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CVPI_VUV_V1_2 by FancyPanties 1.2.1

   (11 reviews)

8 Screenshots

 

I'm very proud to finally present you the latest FancyPanties Development project called CVPI-VUV (Various-Utility-Vehicle)

 

VUV (Various-Utility-Vehicle) means this car contains several additional parts beside extra parts, that can be mounted. They can be applied via Mod-Menu / Benny’s Custom Parts through native trainer:

5x Setina pushbar versions
5x interior/rear compartment layouts
5x spotlight versions
4x antenna versions
3x Setina gunrack versions
2x Whelen rear interior lighters
2x steeringwheels
1x Toughbook C19
1x Setina prisoner compartment
1x Python III radar
1x rainguards
1x statehat at front passenger seat

 

 

Extra / Add / variation parts explanation:
______________________________________________________________________________________
veh_components_menu:
extra_1: tough book c19
extra_3: boot antenna v1
extra_4: setina prisoner compartment
extra_5: python III radar
extra_8: setina pushbumper v1
extra_11: setina pushbumper v2
extra_12: statehat on passenger seat

veh_mod_menu:
spoiler: antenna_layout_2-4
front bumper: gunrack layout 1-3
skirt: whelen rear interior lightbar v2
grill: spotlight layout 2-5
bonnet: setina v1 pushbumper layout 2-5

benny’s vehicle mod menu:
trim design: interior/rear compartment layout 2-5
steering wheel: steering wheel for compartment 2
windows: rain guards on doors

 

some features have already been showcased in the preview video:

new light pattern / trafficadvisor showcase video:

 


What's New in Version 1.2.1

Released

V1.01
added OIV-package installation
updated readme
updated credits

V1.1
added bugfix to prevent some GTAV versions from crashing while loading up the game (includes oiv-package installation)
added text-file with separated sirensetting for usage in already modified carcols.ymt

V1.2
created custom light patterns through carcols.ymt
added hideaway-strobes to headlights and taillights for slicktop-unit
added takedown-lights to front interior lightbar for slicktop-unit
added trafficadvisor layout to rear lightbar for marked unit
edited white vector-pods to rotate for marked-unit
made some visual improvements for interior and exterior

reworked Replace-version for bugfixing police3 issues (vector lightbar weren't colored correctly and coronas were out of place)
edited Readme (added overview of all extra & additional equipment parts)

V1.2.1
added REPLACE_ONLY version to download content

 

cvpi basemodel by f5544
Ford CVPI from Driver San Francisco
Ported to GTA IV by F5544.
Edited to police version by Cj24 and KevinDV.
Ported to GTAV by F5544.
Liveries by BogdanM.
Beta tested by PimDSLR, Dbock1989, Prophet.
Interior parts made by Bxbugs123/Scheafft with permission to use.
Interior textured by F5544/BogdanM.

firestick antenna by f5544
toughbook c19 by pfcbarefoot
par46 led spotlight by evi
Retina pb400 pushbar by bxbugs123
statetrooper hat by rockstar games
guns by rockstar games
federal signal as124 by thehurk
liveries by krame86

User Feedback

Recommended Comments



might be a silly question, but was looking at the vehicle file, is there anyway to edit the windows on this model? I seen in the file there is 5 I believe window sections. If you are able to do so, which section do I need to edit and is there a template out there?

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@ghost128  I'm very confused right now.  I previously installed this car as my "police", and it worked fine.  Now on the download page, I see NOTHING about it replacing police slot, only police2 and police3.  Is it fine to replace police?

@ghost128 Better yet, what happened to the slick top version?  The only version I see is the one with the lightbar.

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2 hours ago, Arariel said:

@ghost128  I'm very confused right now.  I previously installed this car as my "police", and it worked fine.  Now on the download page, I see NOTHING about it replacing police slot, only police2 and police3.  Is it fine to replace police?

@ghost128 Better yet, what happened to the slick top version?  The only version I see is the one with the lightbar.


hi Arariel, should be fine to use it for "police" slot.. just be sure to rename everything in the REPLACE from police2(or police3) to police.. even though in the according carvariations.meta file

 

furthermore.. Slicktop-version hasn't been removed

police2 (Slicktop)

police3(marked version)

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1 hour ago, ghost128 said:


hi Arariel, should be fine to use it for "police" slot.. just be sure to rename everything in the REPLACE from police2(or police3) to police.. even though in the according carvariations.meta file

 

furthermore.. Slicktop-version hasn't been removed

police2 (Slicktop)

police3(marked version)

 

Ahh, thank you.  I was worried you got rid of the slick top.  It's probably my favorite vic. <3  Thank you.

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1 hour ago, Arariel said:

 

Ahh, thank you.  I was worried you got rid of the slick top.  It's probably my favorite vic. <3  Thank you.

You're welcome and thanks for the compliment this made my day :)

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@ghost128

 

I am having one small issue that is carvar related.  I used your carvariations line for the Vector CVPI, and most of the lights work fine.  However, as you can see in this screenshot, two of the rotating lights 'pop' out.  I know this can be fixed in the carvar, but I don't know exactly what to change. 

 

The other one that pops out is right on the otherside of the very middle one.

 

a7f0cf47d99f4385bfd5d5c33bed170b.png

Edited by Arariel
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4 hours ago, Arariel said:

@ghost128

 

I am having one small issue that is carvar related.  I used your carvariations line for the Vector CVPI, and most of the lights work fine.  However, as you can see in this screenshot, two of the rotating lights 'pop' out.  I know this can be fixed in the carvar, but I don't know exactly what to change. 

 

The other one that pops out is right on the otherside of the very middle one.

 

a7f0cf47d99f4385bfd5d5c33bed170b.png

Please try carvariations lines from higher sirenID (police3)

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3 hours ago, ghost128 said:

Please try carvariations lines from higher sirenID (police3)

 

I don't believe I have a siren setting of 28.  When I go in game my lights don't turn on at all.  I previously had it set at 13, which used to work fine.  I think the issue is more in the actual lines.  Here's how mine is:

 

<Item>


      <modelName>police5</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            0
            0
            156  
            156
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
        <Item>
          <indices content="char_array">
            134
            134
            156  
            156
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
      </colors>
      <kits>
        <Item>157_massacaro2_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities />
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="13" />
    </Item>

 

Aside from light and sirensetting, it's the same.  Now, I'm tempted to mess around with it and change all of them to 0, 0, 156 and see how it looks.  I know it's something to do with those numbers that affects the rotating lights, I just don't know for sure what.

 

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