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Our site-wide guidelines allow you to advertise on your LCPDFR.com profile page (e.g. "About Me" and profile links) as well as your forums signature. These are the only places on LCPDFR.com where advertising is permitted.
 
File descriptions are not included here, but our lax enforcement on this in the past has left people confused on what is, and isn't acceptable. This Wiki post seeks to clarify these guidelines and our enforcement of them going forward.
 
In general, per our Community Guidelines, self promotion is allowed in your file descriptions, but it must be relevant to your file:
Your file description cannot contain any explicit advertising or solicitation for services, custom orders or other paid content. We consider this advertising. Your file description and screenshots cannot display any content which is paid for or only available on a non-free platform. We consider this advertising. You can include links which are relevant - for example, a Discord server for support, or a donation link/platform/programme (e.g. Patreon or PayPal). You can also include links to personal website or platform provided it is not solely for the purpose of selling or promoting services. We consider this self promotion. Any self promotion cannot be longer than the description of the file itself and cannot be the main focus of the file description. The majority of your file description should be concentrated on the file. Basically, keep it tasteful and don't overdo it. If you cannot do this or are uncertain of this, you can instead omit any file description self promotion and instead use our Creator Settings to add a Patreon or PayPal button to all your files.  
Thank you sincerely for your compliance with these guidelines. 

FAQ

By Cyan in Download System

As we sometimes make changes to the download system which aren't obvious, I thought I would create a change-log here of recent changes to the system. I aim to keep this as up to date as possible.
 
FAQ
What type of files belong on LCPDFR.com?
Contrary to public belief, any file which can be categorised by our system is welcome here. That means as of right now, we accept mod uploads for GTA5 Mods, GTA4 Mods, and 3D resources and assets.
Content does not need to be policing or emergency services related. How does the trending system work?
The trending system is designed to pick out files which are new and have become popular, without intervention from the LCPDFR.com staff.
It is entirely automatic.
The following variables are taken into account by the trending system: The age of the file How many downloads the file has received in a limited time window Variance and uniqueness of those downloads Author's LCPDFR.com account standing How do I add a donation button to my files?
From your user bar, select 'Account Settings'. From this page, select 'Creator Settings'. You can set your PayPal e-mail address and also set your preferred donation currency from here. Having a valid PayPal address automatically activates the donate button on your files.
You can remove the donation button by removing your PayPal address from the field. How does featuring work?
Our Content Team, along with our Community and Management teams, pick out files for featuring. We feature files that are of a high quality, but we also use figures like downloads, positive reviews and more to make the determination. We do not feature files which have a poor quality primary screenshot, as featured files show prominently on the portal page. To improve the process we are working on a community endorsement system to supplement staff featuring. How do I move my file?
If you've accidentally placed your file in the wrong place, we'll be introducing the ability to move your file by yourself soon. For now, please report your file and a moderator will deal with it. How can I delete my file?
From the 'File Actions' menu, which you can find at the bottom of your file, choose 'Hide from public'. This option will hide your file temporarily, and queue it for deletion in a week. You can unhide your file any time before the deletion to restore it and cancel the deletion timer.
Once the file has been deleted, it is not possible to recover it.
Note: These options will not work if a moderator has hidden your file or if your account/file has been subject to an approval process. If you want a file subject to these limitations deleted, contact the moderator to request file deletion.

Site-Wide

By Cyan in Guidelines

Site Wide Guidelines
Don't be abusive or discriminatory No trolling Don't post porn, nudity (partial, full, or censored), or be overly profane Only post things that contribute to the discussion at hand Do not involve money in requests - We cannot guarantee the validity transactions and our site is not for you or others to make money from, outside of the donation function.  Asking for reputation is not allowed Refrain from posting short replies such as "lol", "+1", "cool", etc. Keep the site tidy - use spoilers for logs, attach images only when needed, don't deviate from the standard font unless necessary Don't bump your threads or reply to threads older than 30 days (unless they're pinned) Do not add images to posts unless those images positively contribute to the discussion at hand No clan ads/discussions/rants/drama (recruitment is only permissible on your profile and signature) Don't post or share stolen mods Report all potentially infringing content - do not attempt to address it publicly Don't make or use multiple accounts Do not conduct any form of piracy (uploading original game files, sharing cracks and so on).  Do not obstruct moderator investigations or otherwise interfere with the operation of the site. This includes telling other members what to do. Impersonation of any staff member is prohibited All content is subject to moderation when necessary.  Content can potentially be removed at any time for any reason. Do not send members PMs asking for support. We have the forums for a reason.  If you have reported something and noticed that nothing has been done about it. Then think about what you are reporting. It may not have been in violation of the Guidelines. Feel free to message a moderator and inquire about the report. Do not file another report. These guidelines are an easy to read abbreviation of our full Terms.  They are not a substitute.

The 'Custom' Folder

By Sam in Modding Guides

This guide explains how to use the new 'Custom' data folder functionality, introduced in LSPDFR 0.4.
 
About the Custom folder.
The Custom folder allows you to add data to LSPDFR (and make certain edits) without needing to change the original data files that come with the mod.  In context, this means that you can easily add and/or edit Agencies, Inventories, Outfits, etc. without fear of breaking the original data.  It also makes it simple to install and uninstall custom content, removing the need for you to manually make backups.
 
 
How to use it.
To get started, you'll want to copy whatever LSPDFR data file you wish to edit, or use as a base for new content, to the Custom folder.  Files in the Custom folder must keep the same filename as the default file that they are changing/extending, but you can add a suffix to this name to make things easier to organize.
 
 
 
This is an example of how a Custom folder might look.  A suffix ('lspd_eup') has been added to the original filenames.
 
 
How it works.
The Custom folder works on the basis that it 'adds' content at first, as opposed to replacing or overwriting anything.  This means that if you add an Agency XML file to the Custom folder, you will be adding a new agency to the mod, not replacing an existing one.  Note, however, that if the agency you add has the same Script Name as an existing Agency (i.e. one defined in the original data), then the opposite is true - your custom agency will replace the default agency.
 
In the example shown above, a new agency file has been added, along with an Inventory file and Outfit file.  These inventories and outfits would then be referenced within the Agency XML by their script name, allowing the agency to have its own inventories and outfits.
 
 
Compatibility.
The following LSPDFR data files are compatible with the Custom folder:
agency.xml backup.xml regions.xml inventory.xml outfits.xml cop_presets.xml cop_presets_outfits.xml duty_selection.xml stations.xml  

Agency

By Sam in Technical Documentation

Updated in 0.4.8
An Agency is an organization in LSPDFR to which Stations, Peds and Vehicles can belong.
 
In LSPDFR 0.4, the various agencies (i.e. police agencies, fire departments, etc.) are defined within the Agency XML file.  Generally, an Agency in LSPDFR is a representation of some kind of police or law-enforcement organization, although other entities like fire departments can also be present.  
 
It's worth noting as well that Agencies can be used to represent smaller divisions within an Agency too.  This is done by setting the Parent element in the child Agency's XML to the Script Name of the parent Agency.  In the default configuration for LSPDFR 0.4, this is done for the SWAT teams of the police and sheriffs.  
 
Agencies are referenced by their ScriptName.
 
Elements
 
Element Name Type Required Description Name Text Yes This is the full name of the agency, e.g. Los Santos Police Department ShortName Text Yes This is generally an initialism of the name, e.g. LSPD TextureDictionary Text No The name of the texture dictionary to be used for HUD notifications. TextureName Text No The name of the texture in the above dictionary. ScriptName Text Yes This is a unique identifier for this agency, which is used to cross-reference it in code and other data. Inventory Inventory No The default Inventory for the agency - it will be used if a Ped doesn't have a specific inventory assigned. Parent Agency No If set, will make this agency child of the parent Agency you specify. Loadout + Loadout Yes A Loadout defines which Vehicles and Peds an agency has. ExcludeFromBackupMenu True/False No Can be set to true to stop the Agency being available in the Backup Menu using the Agency switch at the top of the menu. The agency can still respond as a backup unit when called in differently, e.g. via Local Patrol. BadgeModel Added in 0.4.2 Text No Can be used to specify a custom Police Badge model to be used by this agency. ShieldModel Added in 0.4.2 Text No Can be used to specify a custom Ballistic Shield model to be used by this agency. EvidenceMarkerModel Added in 0.4.8 Text No Can be used to specify a custom Evidence Marker model to be used by this agency.  
+ Denotes one or more elements may be present.
 
Example
<Agency> <Name>San Andreas Highway Patrol</Name> <ShortName>SAHP</ShortName> <ScriptName>sahp</ScriptName> <Inventory>default</Inventory> <Loadout> <Name>Motor Unit</Name> <Vehicles> <Vehicle>policeb</Vehicle> </Vehicles> <Peds> <Ped comp_uppr="1" comp_decl="1" comp_lowr="0" prop_head="0" helmet="true">s_m_y_hwaycop_01</Ped> </Peds> <NumPeds min="1" max="1" /> </Loadout> </Agency> A basic example of an Agency in LSPDFR 0.4 with only one Loadout (the bike officer).

Apartment

By Sam in Features

Updated in 0.4.8
The Apartment
 
LSPDFR 0.4 adds four fully functional apartments from GTA Online to singleplayer for your LSPDFR Characters to use.  Each apartment can be used as a spawn location or can be entered freely during gameplay.  Likewise, you can also quickly access your apartment through the Pause Menu.
 
There are currently four Apartments in LSPDFR:
4 Integrity Way, Apt. 35 - a plush high-rise apartment with stunning city views New in Version 0.4.9 1893 Grapeseed Ave - a small, rural house in Grapeseed 0605 Spanish Ave - a modest apartment in West Vinewood. 2874 Hillcrest Ave - a luxurious Vinewood Hills stilt house.  

 
Sitting down in front of the TV inside 1893 Grapeseed Ave.
 
Features
 
There are a number of features available in the Apartment, including:
 
Drinks TV Bed Chairs Shower Radio  
Wardrobe
 
The Apartment also contains a Wardrobe which can be used to manage the player character's outfits.  You can also change your character's current Components and Props.
 

 
Viewing the Wardrobe at 2874 Hillcrest Ave.
 
Garage
 
The Apartment also has a vehicle garage outside.  By default a black Stanier will be spawned there as the player character's personal vehicle.  It is possible to replace this vehicle with another of your choosing by driving your chosen vehicle to the garage and following the on-screen instructions.

Ballistic Shield

By Sam in Features

Ballistic Shield
 
This feature was added in LSPDFR 0.4.2 and is unavailable in previous versions.
 
The Ballistic Shield is a new feature in LSPDFR 0.4.2 which allows the player to equip a protective ballistic shield.  The shield offers a degree of protection from bullets and other projectiles, although it only partially covers the body.
 
While using the Ballistic Shield, your character will be put into 'Action Mode' - similar to how their movement changes when they fire a weapon.  You can press  or  (by default) to change between 'Action' and 'Stealth' mode, which will vary your character's pose and movement speed accordingly.
 
The Ballistic Shield can be equipped (and unequipped) by using the Interaction Menu, where it can be found in the Inventory section.
 
 

 
An officer with a Ballistic Shield equipped in LSPDFR 0.4.2
 
 
Agency Integration
 
Like the Police Badge, the Ballistic Shield is integrated with the Agency system in LSPDFR, so that each Agency can be assigned a specific type of shield.  For example, a riot police agency could use a clear plastic riot shield, whereas another agency could use a more traditional hard metal shield.
 
This is configurable by editing the ShieldModel element in the Agency XML.
 
 
Note that while the Ballistic Shield is equipped, certain features may be unavailable.
 

Characters

By LMS in Features

Introduction
 
Out with the old, in with the new.  Gone are the days of going to a Police Station and simply 'switching model' into a police officer.  Instead, LSPDFR 0.4 is based around actual Characters.  They have names, they have stats - they are their own person.
 
To play LSPDFR 0.4, you'll need to have at least one character.  By default, LSPDFR 0.4 comes with a number of 'preset characters' which can be selected from.  These roughly represent the options available in LSPDFR 0.3 and are intended for those who wish to jump straight into the action without creating your own Custom Character.
 
Custom Characters
 
Custom Characters are those which can be created through the Character Creator in LSPDFR 0.4.   We use the same system as that found in GTA Online, allowing a great detail of customization ranging from hair color to nose shape.  They uniquely represent each player in the game world without having to worry about running into your doppelgänger. 
 
Note that there's a limited number of police-related clothing and accessories available for these characters by default in Grand Theft Auto V.  This can be vastly expanded by installing other modifications, like EUP, which adds hundreds of different clothing items and accessories for a large number of police agencies.
 
@Sam has also created a simple modification which enhances the LSPD outfits: https://www.lcpdfr.com/files/file/22116-lspd-character-outfits/
 
 
Preset Characters
 
A Preset Character, on the other hand, is based on an existing NPC model.  This gives them a great range of available clothing and components, but ultimately limits their individual look. Players that have played LSPDFR 0.3 will recognize most of these models. While a preset character is still essentially a normal character, that can be used to LSPDFR and also synced to your account, there are certain limitations. Most notably the lack of a proper off-duty experience since a NPC character does not have an off-duty outfit. For the full LSPDFR experience we hence recommend using a Custom Character.

Component

By Sam in Technical Documentation

A ped model is made up of a number of Components, each representing a different body part or accessory.
 
There are 12 ped component slots in Grand Theft Auto V, numbered 0 thru 11 which can be used.  A component consists of a drawable and a texture, with a drawable being the actual model and a texture being the texture applied to the drawable.  A drawable can have multiple textures, and a component can have multiple drawables although only one can be active at any time.
 
To more easily understand how this system works, consider the following XML:
<Component id="4" drawable="1" texture="0" /> In this case, 4 is the number of the component slot, 1 is the number of the active drawable in that slot and 0 is the number of the texture to be applied to the drawable.  Of course, the visual appearance of the above code will be different for each ped model, but the underlying result is the same - the second drawable in slot 4, with the first texture for that drawable.  To give some context to this, consider a ped model with two different types of pants that can be worn.  The first is a pair of leggings available in blue, black and red, and the second is a pair of running shorts available in pink and red.  In this case, the running shorts in pink would be used.
 
Attributes
 
Attribute Name Type Required Description id Number Yes The component number (0 thru 11) drawable Number Yes The number of the drawable. texture Number Yes The number of the texture.  
 
List of Components
 
Component Name Description (note that usage varies for different ped models) 0 head Head models. 1 berd Beards and masks. 2 hair Hair models. 3 uppr Upper body models. 4 lowr Lower body models. 5 hand Hands and arms. 6 feet Shoes and feet. 7 teef Accessories. 8 accs Miscellaneous clothing parts and accessories. 9 task Gear and equipment. 10 decl Overlays like text and emblems. 11 jbib Miscellaneous accessories and alternative upper body models.  
 
Example
<Components> <Component id="1" drawable="0" texture="0" /> <Component id="3" drawable="0" texture="0" /> <Component id="4" drawable="35" texture="0" /> <Component id="5" drawable="0" texture="0" /> <Component id="6" drawable="25" texture="0" /> <Component id="7" drawable="0" texture="0" /> <Component id="8" drawable="58" texture="0" /> <Component id="9" drawable="0" texture="0" /> <Component id="10" drawable="0" texture="0" /> <Component id="11" drawable="55" texture="0" /> </Components> An example of values for the ped model "mp_m_freemode_01" to achieve the police uniform.
 
 
Additional Information
 
The following lists may be helpful:
List of ped models and components: https://ragepluginhook.net/PedModels.aspx 'Freemode Character' clothes: https://wiki.rage.mp/index.php?title=Clothes
Necessary Files
Replacement vehicles usually lack the necessary files to function as addon vehicles. Sometimes they just include a new texture pack, sometimes they include a new model and textures but no data files. Depending on what you already have, different files need to be created.
 
Scenario 1: Textures only
This is the scenario where you need to do the most work. Since there is no model data to work with, but you need a model for an addon car, you first need to export the model yft from the game. So if you have say police2.ytd for a new texture pack, you need to locate and export police2.yft and export it. Usually the mod's readme has the location of where to put the texture. In the same location you will find the model file. Export it and put it in the same folder your texture is in. Now you have Scenario 2.
 
Scenario 2: Model and texture file
Equipped with a model and a texture file, all there is left is telling the game about the new vehicle. For this, it needs at least a new entry in the vehicles.meta file. At the end of the post you can find an example vehicles.meta entry where all you need to change is the name of the vehicle to match the name of the texture and model files. Since replacement files are supposed to replace existing files, you should rename the model and texture file to a new and unused name first, such as police6. Use this name in the vehicles.meta file then.
 
Scenario 3: Model, texture and data files
Some replacement models might offer a replacement handling or vehicles.meta entry. This makes it even easier for us. Simply copy the entry and move it to a new file only containing that one entry. Then adjust the name in the data file to the name of your model, such as police6.
 
You now have all the files necessary to load a vehicle as an addon vehicle. Check out our guide here on how to proceed.
 
 
Vehicles.meta Template
 
 

Default Controls

By Cyan in Features

Listed below is some of the more commonly used default controls for LCPDFR 1.0, along with a short description.
 
ALT + P / START AND STOP LCPDFR
 
Use this to start and stop LCPDFR.
 
ALT + B / REQUEST BACKUP
 
This will call for a LCPD unit to assist you.
 
ALT + N / REQUEST SWAT BACKUP
 
This will call for a NOOSE Tactical Response unit to assist you.
 
CTRL + N / REQUEST HELICOPTER ASSISTANCE IN PURSUIT
 
This will call for a LCPD helicopter (when lethal force is unauthorized), or a NOOSE Annihilator (when lethal force is authorized) to assist you in a pursuit.
 
CTRL + M / REQUEST AMBULANCE
 
This will call for an ambulance to be dispatched to your location.  It generally only works if there are dead peds near you.
 
CTRL + F / REQUEST FIRETRUCK
 
This will call for a fire truck to be dispatched to your location.  It will extinguish any nearby fires.
 
ALT + E / CALL IN EVENT, UPDATE STATUS, ETC.
 
If you get attacked by someone, or someone runs you over, or someone starts shooting nearby, you can use ALT + E to call this into dispatch.
 
T / DRAW AND HOLSTER TASER
 
This will draw or holster your Taser.  It needs to be pressed twice for the first time.
 
CAPSLOCK / OPEN QUICK ACTION MENU (QAM)
 
Holding this will open the Quick Action Menu
 
ALT / FAST WALK
 
Holding ALT while walking will result in you walking faster (if using a 'fit' cop ped).  This also brings up the LCPDFR Aiming Marker, which you can tell your partner to go places with (use the QAM)
 
E / OPENING DOORS, TRUNKS, INTERACTING WITH VARIOUS THINGS
 
The E key is used quite a lot.  You can use it to open the rear doors of your last vehicle (it must be the last car you were in), and you can also use it to search trunks, get weapons from police car trunks, join ambient pursuits (hold it down), etc.
 
F8 / PURSUIT TACTICS MENU
 
When in an active pursuit, you can press F8 to bring up the pursuit tactics menu.  This allows you to authorize and unauthorize lethal force, etc.  Use the arrow keys to select an option and Return to confirm.
 
SHIFT / TRAFFIC STOP
 
You can press shift when behind a vehicle, in a police car, to attempt to pull it over.

Discord Rich Presence

By Cyan in Features

Rich Presence
 
LSPDFR 0.4 introduces an integration with Discord's rich presence system which will show off that you're playing LSPDFR, as well as what you're doing.
Your current agency will be displayed if you are on duty, as well as which character you are playing with and their current position.
 

 
An example of how Rich Presence with LSPDFR 0.4 looks.
 
Disabling Rich Presence
You can disable the built-in Discord Rich Presence system by either:
(Just for LSPDFR) Set the Settings value 'Networking.DisableDiscordRichPresence' to 'True'. (Globally for all games) Discord User Settings > Game Activity > Uncheck 'Display currently running game as a status message'  

Dispatches (Callouts)

By Sam in Features

Dispatches
 
A Dispatch is a call which can be offered to the player while On Duty.  A notification will appear in the bottom left of the screen detailing the call, and in some cases, the minimap will also be enlarged to display the approximate location of the call.
 

 
An example of a Dispatch in LSPDFR 0.4.
 
To accept a Dispatch, press Y while the prompt is still on screen.  You will then be given further instructions.
 
 
Callout Plugins
 
One of the main strengths of LSPDFR is the ability to add additional Dispatches/Callouts to the mod using the API.  There's a massive variety of these available, including everything from bank robberies to mundane disputes.
 
You can browse a list of these plugins available here:
https://www.lcpdfr.com/downloads/gta5mods/scripts/?sortby=file_updated&advanced_search_submitted=1&downloads_field_20=LSPDFR callout(s)&sortby=file_updated&sortdirection=desc&page=1
LCPDFR and the Scripthook are not compatible with the recent unexpected GTA IV update. To make use of script modfications and LCPDFR again, we've compiled the following tutorial that will downgrade you to 1.0.7.0, the last version of GTA IV supported by the Scripthook.
This tutorial will work with GTA IV and GTA EFLC.
 
First, in your GTA directory, rename paul.dll to paul.original.dll. Go to this Rockstar support page and download the patch.
GTA IV: https://support.rockstargames.com/hc/en-us/articles/200145406--May-28-2010-Grand-Theft-Auto-IV-Patch-7-Title-Update-v-1-0-7-0-English-1-0-6-1-Russian-1-0-5-2-Japanese-
GTA EFLC: https://support.rockstargames.com/hc/en-us/articles/200145386-Grand-Theft-Auto-Episodes-from-Liberty-City-Title-Update-1-1-2-0-Patch-2- Extract the ZIP file to a new folder somewhere in your computer and run UpdateTitle.exe or (EFLC) setup.exe. After patching is complete, rename paul.dll to paul.old.dll. Rename paul.original.dll to paul.dll. Launch GTA IV. If all has went well, your GTA IV has been downgraded.

Download Counts

By Cyan in Download System

The download count shown on files is an estimate based on a real time incrementing figure. It is not very accurate.
 
The publicly shown download count is not used for 'Trending File' calculations. Instead, the 'Trending File' process looks at each individually logged download and throws away ones that could be duplicate, or were made from VPNs and proxies. 
 
Basically, artificially inflated download counts will not cause files to trend. Authors or other users who attempt to artificially inflate download counts may find their IP addresses or user accounts blocked for site resource abuse. If you suspect a file has had its download counts artificially inflated, please report it to us. We will be able to review the individual download records on the file.

Enhanced Blocking

By Cyan in For Creators

In the days of Discord and sub-communities, it's very likely that you've ran into drama off-site. Especially if you're a seasoned developer.
We understand that there's a lot of drama that tends to spill onto LCPDFR.com, and can manifest in behaviour which does not violate our Community Guidelines but does negatively impact you.
 
LCPDFR.com now has a new feature for creators called Enhanced Blocking.
Enhanced Blocking allows you to block certain users from leaving comments or reviews on your files, ideal for toxic users you've encountered off-community or persistent trolls on your files.
Although we don't see Enhanced Blocking as a complete silver bullet solution, we hope it gives authors more control over their comment/review sections.
 
Setting up Enhanced Blocking
To set up Enhanced Blocking, click your username on the top right of the site to open the User Bar. From the User Bar, choose 'Ignored users'.
From the bottom of the page, toggle 'Enhanced Blocking' on, then Save.
 
Blocking a user via Enhanced Blocking
First, open your Ignored users list. To open this, click your username on the top right of the site to open the User Bar. From the User Bar, choose 'Ignored users'.
In the 'Add new user to ignore list' box, start typing the users' name and select from the autocomplete suggestion.
Ticking the 'Posts' box will enable Enhanced Blocking, as well as hiding the users' work from most of the feeds you see on LCPDFR.com.
You may wish to tick further ignore options if you do not wish the user to contact you in these ways, too.
 
A caution with Enhanced Blocking
Enabling Enhanced Blocking, as well as adding a user to your ignore list with the instructions above, will allow the blocked user to summarise you are blocking them, as they will see no comment or review box on your files and gallery images.

Evidence Markers

By Sam in Features

Updated in 0.4.8
Evidence Markers
 
This feature was added in LSPDFR 0.4.8 and is unavailable in previous versions.
 
Evidence Markers are a new feature in LSPDFR 0.4.8, where the player can now place down crime scene evidence markers on the ground.  These are purely cosmetic and do not affect gameplay.
 
You can place down as many Evidence Markers as you wish, and they can be easily picked up again by walking towards them and following the on-screen prompt.  Note that if you place down an evidence marker on an uneven surface or water it may slide or disappear.
 
To place down an Evidence Marker, open your Inventory from the Interaction Menu and choose the Place Evidence Marker option.
 

 
An officer placing down an Evidence Marker in LSPDFR 0.4.8
 
 
Customization
 
In the vanilla game, the evidence marker model used is a yellow one with 'FIB' written on it.  This is the only style available and as such, is the one used in LSPDFR.  You can, however, customize this by modding new evidence marker styles which can then be added for use in LSPDFR.
 
Each Agency can have its own evidence marker model, which you can change by editing the EvidenceMarkerModel element in the XML file.  If no EvidenceMarkerModel is set for an agency, the default FIB one ch_prop_ch_fib_01a will be used.
File Guidelines
Every part and contribution must be properly credited File updates must be published as updates, not brand new submissions At least one in-game or OpenIV screenshot is required Do not upload packs containing mods not created or edited by yourself Do not upload improper file types in the wrong categories (no weapons in vehicle models, etc.) If uploading a pack of files you made yourself, create separate submissions for each type (vehicles, weapons, etc.) When uploading texture submissions, do not include the model that they are made for (only a link instead), and include only the raw texture (in png, bmp, jpg, etc. format).  Do not upload wtd files (or for GTA V, .ytd files). Do not upload executable files, unless absolutely necessary. For example, you should never use a self-extracting .exe archive, or an installer, for Vehicle Models and Vehicle Textures. Do not upload on behalf of another person. Reviews must contain a valid review text (No "1 star" comments and so fourth).  File reviews should relate directly to the item at hand.  Comments written as reviews, and off topic posts, will be removed from the Reviews section of files. If you use the 'beta' system, it is not permissible for this file to vary dramatically from the file that is distributed to the public. (e.g. it is not allowed to have a text file that says "you must be a tester to see this file" and then the beta version contains a script modification -- but for example having a vehicle model and the beta version contains fixes or additional modelling which the public version does not have is permissible)

Gallery

By Cyan in Guidelines

Gallery Guidelines
Don't use the GTA IV or GTA V Categories to upload images not taken directly from GTA IV or GTA V, respectively Renders/ZMod screenshots may not be posted in our gallery (use forum threads instead for showcasing WIP projects) Don't use the Gallery to advertise your YouTube accounts or websites Don't use the Gallery to direct users to download modifications from other websites Real world images are strictly prohibited Showing off models you have no intention of ever releasing on LCPDFR.com is prohibited. Images may be removed if they are uploaded repeatedly or if they otherwise spam/clutter the site - As a general rule of the thumb, we allow around 5 images every 30 minutes. Images may not spam the gallery.  Remember that you can add several images to one gallery image post. Do this if you're showing if your images are extremely similar The random gallery can be used for any game except GTA IV / GTA V
Welcome to LSPDFR 0.4!
 
In this Wiki you'll find a lot of information about the great range of new features and capabilities that we've introduced in LSPDFR 0.4.   We know that this is a lot to take in, however, so here goes our attempt at a TLDR.
 
Everything in LSPDFR 0.4 revolves around your Character.
You can now create fully customisable characters using the same editor as GTA Online. This character has a name and their own stats and attributes.  You can easily switch between characters using the Pause Menu You will spawn into the game as the character you last played as.  
This character defines how you interact with the game world in every aspect. You no longer drive to a police station to select a police offer model to play as, but instead from the very beginning you are your character. At the police station you can select your agency, outfit and inventory among other things, but you can no longer change your whole model.
 
 
What happens when I play LSPDFR for the first time?
 
If you are playing LSPDFR 0.4 for the first time, then you will not have a character.  To get started, drive to a police station.  Once you have entered the police station and have selected the option to go On Duty, you will be prompted to select a character.  This will bring you to the Character Menu, where you will be able to create your own Custom Character, or choose from a selection of premade, ready-to-use ones.
 
 
Where can I see a list of new features?
 
We've decided not to release a full changelog for LSPDFR 0.4 - there are simply too many changes to list.  Take it from us, almost everything in the mod has been changed in one way or another.  
 
Instead, we've put together two useful resources:
Release Highlights - a short summary of the coolest new stuff. Feature Guides - more in-depth guides to the main features of LSPDFR.  
Note that the Release Highlights and Feature Guides are in no way indicative of all the new features or changes in LSPDFR 0.4.
For most users, GTA IV and GTA EFLC will not work out of the box on Windows 10. We'll document two ways of getting GTA working with Windows 10.
 
It is recommended you follow our downgrade guide, before completing these steps.
 
GFWL Update Method (Recommended)
This solution should work for most users and preserves online play.
Download the Games for Windows Live client from http://www.xbox.com/en-IE/Live/PC/DownloadClient Follow the instructions on that page to run the installer. After installation is complete, the game should now play normally.  
XLiveLess Method
Please note this method will disable online play, and will not work with any current saves (if any).
Download xliveless from http://gtaforums.com/topic/388658-relgtaiv-xliveless/ (you will need WinRAR or 7Z to decompress the archive) Copy xlive.dll to your GTA IV directory. Remove dsound.dll if it exists. The game should now play normally.
This guide describes how to install a replacement vehicle that does not yet have an install.xml file
 
Converting an replacement vehicle for usage with LML is very simple and often even less work than adding an addon vehicle. If you want to convert a replacement vehicle to an addon vehicle instead, check out our guide here.
 
Concept
When installing replacement vehicles, you usually either directly replace the files in an RPF or use the mods folder to replace them. Either way, you have to know the path of the vehicle you want to replace. The same does not apply to mods installed via LML in most cases. For vehicle mods that replace the model and/or the texture, you do not need to know the path, making installation very simple. More complex mods might require you to specify the game path to override, these examples can be found in our install.xml documentation.
 
 
Folder Layout
Create a new subfolder in your "lml" folder. We like to keep things clean, so we move all files (the model and the textures such ytd and yft) into a subfolder called "replace". This is it for the folder!
 
Install.xml
Now to make LML correctly load the files, we have to provide it with some information on our mod. Since this is a simple mod, not much needs to be specified. Create a new file called install.xml in the folder of your mod. You can find an example install.xml below that will make your replacement vehicle work out of the box. We recommend you change the name of the mod to identify it easily. If you vehicle has some special requirements such as data files, please visit the LML subforums and the install.xml documentation for more elaborate examples.
 
<EasyInstall> <Name>Replacement Car</Name> <Author>You</Author> <Version>1.0.0</Version> <Link></Link> <Metadata> </Metadata> <Replacements> <Replacement name="New Police Car"> <FileReplacements>replace</FileReplacements> </Replacement> </Replacements> </EasyInstall>  
That's it! Your vehicle will now appear modded in the game.
 
 
 

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