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LSSD SEB Ped Model 1.0.0

   (3 reviews)

5 Screenshots

This mod is a model and texture replacement for Realism Dispatch Enhanced's LSSD SEB (s_m_y_seb_02) ped. Using Zmodeler 3, this is a custom ped made from existing parts edited to fit together in order to provide a semi-accurate representation of the real life LASD SEB officers.

This model can be used without RDE, just rename the files to the name of the ped you wish to replace and put them in the correct locations.

This ped model will be inculded in RDE 3.0 and beyond.

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MAKE BACKUPS OF ALL CHANGED FILES!

Installation:

Install with OpenIV:
Files from "Model and textures" folder (assuming Realism Dispatch Enhanced or GTA Realism is installed):
- "rde_componentpeds" folder to update\x64\dlcpacks\rde\dlc.rpf\x64\models\cdimages\rde_componentpeds.rpf
- "rde_componentpeds_p" folder to update\x64\dlcpacks\rde\dlc.rpf\x64\models\cdimages\rde_componentpeds_p.rpf

Cop Holster plugin config:

[Ped:S_M_Y_SEB_01]
FuncHolster=True
FuncIntim=True
FuncIntimMesh=8:0,8:1
8:0=8:1

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This download is exclusive to LCPDFR.com and GTA5-mods.

Feel free to edit the files, just make sure to credit me. However, don't re-upload if you have not changed anything. 

Made by Rockstar Games, 
Edits and textures by Yard1,
Main textures by Alex_Ashfold,
Helemt recolor by AlexVonShep,
Helmet model by DICE, ripped by gianlucagp at facepunch.com.

Special thanks to Lundy and c13.
Screenshots by SerekgPL.

 

Made by Rockstar Games,
Edits and textures by Yard1,
Main textures by Alex_Ashfold,
Helemt recolor by AlexVonShep,
Helmet model by DICE, ripped by gianlucagp at facepunch.com.

User Feedback

Recommended Comments

Great mod btw.

@Yard1

Hey man, I absolutely love your mods. You stand out to me. Anyway, I had a request. I really need Broward County Sheriff Peds, and Miami PD peds? I might be able to donate, depending on when I get my paycheck. Thanks!

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@Yard1
Just a few unnecessary nitpicks and some advice or something, The White Variant of the Model has Miscolored Arms for their Short Sleeve Outfit, For Example, LSSD Seb NPC Spawns in-game, White Head is used, therefore body will use the white variant if the short sleeve model is used, problem is, Their arms are colored enough to the point it looks like it belongs to a Latin NPC instead of a White NPC, Second, The Glasses of the NPC have messed up Normal Maps and Specs, I don't know if this is a problem with my game, but their lenses when seen up close, flicker between textures, ranging for these white lines that probably mean fence textures to a bunch of writing, probably Vom Feuer or Hawk & Little or something else from the generic textures and stuff...oh and the model is slightly unoptimized, two helmets using a black and white texture when you can just use a uni(universal) texture for one helmet and modify the ymt file of the ped model to use only ONE hair component that uses the universal texture(can be done by setting texID to 0) and then setting the hash collision value to 255 to make it always show up on the peds, oh and the long sleeve has unnecessary white and black textures when there's literally no difference between the textures.

Edited by RandomPerson101
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