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Railroads Enhanced 1.0.1

(2 reviews)

8 Screenshots

This mod overhauls the many rail crossings around the map and adds more railroad related props where they're needed.

 

Features:

  • Fixes the lights not flashing on the rear-side of rail crossings lights
  • Greatly increases the brightness of rail crossing lights
  • Additional lights, signage and gantry models
  • All crossings have been improved with the addition of more lights, barriers, props etc
  • New signals & buffers in places where they're missing

 

This mod does not:

  • Remove any world props
  • Fix the crossing barriers getting stuck when running at a high framerate

 

NOT compatible with "Los Santos Rail Improvements"


There are a couple of crossings which Rockstar 'forgot' to add any actual functionality to them - ie. the lights don't flash nor do cars stop. I tried to fix this but sadly I don't think it's possible. Instead, these crossings have roadworks or other warning signs setup around them to at least make them realistic.

Installation instructions included in the readme file.

Let me know what you think and if you have any feedback or improvement suggestions! If anybody can find the sound effect file for the railroad crossing bell, please let me know!

Edited by ns5x
formatting

What's New in Version 1.0.1

Released

Added more installation instructions.


Short Description

Improved rail crossings & network signage

User Feedback

Recommended Comments

Echooo

Members

(edited)

Pretty interesting mod, I like it. I would however add a note in the readme that for the visualsettings.dat changes, the amount they should put can vary by what graphics mod they use. 200 can work for mods like NVE, but for others like visualvanilla, its extremely over the top. 

Edited by Echooo

DarKKlusteR

Members

59 minutes ago, Echooo said:

Pretty interesting mod, I like it. I would however add a note in the readme that for the visualsettings.dat changes, the amount they should put can vary by what graphics mod they use. 200 can work for mods like NVE, but for others like visualvanilla, its extremely over the top. 

I think it's like 2500 for VisualVanilla. At least it is for me. I'd also change the text color in the description. Can't really read a thing. 

(edited)

By installing this MOD, it looks better. The readme was also easy to understand. The only thing I felt was that it took a long time for the railroad crossing to open after a train had passed. Below is the video. It didn't open until the next train arrived.

https://d.kuku.lu/w4uxxyz4d

 

I tried several times and found it to be random, sometimes opening quickly and sometimes not.

I'm using VisualV and Reshade, and a value of 'misc.brightlight.railwayItensity' of around 10 seems to be fine.

Edited by JapanesePoliceOfficer

Blu's Designs

Members

Crossing lights are yellow here

Could contain: outdoor, sky, vehicle, land vehicle, wheel, road, luxury vehicle, tire, text, mid-size car, automotive design, sports sedan, executive car, vehicle registration plate, sedan, family car, personal luxury car, mountain, street, car

ns5x

Members Author

(edited)

6 hours ago, Echooo said:

Pretty interesting mod, I like it. I would however add a note in the readme that for the visualsettings.dat changes, the amount they should put can vary by what graphics mod they use. 200 can work for mods like NVE, but for others like visualvanilla, its extremely over the top. 

 

5 hours ago, DarKKlusteR said:

I think it's like 2500 for VisualVanilla. At least it is for me. I'd also change the text color in the description. Can't really read a thing. 

 

Thanks for letting me know I'll test it with different graphics mods and update it 👍

 

The description on this web page or in the readme?

4 hours ago, JapanesePoliceOfficer said:

By installing this MOD, it looks better. The readme was also easy to understand. The only thing I felt was that it took a long time for the railroad crossing to open after a train had passed. Below is the video. It didn't open until the next train arrived.

https://d.kuku.lu/w4uxxyz4d

 

I tried several times and found it to be random, sometimes opening quickly and sometimes not.

I'm using VisualV and Reshade, and a value of 'misc.brightlight.railwayItensity' of around 10 seems to be fine.

 

The barriers not working properly is a GTA bug unfortunately which has existed for years. It only happens if your frame rate is above 30 (or 60), or in first person. Alt tabbing out the game and back in causes them to 'update' and move again.

 

Was 200 way to bright for you? I'm using nve so not sure what value to use for other graphics mods.

2 hours ago, Blu's Designs said:

Crossing lights are yellow here

Could contain: outdoor, sky, vehicle, land vehicle, wheel, road, luxury vehicle, tire, text, mid-size car, automotive design, sports sedan, executive car, vehicle registration plate, sedan, family car, personal luxury car, mountain, street, car

This is one of the crossing Rockstar never coded to work, so I couldn't really think of a better solution for the time being.

Edited by ns5x

1 hour ago, ns5x said:

 

 

Thanks for letting me know I'll test it with different graphics mods and update it 👍

 

The description on this web page or in the readme?

 

The barriers not working properly is a GTA bug unfortunately which has existed for years. It only happens if your frame rate is above 30 (or 60), or in first person. Alt tabbing out the game and back in causes them to 'update' and move again.

 

Was 200 way to bright for you? I'm using nve so not sure what value to use for other graphics mods.

This is one of the crossing Rockstar never coded to work, so I couldn't really think of a better solution for the time being.

I didn't know there was such a bug...I'm sorry.

200 was too bright in my environment. However, each user's environment is different, and the user only needs to adjust the value of 'misc.brightlight.railwayItensity', so there is no problem.

DarKKlusteR

Members

The description on this webpage @ns5x

ns5x

Members Author

21 hours ago, DarKKlusteR said:

The description on this webpage @ns5x

Not sure what you mean, looks normal to me?

ns5x

Members Author

On 2/10/2024 at 12:16 PM, LIPDProductionsInc said:

@ns5xI have made an OpenIV installer for this for you if you want it. Let me know

Yeah that would be great thanks

dalta

Members

On 10/02/2024 at 07:59, JapanesePoliceOfficer said:

En installant ce MOD, ça a l'air mieux. Le fichier Lisez-moi était également facile à comprendre. La seule chose que j'ai ressentie, c'est qu'il fallait beaucoup de temps pour que le passage à niveau s'ouvre après le passage d'un train. Ci-dessous la vidéo. Il ne s'est ouvert qu'à l'arrivée du prochain train.

https://d.kuku.lu/w4uxxyz4d

 

J'ai essayé plusieurs fois et j'ai trouvé que c'était aléatoire, s'ouvrant parfois rapidement et parfois non.

J'utilise VisualV et Reshade, et une valeur de « misc.brightlight.railwayItensity » d'environ 10 semble convenir.

I have the same problem

ZackP

Members

Thank you!!!!

robert kosmin

Members

nice mod..also verry well explained the instalation process

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