Everything posted by Hoffers
- LCPD PACK V1.0 (LIBERTY CITY POLICE PACK)
- Volvo V70 Norwegian Air Ambulance Doctor car // Norsk Luftambulanse Legebil
- 2011 Crown Victoria Texture
- 1974 Dodge Monaco - Illinois State Police & Chicago Police Dept.
- City of London police skin pack
- Louisville Kentucky Metro Police Charger Skin
- 2006 LC Sheriff Tahoe
- DerpKnight's FDLC Pack
- north attleboro police
- Ford Crown Victoria 1994 - LCPD
- Oklahoma State Highway Patrol 4 Pack
- LAPD Rescue 4 Lenco Bearcat Skin
- Crown Victoria Police Interceptor - Unmarked (ELS)
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NYPD/LCPD 2008 Crown Victoria FS Vision SL NON ELS
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GTA V: FireFighter Mod [Released]
*I should mention I don't speak on behalf of the mod creator, yet my own experiences so far with the available hook of GTA:V script engine.* Yes, It is possible; to a certain degree. You need control over where the fire is actually spawning (or any other incident that is implemented for that matter). You don't want to allow the script to take some random numbers, churn them into vectors (positions) and place an incident there. It would be chaotic, very messy and potentially game breaking/bugs galore. While I think it's an option that the creator can invest into, it needs to be managed. With set parameters for the location and general areas of spawning. I agree going to the same place over and over again can get repetitive and boring quickly. What I suggest is having a spawn area manager script or something of the sort to check locations (I believe the entity functions can work here with hashes, although I haven't explored that yet). But due to the creator using the .net wrapper for the scripthook they have limitations at the moment, unless the creator adds function calls with hashes. Message to the creator: Good effort so far! I'd like to collaborate with you in idea pitching and support if needed. I expect a lot out of this project! I'm impressed with what's already been implemented. May I suggest an INI file for key bindings etc?
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Making a Game
One tip/sight I want to give is the float speed you have on the player ball. There seems to be no limit in how far I go. Are you controlling this at all? If not, you could regulate this in the update function with a simple if statement comparing speed to a float variable (say private static float maxSpeed = 20f; or something of the sort). Other then that, maybe try adding some tilt to the level, or progression.. Say the next level the platform rocks side to side etc. Feel free to add me on Skype if you need help.
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Radar Gun (handheld)
I give kudos to you for being a thoughtful developer for the end user! We don't get many of them here at my work :)
- 78 comments
- 9 reviews
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Radar Gun (handheld)
Are you accessing the checkpoint via LCPDFR or the scripthook? Actually, either way the vector should have a z axis, maybe try binding that to say numpad 9 for up on z and numpad 3 for down? (I believe it's Z for vertical, please correct me if I'm wrong, haven't dabbled with GTA for a little bit.).
- 78 comments
- 9 reviews
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How long have you've been here for?
13th of May, 2013.
- Liberty City Police Dodge Charger
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Demo Explorer
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Any1 else notice the 28 days sign next to LCPDFR possible clue ?
No, no it is not. Get back in your hole you rust bucket.
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Jeep Wrangler WIP
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CPD K 9
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Couldn't stop laughing at this!
"I love all the sexual oriented food. Oh and sounds." -Said no one ever. What a waste of food. Why not just smash it with a hammer? hilarious none the less