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Ransom Ambience 1.6.7

(17 reviews)

18 Screenshots

Ransom Ambience by MarcelWRLD
Version: 1.6.7

 

Ransom Ambience is a LSPDFR plugin that implements location-based ambient events to increase realism

during your patrols across Los Santos and Blaine County.

 

Features

  • Variety: Ransom Ambience offers you plenty of events of which some even have different scenarios! This way you won't get bored and you don't have to play the same stuff over and over again. The plugin is also under active development which means that new events are added every update to keep you busy during your patrols across the whole map!
     
  • Lightweight: Ransom Ambience isn't heavily scripted which gives you the full range of opportunities on how you want to deal with an event.
    You want to arrest the ped? Go on. You want let the ped go? Go on. You want to ignore the crimes they are commiting? Sure, go on. No annoying scripting that forces you to do something or react in some kind of way. It's just you and your own judgement!
     
  • Location System: Ransom Ambience is dependent on the zone/neighborhood that you are currently in. Some events have a higher chance of occuring in certain areas while others have a lower chance of occuring or don't occur at all. Want action? Try patrolling in high-crime neighborhoods but pay close attention to your surroundings. Want to relax? Just patrol in a different area of the map, sit back and enjoy your chill patrol with only small crimes happening.
     
  • Customizable: Don't like the probabilities of crimes in certain areas? Want to increase or decrease action in certain areas? Well, no problem! Ransom Ambience allows you to fully customize the chances of crimes occuring. Read the README of the 'RansomAmbience' folder for a (almost) step-by-step tutorial on how to adjust your game experience.
     
  • Pursuit System: Ransom Ambience of course offers you plenty of situations where you are able to participate in a pursuit. However, can you still remember how I was talking about your freedom of dealing with events? Exactly: You are not forced to participate in a pursuit, instead you will be asked if you want to initiate a pursuit. If not, simply ignore the prompt and continue your patrol! 

 

Requirements

 

As already mentioned the ambient events are location-based meaning certain events have a higher chance of

occuring at certain places while others have a lower chance.

 

In order for events to spawn you have to make yourself available for calls which you can do using two ways:

1. If you use "GrammarPolice" you have to change your status to "Available" (e.g. going 10-8/Code 4).

2. You can open your LSPDFR interaction menu (default: M), go to "Police Radio" and switch "Available for calls" to "Yes".

If you want events to happen regardless whether you are available for calls or not, head to the plugins config menu (default: F6) and tick "Always allow events". 🙂

 

These are not callouts but events that may happen around you at random.

Spoiler

Pedestrian Events

  • Ambush
  • Brandishing weapon
  • Burglary
  • Carjacking
  • Fight
  • Indecent exposure
  • Injured person
  • Public disturbance

 

Traffic Events

  • Animal accident
  • Broken equipment
  • Car on fire
  • DUI
  • Drive-by shooting
  • MVA
  • Pursuit
  • Reckless driver
  • Street race
  • Use of phone

 

Traffic Stop Events

Guidelines for Traffic Stop Events

  • Collision
  • Carjacking
  • Disturbance

 

Upcoming

  • "Friendly" events (stay tuned...)
  • ...contact me if you have ideas 🙂


Reports and Feedback
Discord: marcelwrld
If you experience bugs or crashes please contact me here or through discord so I can fix them for you.

Showcase by @OfficerBenzo

 

Credits

  • LSPDFR Team: Creating this mod
  • RAGE Plugin Hook Team: Providing GTA5 API
  • Bejoljo: Creating StopThePed
  • Ragemp Wiki: Providing zone names

 

 

Don't hesitate to reach out to me if you need help or if you have questions.

Thank you for reading and have fun!

 

 

This mod is fully compatible with Immersive Ambient Events!

 



DO NOT republish or reupload this file to other websites. This plugin is only available on LCPDFR.com. If you stumble upon a reupload please let me know!

Edited by MarcelWRLD
new screenshots

What's New in Version 1.6.7

Released

Changelog V1.6.7

This version fixes several bugs. 🙂

After a long time I finally found time to fix some issues with RA. You can read the reason for this long period of no updates here.

 

New

  • StopThePed: Ransom Ambience is no longer dependent on StopThePed, which means that you can play without having STP installed!
    (However you are required to use the vanilla LSPDFR ped stop menu to interact with ped events when playing without STP.)

 

Bug Fixes

  • Fight: Fixed an error being thrown at the end of the event.
  • Ped Choosing: Fixed peds (e.g. cops) being chosen for events, which of course should NOT happen.
    If you were previously using the "Ignore Addon..." settings within RA you no longer need to use those. The plugin should handle everything automatically now.

 

Updated files
How to update

  • Updated RansomAmbience.dll
  • Added/Updated RansomAmbience.pdb
  • Updated RansomAmbience.ini

 

Have fun! If you encounter any issues please report them to me.

Changelog V1.6.6 (Previous)

Spoiler

This version fixes several bugs, changes and adds some small details. 😄

 

New

  • Pursuit System: You can disable the automatic spawning of a helicopter now (this should fix an issue with the 'Heli Assistance' plugin).
    Check 'DisableAutoHeliSupport' in the .ini or look it up in the config menu!
  • Event Menu: Added a 'Random' option to the force event button which selects a random event (self-explanatory lol).

 

Bug Fixes

  • Animal Accident: Fixed the event being canceled almost immediately.
  • Injured Person: Injuries should be more visible now.
  • Drive-By Shooting: Fixed possible issues with the event.
  • Broken Equipment, DUI, Reckless Driver, Use Of Phone: Fixed an issue where the plugin would run into an error.
  • Traffic Stop Collision: Reduced the amount of which the driver would miss your vehicle (it's still not perfect though; the missing is not really intended).
  • Traffic Stop Disturbance: Fixed an issue with animations.
  • Pursuit System: Fixed a display issue of the controller button in the notification.
  • Menu System: "Kind of" fixed the key modifier issue. If you press the normal key and then the modifier it should work without spamming.
  • Check for update: It should no longer lag your game for a split second when pressing the button.

 

Thank you for reading! ❤️

 


Short Description

Ransom Ambience is a LSPDFR plugin that implements location-based ambient events.

User Feedback

Recommended Comments

MarcelWRLD

Members Author

3 minutes ago, IceDogL said:

Your mod is amazing, thank you so much for creating it! 😃

Glad to hear that ♥️

Michael21107

Members

why does this need STP?

MarcelWRLD

Members Author

5 minutes ago, Michael21107 said:

why does this need STP?

for making peds intoxicated or to inject items etc.

Awesome script, don't know if it's been suggested before but it would be a great addition to have a notification pop up when an event happens

MarcelWRLD

Members Author

11 minutes ago, Sebastian Peralta said:

Awesome script, don't know if it's been suggested before but it would be a great addition to have a notification pop up when an event happens

Good idea, I will add it in the future! 🙂

Michael21107

Members

1 hour ago, MarcelWRLD said:

Good idea, I will add it in the future! 🙂

please make it optional

MarcelWRLD

Members Author

Just now, Michael21107 said:

please make it optional

Yep, that was my plan 👍

LimeGuy36

Members

Quick question: is the event where a person tries to steal my police car tied in with the general "Carjacking" parameter? I personally don't like this ambient event so I would like to turn it off, but I don't know if turning off Carjacking would disable all Carjackings (police carjacking and civilian carjacking). 

If they are together, and chance of separating the two types? 

Besides that, great update so far. Love all the additions and chances. 

MarcelWRLD

Members Author

(edited)

3 hours ago, LimeGuy36 said:

Quick question: is the event where a person tries to steal my police car tied in with the general "Carjacking" parameter? I personally don't like this ambient event so I would like to turn it off,

3 hours ago, LimeGuy36 said:

Quick question: is the event where a person tries to steal my police car tied in with the general "Carjacking" parameter? I personally don't like this ambient event so I would like to turn it off, but I don't know if turning off Carjacking would disable all Carjackings (police carjacking and civilian carjacking). 

If they are together, and chance of separating the two types? 

Besides that, great update so far. Love all the additions and chances. 

I don't know if turning off Carjacking would disable all Carjackings (police carjacking and civilian carjacking). 

If they are together, and chance of separating the two types? 

Besides that, great update so far. Love all the additions and chances. 

No, don't worry. Disabling the traffic stop carjacking would **not** disable the civilian carjackings.

 

To disable it: Go to the "Traffic Stop Events" config menu and set the "Carjacking chance" to 0.

Don't forget to increase the other values so they add up to 1.

Press "Save" once done.

 

And glad to hear it btw! 🙂

Edited by MarcelWRLD

LimeGuy36

Members

14 hours ago, MarcelWRLD said:

No, don't worry. Disabling the traffic stop carjacking would **not** disable the civilian carjackings.

 

To disable it: Go to the "Traffic Stop Events" config menu and set the "Carjacking chance" to 0.

Don't forget to increase the other values so they add up to 1.

Press "Save" once done.

 

And glad to hear it btw! 🙂

Thanks for the clarification! I look forward to enjoying this mod as always and for future developmenmt.

SkaroCult

Members

Question about the new section of the ini. in which one can add peds/vehicles the plugin should not use as event items.  Do you have to add entire add-on vehicle packs, or just vehicles being used from those add-on packs?  Having played this game since the beginning of time (LOL), I have more than a few add-on emergency vehicles in use, not counting those not being used from certain packs, if you know what I mean.  It would take quite a bit of time to add every emergency vehicle from every add-on pack, so basically I'm just curious as to whether or not I have to add those within the packs which are not being used since the game reads the dlclist.xml  (which contains the packs) to decide which vehicles to use.  Btw, love the work.  Been using it since your first iteration.  Keep it up!  

MarcelWRLD

Members Author

2 hours ago, SkaroCult said:

Question about the new section of the ini. in which one can add peds/vehicles the plugin should not use as event items.  Do you have to add entire add-on vehicle packs, or just vehicles being used from those add-on packs?  Having played this game since the beginning of time (LOL), I have more than a few add-on emergency vehicles in use, not counting those not being used from certain packs, if you know what I mean.  It would take quite a bit of time to add every emergency vehicle from every add-on pack, so basically I'm just curious as to whether or not I have to add those within the packs which are not being used since the game reads the dlclist.xml  (which contains the packs) to decide which vehicles to use.  Btw, love the work.  Been using it since your first iteration.  Keep it up!  

I'm not sure if it's even possible the other way as I haven't tried it.

So unfortunately you will have to add every single vehicle model id manually. That's just how it works, sorry 😅

SkaroCult

Members

No problem, friend.  I went ahead and did it anyway.  It didn't take as long as I expected it would.  😀  Thanks for the speedy response, and once again, thank you for your awesome contributions.

MarcelWRLD

Members Author

11 minutes ago, SkaroCult said:

No problem, friend.  I went ahead and did it anyway.  It didn't take as long as I expected it would.  😀  Thanks for the speedy response, and once again, thank you for your awesome contributions.

Alright, more than happy to hear that! 🙂

SpartanGaming

Members

i do like the possibility of AI crashing into you during traffic stops, making them a bit more dangerous, however i would make them more aggressive in their approach and let the crash be a real crash, like really crashing into you at a higher rated speed especially on the highways, as now they only do a minor hit and then they look at you like "what?" lmao.

MarcelWRLD

Members Author

1 hour ago, SpartanGaming said:

i do like the possibility of AI crashing into you during traffic stops, making them a bit more dangerous, however i would make them more aggressive in their approach and let the crash be a real crash, like really crashing into you at a higher rated speed especially on the highways, as now they only do a minor hit and then they look at you like "what?" lmao.

yeah I could increase the speed! 🙂

however, what do you mean they are looking at you? like getting out of the car and just standing around?

SpartanGaming

Members

6 hours ago, MarcelWRLD said:

yeah I could increase the speed! 🙂

however, what do you mean they are looking at you? like getting out of the car and just standing around?

no more like they turn the steering wheel to one side (as in trying to keep driving or turn but are stuck as they're against my car obviously) and as you approach they look at you like "a problem?" 🤣

 

and more speed would be indeed better so it's actually dangerous and idk if possible but maybe like it's random so it could happen at any point during the traffic stop( if not already done)

MarcelWRLD

Members Author

(edited)

8 minutes ago, SpartanGaming said:

no more like they turn the steering wheel to one side (as in trying to keep driving or turn but are stuck as they're against my car obviously) and as you approach they look at you like "a problem?" 🤣

 

and more speed would be indeed better so it's actually dangerous and idk if possible but maybe like it's random so it could happen at any point during the traffic stop( if not already done)

1. They should actually leave the car after hitting you..does this happen all the time? Or do they leave sometimes?

 

2. Yeah, I could increase the wait time until a traffic stop event spawns. I will try it out! Right now the plugin waits somewhere between 2 and 7 seconds.

Edited by MarcelWRLD

SpartanGaming

Members

1 hour ago, MarcelWRLD said:

1. They should actually leave the car after hitting you..does this happen all the time? Or do they leave sometimes?

 

2. Yeah, I could increase the wait time until a traffic stop event spawns. I will try it out! Right now the plugin waits somewhere between 2 and 7 seconds.

i haven't seen them getting out yet on their own, only when i tell them to with STP

MarcelWRLD

Members Author

23 minutes ago, SpartanGaming said:

i haven't seen them getting out yet on their own, only when i tell them to with STP

Okay,  I will investigate that. Thanks!

q5p

Members

(edited)

am i required to have "GrammarPolice" plugin in order to use this plugin or is it optional? just asking

Edited by q5p

MarcelWRLD

Members Author

Just now, q5p said:

am i required to have "GrammarPolice" plugin in order to use this plugin or is it optional?

Nope, it's not required

q5p

Members

Just now, MarcelWRLD said:

Nope, it's not required

oh okay thank you

javier0911

Members

i was also thinking you could add , where you driving around and you see a officer pulling a car and fighting with a suspect .. i would love to see  more new events , thanks for the  update

MarcelWRLD

Members Author

27 minutes ago, javier0911 said:

i was also thinking you could add , where you driving around and you see a officer pulling a car and fighting with a suspect .. i would love to see  more new events , thanks for the  update

hm the first one would be an interesting event, will look into it!

And thank for your feedback, more events are definitely coming 😉

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