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Scottywonderful

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Everything posted by Scottywonderful

  1. Currently I haven't updated my script publicly for the version checker, I have to do that and hopefully will come out with my next update coming out in a few weeks, hopefully before the end of the month. Life has gotten busy and I do this in my spare time. I may do a patch before hand to fix the update checker so people may play offline. Thanks Yasd for alerting me to this again.
  2. I'm not sure what you mean by this, Is this happening in SWL Callouts? I don't have a bomb call out but I am attempting to fix all my bugs, just been busy, an update will be hopefully be out before the end of this month.
  3. Hey @eazbox, I have found the problem with this and have a fix being released soon to rectify, keep an eye out for the next update!
  4. Hey @eazbox, That seems to be an issue with my plugin check code. I'm not exactly sure what's causing that issue although I am determined to get this fixed so you and anyone else having this issue can get this fixed. So, to help me out a bit further, if you'd like to, do you have discord? if so, if you join my server I would like to test a quick hotfix with you to see if I can fix that issue once and for all. Let me know otherwise you are welcome to DM me and I'll happily chat there. 🙂
  5. Hey mate, Yes, this can be played offline, you just might get a notification from the version checker that it couldn't check to see if it was updated. But that's find, that message is just an advisory message and you can still continue to play with it. Hey @Benjamiin, These are already unique in their own ways as I don't believe there is a callout script released with a welfare check that may have an armed person on scene with subtitles/dialog. Although, I have some callouts I am working on that are not like the usual callouts you see in every other pack so bare with me whilst I make those. I already had these callouts in the making and that's why I published with them. In the meantime, Do you have any specific suggestions that I could create that you would like to see? I had a suggestion given to me the other day which I am currently working on for my next release as it's easier to code than the others I have in mind. Hope to hear from you soon, you are welcome to PM me your suggestions for callouts.
  6. Hey @Anxiety, I have updated my callouts, please check it out. Hopefully it will fix the issues you were facing, let us know if you run into any more errors or issues related to my plugin. Thanks again for alerting me to this issue. Hope you enjoy the update! Scotty Think Safe, Act Safe, Be Safe 👷‍♂️
  7. New update is now out. I hope that the issues previously are fixed, if you do face any errors or crashes please let me know and I will implement a fix ASAP.
  8. Sorry for the delay, thanks for the comment and letting us know the issue you faced. I have a fix for the crashes that have been reported and a complete rewrite of the code coming out this weekend. It's been a lot of work but I have been trying to fix all the issues with the new code and have been a little stuck so I have this weekend currently available to fix the last few things and release an update, I was hoping to release it last week but had too many crashes and I didn't want to release it broken. If possible, after my update, if you face any issues or crashes could you take a screenshot of your F4 console where the error shows or send us your .log file. This is so I can have a look into the issues easier and help for a faster resolution, that would be great, you can do this either by PMing me on the website here or you can contact me on Discord.
  9. Yes, this issue has been found in a couple of people's computers since the new updates been out. I have a patch update coming out this weekend to fix that issue and a major release with that patch as I have rewritten all the code and made it much smoother working. Thanks for reporting this and letting us know that's the issue. Keep updated with that release at the SWLCallouts page Thank you @Yasd for alerting me on this issue, as said above and in discord, an update will be released this weekend to fix current issues and the coding layout (Full rewrite).
  10. Thank you for the luck, I will need it being I'm only a noob at this. Appreciate the support though! 😃 I thought I better mention you being your community inspired me to give this a go, oh and I use your bot a lot for help, especially if I don't understand the .log haha. On top of that reading all the support channels and help docs in your Discord I thought I'd try to give it a go myself. Thanks for taking the time to comment, means a lot. Note taken on the help, I found @Echooo and @AstroBurgers helpful when they gave me a hand. Hoping to bring something great! 🙂 Thanks for the kind words, I am only new at this although I do have hope that I can grow this. I know that the calls are currently very basic but to let you in on something, I am working on a full rewrite of the code thanks to some help and hoping to have that released soon. 😀
    • 13,156 downloads
    • Version 0.5.0.1
    SWLCallouts These callouts have been designed and coded with realistic events on repeat (no 1 event is the same - multiple different scenarios). SWLCallouts is compatible with Stop The Ped, Grammar Police & Open All Interiors. PLEASE TAKE IT EASY ON ME, I AM A BEGINNER CODER FOR LSPDFR. I know LUA coding but this is the first time trying to work with C#. You may receive support, provide suggestions or just have a general chat by joining our Discord. Overview This callout plugin brings a wide range of callouts with similar real-life situations. A large majority of calls have a witness or suspect, which you need to speak with (dialogue included - refer to keybinds below in Customisation area) Every callout has a different outcome with possibilities for more variety realism. Within this pack we are hoping to by the end of it have a whopping 56 varied and realistic police callouts for LSPDFR. A lot of callouts have different vehicles, weapons and peds to have more realism. All callouts have several, if not infinite locations to ensure to spread the love and add realism to the pack. Be aware that some callouts will use specific locations to ensure more realistic locations. In other words, a bank robbery won't happen at a 24/7 store. And a disturbance call won't be at a police station. For ease and to ensure you constantly have a mixture of callouts, all callouts have a location-choosing system to help get the location closest to the Player(you). This makes it so you don't have to travel to Sandy Shores if you are patrolling in the City. Callouts [NEW] Cyclist on the motorway High speed chase Person with a knife Shots fired Stolen emergency service vehicle Welfare check (Watch out, you may come across an armed ped 😇) Future planned callouts (full list can be found on Discord) Please be aware that I develop in my free time so all updates will be released when I have free time and don't lack motivation. Person on the freeway Murder Investigation Getting Started Requirements LSPD First Response 0.4.9 (or higher) RAGE Plugin Hook 1.95 (or higher) A legal copy of GTAV (Retail, Epic Games or Steam) Installation Copy the folder "plugins" into your main game directory (check that the folder 'SWLCallouts' is in "Grand Theft Auto V\plugins\LSPDFR"). Copy the folder "lspdfr" into your main game directory (check that the folder 'SWLCallouts Audio' is in "Grand Theft Auto V\lspdfr\audio\scanner"). Customisation This plugin adds a hotkey for dialogues and for forcing your current callout to end. "Y" for speaking to a suspect. (You'll get a notification when you must talk to a suspect) "END" to force your current callout to end (In some cases, you may want to end the callout by yourself). You can change both keybinds in the "SWLCallouts.ini" file. Option to enable/disable the callouts you want in the "SWLCallouts.ini" file (All callouts enabled by default). You may want to use this option to avoid some callouts you don't want to play. You may find that disabling a callout helps with gameplay crashes, so we made it easier for that. Option to enable/disable automatic AI backup responding to the callout with the Player(you) in the "SWLCallouts.ini" file. This option allows realistic AI units to respond to certain callouts at the same time as the Player(you). This means a local unit won't respond to a gang fight. Note: If the Player(you) is in a pursuit, you'll get help from local units and an air unit instead of a SWAT team or something random. Want to stay up to date? SWLCallouts has a version control system to let you know when SWLCallouts or LSPDFR has been updated. NOTE: You can still play with SWLCallouts at your own risk. It's always recommended to update to the latest build. SWLCallouts may have issues when LSPDFR gets an update that changes parts of it's API. -- Please notify us if this happens. FAQ / More info I crash when I load a certain callout, what should I do? We are aware of a "Rage.Ped" error, and this should be fixed, if not please report and supply you log file. You should only experience it once every blue moon, if it happens more often though, please consider editing the .ini file and changing the callout that's causing a problem to "false". Someone told me due to an issue that I should remove SWLCallouts, should I? No. If you have an issue or an error showing that is related to my callouts then please contact me and let me know. Can I contribute a suggestion/idea? Absolutely, please either comment with your suggestion/s or join my brand new Discord server to suggest ideas. © 2024 Scottywonderful. SWLCallouts is copyrighted and you may not modify or redistribute any of it in any capacity without written approval from me.
  11. I am now having this same issue and I have gone to where you have suggested @Cyan and it is not showing there.
  12. That's sweet. Where can I get this, I would love to have this in my game.
  13. Hey Nocolo21, I can't find the area to get my API Key so How do I get it now?? Thanks Scottywonderful

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