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7 Screenshots

11/01/26 - 686 Callouts has updated to introduce Custom Pursuits!

You can now create your own pursuit callouts (customising pursuit speeds, vehicles, weapons & more). Read the Custom Pursuit section of the file description for more information.

686 Callouts v2.1.2.0

Designed with stability, replayability, and configurability in mind.

686 Callouts is compatible with Stop The Ped, Callout Interface & ExternalPoliceComputer.

 

Join 10,000+ people in LSPDFR-TS, the home of 686 Callouts. 
Receive
support, provide suggestions & use our automatic log reader.

 

686 Callouts with AI Voices & 8 exclusive callouts (including SWAT RAID) is now available on Ko-Fi for £2.99!

 

  

Standout Features

23 Callouts.

  • Offensive Weapon Reported | You are given a precise description of the suspect, and you need to track them down.

  • Photography of a Police Station | Inspired by the videos online.

  • Large Vehicle Pursuit | For those who prefer pursuits that don't exceed 100 MPH.

  • Stolen Pedal Bike | A stolen bike has been spotted, and you need to apprehend the rider.

  • Vehicle on Sidewalk | You need to get the sidewalk cleared, but maybe this isn't just an innocent mistake.

  • Disorientated Individual | Camera operators have raised concerns over an individual.

  • Suspected Stalker | First, establish the situation with the victim, then speak to the suspect.

  • Stolen Item | After conversing with the victim, you'll be given access to a GPS tracker to track down the suspect.

  • Fare Dodger | Station staff have contacted you about a fare dodger, you need to question them.

  • Vehicle Fire | You've received a call from an informant, and need to prevent someone innocent coming in harms way.

  • Kidnapping | A taxi slant at a Kidnapping call. With 4 outcomes, it will keep you on your toes.

  • Solicitation | Inspired by Assorted Callouts, there are 5 outcomes where you might need to go incognito.

  • Subway Disturbance | A witness reports some concerning information, keep the subway violence-free!

  • Car Bomb | Defuse the bomb & hope that it doesn't attempt an explosive getaway.

  • Protest | Face off an angry crowd of both protestors & members of the public.

  • Aircraft In Distress | An aircraft needs to make an emergency landing - meet it at the runway. With 8 outcomes, who knows why?

  • Alleyway Robbery | Inspired by More Robberies, this is a simple callout taking advantage of hidden locations across Los Santos.

  • High Risk Escort | Inspired by Protection Squad, lead a convoy between Mission Row and Bolingbroke Penitentiary.

  • Attempted Break-In | A difficult callout - locate the suspicious items around a property to see if you can crack the case.

  • Terrorist Attack | Experience a shootout like never before! Can you stop the danger to the public before they're all dead?

  • Lane Closure | Close a lane of traffic to allow the mechanic to attempt repairing a vehicle.

  • VIP Evacuation | Attackers have taken a VIP hostage! Infiltrate the area and lead an extraction.

  • Area Surveillance | Head to an area and provide a police presence. Keep an eye on your surroundings!

 

Translation System.

686 Callouts features the most in-depth and advanced translation system found in any callout pack, ever. Play 686 Callouts in any of the included 17 languages, to experience callouts in the most immersive way for you. Everything can be translated - even the notifications when a call becomes available.

Languages include  🇬🇧 🇯🇵🇷🇺🇵🇱🇪🇸🇩🇪🇹🇷🇨🇿🇸🇰🇨🇳 and more!

Outcomes.

686 Callouts tries to achieve a level of replayability not found elsewhere. Most callouts don't just feature 1/2 outcomes, but 5 or 6. There's a real sense that no callout is the same, and you have to approach each call with a level of uncertainty.

Career Statistics.

Featuring an in-built statistics system, 686 Callouts will hold you accountable with an accurate reflection of your actions as an officer.
Naturally,
configurability for this can be found in your included .ini file.

Custom Pursuits V2 (NEW)

Within 686 Callouts, you can create your own pursuit callout and create an unlimited number of pursuits, with the ability to share your pursuit files with your friends and customise them with options such as:

  • Minimum & maximum speeds

  • Pursuit difficulty

  • Vehicle & Ped models

  • Weapon probabilities & models

  • And so much more....

  • Get started at Plugins/LSPDFR/686Callouts/Data/Pursuits.

Crash Prevention.

686 Callouts includes extensive crash prevention. Inevitably, you may run into a problem. To provide the stability needed for a smooth patrol, there are several systems in place to ensure 686 Callouts runs without causing any issues.

What to expect in the future 

I am actively working on the early access version of 686 Callouts, which brings new callouts, new mechanisms & AI Voices for my members. It is available here.

FAQ & more details

  • How do I install 686 Callouts? 

    • Drag & drop the 'Plugins' folder, the 'lspdfr' folder and the 'CalloutInterfaceAPI' file into your GTAV folder.

  • Someone told me to remove 686 Callouts, should I? 

    • No. Do not fall victim to poor advice. Get in touch with me directly

  • What configurability is offered? 

    • A lot. Just check the .ini file!

  • Can I translate your plugin? 

  • 686 Callouts is great, but don't take my word for it -- take theirs! 

___

 

© 2021 Charlie686.

686 Callouts is copyrighted; you may not modify or redistribute it in any capacity without my express approval.

Edited by Charlie686

What's New in Version 2.1.2.0

Released

686 Callouts Early Access is making tremendous progress with 7 exclusive callouts & 5,000+ AI voice files.

You can get access here: https://ko-fi.com/686 for £2.99 ❤️

Create your own pursuits with 686 Callouts!

 

Thanks everybody for supporting 686 Callouts early access & public release.

I'm excited to bring over one of the early access features to public release. This update introduces Custom Pursuits (replacing & improving the previous version) with SEVERAL customisation options. Check out the table below which shows what options there are for each pursuit you create:

Customisation Option

Description

NAME

The name of the callout, as it appears when the callout notification comes through.

MESSAGE

The message of the callout, as it appears when the callout notification comes through.

DIFFICULTY

The difficulty of the callout which influences the surrender chances, handling ability & other pursuit attributes.

SPEED

The minimum and maximum speed of the pursuit vehicle, measured in metres per second.

VEHICLES

A list of vehicles that this pursuit can use.

PED_MODELS

A list of ped models that this pursuit can use. Note that models are only repeated after every ped model is used.

PASSENGER_COUNT (MIN & MAX)

The minimum and maximum number of passengers this vehicle will contain. Excludes the driver.

PASSENGER_HAVE_WEAPONS_PROBABILITY

The probability of whether a passenger has a weapon, and whether the passenger will use it. Calculated for each passenger. This must add to 100.

PASSENGER_USE_WEAPONS_IN_VEHICLE_PROBABILITY

The probability of whether a passenger will use their weapon while in the vehicle & pursuit. Calculated for each passenger. This must add to 100.

WEAPONS

A list of weapons that passengers may have. Note that not all weapons can be used while in a vehicle. This must add to 100.

VEHICLE_STOLEN_PROBABILITY

The probability that the vehicle is stolen. This must add to 100.

DRIVER_OVER_ALCOHOL_LIMIT_PROBABILITY

[Requires Stop The Ped] The probability that the driver is over the limit. This must add to 100.

DRIVER_USING_DRUGS_PROBABILITY

[Requires Stop The Ped] The probability the driver is using drugs. This must add to 100.

OCCUPANT_WANTED_PROBABILITY

The probability that an occupant (driver + passengers) is wanted. Calculated for each occupant. This must add to 100.

 

A quick note that this update was made possible by the early access program. Without the financial, emotional & motivational support I receive through it - this update would've never materialised. Please bear this in mind as you enjoy this update.

Thanks for supporting 686 Callouts. Let's see what 2026 has in store for us! 🌠

 

Run into an issue with 686 Callouts? Let me know here

 


Short Description

23 callouts, providing immersive variation to your LSPDFR experience.

User Feedback

Recommended Comments

lotion54

Members

Just now, Charlie686 said:

Thank you!

Good news - 686 Callouts wasn't crashing your crash.

 

In fact, you weren't even attending one of my callouts when it crashed!

It looks like you've crashed during an ambient spawn; in your GTAV/lspdfr/lspdfr.ini set AmbientSpawn.DisableRandomUnits = true.

This will hopefully fix your crashes but like I said, it isn't to do with me. 😄

thank you so much im new to this lspdfr stuff i hope this works thanks

Charlie686

Members Author

(edited)

3 minutes ago, lotion54 said:

thank you so much im new to this lspdfr stuff i hope this works thanks

You are most welcome.
If you think you've identified any issues with 686 Callouts, let me know through Discord or here. 

Edited by Charlie686

lotion54

Members

8 hours ago, Charlie686 said:

You are most welcome.
If you think you've identified any issues with 686 Callouts, let me know through Discord or here. 

hey man can you help me again (sorry) my lspdfr sometimes crashs in game

Charlie686

Members Author

4 minutes ago, lotion54 said:

hey man can you help me again (sorry) my lspdfr sometimes crashs in game

Create a forum topic here: https://www.lcpdfr.com/forums/

That will help you out. 😄

And if you run into issues with 686 Callouts, follow the "Needing support..." section in the file desc., thanks!

 

lotion54

Members

5 minutes ago, Charlie686 said:

Create a forum topic here: https://www.lcpdfr.com/forums/

That will help you out. 😄

And if you run into issues with 686 Callouts, follow the "Needing support..." section in the file desc., thanks!

 

ok thanks!

bullsey83

Members

Hey Charlie, at first i have to thank you for a really nice callout collection, it's a lot of fun to play them. Is it possible to not let the callouts end automatically after arresting the suspect? I like to do some further interacting with them like pad down and stuff. And bring them to prison by myself. But since the callout already ended i get new requests before i'm finished. I didn't see that in the configs?

Greetings Phil

Charlie686

Members Author

12 minutes ago, bullsey83 said:

Hey Charlie, at first i have to thank you for a really nice callout collection, it's a lot of fun to play them. Is it possible to not let the callouts end automatically after arresting the suspect? I like to do some further interacting with them like pad down and stuff. And bring them to prison by myself. But since the callout already ended i get new requests before i'm finished. I didn't see that in the configs?

Greetings Phil

Hiya,

You are most welcome, and I am glad that you are enjoying it thusfar!


When I discussed this with some of my testers (we are always looking for more I should add), while I had favoured what you mentioned the general consensus was it ending automatically.

However, that was a while ago and since, it hadn't crossed my mind that I could make it configurable; this is definitely something which I'd be able to implement in the next update.


 

bullsey83

Members

15 minutes ago, Charlie686 said:

Hiya,

You are most welcome, and I am glad that you are enjoying it thusfar!


When I discussed this with some of my testers (we are always looking for more I should add), while I had favoured what you mentioned the general consensus was it ending automatically.

However, that was a while ago and since, it hadn't crossed my mind that I could make it configurable; this is definitely something which I'd be able to implement in the next update.


 

Sounds great 👍 I have one more suggestion as i just played the stolen item callout. It would be cool if you could get in touch with the owner after chasing down the suspect. And to add the stolen item to the suspects inventory or car. So maybe deliver it back to the owner?

Charlie686

Members Author

2 minutes ago, bullsey83 said:

Sounds great 👍 I have one more suggestion as i just played the stolen item callout. It would be cool if you could get in touch with the owner after chasing down the suspect. And to add the stolen item to the suspects inventory or car. So maybe deliver it back to the owner?

 

Regarding going back to the owner; would that be similar to the suspected stalker call when, you go back to the victim after the premature call?

I could do but, the issue is say you have a pursuit with the suspect, you'll now be some distant from the victim.

GTAV, despite me marking the ped as persistent, would most likely clean up the ped....so effectively it would no longer exist. And that's the problem.

 

As for the stolen item, yes. Oversight by me, I must've forgot.

It'd be the same as the Offensive Weapon Callout where if you search them, it will say "WEAPON_KNIFE" or whatever the suspect is carrying.

bullsey83

Members

58 minutes ago, Charlie686 said:

 

Regarding going back to the owner; would that be similar to the suspected stalker call when, you go back to the victim after the premature call?

I could do but, the issue is say you have a pursuit with the suspect, you'll now be some distant from the victim.

GTAV, despite me marking the ped as persistent, would most likely clean up the ped....so effectively it would no longer exist. And that's the problem.

 

As for the stolen item, yes. Oversight by me, I must've forgot.

It'd be the same as the Offensive Weapon Callout where if you search them, it will say "WEAPON_KNIFE" or whatever the suspect is carrying.

I understand thats a problem. So maybe give the owner a phonecall? Don't know if that's possible? But the callout somehow feels not really ended if you know what i mean 😉

Charlie686

Members Author

(edited)

9 minutes ago, bullsey83 said:

I understand thats a problem. So maybe give the owner a phonecall? Don't know if that's possible? But the callout somehow feels not really ended if you know what i mean 😉

No, I totally understand. A phone-call would be a good solution, not sure how to implement that in a realistic way but I'll give it some thought.

What I could do is store the ped data (of the victim), and respawn them in when you go back to them.

 

Anyway, thank you for all the feedback.
Make sure to join my Discord if you'd like to be in touch more directly, or are interested in supporting development through Beta, thank you!

Edited by Charlie686

Madmax33

Members

Hello. I'm new to modding and installing this LSPDFR, I just installed LSPDFR/SCRIPTHOOK/STOPTHEPED...  checked in game to see if it was fine and it was. I FORCEDDUTY and it was running flawless. Now i installed ultimate backup and returned to the game and got an instant crash. What is the issue here? I re downloaded a ragenative ui thinking this was the issue but i don't want to go further now. Help please.

inspectior

Members

2 minutes ago, Madmax33 said:

Hello. I'm new to modding and installing this LSPDFR, I just installed LSPDFR/SCRIPTHOOK/STOPTHEPED...  checked in game to see if it was fine and it was. I FORCEDDUTY and it was running flawless. Now i installed ultimate backup and returned to the game and got an instant crash. What is the issue here? I re downloaded a ragenative ui thinking this was the issue but i don't want to go further now. Help please.

Make a GTAV Support question and load your rae log. The people are amazing and they will figure out what to do. 

Madmax33

Members

No worries. Appreciate it. I have been trial and error for the past few weeks and now i just re installed the LSPDFR and its running fine. Continuing my installations..I think it was an outdated rage ui...How do i load that log? For future refrences?

 

inspectior

Members

Ok, I will privacy message you and I will personally assist you as best I can. As for future reference you are not meant to just use the comments for asking questions about other things than the mod that is uploaded. 

Charlie686

Members Author

35 minutes ago, Madmax33 said:

Hello. I'm new to modding and installing this LSPDFR, I just installed LSPDFR/SCRIPTHOOK/STOPTHEPED...  checked in game to see if it was fine and it was. I FORCEDDUTY and it was running flawless. Now i installed ultimate backup and returned to the game and got an instant crash. What is the issue here? I re downloaded a ragenative ui thinking this was the issue but i don't want to go further now. Help please.

Well, I hope you install 686 Callouts when it works! 😄

 

Lapd Code 3

Members

@Charlie686your Large Vehicle Pursuit needs work they drive for like 5 secs after pursuit is initiated then they bail on foot.....it beats the whole purpose of a large vehicle pursuit also will there be an .ini option to be able to change it to any vehicle we desire but it must be a large vehicle like mixer or a trashmaster etc not a DUMP lol

Charlie686

Members Author

5 hours ago, Lapd Code 3 said:

@Charlie686your Large Vehicle Pursuit needs work they drive for like 5 secs after pursuit is initiated then they bail on foot.....it beats the whole purpose of a large vehicle pursuit also will there be an .ini option to be able to change it to any vehicle we desire but it must be a large vehicle like mixer or a trashmaster etc not a DUMP lol

Hiya,

LSPDFR takes over a pursuit when I create one.

Therefore, anything relating to ped behaviour during a pursuit is not me, but LSPDFRs system. That isn't relating to me nor something I can change unfortunately.

That said, I personally never experienced this issue.

 

As for configuration, if it was set in the .ini you'd only choose one vehicle (I'm not yet aware of creating lists)....but moreover, then it just becomes "Pursuit of your choice callout."

Needless to say, I'll consider it and thank you for letting me know.

Officer7432

Members

Hi, quick question, how would you give dispatch details of the car you are chasing while in a pursuit?

Charlie686

Members Author

(edited)

6 hours ago, Officer7432 said:

Hi, quick question, how would you give dispatch details of the car you are chasing while in a pursuit?

Hiya, thanks for using 686 Callouts! 😄 
In the sense that, you'd like the Pursuit Update to contain details on the vehicle?

Edited by Charlie686

Officer7432

Members

9 hours ago, Charlie686 said:

Hiya, thanks for using 686 Callouts! 😄 
In the sense that, you'd like the Pursuit Update to contain details on the vehicle?

Yes, when we run the plate and dispatch sends out a brief description on the radio like color, plate , stolen or not, occupants, or body type of the car like (saden, SUV, truck, etc.)

Charlie686

Members Author

3 hours ago, Officer7432 said:

Yes, when we run the plate and dispatch sends out a brief description on the radio like color, plate , stolen or not, occupants, or body type of the car like (saden, SUV, truck, etc.)

I see; I'll look into if / how to go about implementing something like this for the next update(s).

Thank you for the suggestion. 😄 

bullsey83

Members

Hey Charlie, thank u so much for implementing my suggestion🥰. Haven't played for a while but i gotta check it out asap! 😃

Charlie686

Members Author

3 hours ago, bullsey83 said:

Hey Charlie, thank u so much for implementing my suggestion🥰. Haven't played for a while but i gotta check it out asap! 😃

No, thank you for making it! 😄

And, hit me up with any and all suggestions in the future!

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