Reputation Activity
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otatoprm reacted to Brexin212 in [WIP] Agency Dispatch FrameworkDescription:
Today, We at Blue Light Software are showcasing a mod that we have been working on over a year now. We wanted to enhance the realism and immersion in our games by creating a mod that takes LSPDFR to the next level. Real police officers these days are able to dispatch themselves to routine calls and have a lot of liberty on how productive they chose to be each day, with the exception of emergencies of course! With the Agency Dispatch Framework mod installed, you will also have the liberty to choose how productive you want to be while on your shift. With new the built in virtual AI simulation system, each agency will have its own roster of AI units that will handle calls just like you. No longer are you a “One man show” in your department. As a player, you will have an array of AI units to assist you in handling your calls, as well as running calls of their own in the background to lighten the workload. If you call for back up, an AI officer unit will come to assist you if they are not too busy doing something more important. If your department is bogged down on calls and does not have the resources to provide backup where needed, then a county sheriff or state patrolman will come to the rescue and assist with your department's calls.
Another important feature of Agency Dispatch Framework is enforcing jurisdiction limits of each agency. Something that bugs us about the vanilla callout system, is that callout locations do not consider jurisdiction limits of the department you are "working for" in game. We understand that when outside of your jurisdiction, officers are still considered “peace officers” and can enforce the law, but these are edge cases at best. In this mod, every callout spawned from the new dispatch system will be within your departments jurisdiction (as defined in the "LSPDFR/data/regions.xml" and "LSPDFR/data/backup.xml"). Same applies for callout types (Highway patrol is more likely to be dispatched to a traffic accident than a domestic violence or homicide case for example). Local agencies will have primary jurisdictions within their zones, which a backing county agency only jumping in to assist if necessary.
I will continuously update this post as progress continues. Please let me know if you have any feedback, suggestions or requests!
Features:
New Dispatch script that runs along side of LSPDFR's callout manager: Complete/On Going Simulates a real call center with multiple calls coming in every hour (depending on crime levels): Complete Calls will be dispatched to locations within the departments jurisdiction always, just like in real life: Complete Support for EMS and Fire dispatching: WIP Virtual AI Simulation Mode: WIP Virtual AI police units will be spawned when going on duty to fill the departments roster, and help fight crime with the player: Complete The number of virtual AI police units created scales based on number of zones in the agencies jurisdiction, the staff level defined in the Agency.xml file, and the overall crime level in those zones: Complete AI officer units will have persistent models and variations once they are created. Being assisted by the same officer unit multiple times in a shift will result in the same Ped variation and vehicle variation every single time to improve immersion: Complete Customizable staffing levels for departments: Lower staffed departments will be busier running calls versus higher staffed departments, and will have less AI units to provide the player assistance: Complete AI officer's status can be seen in the CAD. When an AI officer is on a call, or a traffic stop you will be able to observe the changes in status: WIP Simulated AI calls and traffic stops have a chance to go south and turn violent, requiring emergency back up: WIP Shift Rotations: Complete When going on duty, you will be asked to choose one of three 10 hour shits: Complete Day shift hours are 6am - 4pm Swing shift hours are 3pm - 1am Night shift hours are 9pm - 7am Shift hours are based on common hours shared by many departments, offering increased coverage from 9pm -1am, as these are the highest crime times: Complete AI units will also participate in shift rotations: Complete When choosing a shift rotation, the player will also have the option to set the desired weather for the beginning of their shift, the in game timescale, and whether to fast forward the in game clock to the beginning of their shift, and begin the shift immediately: WIP Computer Aided Dispatch System (CAD): WIP A built in CAD using RageNativeUI (think similar to Compulite) allowing the player to view the Call queue and dispatch themselves to calls, just like in real life: WIP Integration with Computer+ for those who prefer a CAD that is more computer like: WIP 20 high quality callouts with multiple scenarios for each one: WIP Over 1000+ hand picked locations across the map for callouts to use, each with multiple spawn points for different entity types (peds, vehicles): WIP With so many locations and multiple scenarios for each callout, no call will ever be like the last: WIP Agency type specific callouts (Highway patrol will be less likely to be dispatched to a domestic violence call): Complete Callout probability changes between morning, afternoon and night time game hours, as well as the weather: Complete Support for custom vehicles: Complete/On Going Customizable crime levels for each zone: Complete Crime levels will also be affected by the current weather: Complete Support for custom police departments and jurisdictions: Complete Support for custom police vehicles (addon) : Complete Public API that other Callout Mods can use to add their callouts to Dispatch: Complete/On Going Customizable conversations for all Callouts with support for text replacements, and condition statements (text only show is [some condition == true]: Complete/WIP Randomness: This mod thrives on providing a unique experience each time it is used. Every callout, location, vehicle and dialog sequence will be randomized to keep things as fresh as possible for the player, so you never get bored: Complete
Overall Progress:
As of 08/30/21, the mod is currently about 66% complete. Beta should be out around 12/21/2021 or so.
Required Mods:
TrafficPolicer audio files by Albo (.dll file is not needed) StopThePed
Mods recommended for optimal use:
Jurisdictions+ UltimateBackup Computer+
Source Code: https://github.com/Blue-Light-Software/AgencyDispatchFramework
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otatoprm reacted to Albo1125 in Open-Sourcing Albo1125's Mods & 'Retirement'Dear all,
As many of you will have noticed, my activity in the LSPDFR scene has decreased significantly over the past few months. There are many reasons for this, the details of which I won't bore you with. It mostly comes down to being busy with other things in my life, as well as LSPDFR becoming less interesting for me having played it for so long and the introduction of frameworks allowing modded GTA5 multiplayer environments.
How times have changed since when I joined the community in 2015, from me taking an interest in learning to code in C# to having multiple plugins released on the site. It's been one heck of a journey here. I recall well the first 'mod' I uploaded for the LSPDFR community, which was called 'More Jail Points' at the time. This was first published for RAGEPluginHook 0.20. This later evolved into 'More Jail Points & Prisoner Transporter' and is now known as the all-so-familiar Arrest Manager. When I was contacted by @dbock1989, who was so enthusiastic about my More Jail Points & Prisoner Transporter plugin at the time, I couldn't quite believe it. He had been so kind as to create a variety of images related to the plugin (see below)! It frankly couldn't have been a more exciting moment at the time and, alongside other overwhelmingly positive and welcoming feedback, served as a major motivation factor for me to continue learning to code and create plugins.
Following this, I was looking to give more purpose to the LSPDFR traffic stop system. And so, Traffic Policer was born - a plugin originally intended to add a few ambient events related to traffic offences. This has now grown into one of my most feature-packed plugins to date. By this time, some YouTubers started using my plugins in their videos. Not only was this a great way for me to obtain feedback on my mods' user experience, I also watched @Zachary Houseknecht with great pleasure while my ANPR Hit AI lit many of his police vehicles on fire... An absolute howler: https://youtu.be/4D8HshZzWMQ?t=606
Some weeks on and Assorted Callouts was next in line. This was originally created out of a callout idea by @CaptainSugarFree and turned into what is now known as the Pacific Bank Heist. This took about 4 weeks of intensive development to fully complete (and am I shocked at the code quality looking back at it now... works though). As the first of its kind, the callout featured voice-overs and an intense, detailed SWAT based LSPDFR callout. I was incredibly proud for this to be featured on @Jeff Favignano's channel and I see now that the video in question has amassed over 1.9 million views... breathtaking. https://www.youtube.com/watch?v=eIXKvUyzylA
Moving on again. At this point, @FinKone had managed to get me into YouTube. After having released British Policing Script, longing for an LSPDFR experience closer to home for me, many longed a version of the plugin for international and American users to incorporate the traffic stop improvements and a court system. With that, I released LSPDFR+ by doing my first ever YouTube live stream, which was quite the experience. After this, I released Siren Mastery, PoliceSmartRadio and a variety of other tools and smaller plugins. Many hours of coding, effort, stress, giving support and obtaining feedback had been put in by this point. I was absolutely chuffed to then achieve one million downloads on my published files...
This figure has since risen to over five million.
Following some negative coverage of LSPDFR in some of the Australian media, I'm also very happy that Wired UK decided to publish an overwhelmingly positive article on the whole GTA5 police modding scene: https://www.wired.co.uk/article/gta-5-mods-lsdpfr-british-police?utm_content=buffer9ca53
After PoliceSmartRadio's release - with the infamous April FoolsRadio download giving four thousand people a perhaps frustratingly good laugh - I placed the whole modding scene lower in my priority list. As mentioned previously, this has since been pushed far further down.
Some thoughts on the community's development over time
I would describe the LSPDFR community as healthy. @Sam @LMS and all the other contributors have created something very special for all the right reasons and this is largely reflected in the attitudes of the staff & moderation team and community members. With publishing mods on a popular website like this, unfortunately, comes some drama and negativity - and while I have not always agreed with the way and speed the moderation team dealt with my reports relating to me and my work, they have done a good job overall. The few issues that I experienced were all resolved. From my experience in the plugin side of the modding scene, this continues to be the case now.
One thing I noted during the months that passed is that both experienced but particularly newer modders are now frequently treated with disdain in the scene. The modding scene has grown massively since when I first started and unfortunately, in this area, it shows. Everyone starts somewhere and the fact someone is spending their free time creating something for all of you to download, for free, has become massively underappreciated and taken for granted. Sure, a new modders' release may be full of bugs and be nowhere near as feature-rich as more developed plugins, but this takes time to solve. Had I received the negative feedback I've seen on many a new modder's release page back in 2015, you can rest assured I wouldn't have continued my development here. When providing feedback, by all means, point out the issues, but do so in a friendly, constructive manner, not in an entitled, toxic one. Have a look at the first few comments on my Arrest Manager download page to see what that is like - this was a major factor for me to consider continuing development! It is essential for the development of the LSPDFR modding community that this attitude is changed back to what it was in the 'good old days'.
With all that said, I also hope the release of LSPDFR 0.4 kicks a breath of fresh air into the now somewhat stale core LSPDFR modification. With over 2 years having passed since the latest update of the core modification, I'm sure we all agree that an update would be a very welcome step. From the various preview posts released by the development team, it looks that we all have something great to look forward to there.
'Retirement'? So does that mean you're permanently done with the LSPDFR modding scene?
No, but I won't be actively developing plugins for LSPDFR any more. To be fair, nothing's really changing much now compared to the past few months. I intend to remain as a member of the LSPDFR Testing Team and I'm sure I'll be drawn back in at some point to explore some of the new development options in the 0.4 API. I'll also stay around on my discord and occasionally the forums and I intend to continue publishing occasional videos on my Youtube channel. If my time and motivation levels allow, I may publish some minor updates to my current mods before 0.4 is released. The fact remains, however, that I would currently classify myself as 'inactive' in the scene. With so much other stuff going on, I simply don't have the time to commit that I used to. It would be a pity to say the least to let all my work slowly deteriorate and waste away. Therefore, I've decided to publish the source code to some of my plugins to https://github.com/Albo1125/. At the very least, I would like it to be a learning resource for other ambitious plugin developers in the scene. At best, I hope other developers will take it upon themselves to improve the code where necessary (yes it is very necessary!) and create pull requests to share those improvements. These can then be merged and released, with credits obviously included for contributors.
Back when I started developing for LSPDFR, very few learning resources were available bar the great example project by @LukeD . This hasn't really changed since, despite the creation of the LSPDFR API repository by LMS (https://github.com/LMSDev/LSPDFR-API) and some posts aiming to document the LSPDFR functions by myself in the API development subforum. A noteable step was the creation of the LSPDFR Developers Discord server thanks to @Stealth22 A full post with current development resources can be found here:
I'm planning to publish the source code to a number of my plugins one-by-one to improve this and give something to the community:
Arrest Manager: https://github.com/Albo1125/Arrest-Manager Assorted Callouts: https://github.com/Albo1125/Assorted-Callouts Albo1125.Common: https://github.com/Albo1125/Albo1125-Common Traffic Policer: https://github.com/Albo1125/Traffic-Policer LSPDFR+: https://github.com/Albo1125/LSPDFRPlus British Policing Script: https://github.com/Albo1125/British-Policing-Script
By no means do I claim that any of the code I post is perfect or amazing - on the contrary, far from it. With the experience I have now gained, reading through some of my old code makes me want to tear my hair out. This is only to be expected, though - most of my plugins were created as part of my learning experience of C#. Prior to this, I had no coding experience or knowledge. It's fascinating to see how the quality of my code has evolved over time by looking at my various different plugins in order of initial release date.
Wrapping up. I hope this post provides some clarification and closure for those of you wondering where on earth I've been over the past few months. It's been an absolute blast and a pleasure. To all of you who were a part of my journey here, thank you.
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otatoprm got a reaction from xDZYx in [WIP] 2012 Cadillac Escalade SUVi'm going to convert a 2012 Cadillac Escalade SUV release it as dev, i have the full model i'm just working part by part to make it easier for me. sorry for bad screenshots computer is being weird
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otatoprm got a reaction from Keith. in [WIP] Challenger Hellcat 2016No it would be the other one I released
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otatoprm reacted to Umkthx in SPVM and sq vehicle packJ'ai bin hate de voir ca 🤘
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otatoprm got a reaction from BlueLine Vibes in SPVM and sq vehicle packI’ve been retired for awhile and now i’m back i have the full spvm pack, i’ll be finishing up the models and release them it will include non els and els and arrow boards.
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otatoprm got a reaction from Onesixx in Request working traffic arrowsit hasn't been finished yet, it will be released this month tho. and it will be els.
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otatoprm got a reaction from AndyAlmighty in [WIP] Challenger Hellcat 2016Mappings are mostly done, will soon start on conversion.
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otatoprm got a reaction from xMoD in Project CHP WIPThe hurks pack is the most accurate out there, @Officer Goetz you're going to be wasting your time if you're going to make a chp pack, y'all be saying you guys didn't know thehurks pack existed is pretty much a stupid excuse, it has over what 50k downloads and featured on lcpdfr so i honestly don't know how could you miss that and @JJDawkinsbefore you talk about accuracy please make sure you know you do not have any knowledge in making an accurate pack :)
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otatoprm got a reaction from SoCal Thero in Pre-2015 Police Mustangyour disappointed because theres not many mustangs out there? you do know everyone has projects, you would have to find the authors of those models and ask them politely to make you a police mustang.
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otatoprm got a reaction from Vegas725 in Project CHP WIPThe hurks pack is the most accurate out there, @Officer Goetz you're going to be wasting your time if you're going to make a chp pack, y'all be saying you guys didn't know thehurks pack existed is pretty much a stupid excuse, it has over what 50k downloads and featured on lcpdfr so i honestly don't know how could you miss that and @JJDawkinsbefore you talk about accuracy please make sure you know you do not have any knowledge in making an accurate pack :)
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otatoprm got a reaction from IndianaisMyState in Project CHP WIPThe hurks pack is the most accurate out there, @Officer Goetz you're going to be wasting your time if you're going to make a chp pack, y'all be saying you guys didn't know thehurks pack existed is pretty much a stupid excuse, it has over what 50k downloads and featured on lcpdfr so i honestly don't know how could you miss that and @JJDawkinsbefore you talk about accuracy please make sure you know you do not have any knowledge in making an accurate pack :)
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otatoprm got a reaction from Walters in Project CHP WIPThe hurks pack is the most accurate out there, @Officer Goetz you're going to be wasting your time if you're going to make a chp pack, y'all be saying you guys didn't know thehurks pack existed is pretty much a stupid excuse, it has over what 50k downloads and featured on lcpdfr so i honestly don't know how could you miss that and @JJDawkinsbefore you talk about accuracy please make sure you know you do not have any knowledge in making an accurate pack :)
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otatoprm got a reaction from Skin Works in [WIP] Challenger Hellcat 2016Mappings are mostly done, will soon start on conversion.
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otatoprm got a reaction from imwristt in Request working traffic arrowsit hasn't been finished yet, it will be released this month tho. and it will be els.
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otatoprm got a reaction from SoCal Thero in Light Issue on Vehicle Computer:not vehicle dash emissive, emissive!!!!!!
https://gyazo.com/dbfb12d9e51cea1282b1c0e31c7de6c9
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otatoprm got a reaction from L. Jenkins in [WIP] Challenger Hellcat 2016 -
otatoprm got a reaction from 0sc4r in Lildunkboi's Conversion Showrommlel
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otatoprm got a reaction from L. Jenkins in [WIP] Challenger Hellcat 2016The front is finished for the moment until i added textures to the bottom red light.
Now the engine has been fully uvmapped.
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otatoprm got a reaction from IndianaisMyState in [WIP] Challenger Hellcat 2016The front is finished for the moment until i added textures to the bottom red light.
Now the engine has been fully uvmapped.
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otatoprm got a reaction from IndianaisMyState in [WIP] Challenger Hellcat 2016I will be reconverting the hellcat but from Forza horizon 3
So far i've only started on the front bumper, i will be working my way up towards the rear of the vehicle, should most likely be finish in a couple of weeks.
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otatoprm got a reaction from Razontex in [WIP] Challenger Hellcat 2016I will be reconverting the hellcat but from Forza horizon 3
So far i've only started on the front bumper, i will be working my way up towards the rear of the vehicle, should most likely be finish in a couple of weeks.
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otatoprm got a reaction from Razontex in [WIP] Challenger Hellcat 2016So i remembered i still had my hellcat and i got a newer one and i basically edited both of them together and i got this:
I've had thought of releasing the model as dev, but we know how most people are gonna say its stolen lol
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otatoprm got a reaction from TWISTEDSCOPES in Glass Not BreakingUse a hammer to break it, should work after.
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otatoprm got a reaction from CouthInk4 in What happened to The 06 Tahoe?It has been taken down due the original owner of the model didn't give permissions to maurice, i'll be buying a 06 tahoe and releasing it as dev.