Reputation Activity
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Will reacted to ufwfrosty for a file, Faith On DutyBring faith into your LSPDFR patrol with Faith On Duty, a plugin that displays Bible verses throughout your shift.
When you go on duty, the plugin selects a verse and displays it on screen. The verse remains visible until you go off duty. You can use the RageNativeUI menu to move the display, resize the text, adjust line wrapping, or select another verse.
Features
Persistent on-duty Bible verse display
RageNativeUI configuration menu
Adjustable screen position and font size
Customizable text wrapping
Select another verse during your shift
Editable configuration and verse files
Settings save automatically
Controls
Press F7 to open or close the Faith On Duty menu.
The menu key can be changed in FaithOnDuty.ini.
Requirements
Grand Theft Auto V Legacy Edition
RAGE Plugin Hook
LSPDFR 0.4 or later
RAGENativeUI
Installation
Drag the included plugins folder into your main Grand Theft Auto V directory. Confirm that RAGENativeUI.dll is installed in the main game directory.
Launch GTA V through RAGE Plugin Hook, load LSPDFR, and go on duty.
Credits
Concept and direction: Frosty
Development assistance: OpenAI Codex
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Will got a reaction from Officer Here for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
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Will got a reaction from Dangrizzly8511 for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
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Will got a reaction from Skydrohz for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
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Will got a reaction from Mr.KobraX for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
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Will got a reaction from Yasd for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
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Will got a reaction from Vagneto for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
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Will got a reaction from Benjamin Compton for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
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Will got a reaction from Michael21107 for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
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Will got a reaction from Ibrahim990 for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
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Will got a reaction from Julian Tillman for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
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Will reacted to JordxnMods for a file, FaithPatrol+ (CUSTOM VERSES UPDATE)About FaithPatrol+
FaithPatrol+ is a plugin for LSPDFR that enhances your patrols by displaying Bible verses during gameplay. Whether you're driving the streets of Los Santos or engaging in dynamic policing, FaithPatrol+ provides a moment of spiritual reflection and positivity to keep you motivated throughout your shift.
NOTE: This is my first ever plugin. I use this personally as a content creator when I give out Bible verses in the beginning of each video, just wanted to share this with the public in case anyone is interested!
Features:
Dynamic Bible Verses: Display Bible verses at intervals or when entering a vehicle. Fully Customizable Settings: Configure verse intervals, toggle features, and more using the FaithPatrolPlus.ini file. Seamless Integration: FaithPatrol+ runs in the background without interfering with your patrol activities. User-Friendly Menu: Intuitive menu system to adjust settings easily. Lightweight and Efficient: Designed to have minimal impact on performance while running alongside other plugins. Requirements:
RageNativeUI Required for menu functionality. Included in the download. Newtonsoft.Json Used to fetch Bible verses. Included in the download. Installation Instructions:
Extract the contents of the FaithPatrol+.zip file to a temporary location. Copy the plugins folder into your Grand Theft Auto V directory. Place Newtonsoft.Json.dll and RageNativeUI.dll into your GTA V root directory. Start LSPDFR. Support & Feedback:
Encounter issues or have suggestions? Join our Discord server to get help or provide feedback:
Discord Server: Join Here
Thank You:
Thank you for choosing FaithPatrol+. This plugin was crafted bring positivity to your gameplay. If you enjoyed FaithPatrol+, share your thoughts and help spread the word. God bless!
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Will got a reaction from Dejverino for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
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Will got a reaction fromDeactivated Memberfor a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
-
Will got a reaction from QC Squad for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
-
Will got a reaction from vietnam for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
-
Will got a reaction from The Sheriff for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
-
Will reacted to Olanov for a file, Improved EFLC FIBThis mod alters the episodic FIB ped (m_y_ciadlc_02) with some additional texture variants and meshes like jeans, badges and some belt accessories. It also normalizes them so you don't get different colored text per jacket/body armor variant.
Alternate download:
GTA 4 Improved EFLC FIB Mod - GTAinside.com
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Will got a reaction from Ragepqt for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
-
Will got a reaction from Ivovic31 for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
-
Will got a reaction from rodporto89 for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
-
Will got a reaction from Gelse16 for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
-
Will got a reaction from MadMaks for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
-
Will got a reaction from RegularGames for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)
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Will got a reaction from derlegendereflow for a file, Stow That WeaponStow That Weapon - Version 3.1.2
The Details
Bring immersion to your GTA V / LSPDFR experience with Stow That Weapon, a highly customizable RPH plugin that visually stores your long guns and shotguns on your character when they're not in use. Weapons are attached realistically to your player, complete with attachments, tint, and fully adjustable positioning to suit your preference. With full AI support, the same realistic stowing behavior can be applied to NPCs as well - making patrols and scenes feel even more authentic.
The Features
Automatic Weapon Stowing: Once you switch away from an accepted weapon, it's automatically placed on your character until needed again.
Customizable Weapon Positions: Fine-tune weapon placement with adjustable offsets and rotation to achieve the perfect fit on your character.
Customizable Weapon List: Define exactly which weapons should be stowed via configuration settings.
Live In-Game Settings Menu: Use the built-in menu (default key F5) to tweak most settings on the fly, including positioning offsets and rotation.
Attachment Support: Stowed weapons display their attachments and accessories, with optional support for addon components.
AI Support: Enable weapon stowing for AI peds, with separate customizable settings, including only enabling support for cops or all peds.
Quick Remove Key: A configurable hotkey lets you instantly remove the stowed weapon if needed.
Additional Customization: Don't like the stowed weapon clipping through your vehicle? Choose to hide it while driving. Don't like how the game activates the flashlight on your stowed weapon while using the flashlight on your equipped weapon? Disable the flashlight from showing. Want the AI to show a stowed weapon even if they haven't equipped it? Enable best weapon to show whatever their best accepted weapon is in their inventory.
Installation
Installation is as simple as dragging the contents of the zip file to your GTA V folder.
BackWeapon.dll and BackWeapon.pdb will end up in the plugins folder and RAGENativeUI.dll is in the main directory.
Please note if you already have RAGENativeUI installed, it is recommended to keep whichever is newer.
Load with RPH.
Notes and Resources
GTA V NOTE: Sometimes the GTA V folder gets set as read-only. This may prevent the plugin from writing to the ini file which would likely result in a crash. Please ensure your GTA V folder is not set to read-only before using this plugin.
MENU NOTE: Almost all settings can be changed by the menu except the accepted weapons and addon components lists, which must be manually edited within the BackWeapon.ini file. The ini file can be reloaded via the Reload ini File menu option. The only setting that requires the plugin to be reloaded is EnableAI. Changing this in game will not have an effect until the plugin is reloaded.
INI NOTE: The .ini file is not provided with the download and is instead generated if it does not exist on first load of the plugin. If it does exist, the plugin will check for missing values and add them.
ADDON COMPONENTS NOTE: AddonComponents in the ini file is to be used if you have any addon weapon components (all default weapon components are already accounted for), so that they show up on the stowed weapon. You add them using the name (i.e., COMPONENT_AT_AR_FLSH) and separate multiple values with a comma.
LIST OF DEFAULT WEAPON IDs: https://wiki.rage.mp/index.php?title=Weapons
KEYS REFERENCE: https://docs.microsoft.com/en-us/dotnet/api/system.windows.forms.keys?view=netframework-4.8
DEFAULT INI VALUES AND EXPLANATION:
[Main] HideWhileInVehicle = true "If true, the weapon will be invisible while the player is in a vehicle." DisableFlashlight = false "If true, the weapon will not show the flashlight component on the back of both the player and AI." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the player's back." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the player's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for the player." [AI] EnableAI = true "If true, enables support for the AI." EnableBestWeapon = true "If true, the best weapon in the ped's inventory will show on their back if they have not yet equipped an accepted weapon." CopsOnly = true "If true, will only show weapons on the back of cops. Otherwise, will work on all peds in the game." HideWhileInVehicle = true "If true, the weapon will be invisible while the ped is in a vehicle." AcceptedWeapons = weapon_smg, weapon_pumpshotgun, weapon_pumpshotgun_mk2, weapon_carbinerifle, weapon_carbinerifle_mk2, weapon_specialcarbine, weapon_specialcarbine_mk2 "List of weapons that will show on the peds' backs." OffsetPosition = 0.0,-0.17,-0.02 "Position of the weapon relative to the ped's Spine3 bone." Rotation = 0.0,165,0.0 "Rotation of the weapon for AI." [Advanced] AddonComponents = None "Here you can add any addon weapon components you have installed so that they will show up on the stowed weapon. You need to use the name of component, ie COMPONENT_AT_AR_FLSH. Multiple entries should be separated by a comma." [Keybindings] DeleteWeaponKey = Decimal "The key for deleting the weapon off the player's back." MenuKey = F5 "The key for opening the menu added with version 3.0.0" GunDown = Down "Keys for moving the weapon when customizing position" GunUp = Up GunLeft = Left GunRight = Right GunRollLeft = NumPad4 GunRollRight = NumPad6 GunForward = NumPad8 GunBackward = NumPad2 GunYawLeft = NumPad7 GunYawRight = NumPad9 GunPitchLeft = NumPad1 GunPitchRight = NumPad3(Note: AI was used to organize this description from the mess that it was previously, hence the below disclosure. Everything described here is present in the mod.)