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[ELS] Senora Valley Mini-Pack 1.0.0

(5 reviews)

6 Screenshots

Link to my discord: https://discord.gg/7EZySka

- Skin made by Trooper18

 

Lighting showcases:  

https://streamable.com/u62ytj

https://streamable.com/3xifx0

https://streamable.com/4xnx6o

https://streamable.com/tpxlcd

https://streamable.com/v4yg5i

DISCLAIMER FOR ALL MY WORK:

DO NOT CLAIM AS YOUR OWN WORK, MODIFY, REDISTRIBUTE, OR USE FOR ANY FORM OF COMMERCIAL, FINANCIAL, OR PERSONAL GAIN. THE CONTRIBUTORS TO THIS FILE WILL NOT BE HELD RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR GAME, OR THE SYSTEM ON WHICH YOU STORE THIS FILE ON. COPYRIGHT 2020, TROOPER18.

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Recommended Comments

Alex0365

Members

(edited)

Simple and awesome. Thanks for hot mini pack^^

Edited by Alex0365

Trooper 18

Members Author

8 hours ago, Alex0365 said:

Simple and awesome. Thanks for hot mini pack^^

Thank you!

Epic Gaming

Members

Looks great! You have come a long way from some of your earlier work keep it up!

One thing I would like to point out is your ytd size, almost 15k kb is way to high, anything over 10k is way to high in my opinion. When you have a lot of cars spawned in one area with that high of file size texture loss will happen.

I would try to keep that around 5-8k range if possible. To reduce this you can go through some of your textures and downsize them,  a lot of them are 1k or 2k. For example the spotlight, radar, ready for the road emis, radio, ion textures, etc. don't need to be that high. Try to cut those in half and you will see that file size go down.

 

Also if you know how you can use the ion texture from the ready for road texture to remove an unnecessary file.

Hope that helps and keep up the great work man! 

Trooper 18

Members Author

2 hours ago, Epic Gaming said:

Looks great! You have come a long way from some of your earlier work keep it up!

One thing I would like to point out is your ytd size, almost 15k kb is way to high, anything over 10k is way to high in my opinion. When you have a lot of cars spawned in one area with that high of file size texture loss will happen.

I would try to keep that around 5-8k range if possible. To reduce this you can go through some of your textures and downsize them,  a lot of them are 1k or 2k. For example the spotlight, radar, ready for the road emis, radio, ion textures, etc. don't need to be that high. Try to cut those in half and you will see that file size go down.

 

Also if you know how you can use the ion texture from the ready for road texture to remove an unnecessary file.

Hope that helps and keep up the great work man! 

Thank you man! I appreciate the info i'm definitely going to look into this i had no idea 10k+ was too high lol. I really appreciate your comment! 

SamualC0n

Members

Love the valor! 

A few things I would change, just for aesthetics is the valor has a blue module on the passenger side. Would be great if the whole bar would flash white there. The lights in the headlights would be nice if they were dual color blue white and red and white. 

Also an amber traffic advisor to the rear would really tie the whole thing together. 

Fells

Members

6 hours ago, Trooper 18 said:

Thank you man! I appreciate the info i'm definitely going to look into this i had no idea 10k+ was too high lol. I really appreciate your comment! 

The main concern is GTA's engine not working well with cars of total file size over 25mb, meaning .yft, _hi.yft and .ytd added up together. Anything above 25 and you start to get texture loss more quickly. I personally fix this by shrinking a lot of the textures by 50%, but some textures refuse to import after that, while others will simply not apply to the model correctly. Some have so complex models that shrinking textures wont help. It's really just nice when cars are shipped not needing the extra work, thats all

pizzabooty

Members

(edited)

7 hours ago, SamualC0n said:

Love the valor! 

A few things I would change, just for aesthetics is the valor has a blue module on the passenger side.

@Trooper 18this guy pointed it out as well, but you can see here there's a blue bit. i think it might have something to do with being a duo module, because i can see a bit of white in there, but not 100% sure.

image.png

Edited by pizzabooty

Trooper 18

Members Author

1 hour ago, Fells said:

The main concern is GTA's engine not working well with cars of total file size over 25mb, meaning .yft, _hi.yft and .ytd added up together. Anything above 25 and you start to get texture loss more quickly. I personally fix this by shrinking a lot of the textures by 50%, but some textures refuse to import after that, while others will simply not apply to the model correctly. Some have so complex models that shrinking textures wont help. It's really just nice when cars are shipped not needing the extra work, thats all

Oh damn i've never had that happen lol i'll start optimizing the YTD better. 

6 minutes ago, pizzabooty said:

@Trooper 18this guy pointed it out as well, but you can see here there's a blue bit. i think it might have something to do with being a duo module, because i can see a bit of white in there, but not 100% sure.

image.png

Interesting, i haven't noticed this. I moved the takedowns out from the normal lights i might i've moved that as well.  

pizzabooty

Members

19 hours ago, Trooper 18 said:

Interesting, i haven't noticed this. I moved the takedowns out from the normal lights i might i've moved that as well.  

 

if you ever get around to fixing it that would be awesome, but ofc no rush

SamualC0n

Members

On 9/21/2020 at 10:03 PM, Trooper 18 said:

Oh damn i've never had that happen lol i'll start optimizing the YTD better. 

Interesting, i haven't noticed this. I moved the takedowns out from the normal lights i might i've moved that as well.  

Just something I have noticed while using it and is a annoyance of mine since I actually have a valor on my vehicle haha. So I am used to how it is in real life. 

Trooper 18

Members Author

5 hours ago, pizzabooty said:

 

if you ever get around to fixing it that would be awesome, but ofc no rush

 

19 minutes ago, SamualC0n said:

Just something I have noticed while using it and is a annoyance of mine since I actually have a valor on my vehicle haha. So I am used to how it is in real life. 

I'll look at it here soon 

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