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SkittleKicks Plays

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  1. You change that yourself by taking the lighting textures (in the ytd) into PaintDotNet. Carefully highlight a blue section from the texture and move it over to a red section then align it. Do that for all of the lights you want to change to blue. Then go into the ELS file assigned to the vehicle you are working on and change any of the red lighting to blue between the EOVERRIDE tag. Then go into the game and test out the lighting. Just take your time when doing this, and you if you make a mistake just overwrite the ytd with the original (if you saved the zip or made a copy). You can also change the coloring of the spites for headlights, tailights, front indicators, rear indicators, and reverse lights (though blue behind the red taillight looks like garbage) under CARONAS in ELS to blue. SK
  2. I would suggest more realistic callouts. Look at the current list of callout packs on the site and you'll see a lot of the same regurgitated content that is created (too much copy/paste which in a lot of cases is code theft) and isn't enjoyable for long time LSPDFR players like myself. Remember cops see a lot of routine traffic stops, domestic calls, serving warrants, etc. Shootouts, hostages, attempted suicides, bank robberies, attempted rapes and so are over done. Also remember there are those of us who are content creators on YouTube and some things in the callouts can get a person banned. So take into account that those that download your pack may be a content creator and really wants to showcase your work. SK
  3. Currently this is blacked out in the car once I began driving. As posted in another comment, it can't be fixed in Simple Trainer or in the vehicles.meta file. When I spawn the car in for testing you can see the rear arrow bar, but once I started driving it blacked the windows out (rear drv/pass doors and rear windshield). I'd recommend a lighter tint for those windows. It needn't be clear.
    I've enjoyed using the seatbelt plugin since it debuted, and it does what it should. One recommendation is change the F4 key that opens the seatbelt menu. That conflicts with the console window, and most likely will be very annoying to those that want to make adjustments. I do like there are new audio level choices. Unless you knew how to edit the audio files to lower them yourself (which I have and do) the chimes are quite loud. Now there is a 30% and 60% level reduction for all chimes which is fantastic. There are some changes I noticed in the INI file for 1.6.1 (some were removed and some are new) so be sure you copy the settings from your last version to the new one, because overwriting the old will obviously default everything. Great work again Faya! SkittleKicks
  4. It crashes when going on duty. Removing the plugin fixes the issue so it's why I ruled out everything since all plugins are updated and I only use ones for LSPDFR 0.4.9. I also misspoke I am on the latest GTAV release 2944 not 2845 as in my original post.
  5. Hi OJdoesit Through some testing, it now appears that the latest version of RageNativeUI is no longer compatible with Heli Assistant. I'm on GTAV 2845, using RageNativeUI 1.9.2 with a pristine installation of LSPDFR, and the other plugins I used are the most recent. Once forcing duty the console reports that Heli Assistant is what keeps crashing. I verified this by removing the plugin, then reloading all plugins and followed that with ForceDuty. It never crashed again. It shocked me because 1.9.2 is ONLY a minor patch, but I do wonder if something with GTAV 2845 has broken your plugin? No other update did this before.
  6. No problem. We all have to start somewhere. I did notice that when I added the 1.0.3 .dll the file name is different. This time it is TornadoCallout.dll vs TornadosCallout.dll So it won't overwrite the original. Not a big deal, but people will just have to manually delete the older version (or just rename the new file) before launching the game.
  7.    SkittleKicks Plays reacted to a comment on a file: TornadoCallouts (Mini Callout Pack)
  8.    Teekay reacted to a comment on a file: Callout Interface
  9. This is a great enhancement for the already awesome Callout Interface. This is a mod I HIGHLY recommend for all LSPDFR players (also check the out the rest of the plugins Opus created, they are just as epic). Early on in my tests I had forgotten how to activate the cursor so manipulate the interface (just hold A for a tiny bit and the arrow appears), yeah that's operator error. I know Opus will continue making this plugin even better. And I for one can't wait!!! GRAND SLAM OPUS!!! SkittleKicks
  10. Actually no confusion. Definitely looking forward to the next update. Thank you for your contributions to the the LSPDFR community!
  11. Hey TornadoMac. No big deal. Just wanted to verify that this was indeed the latest one to add. Will there be a future ini file included so we can control which callouts to enable or disable? Oh and one request. Please don't add the bank robbery where the robber is far too OP. Several callouts copied that into theirs, and it is so annoying when a rocket won't even kill him LOL. I usually disable that one.
  12. And for me that's a bit confusing when updating. I guess I would relate the version numbers to reflect that, but that's just me. It's the same issue I've seen with EUP. The OIV version is still 8.3 but it is displayed on the site as version 9x in the title. So one assumes that there has been a version change based on the heading. Imagine if our browsers were version 1.1.0 but the download title says 60.5.1
  13. Just downloaded the folders and zip are correct, but the .dll is still reads 1.0.0.0 in the file properties details.
  14. I'll be sure to try out your callout pack. I have Opus' new Callout Interface in game so it will be nice to see how yours display. SkittleKicks
  15. This is a fun callout. I did find the issue where it was showing older versions. After the update, I had to ReloadAllPlugins vs just going on duty. No idea why that made a difference since this doesn't sit at the root plugin folder. Now that it's working I am thrilled to continue using this.
  16. Don't know if you figured it out or not, but Geoffrey_Gamer did this very mod tutorial and I highly recommend checking it out. He takes you step by step so pay attention and do EXACTLY what he says. https://www.youtube.com/watch?v=01rMBmRzEKs

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