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2006 CVPI SASD [ELS] 1.0.0

(3 reviews)

5 Screenshots

Hey everybody,

this is my first released model.

It is a 2006 CVPI with a Whelen Edge, you got two livery's one is a black and white the other one is all white.

 

The CVPI has Red and Blue Steadyburns in the front.

Edited by Severide


Short Description

This a 2006 CVPI with a Whelen Edge

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Hewitt911

Members

Looks good buddy, will be downloading tomorrow 👍🏼

Severide

Members Author

Just now, Hewitt911 said:

Looks good buddy, will be downloading tomorrow 👍🏼

Thank your sir!

Hi Severide

 

Just grabbed these cars and will be doing some in game testing, and will showcase them in an upcoming video.  I like that you chose the Whelen Edge lightbar.  Keep it up!

Severide

Members Author

10 minutes ago, SkittleKicks Plays said:

Hi Severide

 

Just grabbed these cars and will be doing some in game testing, and will showcase them in an upcoming video.  I like that you chose the Whelen Edge lightbar.  Keep it up!

 

 

Thank you and have fun with these, i chose the lightbar bc. i wanted to create a vehicle which was first like 2006 in service and after i lookup some vic from that year, some good Edge lightbars and that is why i roll with them.

i looking forward to your video!

Hi again.  In my testing, the car will flip when cornering hard at a higher speed.  This happened on Marlow Drive, and the various roads in the Vinewood Hills area.  The Sheriff slot I believe is designed for the Charger, and I'm guessing that may be why this happens.  I think if the car uses the POLICE slot (which is used for CVPIs) handling lines it won't flip the car.  I have not renamed the file myself, but I'm sure it would work.  I've done that in the past with other cars.  I'm still going to run this car during a video, so I'll make the handling line changes.

 

Another fix folks may need to do is adjust the window tint.  While I can see out in first person POV, from the outside it's limo tint on the windows. Look inside vehicles.meta for diffuseTint and set the hex to 0x00FFFFFF and this will make the windows clear (if you want tint, just mess with the characters after 0x 0-9 and A-F).

Another thing would great is having the spotlight turn on with the takedown lights, and having rear deck lights (strobe or halogen styles will work on a car of this vintage  You could also place a traffic advisor on the rear deck of the rear window.

 

The interior looks really nice and you added a partition which is great.  The textures for the seats, visor, and headlining look good, and the laptop isn't blinding with the graphics mods I use.

 

For a first attempt, I give you high marks, and perhaps some of what I mentioned can be taken into consideration for the next release.

Severide

Members Author

27 minutes ago, SkittleKicks Plays said:

Hi again.  In my testing, the car will flip when cornering hard at a higher speed.  This happened on Marlow Drive, and the various roads in the Vinewood Hills area.  The Sheriff slot I believe is designed for the Charger, and I'm guessing that may be why this happens.  I think if the car uses the POLICE slot (which is used for CVPIs) handling lines it won't flip the car.  I have not renamed the file myself, but I'm sure it would work.  I've done that in the past with other cars.  I'm still going to run this car during a video, so I'll make the handling line changes.

 

Another fix folks may need to do is adjust the window tint.  While I can see out in first person POV, from the outside it's limo tint on the windows. Look inside vehicles.meta for diffuseTint and set the hex to 0x00FFFFFF and this will make the windows clear (if you want tint, just mess with the characters after 0x 0-9 and A-F).

Another thing would great is having the spotlight turn on with the takedown lights, and having rear deck lights (strobe or halogen styles will work on a car of this vintage  You could also place a traffic advisor on the rear deck of the rear window.

 

The interior looks really nice and you added a partition which is great.  The textures for the seats, visor, and headlining look good, and the laptop isn't blinding with the graphics mods I use.

 

For a first attempt, I give you high marks, and perhaps some of what I mentioned can be taken into consideration for the next release.

 

 

For the handlingline problem, well i guess that is the point, i usually change my handling lines and tints in my meta files and i use the police slot for the cvpi.
i use those for the handling and sound files
 

 

The Window tint, i have added my meta files with limo tint, but i guess that are just things that i learnd over the time, i have not a other option for the fast dirty windows even.

 

The Spotlight is a "spearte" cool feature that is why i don't use it as a takedown. i like when it turns on with the highbeams so if you wanna check a ally or something or just want to have to spotlight on you can go with it.

 

about the rear lights a tought about a TA but, i not nothing really that i would say fit the car and i am not so fit in creating 3d modells myself at the moment but i will look into it.

Thanks for the detailed comment!

 

i looking forward for some Feedback like that, mate!

southernsense

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