Everything posted by Ekalb
- Non ELS LED Lights?
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Some little tweaks for 1.0
On the subject of tweaks, I'd love to see prisoner transports use the same seat position as they used to for the sake of some car mods.
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What are the default controls for LCPDFR?
So in this version there are obviously no separate keys for regular backup and pursuit backup. Is that because pretty much everything is a pursuit? In other words, if I call for noose backup while i'm in a shootout with a suspect, they should come to the area, get out of their vehicles and start shooting, right? But, if I call for noose backup while i'm chasing someone in a vehicle pursuit, will they still keep driving and chasing after the suspect? e: and if you do manage to read this Sam, is there any chance you can allow us to specify the ideal seat position for an arrested suspect? By default ai seem to put them in the back driver side seat, which is opposite to how it was in prior versions and now they don't use the modded prisoner transport vehicle I have properly anymore :(
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Is it possible to have disc version of IV and Steam copy of IV installed at the same time?
Steam should install it in a totally different spot to the disc version so you shouldn't have to move anything around. I actually have a steam copy installed on my C: and another steam copy installed on my E:, one with all my mods and one that is fresh. I run the C: copy through the launcher as admin bcause it has my mods, and when I launch the game through steam it will use my E: copy with no mods.
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No more VDH Police Helper ?
PoliceHelper is still important for controlling the other vdh scripts (coroner, tow service), plus vehicle requests, bait car, barriers and road cones, evidence collection, etc. If you've installed lcpdfr 1.0 and you can't find a use for the latest version of policehelper, you're doing it wrong. (differently)
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Pursuit things
User guide doesnt seem to mention a key for helicopter backup unless I'm blind and ctrl-f-ing the wrong things.
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Can't Pull Over With Added Cars
Have you added them to the lcpdfr 1.0 config file? Not sure if that will work or not. Police3, police4 and policeb should all work for traffic stops.
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LCPDFR 1.0 - Miscellaneous Gameplay Questions & Queries
I just had a couple of minor questions about the gameplay of LCPDFR 1.0 and I didn't really think they merited their own thread, but didn't want to post them in someone elses thread. Basically, this is just a thread where people can post quick questions and answers as we all learn how to play the new version. To get the ball rolling... Does anyone know how the roadblock feature works? Do you just request in during a pursuit and the AI will figure out the rest? Does anyone know how to request a helicopter backup during a pursuit? I couldn't see the key command in the user manual. Please do not post technical support questions or those related to game crashes in this thread. This is for gameplay only.
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Your LcpdFR 1.0 tales and adventures
Initiated my emergency warning lights after observing a sports bike fail to stop at a red light on Broker/Dukes Expressway northbound (towards the airport from Firefly/Hove Beach). The suspect appeared to come to a stop but as soon as I had pulled up behind him and gotten out of my car with my partner, the suspect took off immediately. I went straight back to my car and called the pursuit in over the radio. The suspect absolutely flew all the way up the expressway toward Dukes and the Bohan turnoff. And I mean that as literally as possible, a number of backup units had responded and were in chase but we could barely keep up. He was really putting the bike through its paces, weaving in and out of traffic. It would have all gone well for him too, had he not tried to double back on us at one point when I managed to break away from the main pursuit group and block him with my vehicle. I was just really impressed with how hard the suspect tried to get away, got the blood pumping most definitely.
- Ekalb's Thread of Unimpressive Mods
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Any1 else notice the 28 days sign next to LCPDFR possible clue ?
Well actually, being from New Zealand doesn't actually mean that time moves faster for you, it's approx 15 hours 40 minutes away from the time of this post for everyone.
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Ekalb's Thread of Unimpressive Mods
DLer is now doing a bit of testing and maybe some liveries + screenshots for me, so I'll leave it up to him to report back with what he thinks of it and whether or not it has all the features he would have liked. Really, the marked versions are like 95% done, the unmarked verisons are around 70%.
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Any1 else notice the 28 days sign next to LCPDFR possible clue ?
24 hours to go! And it looks like LCPDFR 1.0 will coincide with a sale on GTA4 on steam.
- Ekalb's Thread of Unimpressive Mods
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LCPDFR 1.0 - The Video Preview
Im interested to see how the LCPDFR roadblocks will work, particularly in comparison to the ones in PoliceHelper. Aaaand I really want to know how the ai police use of force works, what makes them choose between fists/baton/taser/gun.
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Strobe head, tail and reverse lights?
I think sergiyj has misunderstood what you are after. As it is possible through script mods to strobe the headlights and indicator lights it would probably also be possible to strobe the reverse lights. You'll just have to see if any scripters are interested in making such a mod though.
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Any1 else notice the 28 days sign next to LCPDFR possible clue ?
Shouldnt the middle pic link to Nicolai's video? e: oh no it's linked on the home page. Super cool!
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Australian Toyota Hilux Dog Unit
Interesting choice to do a skin for the South African Hilux and not the NSW, QLD or WA ones, but good nonetheless to see some Aussie stuff.
- 5 comments
- 2 reviews
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NB's LCPDFR videos!
I think calling in that much backup without crashing in the end there was just to make us jealous about how good your pc is :(
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Any1 else notice the 28 days sign next to LCPDFR possible clue ?
To figure out the camel one, do the similar thing that you did when you found the grinch one. Interesting pics (terrible resolution!), some exciting features to soon be upon us!
- Ekalb's Thread of Unimpressive Mods
- Ekalb's Thread of Unimpressive Mods
- Scripting CS Spray.
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Car Glass
It'd be to do with collisions (which determine how 'tough' the glass is) and material setup (which tells the game it is glass).
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Ekalb's Thread of Unimpressive Mods
Yeah Otaku is right. In gta4 there is only headlight_l and headlight_r. They will activate at certain times during the day. If the player presses H they will turn on 'highbeams', all this does is activate headlight_l and headlight_r if they aren't already on and it also makes the 'cones of light' that they project brighter and larger. No additional parts are 'activated' by pressing H. In gta5 though there are separate vehicles parts for headlights and highbeams, and that's why you can have the headlights on and have foglights or spotlights that only turn on when the high-beams are active. It's not possible to achieve that in gta4 though. Some vehicles have things like takedowns not attached to anything so that they are always activated and glowing. Others have them attached to the headlights so they will only be on at night or when the player turns on the highbeams during the day (because that activates the headlights). On the topic of particular lightbar setups though, I don't really have plans to do such things. The model will be released unlocked with the setups I mentioned above in the scraps of free time I manage to make for myself between work/real life/assassin's creed 5 (which is awesome).