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CVPI LSPD Mx7000/Arjent. 1.7

(22 reviews)

2 Screenshots

For installation instructions look up on internet there are a lot of tutorials.
I don't answer installation questions about where to install. the latest update pack.
there are so many explanations about it.

Install carcols in the meta otherwise it won't work.

 

When Using this car on another slot. Goto Carvariations and change the sirensettings to the value of of the carcols id. or change the carcols id.
For amber lights replace the cv_interior in the YTD with the .dds file provided in the rar.
It has multiple extra set-ups to use.  

 

As many requested, a LSPD CVPI mx7000/Arjent s2 version.

Credits:

Model is original Driver San Francisco , modified for GTAV by F5544, marked to police version by Cj24 and KevinDV
Liveries are made by BogdanM.
Lightbar, Rhino Rambar made by F5544 and Textures by Lt.Caine/F5544.
Arjent s2 textures by BogdanM. Mx7000 Texture by P1Ger.
Console made by 0taku.
Interior parts made by Bxbugs123/Schaefft with permission to use.
Interior textured by F5544/BogdanM.
LAPD hubcaps by Bxbugs123

 

What's New in Version 1.7

Released

fixed the livery bug

V1.2
fixed the dials and steeringwheel rotation.

Added Steel rim version Steel.rar.

V1.3 Fixed the reflections of the tires.
improved the Arjent texture(made by BogdanM)

V1.4 Improved paint reflection(same as default GTA V cars)

V1.5 Added new 16 module Arjent.

V1.6 fixed daytime arjent/mx7000 glass texture white reflection.

v1.6.1 fixed the wheel bug hopefully

V1.6.2 fixed the wheels now, changed the rambar texture to black.

V1.7 final steel, changed the lightbar with emissive bits. fixed some bugs.

User Feedback

Recommended Comments

iTzKevinFTW

Members

(edited)

Love the lightbar but will you make a model with the hubcaps & a working spotlight please :) ?

 

Guess ill add, not sure if the pictures are the same but my texture is kinda screwed up on this one anyone else?

Edited by iTzKevinFTW

Stealth22

Friends of LSPDFR

<requiredExtras>EXTRA_2</requiredExtras>

That's how I got it on mine and my back up always spawns with that lightbar. I haven't tried putting multiple extras in there, but with 2 light bars they'd probably just superimpose each other.

-----------------

Thank you for the steel rims, F5544!

Still, fantastic model, but because of the 20 lights limit, imo I think it's cooler to have a single lightbar to allow for extra lights across the car -

so I humbly suggest an Arjent-only model with extra lights 

Thank You!

This does not work for me. The car almost always spawns as a slicktop, even with EXTRA_2 marked as required.

Murphy909

Members

I had issues with slicktops spawning constantly, but I changed the vehicle.meta in 'update' with Required_Extra in livery and then the required extra line specified by EXTRA_1 and EXTRA_2. Now either spawns when I call for back up. Heres the lines from my meta file that resolved the issue for me, so hopefully it will work for anyone else having the slicktop issue, I'll highlight in bold the relevant lines:

 

  <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_MUSCLE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras>EXTRA_1 EXTRA_2</requiredExtras>
      <rewards>

SerekgPL

Members

The newest version have a orange lights, not red. Please rapair it

BogdanM

Members

(edited)

The newest version have a orange lights, not red. Please rapair it

Which lights are you talking about? The LEDs on the lightbar? Because that's how they are supposed to look like, the LED bulb turns bright orange and emits a red light. I think it looks more realistic than it before. Can you post a screenshot/video of what you see, just to be sure both of us see the same thing.

Is this what you see?

 

Edited by BogdanM

SerekgPL

Members

Which lights are you talking about? The LEDs on the lightbar? Because that's how they are supposed to look like, the LED bulb turns bright orange and emits a red light. I think it looks more realistic than it before. Can you post a screenshot/video of what you see, just to be sure both of us see the same thing.

Is this what you see?

 

I have orange and it's not looking relastic. I;m using improved LED. And i have a problem with back lights (2 picture)

1.png

2.png

Pumpk1in

Members

Hi @F5544 !

Could you tell me why your low poly model do not fit the template ? :p
I prefer making "precise" textures instead of a full black background, but...
 

Look at my original texture on the back of the trunk. And the result In high/low on the right.

notok.thumb.jpg.57439aad89b3505fa9a16d07


And now a "piggy" custom of my texture with a big black rectangle on the same part on the template.
Better low poly render. But its not a "clean" texture work. :/ (and you also can see white on the sides...)

better.thumb.jpg.1746e56e4710645408de95f

 

Not possible to fix that ?

 

Deactivated Member

Deactivated

I have orange and it's not looking relastic. I;m using improved LED. And i have a problem with back lights (2 picture)

1.png

2.png

i have the same problem with the brake lights on the sheriff car. I use Lundy's sheriff cruiser but I think this one is the base model if im not mistaken. Let me know if you find a fix! Thanks

HoukaiProject

Members

i have the same problem with the brake lights on the sheriff car. I use Lundy's sheriff cruiser but I think this one is the base model if im not mistaken. Let me know if you find a fix! Thanks

same  here

F5544

Members Author

Hi @F5544 !

Could you tell me why your low poly model do not fit the template ? :p
I prefer making "precise" textures instead of a full black background, but...
 

Look at my original texture on the back of the trunk. And the result In high/low on the right.

notok.thumb.jpg.57439aad89b3505fa9a16d07


And now a "piggy" custom of my texture with a big black rectangle on the same part on the template.
Better low poly render. But its not a "clean" texture work. :/ (and you also can see white on the sides...)

better.thumb.jpg.1746e56e4710645408de95f

 

Not possible to fix that ?

 

the low version is another original car.  And i didnt remapped that car. But the low version is far away and you dont see the problems. Sorry What is the problem with the back reverse lights? Mod or original car?

Pumpk1in

Members

the low version is another original car.  And i didnt remapped that car. But the low version is far away and you dont see the problems.

I see these white parts of the car a lot (for me)
 When you are in pursuit and about to catch others unit in front of you, you'll see those white parts ^^ But I can understand you didn't lost your time for a low poly version 
:teehee:

thegreathah

Friends of LSPDFR

the low version is another original car.  And i didnt remapped that car. But the low version is far away and you dont see the problems. Sorry What is the problem with the back reverse lights? Mod or original car?

It's the mod, It seems to be that the L1-L2 is now L0, I noticed it in the latest DEV release as well. I moved some polygons around and it seemed to have fixed itself. It's possible that the light is emitting underneath and that the white covering isn't completely covering it.

F5544

Members Author

so the car is functioning normal? without the mod.

I see these white parts of the car a lot (for me) When you are in pursuit and about to catch others unit in front of you, you'll see those white parts ^^ But I can understand you didn't lost your time for a low poly version :teehee:

hmm you are running the game on low settings?

thegreathah

Friends of LSPDFR

so the car is functioning normal? without the mod.

hmm you are running the game on low settings?

Nope, nvm, I thought that was the problem, actually seems to be the car itself... It's the same problem pointed out by SerekgPL.

Pumpk1in

Members

hmm you are running the game on low settings?

Hell no, Very High^^ :)

Simus980

Members

Hi,
How can I remove MX7000 light bar and leave only the Arjent one?

gavind85

Members

Fuzzytacos

Members

Love the car, great model. Am I crazy though thinking the arjent lightbar is missing 2 leds on the front and back? I count 8. Shouldn't it be 10?

 

7EItLzu.gif

F5544

Members Author

(edited)

Nope, nvm, I thought that was the problem, actually seems to be the car itself... It's the same problem pointed out by SerekgPL.

so need it a fix? and what for fix?

Love the car, great model. Am I crazy though thinking the arjent lightbar is missing 2 leds on the front and back? I count 8. Shouldn't it be 10?

 

7EItLzu.gif

haha you are right... pff then i need to fix it again. 

it will be the same setup as this with the yellow.

Edited by F5544

F5544

Members Author

Pinnacle of 5

SerekgPL

Members

Please delete Mx7000

shaunmeister

Members

hi i think you including the file police_hi yft from the hubcap version in the steel version so the rims are messed up when i spawn in game, could you please fix this? thanks

Pumpk1in

Members

@F5544 Big fail with the police_hi.yft ! (on the steelrim version) ;)

The car is not working ingame. (no wheels, impossible to use it because the player walks through the car)

F5544

Members Author

I will fix it now. Sorry was a bit in a hurry.

Jety2011

Members

2 hours ago, F5544 said:

I will fix it now. Sorry was a bit in a hurry.

Downloaded 1.6.1 steel. Car is moving like in star wars and there are no wheels (wheel bug)

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