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[ELS][Addon/Replace] Los Santos County Sheriff's Department 1.0.1

(16 reviews)

8 Screenshots

Introducing the Los Santos County Sheriff's Department Vehicle Pack

(04/09/2026) Update coming soon to fix some issues

 

 

Includes:

--------------------

2020 Ford Explorer

-Options-

     -Marked

          -Togglable ALPR's

     -Unmarked

          -Togglable ALPR's

--------------------

2022 Ford F150

-Options-

     -Marked

     -Unmarked

--------------------

2014 Dodge Charger

-Options-

     -Unmarked

          -Togglable ALPR's

--------------------

2018 Dodge Charger

-Options-

      -Marked

          -Togglable ALPR's

     -Unmarked

          -Togglable ALPR's

--------------------

2021 Dodge Durango

-Options-

     -Marked

     -Togglable ALPR's

     -Optional Side Antenna

--------------------

2021 Chevrolet Tahoe

-Options-

     -Marked

          -Togglable ALPR's

     -Unmarked

          -Optional Side Antenna

--------------------

2011 CVPI

-Options-

      -Marked

          -Togglable ALPR's

--------------------

2022 F250

-Options-

     -Unmarked

--------------------

2023 Ram 1500

-Options-

      -Marked

--------------------

Every Model Comes with Red-Blue & Blue-Blue Lighting

 

 

As Always Please Enjoy!

 

Showcase Video by @AstroBurgers

 

Edited by OfficerArk

What's New in Version 1.0.1

Released

Addon Vehicle Files Added.

     -Feel free to change the vehicles to whatever police slot you'd like!

 

 

 

1.0.0

Final Update Part 1 (On Hold)

-This will contain 3 of the 5 vehicles being released. This is due to time constraints on my end.

 

IMPORTANT

-There are now 2 DLC folders, you will need to delete the old SheriffPack from your game files.

     -SheriffPack (Contains vehicles with Red-Blue variations)

     -SheriffPackBlue (Contains vehicles with Blue-Blue variations)

 

Vehicles Added

-2023 Ram 1500

     -Full Takedown & Alley Lights

     -ALPR's

     -The Template is messed up and I'm working on fixing it. Please be patient!

-2022 F250

     -Full Takedown & Alley Lights

     -PIP's ALPR's

     -Side Antenna (might make this optional in the future)

-2011 CVPI

     -Spotlight & Alley Lights

     -ALPR's

 

Part 2 will include the following:

     -Charger LOD fix

     -2016 FPIU and FPIS

     -License plate for 21 Tahoe

     -Templates for the new vehicles

     -Better screenshots, my imaging output is being weird right now

 

If there are any issues with this update, please PM me.

As Always, Please Enjoy 🙂

 

 

0.0.6

-Templates Added as Separate Download

 

 

 

0.0.5

-Slicktop F150 lighting fix

 

 

 

0.0.4

-Removed side antenna from unmarked Durango.

-Fixed spotlight emissive on all Durango models.

 

 

 

0.0.3

-Replace version now available!

     -Thank you to @mrpeterpaner for taking the time to make this happen.

 

 

 


Short Description

Los Santos County Sheriff Fleet, you're fully invested now

User Feedback

Recommended Comments

Sosa18k

Members

On 5/27/2024 at 6:23 PM, WhatAreHumans said:

Are you able to add vehicle templates? I plan on adding my own liveries

You can just replace the ytds

JAMESHU

Members

Looking forward to increasing motorcycles and panda armored vehicles.

FearRover

Members

With the dlc version can you provide files for them to be able to patrol and respond with UB?

 

kewp

Members

@OfficerArk - If I wanted to edit your vehicle model to include a steady burn how would I do that? I am assuming I would need your permission and access to the file?

OfficerArk

Insiders Author

12 hours ago, kewp said:

@OfficerArk - If I wanted to edit your vehicle model to include a steady burn how would I do that? I am assuming I would need your permission and access to the file?

Yes, you would need the unlocked model to add steady burn. However, I cannot send the unlocked models as that goes against the terms of services of the vehicle models and parts on said vehicles. 
 

I would recommend making a model with steady burn or having a creator make you one!

Bobbyct

Members

Love this pack, it ticks almost every box in what I'd want in an ELS vehicle except for one thing: Is there a chance you'd can add a cruise light function?  Maybe just steady burn the lightbar sides and siderunners?

limamike2190p

Members

Ok I hope I am not going crazy. When I put the 18 Charger into my mods folder to replace the Sheriff vehicle, in the preview it shows the vehicle as white with the decals, and even in game the vehicle spawns as white. I exported the livery and in jpeg it should be black. I don't know why it's showing up as white.

OfficerArk

Insiders Author

2 hours ago, limamike2190p said:

Ok I hope I am not going crazy. When I put the 18 Charger into my mods folder to replace the Sheriff vehicle, in the preview it shows the vehicle as white with the decals, and even in game the vehicle spawns as white. I exported the livery and in jpeg it should be black. I don't know why it's showing up as white.

 

Add a black background or change the cars primary paint to black.

My FPIU looks grey instead of black, do you know how to fix this? Thank you

SDshark

Members

Hey what happened to the LSPD pack...can't find it

OfficerArk

Insiders Author

On 6/5/2024 at 9:18 AM, SDshark said:

Hey what happened to the LSPD pack...can't find it

Removed while I fix all the kinks, no set time period on when it will be released again.

DoriV

Members

(edited)

@OfficerArk Can you add the templates for the cars?

Edited by DoriV

Lasalde marcus

Members

any way to get a template?

OfficerArk

Insiders Author

On 6/14/2024 at 6:06 AM, DoriV said:

@OfficerArk Can you add the templates for the cars?

 

20 minutes ago, Lasalde marcus said:

any way to get a template?

Templates added 😉

ReaperPolice666

Members

love your work and wanted to know if you did custom orders?

 

OfficerArk

Insiders Author

7 minutes ago, ReaperPolice666 said:

love your work and wanted to know if you did custom orders?

 

DM me.

sashley

Members

Why do some of the vehicles just randomly sound an alarm? The Tahoe and F150 will randomly have a car alarm go off while I am driving it

OfficerArk

Insiders Author

3 hours ago, sashley said:

Why do some of the vehicles just randomly sound an alarm? The Tahoe and F150 will randomly have a car alarm go off while I am driving it

This would most likely be an issue with another mod you have.

OfficerHalo

Members

cant wait to see the f250 that's gonna be an awesome one excited about that one i have the slick top and Durango as my sheriffs and love seeing them roll up on a traffic stop 

Andthewy

Members

On 6/2/2024 at 7:50 PM, Bobbyct said:

Love this pack, it ticks almost every box in what I'd want in an ELS vehicle except for one thing: Is there a chance you'd can add a cruise light function?  Maybe just steady burn the lightbar sides and siderunners?

 

Change the els XML file <cruise> tags to the following:
<CRUISE>
        <DisableAtLstg3>true</DisableAtLstg3>
        <UseExtras Extra1="true" Extra2="false" Extra3="false" Extra4="true" />
</CRUISE>

Andthewy

Members

@OfficerArk Looks like there's a minor issue with extra placement on the models (20FPIU, 21TAHOE are the ones I've tested and re-tested). Extra 1 is on the right on these, where on the F150 it's on the left. It creates a problem with ELS as the radiant lighting reflects off buildings etc on the opposite side to the emissive or the wrong color. Attempting to fix it in the ELS vcf files now, but I'm not having a lot of luck.

249Xeno

Members

3 hours ago, Andheeley said:

@OfficerArk Looks like there's a minor issue with extra placement on the models (20FPIU, 21TAHOE are the ones I've tested and re-tested). Extra 1 is on the right on these, where on the F150 it's on the left. It creates a problem with ELS as the radiant lighting reflects off buildings etc on the opposite side to the emissive or the wrong color. Attempting to fix it in the ELS vcf files now, but I'm not having a lot of luck.

You can fix that in the XML. It is the primary color that needs to be put in the correct place. Just switch the color around between numbers 1 - 4.

Andthewy

Members

1 hour ago, 249PD said:

You can fix that in the XML. It is the primary color that needs to be put in the correct place. Just switch the color around between numbers 1 - 4.

Yeah, I tried that - it works on the 2018 Charger, you get the environmental lighting and the emissive colour matched and on the correct side of the car. That doesn't work on the 21 Tahoe or 20 FPIU. On these the colours are correct, but ELS environmental light seems like it's hard coded in particular direction, so any sort of increase of the radiance and you get a beautiful colour bouncing off buildings on the wrong side of the car. Changing the offsets doesn't work, I've pushed it as far as 10.0 and that just creates a light source further away, but still facing the wrong direction (i.e. you can make the Extra01 light source (usually left) go way over to the right, but it doesn't light up anything to the right, it casts light on the car and over to the left still. So I assume that Extra01 is a left-hand facing, and extra04 is a right-hand facing, which is why the ELS docs suggest it goes that way around. I would imagine it's just a case of renaming them in zmodeller so that the lowest number starts on the left. 

 

The 18charger and the F150 both have a red left-hand side emissive on extra01, the ones that aren't matching the environmental effects are the opposite. It's the same for any car where extra01 is on the right. If there's a fix in the XML using the offsets I'm happily sort that out and share the updated files, but I've spent an hour moving the numbers around to no gain 🙂

249Xeno

Members

1 hour ago, Andheeley said:

Yeah, I tried that - it works on the 2018 Charger, you get the environmental lighting and the emissive colour matched and on the correct side of the car. That doesn't work on the 21 Tahoe or 20 FPIU. On these the colours are correct, but ELS environmental light seems like it's hard coded in particular direction, so any sort of increase of the radiance and you get a beautiful colour bouncing off buildings on the wrong side of the car. Changing the offsets doesn't work, I've pushed it as far as 10.0 and that just creates a light source further away, but still facing the wrong direction (i.e. you can make the Extra01 light source (usually left) go way over to the right, but it doesn't light up anything to the right, it casts light on the car and over to the left still. So I assume that Extra01 is a left-hand facing, and extra04 is a right-hand facing, which is why the ELS docs suggest it goes that way around. I would imagine it's just a case of renaming them in zmodeller so that the lowest number starts on the left. 

 

The 18charger and the F150 both have a red left-hand side emissive on extra01, the ones that aren't matching the environmental effects are the opposite. It's the same for any car where extra01 is on the right. If there's a fix in the XML using the offsets I'm happily sort that out and share the updated files, but I've spent an hour moving the numbers around to no gain 🙂


then that means that its the config has to be done within Zmods. XML file cannot fix that issue. This stuff cannot be fixed within XML due to the reflections facing the wrong direction.

OfficerArk

Insiders Author

2 hours ago, 249PD said:


then that means that its the config has to be done within Zmods. XML file cannot fix that issue. This stuff cannot be fixed within XML due to the reflections facing the wrong direction.

 

3 hours ago, Andheeley said:

Yeah, I tried that - it works on the 2018 Charger, you get the environmental lighting and the emissive colour matched and on the correct side of the car. That doesn't work on the 21 Tahoe or 20 FPIU. On these the colours are correct, but ELS environmental light seems like it's hard coded in particular direction, so any sort of increase of the radiance and you get a beautiful colour bouncing off buildings on the wrong side of the car. Changing the offsets doesn't work, I've pushed it as far as 10.0 and that just creates a light source further away, but still facing the wrong direction (i.e. you can make the Extra01 light source (usually left) go way over to the right, but it doesn't light up anything to the right, it casts light on the car and over to the left still. So I assume that Extra01 is a left-hand facing, and extra04 is a right-hand facing, which is why the ELS docs suggest it goes that way around. I would imagine it's just a case of renaming them in zmodeller so that the lowest number starts on the left. 

 

The 18charger and the F150 both have a red left-hand side emissive on extra01, the ones that aren't matching the environmental effects are the opposite. It's the same for any car where extra01 is on the right. If there's a fix in the XML using the offsets I'm happily sort that out and share the updated files, but I've spent an hour moving the numbers around to no gain 🙂

I’ll take a look.

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