Reputation Activity
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BigBlackGlock reacted to Sam in LSPDFR 0.4 - Epic CustomizationThis is the second part of our LSPDFR 0.4 Preview Series. Not caught up yet? Check out the initial announcement here: https://www.lcpdfr.com/forums/topic/81745-lspdfr-04-announcement-first-preview
With LSPDFR 0.3, we got the ball rolling with backup customization, letting players configure their own backup units, giving players the ability to have four separate agencies in their game, each able to cover a different part of the map.
Now, back then, this was a pretty cool system - car mods weren't even a thing when we released LSPDFR 0.1, and even by 0.3, the modding scene was nowhere near as massive as it is now. Obviously, there's a whole lot more available to players in terms of content now, especially with popular mods like RDE and EUP which add multiple new ped models, vehicle models, and even entire police agencies. As such, we wanted to find a way to bring these in to LSPDFR.
So, forget just rolling the ball. With 0.4, we're hoping to hit it clean out of the park...
LSPDFR 0.4 gives you the ability to add your own custom law enforcement agencies, each with their own officers, outfits, inventories, vehicles, police stations and patrol areas.
Custom Agencies
One of the coolest new capabilities in 0.4 is our new approach to dealing with the various police agencies in the game. LSPDFR has always had a collection of pre-defined agencies, and you've been able to choose from them while going on-duty and you've seen them respond as backup units, but you've never really been able to properly configure them to your liking. Perhaps you've always wanted to set up Rockford Hills as an independent city with its own department, or maybe you've longed for the full, authentic Southern Californian experience of having way, way more cops than you could ever know what to do with?
LSPDFR 0.4 now gives you complete control over every agency in the game that we've already added (so the defaults that you're familiar with since 0.1, like the LSPD), but it also lets you define entirely new ones too.
The possibilities of this system are extensive: you can even have multiple agencies assigned to share one jurisdiction, and there's no pre-set limits for how many different agencies you can add.
Patrol Areas
Of course, what good are a bunch of custom agencies if you don't actually see them? 0.4 also expands on our existing backup customization capabilities, now letting you define your own patrol areas. With this system, you can assign any number of agencies to a particular zone in the game (like Strawberry or Del Perro), and you can combine these areas together into wider groups which can be used in-place of individual zones, making things much easier to manage.
Likewise, in LSPDFR 0.3, it was called Backup Customization for a reason - the only time you'd really see any of your customizations was when calling for backup. Again, this has been revamped in 0.4, and similarly, we're calling them Patrol Areas for good reason too. You'll now see your agencies actually patrolling in their designated areas.
Kiss goodbye to pesky data file edits - LSPDFR 0.4 actually puts cops on the beat. And not just any cops... your cops!
Police Stations
In light of the way in which we approach police agencies and backup areas, we've also taken the time to rework the various police stations in LSPDFR. Now, in 0.4, each police station is also configurable, and in similar fashion to Agencies and Patrol Areas, this system is also fully expandable, meaning you can define your own police stations too.
Aside from the various options like choosing where vehicles will spawn, you can also choose which agency each station belongs to and LSPDFR will configure things accordingly so that you'll actually see vehicles and officers belonging to the specific agency situated around it.
This system is pretty powerful in its own right as well, to the extent that even if you defined a police station at a random office building, you'd still see parked cars outside belonging to the agency. Plus, there's also extensive customization options for this too, meaning that you could choose a very specific vehicle model (like a special car with a recruitment livery) to be visible outside a specific police station, without it ever being used as part of the core backup system (i.e. you wouldn't have recruitment vehicles arriving at shots fired).
The Davis Sheriff's Station, all grown up... It looks a lot better now with the right people outside!
Outfits & Inventories
For the first time, 0.4 also introduces full support for multiplayer freemode characters (like those that you'll be familiar with from EUP), meaning that not only can you now play as a custom character in LSPDFR (through our new Character systems, which we'll talk about later), but you can also make it so that all the cops around don't look like clones anymore too!
If you add freemode characters to your Agency definitions, LSPDFR will automatically handle all of the nuances that they typically bring, generating everything from unique faces to head overlays and props.
And, to top things off - we've included a comprehensive system for managing outfits for multiplayer characters, meaning that LSPDFR 0.4 is fully compatible with EUP, both for player characters and non-player characters. With this, adding all of your favorite custom outfits is a breeze and there's also support for templating - meaning that you can define one complete outfit as a template, which can then be used as a base for other similar outfits - like having the same uniform with both short sleeves and long sleeves.
It doesn't stop there, either, because we've also included support for each Agency (and for each different type of officer within that agency) to have their own Inventories too - this handles everything relating to weapons, including attachments, and also supports the MK 2 weapons added in recent GTA Online updates, like pistols with hollow-point ammunition.
Putting it all together
We've really gone the extra mile in making sure that all of these systems join together, forming what we think is one amazingly powerful platform which will give everyone the freedom to play LSPDFR exactly as they like, with as much or as little additional content as they desire.
To give just one example, there's been a lot of thought into the structure behind this, and we've devised a system similar to that of the 'mods' folder in OpenIV, meaning that in most cases all of your customizations will be seamlessly merged together, eliminating the burden that comes with maintaining huge XML files that contain everything and drastically simplifying the process of installing customizations made by others.
There's a lot of great mods out there already like Custom Backup by @PNWParksFan, Emergency Uniforms Pack by @Alex_Ashfold, and Realism Dispatch Enhanced by @dilapidated that have done a fantastic job in demonstrating the potential that GTA V has for adding new content and giving players much greater control of their games, and we're really excited to be taking things to a whole new level in 0.4.
Finally, I'd like to say a special thanks to @SuperStumpje from the RDE team for his efforts behind the scenes in helping to refine many of the features shown above.
We hope that you're all as excited about LSPDFR 0.4 as we are, and we're looking forward to sharing more about 0.4 soon!
Customizations to LSPDFR are still made using simple XML files, and can also be split-up and neatly arranged on a per-agency basis.
No smart captions here - we just thought this looked cool ;]
Note that many of the pictures shown in this post contain a number of vehicle and character modifications (mainly EUP), simply to demonstrate their compatibility with 0.4.
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BigBlackGlock reacted to Headline in LSPDFR 0.4 - Coming February, 2019@Sam When will we have access to the complete changelog from 3.1 to 4?
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BigBlackGlock reacted to Baiely in LSPDFR 0.4 - Coming February, 2019Looks absolutely stunning.
Can't wait to reload the lcpdfr page 5 times a day in February ^^
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BigBlackGlock reacted to Slushy in LSPDFR 0.4 - AmbienceThere isn't currently a set date of release. Asking for one isn't going to get one any sooner unfortunately. We all want one, but no-body gets exactly what they want now do they.
They spend ages optimising LSPDFR. They said this in a blog, can't remember which one. They can only do so much though. They said that most of the problems with extra plugins lie with the plugins, not the LSPDFR framework.
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BigBlackGlock reacted to Sam in LSPDFR 0.4 - Announcement + First PreviewBeen a while, huh?
You know, when we first started making LSPDFR, the whole process was pretty much one big roller-coaster that didn't have any brakes: there were the obvious highs when we'd finally add in something cool, but the low points were pretty hard as well - the amount of work that went into simply researching how things worked really took its toll as well. And, of course, while this was all going on there just simply wasn't any stopping, we were a couple of (somewhat) real people who essentially lived in Los Santos for just about all of 2015, spending month after month pushing forward and trying to come up with things that everyone here would like to see.
So, of course, the grind and the pace of everything simply just wasn't sustainable and after 0.3, it's no secret that while the numbers and everything for our site are still on the up, month after month, things did slow down quite substantially for the actual mod itself. But, we can tell you, this wasn't all bad news - it's afforded us the opportunity to take a step back and really look at the mod and figure out where we want to go next with it. While our approach before was all about cramming as much new stuff as we could into a couple of months of development, we've now been able to look back at many of the original ideas and concepts that we had for LSPDFR and build on them. Of course, with that being said, there's still a lot of new stuff crammed into 0.4!
With 0.4, we've taken the time to fix a couple of those "how the hell didn't they add this yet" moments :)
Aside from the cool little additions like this, though, the major theme of 0.4 is Character. Ever since seeing the character system for GTA Online, it was always our goal to implement something similar in LSPDFR. There's just something that much more personal and immersive about playing a game with your own character, and the possibilities that it offers are staggering too. And yes, while mods like EUP are fantastic (and awesomely compatible with 0.4!), they still feel somewhat separate or distant. With 0.4, this separation is gone.
No, these shots aren't taken from GTA Online. This is our own, fully-featured, LSPDFR Character Creator.
Of course, we'll talk more about the new Character features in LSPDFR 0.4 later. The Character Creator menu shown above is obviously only one part of what's new in this regard, although hopefully it emphasizes the effort that we've gone to. Thanks to some of the new additions like this, much of 0.4 actually looks and feels like an entirely new mod altogether.
Officer Ronson and his clones obviously couldn't make it to the flashlight party.
Stay tuned! We'll be sharing more about 0.4 soon.
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BigBlackGlock reacted to majorpaine2015 in Antennas Wobble -
BigBlackGlock reacted to BigShot in LSPDFR FPS DropsParden me for saying this, I mean I AM new here and know little about the mod at this point but... this is a free mod, correct? The author of this mod has volunteered all his time & efforts in providing you with this mod for no money and likely no thanks, hasn't he? Why then do you think that you have the right to be "pissed off"? Seems like a rather harsh and unappreciative attitude if you ask me. I understand you're not pleased with every aspect but wow, he's giving his work and time away just so he can read about how you're going to leave the community?
pfffft, sheesh.
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BigBlackGlock reacted to mrepic112 in LSPDFR FPS DropsI am sitting at 60fps off duty and 25-30 on duty, the game is almost unplayable. This is pretty new. I just updated all mods and scripts and did a new install. My PC did just update windows and it has been causing other problems. Not sure if it is related.
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BigBlackGlock reacted to Officer Linus in LSPDFR FPS DropsWell, I'll try at least. But this isn't something new. I've had it like this for at least a year.
Nope, that didn't work.
I'm pretty pissed off about this because iv'e lowered my settings to high so now I get 80+ fps off duty. But when I get on duty in a pursuit etc I drop to around 40 fps. I've had this issue since I started playing LSPDFR and that was late 2016. Now we are in early 2018 and there still haven't been a fix. If someone can't find a fix for this I'm leaving lspdfr and it's community. 40fps and I don't even have any mods or plugins/scripts installed except from LSPDFR. Jesus..
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BigBlackGlock reacted to BurundisMonkeys in LSPDFR FPS DropsYeah I am also having decreased fps and it seems to be quite a common issue, from around 90-100 fps off duty on very high/ultra settings to 50-70fps and averaging around 30fps when I pull a stop on a vehicle using Traffic Policer. My specs are: i7-4790k @ 4.2ghz , 16gb ddr3, gtx 1080 oc . Its been recommended that updating your RAGENativeUI might help (https://github.com/alexguirre/RAGENativeUI/releases) but personally it hasn't for me.
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BigBlackGlock reacted to Officer Linus in LSPDFR FPS DropsJust installed LSPDFR and latest ragepuginhook on latest version of gta v. Note that except from these two I only have scripthookv, scripthookvdotnet and simpletrainer installed.
I'm struggeling with the frame rate and have done that for a very long time. Off duty I have around 60-70 fps on very high settings no MSAA. But as soon I go on duty my fps drops to 40-50 fps. I remeber that last time I played LSPDFR I Only had around 30 fps. At that time I had multiple callouts, els and some of albos mods installed. Right now I have non of it. And I still get only 40-50 fps. So, is this normal? Are everbody else having this ''issue''? And if it is fixable, how? Thankful for answers! :)
SPECS:
I5-4460 3.3GHz
8GB DDR3
MSI GTX 960 4GB
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BigBlackGlock reacted to laxz in Heavy FPS drop caused by Plugins?Same here :/
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BigBlackGlock reacted to Albo1125 in Heavy FPS drop caused by Plugins?In that case, there's probably something else going on behind the scenes as that's not normal behaviour.
Check if any background programs are running.
Please attach your RAGEPluginHook.log file.
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BigBlackGlock reacted to Riley24 in Heavy FPS drop caused by Plugins?Not to mention LSPDFR was last updated on June 10th. I think its safe to say we're due for an update. I've got an i7, 16gb RAM, and a 1070 and I get 30-45 fps on duty.
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BigBlackGlock reacted toDeactivated Memberin Heavy FPS drop caused by Plugins?If something like ELSV is coming out, the FPS will drop more and more.
Only because Rockstar don't like mods. Oh no, someone could have fun without this stupid shark card crap. Omg.
The modders have to find a way to avoid this limitations. I don't know if this is possible. But, if not, the fun is gone forever.
I mean, you can have the best mods and greatest Callouts and Plugins, you game can look so perfect, but if the FPS is dropping and you experience lags.. no fun anymore.. this makes me kinda sad.
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BigBlackGlock reacted to iStrong in Heavy FPS drop caused by Plugins?Yup. Can confirm. Even with an i7 6700, 16gb of ddr4 ram and a gtx 1070, i get 60+fps off duty, 40-60fps on duty. Sometimes drops to 30-35. It sucks, but what you gonna do...
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BigBlackGlock reacted to Black Jesus in Heavy FPS drop caused by Plugins?I experience the same. I get 45-55 fps with no plugins, but my fps shoots down to 20-30 once I go on duty. All the plugins to me are essential in their own ways, so it sucks that I need to remove them (especially the big ones like Albo's stuff) to get my usual framerate.
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BigBlackGlock reacted toDeactivated Memberin Heavy FPS drop caused by Plugins?I play on very high with VisualV, my pc is good enough. So I think, if you upgrade your PC, nothing will be changed.
Albo's Plugins are must haves. I totally understand you. The Fun is gone. :(
I think, the guilty persons are not the LSPDFR-Team, not Albo, its Rockstar Games. They add crap code everytime when they publish one of this becoming more stupid Online-DLC's. I hate Rockstar for that! Someone should teach them a lesson, stupid money eater. I'm sorry, but this is the truth!
and thanks for the reply, guys!
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BigBlackGlock reacted to SerekgPL in Heavy FPS drop caused by Plugins?Same!
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BigBlackGlock reacted to 11john11 in Heavy FPS drop caused by Plugins?Same problem, I guess it's normal, 60 fps before I go on duty, 20-40 fps after I go on duty, playing with more than 3-4 plugins isn't really possible for me currently, I think I had this issue since LSPDFR 3.0 was released but I'm not sure, LSPDFR isn't really fun anymore, I hope it will be better when I upgrade my computer
I guess Albo's plugins cause so much lag because they are usually big ones that add many features.
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BigBlackGlock reacted toDeactivated Memberin Heavy FPS drop caused by Plugins?Hello,
I have a question concerning performance and LSPDFR-Plugins.
If I play without LSPDFR, i have stable 60 FPS.
If I play with LSPDFR, without any plugins, I have 58-60 FPS. absolutely okay.
But if i play with LSPDFR-Plugins, especially Arrest Manager and Traffic Policer, the FPS drops to 30-40. And this is not okay, because its not stable and it switch constantly between this values. Its not a good feeling to play like that.
So my question is, is this normal? I have seen many youtubers who uses the same or more mods than I, and it looks like they have no FPS drops. I'm not sure.
And if this Problem only shows up on my game, what can I do?
(Everything is up to date, Game, RPH, Plugins & Mods)
#Edit:
If i add every callout plugin, except Assorted Callouts, I still have 55-60 FPS. The plugins causing this problem are mainly from Albo 1125.
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BigBlackGlock got a reaction from Constable Lego in UNIFORM/PED/VEHICLE REQUEST PAGEHonestly, I think this would be great for developers to come see what more people want everyday. I think It would help get the word out to devs who are hard to reach. Post requests in the comment section!
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I'll start us off. Here is the format: I would like to request a (PED/VEHICLE/ANY MOD) for (DEPARTMENT/COUNTRY/STATE) for (REASON-OPTIONAL)
I would like to request a Broward County Sheriff Pack for Broward County Florida, because since I have family there, It's something new to patrol.
REPLY FOR DEVS TO SEE, IF YOU WANT A SPECIFIC DEV, TRY AND TAG THEM IN COMMENTS