I've modeled a push bar in zmodeler and now I want to texture it. I know how to uv map, but I was wondering about creating a new material and how to select the shaders, is it the same process that GTA 4 was regrading the shaders, or are there new shaders to assign. If so are there any tutorial threads/videos out there?
All 3d models I have ever used in GTA have always been constructed of three-sided polygons. I want to create a push bar to put on a car and was wondering should I be using triangles or squares. Are there any pros or cons to each, or is it just personal preference?