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Rich's Police Enhancements 1.6.0.6

(30 reviews)

3 Screenshots

Installation

Drag/drop the .DLL, .PDB, and .INI files into GTA V\Plugins\LSPDFR.  All features are disabled by default.  If you're using the STREETS audio files for Automatic Pursuit Updates, place them in GTA V\lspdfr\audio\scanner\STREETS.  If you use STREETS files that are named differently, they may not work with the Automatic Pursuit Updates feature.

 

About

Rich's Police Enhancements is a suite of quality of life features.  All features are able to be enabled/disabled in the .ini file, so use (or don't) any feature you want.  Version 1.6 integrates Automatic Siren Cutout, so if you have that plugin installed separately, you can now remove it.

 

Included Features

  • Ambient Backup:  When a pursuit is initiated, the player will be prompted to accept or decline ambient backup during their incident by pressing Y or N.
  • Automatic Pursuit Updates: You will be periodically notified (configurable in the .ini) of suspect location, direction of travel, speed, and traffic conditions for each suspect in a pursuit.  Updates may be provided via notification, dispatch audio, or both (configurable in the .ini)
  • AI Siren Cycling:  Nearby police AI will attempt to cycle through their sirens instead of being stuck on the same tone forever
  • Better TVI/PIT Maneuver:  When you or another unit spin out a suspect vehicle during a pursuit, there's a chance the vehicle will become disabled
  • Backup Mimic Lights:  During a traffic stop, callout, or pursuit, AI backup will turn their lights/sirens off when they are near you if your lights/siren are off (for ELS, stage 1/2 are considered off)  When you turn your lights/siren on (for ELS, stage 3), the AI will turn their lights/siren back on.
  • Suspect Stamina:  Suspects will run slower over time and have a chance to trip if they run for too long.
  • Automatic Siren Cutout:  Automatically turn off your sirens while keeping your emergency lights on when you get out of emergency vehicles.  This feature is intended to be used with ELS.
  • Friendly Honk:  A fun little feature that makes other emergency vehicles honk their horn or blip their siren at you if you honk or blip your siren at them.
  • Traffic Light Control:  Turn traffic lights green as you approach intersections with stage 3 lighting enabled.  This does not affect AI traffic.
  • Traffic Yielding:  AI will drive around the left side of your vehicle when you are stopped with stage 3 lighting on.  This feature is intended to be used with ELS.
  • Leave Engine Running:  When you exit the vehicle, your engine will stay on.  You can turn the engine off by pressing and holding your exit vehicle key.

 

Dependencies

  1. InputManager.dll (embedded)

 

Licensing

  1. This plugin does not include a license.  All rights reserved.
  2. InputManager is licensed under CPOL.

 

Reporting Issues

If you experience bugs or crashes that you believe are a result of this plugin, please provide a copy of your RagePluginHook.log and a list of steps for me to follow to reproduce the issue.

Edited by Rich

What's New in Version 1.6.0.6

Released

  • TVI: Added new setting "TVIChance" to INI.  Default value is 40%
  • Suspect Stamina: Attempted to fix suspect max speed inadvertently affecting their vehicle's max speed

Short Description

Quality of life enhancements for you and police AI

User Feedback

Recommended Comments

10 DAVID 01

Members

is there a way you could code it to where the bolo wont randomly take over a vehicle you currently have a traffic stop on ? 

 I had a vehicle stopped with two offenders who both had warrants, I was waiting for backup to arrive before getting them out and during waiting  the bolo kicked on, and then immediately said i had located them. it  made the vehicle drive off then disappear. 

 

 

SimKo123

Members

9 hours ago, Rich said:

I don't know, I have a good computer.  I can't imagine it would impact FPS much.

Ok thanks, I will give it a try

Rich

Members Author

2 hours ago, 10 DAVID 01 said:

is there a way you could code it to where the bolo wont randomly take over a vehicle you currently have a traffic stop on ? 

 I had a vehicle stopped with two offenders who both had warrants, I was waiting for backup to arrive before getting them out and during waiting  the bolo kicked on, and then immediately said i had located them. it  made the vehicle drive off then disappear. 

 

 

Thanks, I'll look into this.

chadc78

Members

have a couple issues, left them in the discord you have in the description not sure if the right place or not, also uploaded RPH Log as well

9Lincoln20

Members

Will this work on LSPDFR 0.4.6?

Rich

Members Author

7 hours ago, chadc78 said:

have a couple issues, left them in the discord you have in the description not sure if the right place or not, also uploaded RPH Log as well

Very helpful, thank you.  I haven't heard of this issue yet with the silent backup, but I have reworked it for the next update, so it may fix itself.  I only saw one crash in that log as a result of this plugin, and it was from the BOLO feature.  I think I've seen this crash before, but it seems to be relatively uncommon, so I've had trouble fixing it.  I'll keep working on it.

 

1 hour ago, 9Lincoln20 said:

Will this work on LSPDFR 0.4.6?

Yes

adam enforcers

Members

@Richi think this mod is doing good but there is some things i hope you can look into. lspdfr crashed two times last night and it seems like every time the b.o.l.o cancels or i can't locate suspect the game crashes, and it happens when i answer or work on calls or im busy handling one of the captured b.o.l.o alerts.  i have the rph log and im not sure where the first crash is but second one is at 2.43.55 AM.

RagePluginHook.log

Rich

Members Author

26 minutes ago, adam enforcers said:

@Richi think this mod is doing good but there is some things i hope you can look into. lspdfr crashed two times last night and it seems like every time the b.o.l.o cancels or i can't locate suspect the game crashes, and it happens when i answer or work on calls or im busy handling one of the captured b.o.l.o alerts.  i have the rph log and im not sure where the first crash is but second one is at 2.43.55 AM.

RagePluginHook.log 660.62 kB · 0 downloads

Thanks, I'll look into it.

chadc78

Members

20 hours ago, Rich said:

Very helpful, thank you.  I haven't heard of this issue yet with the silent backup, but I have reworked it for the next update, so it may fix itself.  I only saw one crash in that log as a result of this plugin, and it was from the BOLO feature.  I think I've seen this crash before, but it seems to be relatively uncommon, so I've had trouble fixing it.  I'll keep working on it.

 

Yes

Thank you and thank you for the fast response.

cooltheme

Members

I loving the new update. The automatic pursuit update and police ai able to disable the runners car are awesome! You are capable of doing something great. Hope to see more updates and improvement! 🙂

Yan the Yam

Members

(edited)

Not 100% sure if it's this mod but when a pursuit ends even though my backup stay on scene they kill their lights. It could be automatic siren cutout too, though.

Edited by Yan the Yam

MattCC16

Members

Love the pursuit updates! Two suggestions: dispatch audio that reads the updates. (Example: Dispatcher says, “suspect/target one is heading north on Power Street”). The frequency could be configured through the ini file. Also when officers in a pursuit say stuff (suspect on foot, in a car, on/off freeway) dispatch can acknowledge it by repeating what they say or by saying “10-4” or something. I think these enhancements (which would be ini configurable) would make the game seem more realistic. Thanks 

Rich

Members Author

7 hours ago, Matthew Cameron said:

Love the pursuit updates! Two suggestions: dispatch audio that reads the updates. (Example: Dispatcher says, “suspect/target one is heading north on Power Street”). The frequency could be configured through the ini file. Also when officers in a pursuit say stuff (suspect on foot, in a car, on/off freeway) dispatch can acknowledge it by repeating what they say or by saying “10-4” or something. I think these enhancements (which would be ini configurable) would make the game seem more realistic. Thanks 

I could do that, but do you really want to hear that if you have a lot of suspects?  Seems like it would be annoying to me, even if you set the frequency to be less.

 

17 hours ago, Yan the Yam said:

Not 100% sure if it's this mod but when a pursuit ends even though my backup stay on scene they kill their lights. It could be automatic siren cutout too, though.

Just so other people are aware, Yan and I spoke on Discord, and I will attempt to address this for the next update.

 

The next update will be delayed, as I won't be working on it until Scripthook is updated.

MattCC16

Members

(edited)

1 hour ago, Rich said:

I could do that, but do you really want to hear that if you have a lot of suspects?  Seems like it would be annoying to me, even if you set the frequency to be less.

 

Just so other people are aware, Yan and I spoke on Discord, and I will attempt to address this for the next update.

 

The next update will be delayed, as I won't be working on it until Scripthook is updated.

Yeah it could be annoying, but maybe Just for one suspect like the driver. And for the dispatch acknowledging stuff, that wouldn’t be too annoying.

Edited by Matthew Cameron

Rich

Members Author

10 minutes ago, Matthew Cameron said:

Yeah it could be annoying, but maybe Just for one suspect like the driver. And for the dispatch acknowledging stuff, that wouldn’t be too annoying.

I can do it for suspect drivers, that's a good compromise.  As for dispatch acknowledging stuff, I'll look into it, but no promises.

chadc78

Members

(edited)

@Rich code 1 now arrives with no lights or sirens if I have mine off but as soon as the backup exits the vehicle the lights kick on, I seen where you wasn't working on it until scripthook updated so figured I let you know now.

 

*** still same issue, however now at one instance my backup killed the lights arriving to the scene then as soon as they exited the vehicle the lights kicked back on and stayed on, second instance backup arrived lights went out when back up got out lights re activated then after a few seconds went off on that same call my second backup unit arrived and lights never went out either on approach or after on scene for awhile. Could ELS vehicles maybe be the problem or the fact that my code 2 backup is set to have lights on in UB/STP?

Edited by chadc78

l4nn10e

Members

my backup still shows up with lights and or sirens when i have it set to true

Rich

Members Author

(edited)

2 hours ago, l4nn10e said:

my backup still shows up with lights and or sirens when i have it set to true

Are your lights/siren on stage 3?  Are you on a traffic stop or callout?

Edited by Rich

l4nn10e

Members

no stage 3, and i'll be on a callout using UB

Realize

Members

Is there a way to disable the ambient events? There's an excess of them and it makes the game unrealistic. I'm not keen on catching criminals every moment. Everything except to this aspect is really cool, though.

MattCC16

Members

(edited)

47 minutes ago, Realize said:

Is there a way to disable the ambient events? There's an excess of them and it makes the game unrealistic. I'm not keen on catching criminals every moment. Everything except to this aspect is really cool, though.

You mean the BOLO alerts? Those can be turned on and off... but by default they are off in the .ini. I think you are thinking of another mod. Maybe the ambient pursuits with LSPDFR 0.4.7... those can be disabled and the frequency can be adjusted in the lspdfr.ini. If you have any other issues, you can contact Rich on Discord.

Edited by Matthew Cameron

Realize

Members

(edited)

17 hours ago, Matthew Cameron said:

You mean the BOLO alerts? Those can be turned on and off... but by default they are off in the .ini. I think you are thinking of another mod. Maybe the ambient pursuits with LSPDFR 0.4.7... those can be disabled and the frequency can be adjusted in the lspdfr.ini. If you have any other issues, you can contact Rich on Discord.

Hell no, it can't be that. As soon as I removed the plugin, the ambient events disappeared, I still have no idea what it exactly was, though.

Edited by Realize

MattCC16

Members

2 hours ago, Realize said:

Hell no, it can't be that. As soon as I removed the plugin, the ambient events disappeared, I still have no idea what it exactly was, though.

Hmm, very weird. That does not make sense. What kinds of ambient events?

Realize

Members

26 minutes ago, Matthew Cameron said:

Hmm, very weird. That does not make sense. What kinds of ambient events?

Oh you were right. It just hasn't spawned at all the last time I played and now I got back on it even though this plugin was removed. Well, this time it was just a reckless driver, a bit of annoying one that just randomly spawns out of nowhere and does crazy stuff all around the town, I've seen something else before, but didn't pay much attention to this one as my main point was to get rid of it as soon as possible.

MattCC16

Members

1 hour ago, Realize said:

Oh you were right. It just hasn't spawned at all the last time I played and now I got back on it even though this plugin was removed. Well, this time it was just a reckless driver, a bit of annoying one that just randomly spawns out of nowhere and does crazy stuff all around the town, I've seen something else before, but didn't pay much attention to this one as my main point was to get rid of it as soon as possible.

Ok, good.  Like I said before, you can disable the the ambient pursuits in the lspdfr.ini.

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