vehicle chance="60" color="Black">fbi2</Vehicle>
        </Vehicles>
        <Peds>
          <Ped prop_head="0">s_m_y_swat_01</Ped>
        </Peds>
        <NumPeds min="4" max="8" />
      </VehicleSet>
    </BackupRegion>
    <BackupRegion nickname="Everywhere">
      <BackupAreas>
        <Area>_ALL_</Area>
      </BackupAreas>
      <VehicleSet>
        <Vehicles>
          <Vehicle chance="20" color="Black" minr="800" maxr="1500">riot</Vehicle>
          <Vehicle chance="60" extra_1="true" color="Black" minr="300" maxr="500">fbi2</Vehicle>
          <Vehicle chance="20" extra_1="true" color="Black" minr="300" maxr="500">fbi</Vehicle>
        </Vehicles>
        <Peds>
          <Ped prop_head="0">s_m_y_swat_01</Ped>
        </Peds>
        <Weapons>
          <Weapon chance="100">WEAPON_CARBINERIFLE</Weapon>
          <Weapon chance="10">WEAPON_HEAVYSNIPER</Weapon>
          <Weapon chance="10">WEAPON_SMOKEGRENADE</Weapon>
          <Weapon chance="10">WEAPON_ASSAULTSHOTGUN</Weapon>
        </Weapons>
        <NumPeds min="6" max="8" />
      </VehicleSet>
    </BackupRegion>
  </NooseSWAT>-->
</CustomBackup>

 

The Loot

Members

8 hours ago, Schecter004 said:

I don't know, why it crashes all the time.

Maybe you can help me.

Well, you have duplicate "<StatePatrol>" and "</StatePatrol>" tags, and you also have a "-->" at the end of NooseSWAT and that would mess things up (I think that's actually messed up in the included xml, actually).

Schecter004

Members

1 hour ago, The Loot said:

Well, you have duplicate "<StatePatrol>" and "</StatePatrol>" tags, and you also have a "-->" at the end of NooseSWAT and that would mess things up (I think that's actually messed up in the included xml, actually).

Thx

iguana11

Members

Could it be that it isn't possible to change the texture of spawned peds? The lines

                <Ped comp_face="0" comp_shirt="0" tex_shirt="0"  comp_accessories="0" prop_head="0" chance="25">s_m_y_cop_01</Ped>
                <Ped comp_face="1" comp_shirt="0" tex_shirt="1"  comp_accessories="0" prop_head="0" chance="25">s_m_y_cop_01</Ped>
                <Ped comp_face="2" comp_shirt="0" tex_shirt="2"  comp_accessories="0" prop_head="0" chance="25">s_m_y_cop_01</Ped>

just don't have any effect but they do in LSPDFR's backup.xml. Every spawned ped is wearing the same shirt.

Really looking forward to a fix :)

PNWParksFan

Insiders Author

5 hours ago, iguana11 said:

Could it be that it isn't possible to change the texture of spawned peds? The lines

                <Ped comp_face="0" comp_shirt="0" tex_shirt="0"  comp_accessories="0" prop_head="0" chance="25">s_m_y_cop_01</Ped>
                <Ped comp_face="1" comp_shirt="0" tex_shirt="1"  comp_accessories="0" prop_head="0" chance="25">s_m_y_cop_01</Ped>
                <Ped comp_face="2" comp_shirt="0" tex_shirt="2"  comp_accessories="0" prop_head="0" chance="25">s_m_y_cop_01</Ped>

just don't have any effect but they do in LSPDFR's backup.xml. Every spawned ped is wearing the same shirt.

Really looking forward to a fix :)

I have not implemented the textures support. I will look into adding that in an upcoming release. 

The Loot

Members

9 hours ago, iguana11 said:

Could it be that it isn't possible to change the texture of spawned peds? The lines

                <Ped comp_face="0" comp_shirt="0" tex_shirt="0"  comp_accessories="0" prop_head="0" chance="25">s_m_y_cop_01</Ped>
                <Ped comp_face="1" comp_shirt="0" tex_shirt="1"  comp_accessories="0" prop_head="0" chance="25">s_m_y_cop_01</Ped>
                <Ped comp_face="2" comp_shirt="0" tex_shirt="2"  comp_accessories="0" prop_head="0" chance="25">s_m_y_cop_01</Ped>

just don't have any effect but they do in LSPDFR's backup.xml. Every spawned ped is wearing the same shirt.

Really looking forward to a fix :)

It's not just this addon, there's actually a bug in LSPDFR itself that isn't putting the correct shirt textures on certain peds. The default Hwycop will spawn with the black shirt texture even when it's a white head chosen, thus giving him the wrong arm color. It affects added peds, too.

PNWParksFan

Insiders Author

On 3/5/2016 at 0:16 PM, draze67 said:

I have an issue when calling code 2. I noticed when you arrest person, and have them sit on the ground. The NPC cop will not transport them in their vehicle, as they usually would do in LSPDFR. Any knowledge to this?

The newest version supports the Arrest Manager API

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