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Kilo

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  1. The config will need to updated for the changes in EUP 9.11.1.
  2. SpecialUnits.xml seems to be incomplete for the EUP 9.3 - addon lore vehicles version. None of the units seem to be using the addon vehicles per the config. It's all default base vehicles. Also detectives and FBI agents seem to be wearing duty belts while wearing a suit instead of an expected outfit like a vest or badge.
  3. I believe it is part of the RDE pack.
  4. This is pretty sweet. I like the prop restore mod. It makes the game look like the detail it had back in the first few trailers. I can't believe Rockstar pulled those props out because that detail, while small, adds a huge touch to the world. I'll have to check out GTA V Remastered. Are there issues with AI or LOD with it?
  5. Thanks so much, Desmond! You're awesome! Everything is working great now. Just a FYI, there is a police2 reference in your carvariations.meta that messed up the lights for my police2 slot. Took me a bit to find it.
  6. Is there something special I have to do to get this to work for the sheriff2 slot for LASD? The lightbar textures and lights aren't appearing properly.
  7. No, everything was default in the .ini. It took me awhile to find out what was causing this crash, as I thought it was ArrestManager or some callout mod but after removing and adding mods, one by one, when this mod was removed, the crashes stopped and the cop AI can arrest / arrest transport without crashing. It's a bummer though as this was very helpful mod. It could have been a conflict with another mod such as ArrestManager as it seemed to start happening after a mod update.
  8. This mod kept crashing my LSPDFR when AI units arrested and began to transport suspects. Since removing this mod, I have no longer had any crashes related to AI arrests and suspect transports.
  9. Looking forward to future releases. It is always good to see callout mods focusing on areas outside LS.
  10. I would also like to see this. It would be great to keep the ingame lore in tune with the most realistic LAPD Crown Vic that has been released.
  11.    Kilo reacted to a comment on a file: 2011 Ford Crown Victoria - LAPD
  12.    Chappie reacted to a post in a topic: Disappearing police cars?
  13. To help counter this issue, I installed a less cops mod that modifies the the pedgrp.dat file. Here is a link, it works great. http://www.mediafire.com/download/wztgilgtjoj/Less+Cops.rar
  14. I've noticed this too. It didn't bother me at first but after seeing every cop with their gun out it started to bother me. That and also the fact that it seems every cop ped model is now the fat cop.
  15.    RB89 reacted to a post in a topic: Disappearing police cars?
  16. Replace TBoGT tmecyc.dat with the IV one (or with the one in the main EFLC folder).
  17. I just wanted to report that I have fixed my issue by increasing the Els_Range_Ai value. Default value is a ridiculously low 120 value and I have increased it to 500 and I have no issues with AI police cars disappearing.
  18. I turned ClearRandAiExtras back on and since 100 is the default value for that feature, I increased it to 500. I tested it out yet cars are still disappearing when they are responding to my wanted level or when I call for backup in LCPDFR. I highly doubt that it's my computer. I'll list my specs. i5-3570k @ 4.2Ghz GTX 670 FTW 8GB RAM 1TB WD Black HD The game runs amazing with my specs so I highly doubt it's that. Any other suggestions that I can try? Here are my ELS settings

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