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This file has been reported as outdated or no longer maintained. For further information, see the file comments.

Realistic Driving NC (Discontinued) 2.0.1

(0 reviews)

1 Screenshot

Realistic Driving NC

Realistic Driving NC transforms GTA V’s traffic system into a fully North Carolina, USA ‑accurate driving environment. NPC vehicles now follow real NC speed limits based on road type, zone detection, and special‑case logic such as school zones and minimum‑speed enforcement. Whether you patrol in the city, county, or on the interstate, traffic finally behaves like real NC motorists.

Overview

Los Santos traffic is notoriously slow and unrealistic—especially for players who want a true North Carolina patrol experience. This mod fixes that by applying actual NC speed laws to NPC driving behavior:

  • 35 mph inside city limits

  • 55 mph outside city limits

  • 65 mph on multi‑lane divided highways

  • 70 mph on interstates and limited‑access highways

  • 25 mph in school zones

  • Minimum speeds enforced (40 mph in 55 zones, 45 mph in 60+ zones)

Traffic flow more realistic, and far more immersive for NC‑style patrols.

🎬 OFFICIAL TRAILER

NO VIDEO – COMING SOON!

Features

  • City speed limits — NPCs maintain 35 mph in urban areas unless the zone would realistically be posted differently.

  • Rural speed limits — Outside city limits, vehicles cruise at 55 mph, matching NC’s statewide default.

  • Interstate behavior — NPCs reach up to 70 mph on freeways and limited‑access highways.

  • Divided highway logic — Four‑lane divided roads run at 65 mph for realistic NC highway travel.

  • School zone enforcement — Vehicles slow to 25 mph when entering a school‑zone radius.

  • Minimum speed rules — Prevents slow, immersion‑breaking traffic:

    • 40 mph minimum in 55 mph zones

    • 45 mph minimum in 60+ mph zones

  • Dynamic zone detection — Automatically adjusts speeds based on road type.

  • Smooth transitions — No sudden braking or unrealistic acceleration.

  • Optimized performance — Lightweight script with minimal CPU impact.

    Let Me Know What State Should I Do Next? United States

    • Alabama

    • Alaska

    • Arizona

    • Arkansas

    • California

    • Colorado

    • Connecticut

    • Delaware

    • Florida

    • Georgia

    • Hawaii

    • Idaho

    • Illinois

    • Indiana

    • Iowa

    • Kansas

    • Kentucky

    • Louisiana

    • Maine

    • Maryland

    • Massachusetts

    • Michigan

    • Minnesota

    • Mississippi

    • Missouri

    • Montana

    • Nebraska

    • Nevada

    • New Hampshire

    • New Jersey

    • New Mexico

    • New York

    • North Carolina

    • North Dakota

    • Ohio

    • Oklahoma

    • Oregon

    • Pennsylvania

    • South Carolina

    • South Dakota

    • Tennessee

    • Texas

    • Utah

    • Vermont

    • Virginia

    • Washington

    • West Virginia

    • Wisconsin

    • Wyoming

How It Works

Realistic Driving NC uses a combination of:

  • Road type detection (FREEWAY, HIGHWAY, CITY, COUNTRYSIDE)

  • Custom school‑zone radius checks

  • Divided‑highway identification

  • Minimum‑speed correction logic

  • Continuous speed updates every 0.5 seconds

This ensures NPCs always drive at the correct speed for the environment.

Installation

Download and install ScriptHookV

Place ScriptHookV.dll into your GTA V root directory.

http://www.dev-c.com/gtav/scripthookv/


Download and install ScriptHookVDotNet Nightly

Place all .dll files (e.g., ScriptHookVDotNet.dll, ScriptHookVDotNet2.dll, ScriptHookVDotNet3.dll) into your GTA V root directory.

https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases/tag/v3.7.0-nightly.134

Install the mod files

Drag the RealisticDrivingNC.dll file into your Grand Theft Auto V/scripts/ folder.

If the scripts folder does not exist, create it manually. Ill provide the scripts folder in the rar

Launch GTA V normally

ScriptHookV and ScriptHookVDotNet will load the mod automatically.

Requirements

  • ScriptHookV (latest version)

  • ScriptHookVDotNet Nightly (latest version)

  • LSPDFR (recommended but not required)

  • GTA V (latest version)

    ❤️ Support Development

    If you enjoy Realistic Driving NC and wish to support continued development, optional support helps:

    • Maintain compatibility with future GTA V updates

    Support is always optional. The plugin will continue to be developed regardless.

(MINIOR UPDATE)

What's New in Version 3.0.0

What got updated?

3.0.0 - 5/19/26

This Mod Is Being Discontinued for further updates.

I'm sorry but I'm going to discontinue ongoing updates on this mod for now until I can get this mod in a stable condition. It's being a pain to me right now. I can't get anything to work on this mod. this was a great Idea. wish I had some help with it.

LET ME KNOW IF ANY Fixes Needs To Be Fixed.


Known Bugs

I'm aware that there are unknown bugs at this time.

  • Latest Game Version 3751.0 Current Game Version 3788.0

Edited by TimmyLuke017 Gaming

What's New in Version 2.0.1

Released

(MINIOR UPDATE)

What's New in Version 2.0.1

What got updated?

2.0.1 - 5/11/26

 Each ped is updated once every 10 seconds

 No more constant task resets

 No more jerky acceleration

 No more CPU spikes

 No more “every ped, every tick” behavior

 Natural AI behavior

Drivers now:

  • maintain speed

  • overtake

  • brake naturally

  • follow lanes

  • behave like real GTA AI

 Massive performance improvement

Your script no longer:

  • scans all peds every tick

  • assigns tasks every tick

  • resets AI every tick

 AI behaves naturally between updates

 Added Percent chance AI will run red lights + stop signs

RedLightRunnerChance = 15

 General stability improvements



Short Description

NPC vehicles now follow real NC speed limits based on road type, zone detection and etc.

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images

User Feedback

Recommended Comments

TimmyLuke017 Gaming

Members Author

39 minutes ago, 0pheIia said:

im having the same exact issue with ai driving away from traffic stops. im not sure why this happens but in between 30 seconds and 3:30 seconds the ai may or may not drive away. 9/10 traffic stops they will drive away.

I'm sorry but I'm going to discontinue ongoing updates on this mod for now until I can get this mod in a stable condition. It's being a pain to me right now. I can't get anything to work on this mod. this was a great Idea. wish I had some help with it.

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