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Emergency Lighting Revolution - Best Emergency Lighting Modification [ELR] - GTA V 2.2.0.0

(16 reviews)

1 Screenshot

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whatiselr.png

ELR is the best GTA V Emergency Lighting Overhaul Mod!

 

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-Better Lights Reflections

-Environmental Lighting Overhaul

-Rotating Lights Realism

-The Most Realistic Coronas

 

video.png

 

 

download.png

 

ELR IS NOW AVAILABLE FOR EVERYONE!

 

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USE THIS TO FIX INCORRECT WORK AT NIGHT:

 

 

 

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Put carcols.ymt into update/update.rpf/x64/data

 

 

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Open IV team for making carcols.ymt editable

 

 

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Leave your feedback bellow! Let me know if there are any bugs or not working stuff.

 

What's New in Version 2.2.0.0

Released

2.2.0.0:

-Added a Download for people who have not updated to Biker DLC or after

 

2.1.0.7:

-Fixed Way Too High Beam Effect On White Surfaces

-Reduced Environmental Light Falloff From 80 meters to 50 meters

-Enchanced Reflections

-Increased Ambiance of Environmental (light shifting)

-REWORKED SIRENSETTINGS 1-3

User Feedback

Recommended Comments

Fenix2525WOT

Members Author

24 minutes ago, Windows446 said:

this guy really put a CHP skin on borgs' vic

 

what?

It's not his model

elispd

Members

bro can you put the original file in your update ? I forgot to backup

Fenix2525WOT

Members Author

1 hour ago, elispd said:

bro can you put the original file in your update ? I forgot to backup

It's a mod. but not the orginal file download

Wippy

Members

(edited)

6 minutes ago, Fenix2525WOT said:

It's a mod. but not the orginal file download

Hi! Thanks for this mod.

Just one question: is there any performance loss? And if yes, how many fps it eats up?

Edited by Wippy

elispd

Members

1 hour ago, Fenix2525WOT said:

It's a mod. but not the orginal file download

so, if I remove carclos,ymt, then it'll be all good ?

 

A mod is something that you make up from scratch

Fenix2525WOT

Members Author

12 hours ago, Wippy said:

Hi! Thanks for this mod.

Just one question: is there any performance loss? And if yes, how many fps it eats up?

No perfomance loss

Blobby

Members

18 hours ago, elispd said:

bro can you put the original file in your update ? I forgot to backup

That's why u use a mod folder

Fenix2525WOT

Members Author

7 hours ago, BlobbySmutho said:

That's why u use a mod folder

Exactly!

(edited)

What mod are you using to for that flashing pattern on your red and blues? I mean how they double flash? I installed this mod but they do not flash like the ones on your video. They just do the old boring vanilla flash pattern, am I doing something wrong, or is there some additional mod for this?

Edited by AtheDJ

NOVESKE

Members

i dont know why but only police, police2 works other emergency vehicle's siren has no reflection

Fenix2525WOT

Members Author

16 hours ago, NOVESKE said:

i dont know why but only police, police2 works other emergency vehicle's siren has no reflection

Your siren setiing should be 1 or 2, theese are standarts.

18 hours ago, AtheDJ said:

What mod are you using to for that flashing pattern on your red and blues? I mean how they double flash? I installed this mod but they do not flash like the ones on your video. They just do the old boring vanilla flash pattern, am I doing something wrong, or is there some additional mod for this?

My pattern is custom and as for now - not for release. Will add in future updates.

39 minutes ago, Fenix2525WOT said:

My pattern is custom and as for now - not for release. Will add in future updates.

It's all good, someone sent me a file that made this possible. Thanks for nothing :)

itsEMT

Members

Not working on modified police cars. I am using this car pack and I installed both this mod and the car pack correctly, but the reflections in the environment don't show up. I linked an example with a modified police1 from the car pack and a stock sheriff2.

20160822170633_1.jpg

20160822170725_1.jpg

Fenix2525WOT

Members Author

7 hours ago, EMT62899 said:

Not working on modified police cars. I am using this car pack and I installed both this mod and the car pack correctly, but the reflections in the environment don't show up. I linked an example with a modified police1 from the car pack and a stock sheriff2.

20160822170633_1.jpg

20160822170725_1.jpg

your siren setting should be 1 or 2. No matter what car you are using

Nitro1922

Members

(edited)

Do you know if there's any way to turn down the brightness. The blue and red reflections on the buildings etc is just too bright. What can I do to fix this :\ Please help

Edited by Nitro1922

Fenix2525WOT

Members Author

1 hour ago, Nitro1922 said:

Do you know if there's any way to turn down the brightness. The blue and red reflections on the buildings etc is just too bright. What can I do to fix this :\ Please help

Will make more options in the future

Ghnty5

Members

how can i disable the strobe headlights?

drsn0w

Members

Can we get a changelog for the updated version?

Fenix2525WOT

Members Author

6 hours ago, drsn0w said:

Can we get a changelog for the updated version?

Added more siren settings support. That's all for now.

FHOG

Members

On 8/22/2016 at 3:09 PM, EMT62899 said:

Not working on modified police cars. I am using this car pack and I installed both this mod and the car pack correctly, but the reflections in the environment don't show up. I linked an example with a modified police1 from the car pack and a stock sheriff2.

20160822170633_1.jpg

20160822170725_1.jpg

Just copy this in the carvariations located in mpheist.

Spoiler

<Item>
      <modelName>police</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
    <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
    </Item>
    <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
    </Item>
    <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
    </Item>
      </colors>
      <kits>
        <Item>0_default_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities>
          <Item>
            <Name>Standard White</Name>
            <Value value="100" />
          </Item>
        </Probabilities>
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>       

 

Fenix2525WOT

Members Author

1 hour ago, FHOG said:

Just copy this in the carvariations located in mpheist.

  Hide contents

<Item>
      <modelName>police</modelName>
      <colors>
        <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
        </Item>
    <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
    </Item>
    <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
    </Item>
    <Item>
          <indices content="char_array">
            134 
            134 
            0 
            156 
          </indices>
          <liveries>
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="true" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
            <Item value="false" />
          </liveries>
    </Item>
      </colors>
      <kits>
        <Item>0_default_modkit</Item>
      </kits>
      <windowsWithExposedEdges />
      <plateProbabilities>
        <Probabilities>
          <Item>
            <Name>Standard White</Name>
            <Value value="100" />
          </Item>
        </Probabilities>
      </plateProbabilities>
      <lightSettings value="1" />
      <sirenSettings value="1" />
    </Item>       

 

It's NOT the solution. This way lighting won't work. You need to adjust only

<lightSettings value="1" />
      <sirenSettings value="1" />

 

FHOG

Members

7 hours ago, Fenix2525WOT said:

It's NOT the solution. This way lighting won't work. You need to adjust only

<lightSettings value="1" />
      <sirenSettings value="1" />

 

Thanks for the clarification Fenix. It may have been the incorrect solution, but I use the same pack as EMT and it worked for me.

riowongkp

Members

Is it possible to have brighter headlight strobe? It's kinda too dark when pursuing at night.

Fenix2525WOT

Members Author

6 hours ago, riowongkp said:

Is it possible to have brighter headlight strobe? It's kinda too dark when pursuing at night.

I think yes, will add in future.

OfficerCrader

Members

This might be a dumb question, but is there a way to change the siren setting on a car to 1, or2 if it is not already on that setting??

If so, how might I do this.

 

-Thanks for any help

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